627 research outputs found
Fuzzy Techniques for Decision Making 2018
Zadeh's fuzzy set theory incorporates the impreciseness of data and evaluations, by imputting the degrees by which each object belongs to a set. Its success fostered theories that codify the subjectivity, uncertainty, imprecision, or roughness of the evaluations. Their rationale is to produce new flexible methodologies in order to model a variety of concrete decision problems more realistically. This Special Issue garners contributions addressing novel tools, techniques and methodologies for decision making (inclusive of both individual and group, single- or multi-criteria decision making) in the context of these theories. It contains 38 research articles that contribute to a variety of setups that combine fuzziness, hesitancy, roughness, covering sets, and linguistic approaches. Their ranges vary from fundamental or technical to applied approaches
Customized risk assessment in military shipbuilding
This paper describes a customized risk assessment framework to be applied in military shipbuilding projects. The framework incorporates the Delphi method with visual diagrams, Bayesian Networks (BN) and the expression of expert opinions through linguistic variables. Noisy-OR and Leak Canonical models are used to determine the conditional probabilities of the BN model. The approach can easily be adapted for other shipbuilding construction projects. The visual diagrams that support the Delphi questionnaire favor the comprehensive visualization of the interdependencies between risks, causes, risks and causes, and risks and effects. The applicability of the framework is illustrated through the assessment of risk of two real military shipbuilding projects. This assessment includes a sensitivity analysis that is useful to prioritize mitigation actions. In the two cases studies, the risks with higher probability of occurrence were failures or errors in production, of the contracted, in the requirements, and in planning. The results of the sensitivity analysis showed that a set of mitigation actions directed at relatively easily controllable causes would have achieved important reductions in risk probabilities.- (undefined
A web-based collaborative decision making system for construction project teams using fuzzy logic
In the construction industry, the adoption of concurrent engineering principles
requires the development of effective enabling IT tools. Such tools need to address
specific areas of need in the implementation of concurrent engineering in
construction. Collaborative decision-making is an important area in this regard. A
review of existing works has shown that none of the existing approaches to
collaborative decision-making adequately addresses the needs of distributed
construction project teams. The review also reveals that fuzzy logic offers great
potential for application to collaborative decision-making.
This thesis describes a Web-based collaborative decision-making system for
construction project teams using fuzzy logic. Fuzzy logic is applied to tackle
uncertainties and imprecision during the decision-making process. The prototype
system is designed as Web-based to cope with the difficulty in the case where project
team members are geographically distributed and physical meetings are
inconvenient/or expensive. The prototype was developed into a Web-based software
using Java and allows a virtual meeting to be held within a construction project team
via a client-server system. The prototype system also supports objectivity in group
decision-making and the approach encapsulated in the prototype system can be used
for generic decision-making scenarios.
The system implementation revealed that collaborative decision-making within a
virtual construction project team can be significantly enhanced by the use of a fuzzybased
approach. A generic scenario and a construction scenario were used to evaluate
the system and the evaluation confirmed that the system does proffer many benefits in
facilitating collaborative decision-making in construction.
It is concluded that the prototype decision-making system represents a unique and
innovative approach to collaborative decision-making in construction project teams. It
not only contributes to the implementation of concurrent engineering in construction,
but also it represents a substantial advance over existing approaches
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Quantum Cognitively Motivated Context-Aware Multimodal Representation Learning for Human Language Analysis
A long-standing goal in the field of Artificial Intelligence (AI) is to develop systems that can perceive and understand human multimodal language. This requires both the consideration of context in the form of surrounding utterances in a conversation, i.e., context modelling, as well as the impact of different modalities (e.g., linguistic, visual acoustic), i.e., multimodal fusion. In the last few years, significant strides have been made towards the interpretation of human language due to simultaneous advancement in deep learning, data gathering and computing infrastructure. AI models have been investigated to either model interactions across distinct modalities, i.e., linguistic, visual and acoustic, or model interactions across parties in a conversation, achieving unprecedented levels of performance. However, AI models are often designed with only performance as their design target, leaving aside other essential factors such as transparency, interpretability, and how humans understand and reason about cognitive states.
