146 research outputs found
Towards the Design and Evaluation of Robotic Legs of Quadruped Robots
Legged systems have potentials of better mobility than traditional wheeled and tracked vehicles on rough terrain. The reason for the superior mobility of legged
systems has been studied for a long period and plenty of robots using legs for locomotion have been developed during recent few decades. However the built
legged robots still exhibit insufficiency of expected locomotive ability comparing with their counterparts in nature with similar size. The reason may be complicated
and systematic associated with several aspects of the development such as the design, key components, control & planning and/or test and evaluation. The goal
of this thesis is to close the gap between legged robots research & development and practical application and deployment. The research presented in this thesis
focuses on three aspects including morphological parameters of quadruped robots, optimal design for knee joint mechanism and the development of a novel test
bench\u2014 Terrain Simulator Platform.
The primary motivation and target for legged robots developing is to overcome the challenging terrain. However few legged robots take the feature of terrain
into consideration when determining the morphological parameters, such as limb length and knee orientation for robots. In this thesis, the relationship between
morphological parameters of quadruped robots and terrain features are studied by taking a ditch/gap as an example. The influence of diverse types of morphological
parameters including limb length, limb mass, the center-of-mass position in limbs and knee configuration on the ditch crossing capability are presented.
In order to realize extended motion range and desired torque profile, the knee joint of HyQ2max adopts a six-bar linkage mechanism as transmission. Owing to
the complexity of closed-loop kinematic chain, the transmission ratio is difficult to design. In this thesis, I used a static equilibrium based approach to derive the
transmission relationship and study the singularity conditions. Further desired torque profile of knee joint are realized by a multi-variable geometric parameters
optimization.
For the test and performance evaluation of robotic leg, I designed and constructed a novel test bench\u2014 Terrain Simulator Platform (TSP). The main function of the TSP is to provide sufficient test conditions for robotic leg by simulating various terrain features. Thus working status of robotic leg can be known before the construction of the whole robot. The core of the TSP is a 3-PRR planar parallel mechanism. In this thesis, the structure design and implementation, the kinematics including singularity, workspace etc, and dynamics of this 3-PRR mechanism are presented
Design and Motion Planning for a Reconfigurable Robotic Base
A robotic platform for mobile manipulation needs to satisfy two contradicting
requirements for many real-world applications: A compact base is required to
navigate through cluttered indoor environments, while the support needs to be
large enough to prevent tumbling or tip over, especially during fast
manipulation operations with heavy payloads or forceful interaction with the
environment. This paper proposes a novel robot design that fulfills both
requirements through a versatile footprint. It can reconfigure its footprint to
a narrow configuration when navigating through tight spaces and to a wide
stance when manipulating heavy objects. Furthermore, its triangular
configuration allows for high-precision tasks on uneven ground by preventing
support switches. A model predictive control strategy is presented that unifies
planning and control for simultaneous navigation, reconfiguration, and
manipulation. It converts task-space goals into whole-body motion plans for the
new robot. The proposed design has been tested extensively with a hardware
prototype. The footprint reconfiguration allows to almost completely remove
manipulation-induced vibrations. The control strategy proves effective in both
lab experiment and during a real-world construction task.Comment: 8 pages, accepted for RA-L and IROS 202
Motion Control of the Hybrid Wheeled-Legged Quadruped Robot Centauro
Emerging applications will demand robots to deal with a complex environment, which lacks the structure and predictability of the industrial workspace. Complex scenarios will require robot complexity to increase as well, as compared to classical topologies such as fixed-base manipulators, wheeled mobile platforms, tracked vehicles, and their combinations. Legged robots, such as humanoids and quadrupeds, promise to provide platforms which are flexible enough to handle real world scenarios; however, the improved flexibility comes at the cost of way higher control complexity. As a trade-off, hybrid wheeled-legged robots have been proposed, resulting in the mitigation of control complexity whenever the ground surface is suitable for driving. Following this idea, a new hybrid robot called Centauro has been developed inside the Humanoid and Human Centered Mechatronics lab at Istituto Italiano di Tecnologia (IIT). Centauro is a wheeled-legged quadruped with a humanoid bi-manual upper-body. Differently from other platform of similar concept, Centauro employs customized actuation units, which provide high torque outputs, moderately fast motions, and the possibility to control the exerted torque. Moreover, with more than forty motors moving its limbs, Centauro is a very redundant platform, with the potential to execute many different tasks at the same time. This thesis deals with the design and development of a software architecture, and a control system, tailored to such a robot; both wheeled and legged locomotion strategies have been studied, as well as prioritized, whole-body and interaction controllers exploiting the robot torque control capabilities, and capable to handle the system redundancy. A novel software architecture, made of (i) a real-time robotic middleware, and (ii) a framework for online, prioritized Cartesian controller, forms the basis of the entire work
