24,623 research outputs found

    Secure Identification in Social Wireless Networks

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    The applications based on social networking have brought revolution towards social life and are continuously gaining popularity among the Internet users. Due to the advanced computational resources offered by the innovative hardware and nominal subscriber charges of network operators, most of the online social networks are transforming into the mobile domain by offering exciting applications and games exclusively designed for users on the go. Moreover, the mobile devices are considered more personal as compared to their desktop rivals, so there is a tendency among the mobile users to store sensitive data like contacts, passwords, bank account details, updated calendar entries with key dates and personal notes on their devices. The Project Social Wireless Network Secure Identification (SWIN) is carried out at Swedish Institute of Computer Science (SICS) to explore the practicality of providing the secure mobile social networking portal with advanced security features to tackle potential security threats by extending the existing methods with more innovative security technologies. In addition to the extensive background study and the determination of marketable use-cases with their corresponding security requirements, this thesis proposes a secure identification design to satisfy the security dimensions for both online and offline peers. We have implemented an initial prototype using PHP Socket and OpenSSL library to simulate the secure identification procedure based on the proposed design. The design is in compliance with 3GPP‟s Generic Authentication Architecture (GAA) and our implementation has demonstrated the flexibility of the solution to be applied independently for the applications requiring secure identification. Finally, the thesis provides strong foundation for the advanced implementation on mobile platform in future

    DTLS Performance in Duty-Cycled Networks

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    The Datagram Transport Layer Security (DTLS) protocol is the IETF standard for securing the Internet of Things. The Constrained Application Protocol, ZigBee IP, and Lightweight Machine-to-Machine (LWM2M) mandate its use for securing application traffic. There has been much debate in both the standardization and research communities on the applicability of DTLS to constrained environments. The main concerns are the communication overhead and latency of the DTLS handshake, and the memory footprint of a DTLS implementation. This paper provides a thorough performance evaluation of DTLS in different duty-cycled networks through real-world experimentation, emulation and analysis. In particular, we measure the duration of the DTLS handshake when using three duty cycling link-layer protocols: preamble-sampling, the IEEE 802.15.4 beacon-enabled mode and the IEEE 802.15.4e Time Slotted Channel Hopping mode. The reported results demonstrate surprisingly poor performance of DTLS in radio duty-cycled networks. Because a DTLS client and a server exchange more than 10 signaling packets, the DTLS handshake takes between a handful of seconds and several tens of seconds, with similar results for different duty cycling protocols. Moreover, because of their limited memory, typical constrained nodes can only maintain 3-5 simultaneous DTLS sessions, which highlights the need for using DTLS parsimoniously.Comment: International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC - 2015), IEEE, IEEE, 2015, http://pimrc2015.eee.hku.hk/index.htm

    Platforms and Protocols for the Internet of Things

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    Building a general architecture for the Internet of Things (IoT) is a very complex task, exacerbated by the extremely large variety of devices, link layer technologies, and services that may be involved in such a system. In this paper, we identify the main blocks of a generic IoT architecture, describing their features and requirements, and analyze the most common approaches proposed in the literature for each block. In particular, we compare three of the most important communication technologies for IoT purposes, i.e., REST, MQTT, and AMQP, and we also analyze three IoT platforms: openHAB, Sentilo, and Parse. The analysis will prove the importance of adopting an integrated approach that jointly addresses several issues and is able to flexibly accommodate the requirements of the various elements of the system. We also discuss a use case which illustrates the design challenges and the choices to make when selecting which protocols and technologies to use

    A survey of communication protocols for internet of things and related challenges of fog and cloud computing integration

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    The fast increment in the number of IoT (Internet of Things) devices is accelerating the research on new solutions to make cloud services scalable. In this context, the novel concept of fog computing as well as the combined fog-to-cloud computing paradigm is becoming essential to decentralize the cloud, while bringing the services closer to the end-system. This article surveys e application layer communication protocols to fulfill the IoT communication requirements, and their potential for implementation in fog- and cloud-based IoT systems. To this end, the article first briefly presents potential protocol candidates, including request-reply and publish-subscribe protocols. After that, the article surveys these protocols based on their main characteristics, as well as the main performance issues, including latency, energy consumption, and network throughput. These findings are thereafter used to place the protocols in each segment of the system (IoT, fog, cloud), and thus opens up the discussion on their choice, interoperability, and wider system integration. The survey is expected to be useful to system architects and protocol designers when choosing the communication protocols in an integrated IoT-to-fog-to-cloud system architecture.Peer ReviewedPostprint (author's final draft