In line with this observation, in this dissertation, we develop quantum probabilistic neural models and techniques that allow us to capture rational and irrational cognitive biases, without requiring a priori understanding and identification of them. First, we present a comprehensive empirical comparison of state-of-the-art (SOTA) modality fusion strategies for video sentiment analysis. The findings provide us helpful insights into the development of more effective modality fusion models incorporating quantum-inspired components. Second, we introduce an end-to-end complex-valued neural model for video sentiment analysis, simulating quantum procedural steps, outside of physics, into the neural network modelling paradigm. Third, we investigate non-classical correlations across different modalities. In particular, we describe a methodology to model interactions between image and text for an information retrieval scenario. The results provide us with theoretical and empirical insights to develop a transparent end-to-end probabilistic neural model for video emotion detection in conversations, capturing non-classical correlations across distinct modalities. Fourth, we introduce a theoretical framework to model user's cognitive states underlying their multimodal decision perspectives, and propose a methodology to capture interference of modalities in decision making.
Overall, we show that our models advance the SOTA on various affective analysis tasks, achieve high transparency due to the mapping to quantum physics meanings, and improve post-hoc interpretability, unearthing useful and explainable knowledge about cross-modal interactions
Adding expressiveness to unit selection speech synthesis and to numerical voice production
La parla és una de les formes de comunicació més naturals i directes entre éssers humans, ja que codifica un missatge i també claus paralingüÃstiques sobre l’estat emocional del locutor, el to o la seva intenció, esdevenint aixà fonamental en la consecució d’una interacció humà -mà quina (HCI) més natural. En aquest context, la generació de parla expressiva pel canal de sortida d’HCI és un element clau en el desenvolupament de tecnologies assistencials o assistents personals entre altres aplicacions.
La parla sintètica pot ser generada a partir de parla enregistrada utilitzant mètodes basats en corpus com la selecció d’unitats (US), que poden aconseguir resultats d’alta qualitat però d’expressivitat restringida a la pròpia del corpus. A fi de millorar la qualitat de la sortida de la sÃntesi, la tendència actual és construir bases de dades de veu cada cop més grans, seguint especialment l’aproximació de sÃntesi anomenada End-to-End basada en tècniques d’aprenentatge profund. Tanmateix, enregistrar corpus ad-hoc per cada estil expressiu desitjat pot ser extremadament costós o fins i tot inviable si el locutor no és capaç de realitzar adequadament els estils requerits per a una aplicació donada (ex: cant en el domini de la narració de contes). Alternativament, nous mètodes basats en la fÃsica de la producció de veu s’han desenvolupat a la darrera dècada grà cies a l’increment en la potència computacional. Per exemple, vocals o diftongs poden ser obtinguts utilitzant el mètode d’elements finits (FEM) per simular la propagació d’ones acústiques a través d’una geometria 3D realista del tracte vocal obtinguda a partir de ressonà ncies magnètiques (MRI). Tanmateix, atès que els principals esforços en aquests mètodes de producció numèrica de veu s’han focalitzat en la millora del modelat del procés de generació de veu, fins ara s’ha prestat poca atenció a la seva expressivitat. A més, la col·lecció de dades per aquestes simulacions és molt costosa, a més de requerir un llarg postprocessament manual com el necessari per extreure geometries 3D del tracte vocal a partir de MRI.
L’objectiu de la tesi és afegir expressivitat en un sistema que genera veu neutra, sense haver d’adquirir dades expressives del locutor original. Per un costat, s’afegeixen capacitats expressives a un sistema de conversió de text a parla basat en selecció d’unitats (US-TTS) dotat d’un corpus de veu neutra, per adreçar necessitats especÃfiques i concretes en l’à mbit de la narració de contes, com són la veu cantada o situacions de suspens. A tal efecte, la veu és parametritzada utilitzant un model harmònic i transformada a l’estil expressiu desitjat d’acord amb un sistema expert. Es presenta una primera aproximació, centrada en la sÃntesi de suspens creixent per a la narració de contes, i es demostra la seva viabilitat pel que fa a naturalitat i qualitat de narració de contes. També s’afegeixen capacitats de cant al sistema US-TTS mitjançant la integració de mòduls de transformació de parla a veu cantada en el pipeline del TTS, i la incorporació d’un mòdul de generació de prosòdia expressiva que permet al mòdul de US seleccionar unitats més properes a la prosòdia cantada obtinguda a partir de la partitura d’entrada. Això resulta en un framework de sÃntesi de conversió de text a parla i veu cantada basat en selecció d’unitats (US-TTS&S) que pot generar veu parlada i cantada a partir d'un petit corpus de veu neutra (~2.6h). D’acord amb els resultats objectius, l’estratègia de US guiada per la partitura permet reduir els factors de modificació de pitch requerits per produir veu cantada a partir de les unitats de veu parlada seleccionades, però en canvi té una efectivitat limitada amb els factors de modificació de les durades degut a la curta durada de les vocals parlades neutres. Els resultats dels tests perceptius mostren que tot i òbviament obtenir una naturalitat inferior a la oferta per un sintetitzador professional de veu cantada, el framework pot adreçar necessitats puntuals de veu cantada per a la sÃntesis de narració de contes amb una qualitat raonable.
