145 research outputs found

    Research summary, January 1989 - June 1990

    Get PDF
    The Research Institute for Advanced Computer Science (RIACS) was established at NASA ARC in June of 1983. RIACS is privately operated by the Universities Space Research Association (USRA), a consortium of 62 universities with graduate programs in the aerospace sciences, under a Cooperative Agreement with NASA. RIACS serves as the representative of the USRA universities at ARC. This document reports our activities and accomplishments for the period 1 Jan. 1989 - 30 Jun. 1990. The following topics are covered: learning systems, networked systems, and parallel systems

    Proceedings of the 3rd Annual Conference on Aerospace Computational Control, volume 1

    Get PDF
    Conference topics included definition of tool requirements, advanced multibody component representation descriptions, model reduction, parallel computation, real time simulation, control design and analysis software, user interface issues, testing and verification, and applications to spacecraft, robotics, and aircraft

    Virtual Reality Games for Motor Rehabilitation

    Get PDF
    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Примена виртуелних светова у истраживању теорије агената и инжењерском образовању

    Get PDF
    The focus of this doctoral dissertation is on exploring the potentials of virtual worlds, for applications in research and education. Regarding this, there are two central aspects that are explored in the dissertation. The first one considers the concept of autonomous agents, and agent theory in general, in the context of virtual worlds. The second aspect is related to the educational applications of virtual worlds, while especially focusing on the concept of virtual laboratories. An introduction to basic terminology related to the subject is given at the start of the dissertation. After that, a thorough analysis of the role of agents in virtual worlds is presented. This, among others, includes the analysis of the techniques that shape the agent’s behavior. The development of the virtual gamified educational system, specially dedicated to agents is then presented in the dissertation, along with a thorough description. While, in the end, analysis of the concept of virtual laboratories in STE (Science, Technology, and Engineering) disciplines is performed, and existing solutions are evaluated according to the criteria defined in the dissertation.Фокус ове докторске дисертације је на истраживању потенцијала виртуелних светова за примене у истраживањима и образовању. У вези са тим, постоје два главна аспекта која су обрађена у дисертацији. Први аспект се тиче концепта аутономних агената, као и теорије агената у целини, а у контексту виртуелних светова. Други аспект је везан за примену виртуелних светова у образовању, при чему је посебан акценат стављен на виртуелне лабораторије. На почетку дисертације је дат кратак увод који се тиче терминологије и појединих појмова везаних за област којом се ова дисертција бави. Након тога је представљена систематична и темељна анализа улоге агената у виртуелним световима. Између осталог, ово укључује и анализу техника потребних за обликовање понашања агената. Потом је у дисертацији детаљно представљен развој оригиналног виртуелног образовног система посвећеног агентима. На крају, анализиран је концепт виртуелних лабораторија у НТИ (наука, технологија, инжењерство) дисциплинама и извршена је евалуација постојећих решења у складу са критеријумима који су дефинисани у дисертацији

    Development of Cognitive Capabilities in Humanoid Robots

    Get PDF
    Merged with duplicate record 10026.1/645 on 03.04.2017 by CS (TIS)Building intelligent systems with human level of competence is the ultimate grand challenge for science and technology in general, and especially for the computational intelligence community. Recent theories in autonomous cognitive systems have focused on the close integration (grounding) of communication with perception, categorisation and action. Cognitive systems are essential for integrated multi-platform systems that are capable of sensing and communicating. This thesis presents a cognitive system for a humanoid robot that integrates abilities such as object detection and recognition, which are merged with natural language understanding and refined motor controls. The work includes three studies; (1) the use of generic manipulation of objects using the NMFT algorithm, by successfully testing the extension of the NMFT to control robot behaviour; (2) a study of the development of a robotic simulator; (3) robotic simulation experiments showing that a humanoid robot is able to acquire complex behavioural, cognitive, and linguistic skills through individual and social learning. The robot is able to learn to handle and manipulate objects autonomously, to cooperate with human users, and to adapt its abilities to changes in internal and environmental conditions. The model and the experimental results reported in this thesis, emphasise the importance of embodied cognition, i.e. the humanoid robot's physical interaction between its body and the environment

    Artificial general intelligence: Proceedings of the Second Conference on Artificial General Intelligence, AGI 2009, Arlington, Virginia, USA, March 6-9, 2009

    Get PDF
    Artificial General Intelligence (AGI) research focuses on the original and ultimate goal of AI – to create broad human-like and transhuman intelligence, by exploring all available paths, including theoretical and experimental computer science, cognitive science, neuroscience, and innovative interdisciplinary methodologies. Due to the difficulty of this task, for the last few decades the majority of AI researchers have focused on what has been called narrow AI – the production of AI systems displaying intelligence regarding specific, highly constrained tasks. In recent years, however, more and more researchers have recognized the necessity – and feasibility – of returning to the original goals of the field. Increasingly, there is a call for a transition back to confronting the more difficult issues of human level intelligence and more broadly artificial general intelligence

    Advanced Strategies for Robot Manipulators

    Get PDF
    Amongst the robotic systems, robot manipulators have proven themselves to be of increasing importance and are widely adopted to substitute for human in repetitive and/or hazardous tasks. Modern manipulators are designed complicatedly and need to do more precise, crucial and critical tasks. So, the simple traditional control methods cannot be efficient, and advanced control strategies with considering special constraints are needed to establish. In spite of the fact that groundbreaking researches have been carried out in this realm until now, there are still many novel aspects which have to be explored

    Proceedings of the NASA Conference on Space Telerobotics, volume 5

    Get PDF
    Papers presented at the NASA Conference on Space Telerobotics are compiled. The theme of the conference was man-machine collaboration in space. The conference provided a forum for researchers and engineers to exchange ideas on the research and development required for the application of telerobotics technology to the space systems planned for the 1990's and beyond. Volume 5 contains papers related to the following subject areas: robot arm modeling and control, special topics in telerobotics, telerobotic space operations, manipulator control, flight experiment concepts, manipulator coordination, issues in artificial intelligence systems, and research activities at the Johnson Space Center

    Seventh Biennial Report : June 2003 - March 2005

    No full text

    SWARM INTELLIGENCE AND STIGMERGY: ROBOTIC IMPLEMENTATION OF FORAGING BEHAVIOR

    Get PDF
    Swarm intelligence in multi-robot systems has become an important area of research within collective robotics. Researchers have gained inspiration from biological systems and proposed a variety of industrial, commercial, and military robotics applications. In order to bridge the gap between theory and application, a strong focus is required on robotic implementation of swarm intelligence. To date, theoretical research and computer simulations in the field have dominated, with few successful demonstrations of swarm-intelligent robotic systems. In this thesis, a study of intelligent foraging behavior via indirect communication between simple individual agents is presented. Models of foraging are reviewed and analyzed with respect to the system dynamics and dependence on important parameters. Computer simulations are also conducted to gain an understanding of foraging behavior in systems with large populations. Finally, a novel robotic implementation is presented. The experiment successfully demonstrates cooperative group foraging behavior without direct communication. Trail-laying and trail-following are employed to produce the required stigmergic cooperation. Real robots are shown to achieve increased task efficiency, as a group, resulting from indirect interactions. Experimental results also confirm that trail-based group foraging systems can adapt to dynamic environments
    corecore