    A WebRTC Video Chat Implementation Within the Yioop Search Engine

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    Web real-time communication (abbreviated as WebRTC) is one of the latest Web application technologies that allows voice, video, and data to work collectively in a browser without a need for third-party plugins or proprietary software installation. When two browsers from different locations communicate with each other, they must know how to locate each other, bypass security and firewall protections, and transmit all multimedia communications in real time. This project not only illustrates how WebRTC technology works but also walks through a real example of video chat-style application. The application communicates between two remote users using WebSocket and the data encryption algorithm specified in WebRTC technology. This project concludes with a description of the WebRTC video chat application’s implementation in Yioop.com, a PHP-based internet search engine

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017

    Integration of heterogeneous devices and communication models via the cloud in the constrained internet of things

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    As the Internet of Things continues to expand in the coming years, the need for services that span multiple IoT application domains will continue to increase in order to realize the efficiency gains promised by the IoT. Today, however, service developers looking to add value on top of existing IoT systems are faced with very heterogeneous devices and systems. These systems implement a wide variety of network connectivity options, protocols (proprietary or standards-based), and communication methods all of which are unknown to a service developer that is new to the IoT. Even within one IoT standard, a device typically has multiple options for communicating with others. In order to alleviate service developers from these concerns, this paper presents a cloud-based platform for integrating heterogeneous constrained IoT devices and communication models into services. Our evaluation shows that the impact of our approach on the operation of constrained devices is minimal while providing a tangible benefit in service integration of low-resource IoT devices. A proof of concept demonstrates the latter by means of a control and management dashboard for constrained devices that was implemented on top of the presented platform. The results of our work enable service developers to more easily implement and deploy services that span a wide variety of IoT application domains

    Teleoperation of passivity-based model reference robust control over the internet

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    This dissertation offers a survey of a known theoretical approach and novel experimental results in establishing a live communication medium through the internet to host a virtual communication environment for use in Passivity-Based Model Reference Robust Control systems with delays. The controller which is used as a carrier to support a robust communication between input-to-state stability is designed as a control strategy that passively compensates for position errors that arise during contact tasks and strives to achieve delay-independent stability for controlling of aircrafts or other mobile objects. Furthermore the controller is used for nonlinear systems, coordination of multiple agents, bilateral teleoperation, and collision avoidance thus maintaining a communication link with an upper bound of constant delay is crucial for robustness and stability of the overall system. For utilizing such framework an elucidation can be formulated by preparing site survey for analyzing not only the geographical distances separating the nodes in which the teleoperation will occur but also the communication parameters that define the virtual topography that the data will travel through. This survey will first define the feasibility of the overall operation since the teleoperation will be used to sustain a delay based controller over the internet thus obtaining a hypothetical upper bound for the delay via site survey is crucial not only for the communication system but also the delay is required for the design of the passivity-based model reference robust control. Following delay calculation and measurement via site survey, bandwidth tests for unidirectional and bidirectional communication is inspected to ensure that the speed is viable to maintain a real-time connection. Furthermore from obtaining the results it becomes crucial to measure the consistency of the delay throughout a sampled period to guarantee that the upper bound is not breached at any point within the communication to jeopardize the robustness of the controller. Following delay analysis a geographical and topological overview of the communication is also briefly examined via a trace-route to understand the underlying nodes and their contribution to the delay and round-trip consistency. To accommodate the communication channel for the controller the input and output data from both nodes need to be encapsulated within a transmission control protocol via a multithreaded design of a robust program within the C language. The program will construct a multithreaded client-server relationship in which the control data is transmitted. For added stability and higher level of security the channel is then encapsulated via an internet protocol security by utilizing a protocol suite for protecting the communication by authentication and encrypting each packet of the session using negotiation of cryptographic keys during each session
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