La incorporació d’expressivitat s’investiga també en la simulació numèrica 3D de vocals basada en FEM mitjançant modificacions de les senyals d’excitació glotal utilitzant una aproximació font-filtre de producció de veu. Aquestes senyals es generen utilitzant un model Liljencrants-Fant (LF) controlat amb el parà metre de forma del pols Rd, que permet explorar el continu de fonació lax-tens a més del rang de freqüències fonamentals, F0, de la veu parlada. S’analitza la contribució de la font glotal als modes d’alt ordre en la sÃntesis FEM de les vocals cardinals [a], [i] i [u] mitjançant la comparació dels valors d’energia d’alta freqüència (HFE) obtinguts amb geometries realistes i simplificades del tracte vocal. Les simulacions indiquen que els modes d’alt ordre es preveuen perceptivament rellevants d’acord amb valors de referència de la literatura, particularment per a fonacions tenses i/o F0s altes. En canvi, per a vocals amb una fonació laxa i/o F0s baixes els nivells d’HFE poden resultar inaudibles, especialment si no hi ha soroll d’aspiració en la font glotal. Després d’aquest estudi preliminar, s’han analitzat les caracterÃstiques d’excitació de vocals alegres i agressives d’un corpus paral·lel de veu en castellà amb l’objectiu d’incorporar aquests estils expressius de veu tensa en la simulació numèrica de veu. Per a tal efecte, s’ha usat el vocoder GlottDNN per analitzar variacions d’F0 i pendent espectral relacionades amb l’excitació glotal en vocals [a]. Aquestes variacions es mapegen mitjançant la comparació amb vocals sintètiques en valors d’F0 i Rd per simular vocals que s’assemblin als estils alegre i agressiu. Els resultats mostren que és necessari incrementar l’F0 i disminuir l’Rd respecte la veu neutra, amb variacions majors per a alegre que per agressiu, especialment per a vocals accentuades.
Els resultats aconseguits en les investigacions realitzades validen la possibilitat d’afegir expressivitat a la sÃntesi basada en corpus US-TTS i a la simulació numèrica de veu basada en FEM. Tanmateix, encara hi ha marge de millora. Per exemple, l’estratègia aplicada a la producció numèrica de veu es podria millorar estudiant i desenvolupant mètodes de filtratge invers aixà com incorporant modificacions del tracte vocal, mentre que el framework US-TTS&S es podria beneficiar dels avenços en tècniques de transformació de veu incloent transformacions de la qualitat de veu, aprofitant l’experiència adquirida en la simulació numèrica de vocals expressives.El habla es una de las formas de comunicación más naturales y directas entre seres humanos, ya que codifica un mensaje y también claves paralingüÃsticas sobre el estado emocional del locutor, el tono o su intención, convirtiéndose asà en fundamental en la consecución de una interacción humano-máquina (HCI) más natural. En este contexto, la generación de habla expresiva para el canal de salida de HCI es un elemento clave en el desarrollo de tecnologÃas asistenciales o asistentes personales entre otras aplicaciones.
