1,436 research outputs found

    Low Power Architectures for MPEG-4 AVC/H.264 Video Compression

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    Co-operative surveillance cameras for high quality face acquisition in a real-time door monitoring system

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    A poster session on co-operative surveillance cameras for high quality face acquisition in a real-time door monitoring syste

    Research and developments of distributed video coding

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The recent developed Distributed Video Coding (DVC) is typically suitable for the applications such as wireless/wired video sensor network, mobile camera etc. where the traditional video coding standard is not feasible due to the constrained computation at the encoder. With DVC, the computational burden is moved from encoder to decoder. The compression efficiency is achieved via joint decoding at the decoder. The practical application of DVC is referred to Wyner-Ziv video coding (WZ) where the side information is available at the decoder to perform joint decoding. This join decoding inevitably causes a very complex decoder. In current WZ video coding issues, many of them emphasise how to improve the system coding performance but neglect the huge complexity caused at the decoder. The complexity of the decoder has direct influence to the system output. The beginning period of this research targets to optimise the decoder in pixel domain WZ video coding (PDWZ), while still achieves similar compression performance. More specifically, four issues are raised to optimise the input block size, the side information generation, the side information refinement process and the feedback channel respectively. The transform domain WZ video coding (TDWZ) has distinct superior performance to the normal PDWZ due to the exploitation in spatial direction during the encoding. However, since there is no motion estimation at the encoder in WZ video coding, the temporal correlation is not exploited at all at the encoder in all current WZ video coding issues. In the middle period of this research, the 3D DCT is adopted in the TDWZ to remove redundancy in both spatial and temporal direction thus to provide even higher coding performance. In the next step of this research, the performance of transform domain Distributed Multiview Video Coding (DMVC) is also investigated. Particularly, three types transform domain DMVC frameworks which are transform domain DMVC using TDWZ based 2D DCT, transform domain DMVC using TDWZ based on 3D DCT and transform domain residual DMVC using TDWZ based on 3D DCT are investigated respectively. One of the important applications of WZ coding principle is error-resilience. There have been several attempts to apply WZ error-resilient coding for current video coding standard e.g. H.264/AVC or MEPG 2. The final stage of this research is the design of WZ error-resilient scheme for wavelet based video codec. To balance the trade-off between error resilience ability and bandwidth consumption, the proposed scheme emphasises the protection of the Region of Interest (ROI) area. The efficiency of bandwidth utilisation is achieved by mutual efforts of WZ coding and sacrificing the quality of unimportant area. In summary, this research work contributed to achieves several advances in WZ video coding. First of all, it is targeting to build an efficient PDWZ with optimised decoder. Secondly, it aims to build an advanced TDWZ based on 3D DCT, which then is applied into multiview video coding to realise advanced transform domain DMVC. Finally, it aims to design an efficient error-resilient scheme for wavelet video codec, with which the trade-off between bandwidth consumption and error-resilience can be better balanced

    Data compression techniques applied to high resolution high frame rate video technology

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    An investigation is presented of video data compression applied to microgravity space experiments using High Resolution High Frame Rate Video Technology (HHVT). An extensive survey of methods of video data compression, described in the open literature, was conducted. The survey examines compression methods employing digital computing. The results of the survey are presented. They include a description of each method and assessment of image degradation and video data parameters. An assessment is made of present and near term future technology for implementation of video data compression in high speed imaging system. Results of the assessment are discussed and summarized. The results of a study of a baseline HHVT video system, and approaches for implementation of video data compression, are presented. Case studies of three microgravity experiments are presented and specific compression techniques and implementations are recommended

    NOVEL DENSE STEREO ALGORITHMS FOR HIGH-QUALITY DEPTH ESTIMATION FROM IMAGES

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    This dissertation addresses the problem of inferring scene depth information from a collection of calibrated images taken from different viewpoints via stereo matching. Although it has been heavily investigated for decades, depth from stereo remains a long-standing challenge and popular research topic for several reasons. First of all, in order to be of practical use for many real-time applications such as autonomous driving, accurate depth estimation in real-time is of great importance and one of the core challenges in stereo. Second, for applications such as 3D reconstruction and view synthesis, high-quality depth estimation is crucial to achieve photo realistic results. However, due to the matching ambiguities, accurate dense depth estimates are difficult to achieve. Last but not least, most stereo algorithms rely on identification of corresponding points among images and only work effectively when scenes are Lambertian. For non-Lambertian surfaces, the brightness constancy assumption is no longer valid. This dissertation contributes three novel stereo algorithms that are motivated by the specific requirements and limitations imposed by different applications. In addressing high speed depth estimation from images, we present a stereo algorithm that achieves high quality results while maintaining real-time performance. We introduce an adaptive aggregation step in a dynamic-programming framework. Matching costs are aggregated in the vertical direction using a computationally expensive weighting scheme based on color and distance proximity. We utilize the vector processing capability and parallelism in commodity graphics hardware to speed up this process over two orders of magnitude. In addressing high accuracy depth estimation, we present a stereo model that makes use of constraints from points with known depths - the Ground Control Points (GCPs) as referred to in stereo literature. Our formulation explicitly models the influences of GCPs in a Markov Random Field. A novel regularization prior is naturally integrated into a global inference framework in a principled way using the Bayes rule. Our probabilistic framework allows GCPs to be obtained from various modalities and provides a natural way to integrate information from various sensors. In addressing non-Lambertian reflectance, we introduce a new invariant for stereo correspondence which allows completely arbitrary scene reflectance (bidirectional reflectance distribution functions - BRDFs). This invariant can be used to formulate a rank constraint on stereo matching when the scene is observed by several lighting configurations in which only the lighting intensity varies