Thertact-System: A Virtual Reality Exoskeleton Gait Training Simulator Controlled by Brain-Computer Interface
This paper presents a developer’s overview of the Thertact system that combines virtual reality, brain-computer-interface and thermal-tactile stimulation in a gait training simulator for a reha- bilitation protocol focused in promoting neurological recovery in spinal cord injured patients. We describe each part of the system, with special focus on aspects that have impact on the resulting overall sense of embodiment. The system comprises innovative aspects, such as the simulation of exoskeleton gait movement and thermal-tactile haptic feedback, and have shown promising results on a first case study with one patient in real hospital setting
High and low level control for an Unmanned ground vehicle.
Esta Investigación presenta el desarrollo de una metodología de control de alto y bajo nivel para robot móvil o vehículo terrestre no tripulados que opera en un entorno definido, la aplicación de métodos de control automático lineal y no lineal, junto con algoritmos de búsqueda y planificación, proporcionan la plataforma de autonomía
Parallel Manipulators
In recent years, parallel kinematics mechanisms have attracted a lot of attention from the academic and industrial communities due to potential applications not only as robot manipulators but also as machine tools. Generally, the criteria used to compare the performance of traditional serial robots and parallel robots are the workspace, the ratio between the payload and the robot mass, accuracy, and dynamic behaviour. In addition to the reduced coupling effect between joints, parallel robots bring the benefits of much higher payload-robot mass ratios, superior accuracy and greater stiffness; qualities which lead to better dynamic performance. The main drawback with parallel robots is the relatively small workspace. A great deal of research on parallel robots has been carried out worldwide, and a large number of parallel mechanism systems have been built for various applications, such as remote handling, machine tools, medical robots, simulators, micro-robots, and humanoid robots. This book opens a window to exceptional research and development work on parallel mechanisms contributed by authors from around the world. Through this window the reader can get a good view of current parallel robot research and applications
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Control Implementation of Dynamic Locomotion on Compliant, Underactuated, Force-Controlled Legged Robots with Non-Anthropomorphic Design
The control of locomotion on legged robots traditionally involves a robot that takes a standard legged form, such as the anthropomorphic humanoid, the dog-like quadruped, or the bird-like biped. Additionally, these systems will often be actuated with position-controlled servos or series-elastic actuators that are connected through rigid links. This work investigates the control implementation of dynamic, force-controlled locomotion on a family of legged systems that significantly deviate from these classic paradigms by incorporating modern, state-of-the-art proprioceptive actuators on uniquely configured compliant legs that do not closely resemble those found in nature. The results of this work can be used to better inform how to implement controllers on legged systems without stiff, position-controlled actuators, and also provide insight on how intelligently designed mechanical features can potentially simplify the control of complex, nonlinear dynamical systems like legged robots. To this end, this work presents the approach to control for a family of non-anthropomorphic bipedal robotic systems which are developed both in simulation and with physical hardware. The first is the Non-Anthropomorphic Biped, Version 1 (NABi-1) that features position-controlled joints along with a compliant foot element on a minimally actuated leg, and is controlled using simple open-loop trajectories based on the Zero Moment Point. The second system is the second version of the non-anthropomorphic biped (NABi-2) which utilizes the proprioceptive Back-drivable Electromagnetic Actuator for Robotics (BEAR) modules for actuation and fully realizes feedback-based force controlled locomotion. These systems are used to highlight both the strengths and weaknesses of utilizing proprioceptive actuation in systems, and suggest the tradeoffs that are made when using force control for dynamic locomotion. These systems also present case studies for different approaches to system design when it comes to bipedal legged robots
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