El habla sintética puede ser generada a partir de habla gravada utilizando métodos basados en corpus como la selección de unidades (US), que pueden conseguir resultados de alta calidad, pero de expresividad restringida a la propia del corpus. A fin de mejorar la calidad de la salida de la sÃntesis, la tendencia actual es construir bases de datos de voz cada vez más grandes, siguiendo especialmente la aproximación de sÃntesis llamada End-to-End basada en técnicas de aprendizaje profundo. Sin embargo, gravar corpus ad-hoc para cada estilo expresivo deseado puede ser extremadamente costoso o incluso inviable si el locutor no es capaz de realizar adecuadamente los estilos requeridos para una aplicación dada (ej: canto en el dominio de la narración de cuentos). Alternativamente, nuevos métodos basados en la fÃsica de la producción de voz se han desarrollado en la última década gracias al incremento en la potencia computacional. Por ejemplo, vocales o diptongos pueden ser obtenidos utilizando el método de elementos finitos (FEM) para simular la propagación de ondas acústicas a través de una geometrÃa 3D realista del tracto vocal obtenida a partir de resonancias magnéticas (MRI). Sin embargo, dado que los principales esfuerzos en estos métodos de producción numérica de voz se han focalizado en la mejora del modelado del proceso de generación de voz, hasta ahora se ha prestado poca atención a su expresividad. Además, la colección de datos para estas simulaciones es muy costosa, además de requerir un largo postproceso manual como el necesario para extraer geometrÃas 3D del tracto vocal a partir de MRI.
El objetivo de la tesis es añadir expresividad en un sistema que genera voz neutra, sin tener que adquirir datos expresivos del locutor original. Per un lado, se añaden capacidades expresivas a un sistema de conversión de texto a habla basado en selección de unidades (US-TTS) dotado de un corpus de voz neutra, para abordar necesidades especÃficas y concretas en el ámbito de la narración de cuentos, como son la voz cantada o situaciones de suspense. Para ello, la voz se parametriza utilizando un modelo harmónico y se transforma al estilo expresivo deseado de acuerdo con un sistema experto. Se presenta una primera aproximación, centrada en la sÃntesis de suspense creciente para la narración de cuentos, y se demuestra su viabilidad en cuanto a naturalidad y calidad de narración de cuentos. También se añaden capacidades de canto al sistema US-TTS mediante la integración de módulos de transformación de habla a voz cantada en el pipeline del TTS, y la incorporación de un módulo de generación de prosodia expresiva que permite al módulo de US seleccionar unidades más cercanas a la prosodia cantada obtenida a partir de la partitura de entrada. Esto resulta en un framework de sÃntesis de conversión de texto a habla y voz cantada basado en selección de unidades (US-TTS&S) que puede generar voz hablada y cantada a partir del mismo pequeño corpus de voz neutra (~2.6h). De acuerdo con los resultados objetivos, la estrategia de US guiada por la partitura permite reducir los factores de modificación de pitch requeridos para producir voz cantada a partir de las unidades de voz hablada seleccionadas, pero en cambio tiene una efectividad limitada con los factores de modificación de duraciones debido a la corta duración de las vocales habladas neutras. Los resultados de las pruebas perceptivas muestran que, a pesar de obtener una naturalidad obviamente inferior a la ofrecida por un sintetizador profesional de voz cantada, el framework puede abordar necesidades puntuales de voz cantada para la sÃntesis de narración de cuentos con una calidad razonable.
La incorporación de expresividad se investiga también en la simulación numérica 3D de vocales basada en FEM mediante modificaciones en las señales de excitación glotal utilizando una aproximación fuente-filtro de producción de voz. Estas señales se generan utilizando un modelo Liljencrants-Fant (LF) controlado con el parámetro de forma del pulso Rd, que permite explorar el continuo de fonación laxo-tenso además del rango de frecuencias fundamentales, F0, de la voz hablada. Se analiza la contribución de la fuente glotal a los modos de alto orden en la sÃntesis FEM de las vocales cardinales [a], [i] y [u] mediante la comparación de los valores de energÃa de alta frecuencia (HFE) obtenidos con geometrÃas realistas y simplificadas del tracto vocal. Las simulaciones indican que los modos de alto orden se prevén perceptivamente relevantes de acuerdo con valores de referencia de la literatura, particularmente para fonaciones tensas y/o F0s altas. En cambio, para vocales con una fonación laxa y/o F0s bajas los niveles de HFE pueden resultar inaudibles, especialmente si no hay ruido de aspiración en la fuente glotal. Después de este estudio preliminar, se han analizado las caracterÃsticas de excitación de vocales alegres y agresivas de un corpus paralelo de voz en castellano con el objetivo de incorporar estos estilos expresivos de voz tensa en la simulación numérica de voz. Para ello, se ha usado el vocoder GlottDNN para analizar variaciones de F0 y pendiente espectral relacionadas con la excitación glotal en vocales [a]. Estas variaciones se mapean mediante la comparación con vocales sintéticas en valores de F0 y Rd para simular vocales que se asemejen a los estilos alegre y agresivo. Los resultados muestran que es necesario incrementar la F0 y disminuir la Rd respecto la voz neutra, con variaciones mayores para alegre que para agresivo, especialmente para vocales acentuadas.