    Towards visualization and searching :a dual-purpose video coding approach

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    In modern video applications, the role of the decoded video is much more than filling a screen for visualization. To offer powerful video-enabled applications, it is increasingly critical not only to visualize the decoded video but also to provide efficient searching capabilities for similar content. Video surveillance and personal communication applications are critical examples of these dual visualization and searching requirements. However, current video coding solutions are strongly biased towards the visualization needs. In this context, the goal of this work is to propose a dual-purpose video coding solution targeting both visualization and searching needs by adopting a hybrid coding framework where the usual pixel-based coding approach is combined with a novel feature-based coding approach. In this novel dual-purpose video coding solution, some frames are coded using a set of keypoint matches, which not only allow decoding for visualization, but also provide the decoder valuable feature-related information, extracted at the encoder from the original frames, instrumental for efficient searching. The proposed solution is based on a flexible joint Lagrangian optimization framework where pixel-based and feature-based processing are combined to find the most appropriate trade-off between the visualization and searching performances. Extensive experimental results for the assessment of the proposed dual-purpose video coding solution under meaningful test conditions are presented. The results show the flexibility of the proposed coding solution to achieve different optimization trade-offs, notably competitive performance regarding the state-of-the-art HEVC standard both in terms of visualization and searching performance.Em modernas aplicaƧƵes de vĆ­deo, o papel do vĆ­deo decodificado Ć© muito mais que simplesmente preencher uma tela para visualizaĆ§Ć£o. Para oferecer aplicaƧƵes mais poderosas por meio de sinais de vĆ­deo,Ć© cada vez mais crĆ­tico nĆ£o apenas considerar a qualidade do conteĆŗdo objetivando sua visualizaĆ§Ć£o, mas tambĆ©m possibilitar meios de realizar busca por conteĆŗdos semelhantes. Requisitos de visualizaĆ§Ć£o e de busca sĆ£o considerados, por exemplo, em modernas aplicaƧƵes de vĆ­deo vigilĆ¢ncia e comunicaƧƵes pessoais. No entanto, as atuais soluƧƵes de codificaĆ§Ć£o de vĆ­deo sĆ£o fortemente voltadas aos requisitos de visualizaĆ§Ć£o. Nesse contexto, o objetivo deste trabalho Ć© propor uma soluĆ§Ć£o de codificaĆ§Ć£o de vĆ­deo de propĆ³sito duplo, objetivando tanto requisitos de visualizaĆ§Ć£o quanto de busca. Para isso, Ć© proposto um arcabouƧo de codificaĆ§Ć£o em que a abordagem usual de codificaĆ§Ć£o de pixels Ć© combinada com uma nova abordagem de codificaĆ§Ć£o baseada em features visuais. Nessa soluĆ§Ć£o, alguns quadros sĆ£o codificados usando um conjunto de pares de keypoints casados, possibilitando nĆ£o apenas visualizaĆ§Ć£o, mas tambĆ©m provendo ao decodificador valiosas informaƧƵes de features visuais, extraĆ­das no codificador a partir do conteĆŗdo original, que sĆ£o instrumentais em aplicaƧƵes de busca. A soluĆ§Ć£o proposta emprega um esquema flexĆ­vel de otimizaĆ§Ć£o Lagrangiana onde o processamento baseado em pixel Ć© combinado com o processamento baseado em features visuais objetivando encontrar um compromisso adequado entre os desempenhos de visualizaĆ§Ć£o e de busca. Os resultados experimentais mostram a flexibilidade da soluĆ§Ć£o proposta em alcanƧar diferentes compromissos de otimizaĆ§Ć£o, nomeadamente desempenho competitivo em relaĆ§Ć£o ao padrĆ£o HEVC tanto em termos de visualizaĆ§Ć£o quanto de busca

    Computer vision and optimization methods applied to the measurements of in-plane deformations

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    DCT Implementation on GPU

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    There has been a great progress in the field of graphics processors. Since, there is no rise in the speed of the normal CPU processors; Designers are coming up with multi-core, parallel processors. Because of their popularity in parallel processing, GPUs are becoming more and more attractive for many applications. With the increasing demand in utilizing GPUs, there is a great need to develop operating systems that handle the GPU to full capacity. GPUs offer a very efficient environment for many image processing applications. This thesis explores the processing power of GPUs for digital image compression using Discrete cosine transform
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