9,222 research outputs found
View-tolerant face recognition and Hebbian learning imply mirror-symmetric neural tuning to head orientation
The primate brain contains a hierarchy of visual areas, dubbed the ventral
stream, which rapidly computes object representations that are both specific
for object identity and relatively robust against identity-preserving
transformations like depth-rotations. Current computational models of object
recognition, including recent deep learning networks, generate these properties
through a hierarchy of alternating selectivity-increasing filtering and
tolerance-increasing pooling operations, similar to simple-complex cells
operations. While simulations of these models recapitulate the ventral stream's
progression from early view-specific to late view-tolerant representations,
they fail to generate the most salient property of the intermediate
representation for faces found in the brain: mirror-symmetric tuning of the
neural population to head orientation. Here we prove that a class of
hierarchical architectures and a broad set of biologically plausible learning
rules can provide approximate invariance at the top level of the network. While
most of the learning rules do not yield mirror-symmetry in the mid-level
representations, we characterize a specific biologically-plausible Hebb-type
learning rule that is guaranteed to generate mirror-symmetric tuning to faces
tuning at intermediate levels of the architecture
Extreme 3D Face Reconstruction: Seeing Through Occlusions
Existing single view, 3D face reconstruction methods can produce beautifully
detailed 3D results, but typically only for near frontal, unobstructed
viewpoints. We describe a system designed to provide detailed 3D
reconstructions of faces viewed under extreme conditions, out of plane
rotations, and occlusions. Motivated by the concept of bump mapping, we propose
a layered approach which decouples estimation of a global shape from its
mid-level details (e.g., wrinkles). We estimate a coarse 3D face shape which
acts as a foundation and then separately layer this foundation with details
represented by a bump map. We show how a deep convolutional encoder-decoder can
be used to estimate such bump maps. We further show how this approach naturally
extends to generate plausible details for occluded facial regions. We test our
approach and its components extensively, quantitatively demonstrating the
invariance of our estimated facial details. We further provide numerous
qualitative examples showing that our method produces detailed 3D face shapes
in viewing conditions where existing state of the art often break down.Comment: Accepted to CVPR'18. Previously titled: "Extreme 3D Face
Reconstruction: Looking Past Occlusions
Fully Automatic Expression-Invariant Face Correspondence
We consider the problem of computing accurate point-to-point correspondences
among a set of human face scans with varying expressions. Our fully automatic
approach does not require any manually placed markers on the scan. Instead, the
approach learns the locations of a set of landmarks present in a database and
uses this knowledge to automatically predict the locations of these landmarks
on a newly available scan. The predicted landmarks are then used to compute
point-to-point correspondences between a template model and the newly available
scan. To accurately fit the expression of the template to the expression of the
scan, we use as template a blendshape model. Our algorithm was tested on a
database of human faces of different ethnic groups with strongly varying
expressions. Experimental results show that the obtained point-to-point
correspondence is both highly accurate and consistent for most of the tested 3D
face models
Morphable Face Models - An Open Framework
In this paper, we present a novel open-source pipeline for face registration
based on Gaussian processes as well as an application to face image analysis.
Non-rigid registration of faces is significant for many applications in
computer vision, such as the construction of 3D Morphable face models (3DMMs).
Gaussian Process Morphable Models (GPMMs) unify a variety of non-rigid
deformation models with B-splines and PCA models as examples. GPMM separate
problem specific requirements from the registration algorithm by incorporating
domain-specific adaptions as a prior model. The novelties of this paper are the
following: (i) We present a strategy and modeling technique for face
registration that considers symmetry, multi-scale and spatially-varying
details. The registration is applied to neutral faces and facial expressions.
(ii) We release an open-source software framework for registration and
model-building, demonstrated on the publicly available BU3D-FE database. The
released pipeline also contains an implementation of an Analysis-by-Synthesis
model adaption of 2D face images, tested on the Multi-PIE and LFW database.
This enables the community to reproduce, evaluate and compare the individual
steps of registration to model-building and 3D/2D model fitting. (iii) Along
with the framework release, we publish a new version of the Basel Face Model
(BFM-2017) with an improved age distribution and an additional facial
expression model
A New 3D Tool for Planning Plastic Surgery
Face plastic surgery (PS) plays a major role in today medicine. Both for reconstructive and cosmetic surgery, achieving harmony of facial features is an important, if not the major goal. Several systems have been proposed for presenting to patient and surgeon possible outcomes of the surgical procedure. In this paper, we present a new 3D system able to automatically suggest, for selected facial features as nose, chin, etc, shapes that aesthetically match the patient's face. The basic idea is suggesting shape changes aimed to approach similar but more harmonious faces. To this goal, our system compares the 3D scan of the patient with a database of scans of harmonious faces, excluding the feature to be corrected. Then, the corresponding features of the k most similar harmonious faces, as well as their average, are suitably pasted onto the patient's face, producing k+1 aesthetically effective surgery simulations. The system has been fully implemented and tested. To demonstrate the system, a 3D database of harmonious faces has been collected and a number of PS treatments have been simulated. The ratings of the outcomes of the simulations, provided by panels of human judges, show that the system and the underlying idea are effectiv
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