Los resultados conseguidos en las investigaciones realizadas validan la posibilidad de añadir expresividad a la sÃntesis basada en corpus US-TTS y a la simulación numérica de voz basada en FEM. Sin embargo, hay margen de mejora. Por ejemplo, la estrategia aplicada a la producción numérica de voz se podrÃa mejorar estudiando y desarrollando métodos de filtrado inverso, asà como incorporando modificaciones del tracto vocal, mientras que el framework US-TTS&S desarrollado se podrÃa beneficiar de los avances en técnicas de transformación de voz incluyendo transformaciones de la calidad de la voz, aprovechando la experiencia adquirida en la simulación numérica de vocales expresivas.Speech is one of the most natural and direct forms of communication between human beings, as it codifies both a message and paralinguistic cues about the emotional state of the speaker, its mood, or its intention, thus becoming instrumental in pursuing a more natural Human Computer Interaction (HCI). In this context, the generation of expressive speech for the HCI output channel is a key element in the development of assistive technologies or personal assistants among other applications.
Synthetic speech can be generated from recorded speech using corpus-based methods such as Unit-Selection (US), which can achieve high quality results but whose expressiveness is restricted to that available in the speech corpus. In order to improve the quality of the synthesis output, the current trend is to build ever larger speech databases, especially following the so-called End-to-End synthesis approach based on deep learning techniques. However, recording ad-hoc corpora for each and every desired expressive style can be extremely costly, or even unfeasible if the speaker is unable to properly perform the styles required for a given application (e.g., singing in the storytelling domain). Alternatively, new methods based on the physics of voice production have been developed in the last decade thanks to the increase in computing power. For instance, vowels or diphthongs can be obtained using the Finite Element Method (FEM) to simulate the propagation of acoustic waves through a 3D realistic vocal tract geometry obtained from Magnetic Resonance Imaging (MRI). However, since the main efforts in these numerical voice production methods have been focused on improving the modelling of the voice generation process, little attention has been paid to its expressiveness up to now. Furthermore, the collection of data for such simulations is very costly, besides requiring manual time-consuming postprocessing like that needed to extract 3D vocal tract geometries from MRI.
The aim of the thesis is to add expressiveness into a system that generates neutral voice, without having to acquire expressive data from the original speaker. One the one hand, expressive capabilities are added to a Unit-Selection Text-to-Speech (US-TTS) system fed with a neutral speech corpus, to address specific and timely needs in the storytelling domain, such as for singing or in suspenseful situations. To this end, speech is parameterised using a harmonic-based model and subsequently transformed to the target expressive style according to an expert system. A first approach dealing with the synthesis of storytelling increasing suspense shows the viability of the proposal in terms of naturalness and storytelling quality. Singing capabilities are also added to the US-TTS system through the integration of Speech-to-Singing (STS) transformation modules into the TTS pipeline, and by incorporating an expressive prosody generation module that allows the US to select units closer to the target singing prosody obtained from the input score. This results in a Unit Selection based Text-to-Speech-and-Singing (US-TTS&S) synthesis framework that can generate both speech and singing from the same neutral speech small corpus (~2.6 h). According to the objective results, the score-driven US strategy can reduce the pitch scaling factors required to produce singing from the selected spoken units, but its effectiveness is limited regarding the time-scale requirements due to the short duration of the spoken vowels. Results from the perceptual tests show that although the obtained naturalness is obviously far from that given by a professional singing synthesiser, the framework can address eventual singing needs for synthetic storytelling with a reasonable quality.
The incorporation of expressiveness is also investigated in the 3D FEM-based numerical simulation of vowels through modifications of the glottal flow signals following a source-filter approach of voice production. These signals are generated using a Liljencrants-Fant (LF) model controlled with the glottal shape parameter Rd, which allows exploring the tense-lax continuum of phonation besides the spoken vocal range of fundamental frequency values, F0. The contribution of the glottal source to higher order modes in the FEM synthesis of cardinal vowels [a], [i] and [u] is analysed through the comparison of the High Frequency Energy (HFE) values obtained with realistic and simplified 3D geometries of the vocal tract. The simulations indicate that higher order modes are expected to be perceptually relevant according to reference values stated in the literature, particularly for tense phonations and/or high F0s. Conversely, vowels with a lax phonation and/or low F0s can result in inaudible HFE levels, especially if aspiration noise is not present in the glottal source. After this preliminary study, the excitation characteristics of happy and aggressive vowels from a Spanish parallel speech corpus are analysed with the aim of incorporating this tense voice expressive styles into the numerical production of voice. To that effect, the GlottDNN vocoder is used to analyse F0 and spectral tilt variations associated with the glottal excitation on vowels [a]. These variations are mapped through the comparison with synthetic vowels into F0 and Rd values to simulate vowels resembling happy and aggressive styles. Results show that it is necessary to increase F0 and decrease Rd with respect to neutral speech, with larger variations for happy than aggressive style, especially for the stressed [a] vowels.
The results achieved in the conducted investigations validate the possibility of adding expressiveness to both corpus-based US-TTS synthesis and FEM-based numerical simulation of voice. Nevertheless, there is still room for improvement. For instance, the strategy applied to the numerical voice production could be improved by studying and developing inverse filtering approaches as well as incorporating modifications of the vocal tract, whereas the developed US-TTS&S framework could benefit from advances in voice transformation techniques including voice quality modifications, taking advantage of the experience gained in the numerical simulation of expressive vowels
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
Part-of-speech Tagging: A Machine Learning Approach based on Decision Trees
The study and application of general Machine Learning (ML) algorithms to theclassical ambiguity problems in the area of Natural Language Processing (NLP) isa currently very active area of research. This trend is sometimes called NaturalLanguage Learning. Within this framework, the present work explores the applicationof a concrete machine-learning technique, namely decision-tree induction, toa very basic NLP problem, namely part-of-speech disambiguation (POS tagging).Its main contributions fall in the NLP field, while topics appearing are addressedfrom the artificial intelligence perspective, rather from a linguistic point of view.A relevant property of the system we propose is the clear separation betweenthe acquisition of the language model and its application within a concrete disambiguationalgorithm, with the aim of constructing two components which are asindependent as possible. Such an approach has many advantages. For instance, thelanguage models obtained can be easily adapted into previously existing taggingformalisms; the two modules can be improved and extended separately; etc.As a first step, we have experimentally proven that decision trees (DT) providea flexible (by allowing a rich feature representation), efficient and compact wayfor acquiring, representing and accessing the information about POS ambiguities.In addition to that, DTs provide proper estimations of conditional probabilities fortags and words in their particular contexts. Additional machine learning techniques,based on the combination of classifiers, have been applied to address some particularweaknesses of our tree-based approach, and to further improve the accuracy in themost difficult cases.As a second step, the acquired models have been used to construct simple,accurate and effective taggers, based on diiferent paradigms. In particular, wepresent three different taggers that include the tree-based models: RTT, STT, andRELAX, which have shown different properties regarding speed, flexibility, accuracy,etc. The idea is that the particular user needs and environment will define whichis the most appropriate tagger in each situation. Although we have observed slightdifferences, the accuracy results for the three taggers, tested on the WSJ test benchcorpus, are uniformly very high, and, if not better, they are at least as good asthose of a number of current taggers based on automatic acquisition (a qualitativecomparison with the most relevant current work is also reported.Additionally, our approach has been adapted to annotate a general Spanishcorpus, with the particular limitation of learning from small training sets. A newtechnique, based on tagger combination and bootstrapping, has been proposed toaddress this problem and to improve accuracy. Experimental results showed thatvery high accuracy is possible for Spanish tagging, with a relatively low manualeffort. Additionally, the success in this real application has confirmed the validity of our approach, and the validity of the previously presented portability argumentin favour of automatically acquired taggers
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