18 research outputs found

    De-Gendering informatischer Artefakte: Grundlagen einer kritisch-feministischen Technikgestaltung

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    Gender studies in computer science was only recently established at German universities. This research area is often understood as either addressing the problem of getting more women into IT professions or focussing on alleged gender differences in the design and use of IT. In contrast, the main objective of this dissertation is to identify and systemize gendering processes in products, theories, methods and assumptions of computer science (i.e. computational artifacts), in order to propose technology design methods, which aim at de-gendering these artefacts. The thesis focuses on three topics of inquiry: 1. Theoretical foundation: How can gendering and de-gendering processes of computational artifacts be theorized? 2. Practices of gendering: What are dimensions and mechanisms of gendering computational computational artifacts? 3. Methodological concepts for de-gendering: How can computational artefacts be designed, which can be characterized as de-gendered technologie

    SexualitÀt im Diagramm in Kunst und Wissenschaft seit Magnus Hirschfeld : Eine kritisch-ikonologische Studie

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    Was will die Sexualwissenschaft vom Diagramm? Und was versprechen sich KĂŒnstler_innen davon, wenn sie darin Sex und Gender verhandeln? Diagramme dienen hĂ€ufig dazu, etwas Unsichtbares oder noch-nicht-Fassbares sichtbar zu machen. Die Beschleunigung der Wahrnehmung, die sie erzeugen, macht sie als rhetorische Medien besonders effektiv. Mit der Assoziation von Berechenbarkeit vermitteln Diagramme zudem den Anschein, objektives Wissen zu kommunizieren. Diese kritisch-ikonologische Dissertation verfolgt das Ziel einer verlangsamenden Re-LektĂŒre von „SexualitĂ€t im Diagramm“. So werden hier Diagramme von einigen einflussreichen Sexualwissenschaftler_innen (Magnus Hirschfeld, Alfred Kinsey & co., John Money/Anke Erhardt) und des KĂŒnstlers John Lindell daraufhin befragt, welche AusschlĂŒsse oder Paradoxien darin zu sehen gegeben werden und wie sie mit Macht/Wissen-Komplexen interferieren.What does sexology want from the diagram? And what do artists opt for when they use it to negotiate sex and gender? Diagrams often serve to make something invisible or not-yet-tangible visible. The accelerated mode of perception, they promote, makes them especially effective as rhetorical media. Moreover, the association of diagrams with calculability produces the impression, that they communicate objective knowledge. This critical-iconogical dissertation aims at a slown down, re(peated)-lecture of „sexuality in the diagram“. Accordingly, diagrams by some influential sexologists (Magnus Hirschfeld, Alfred Kinsey & co., John Money/Anke Erhardt), and by the artist John Lindell will be questioned about, which exclusions or paradoxes are given to be seen, and how they interfere with the power/knowledge paradigms

    Human Practice. Digital Ecologies. Our Future. : 14. Internationale Tagung Wirtschaftsinformatik (WI 2019) : Tagungsband

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    Erschienen bei: universi - UniversitĂ€tsverlag Siegen. - ISBN: 978-3-96182-063-4Aus dem Inhalt: Track 1: Produktion & Cyber-Physische Systeme Requirements and a Meta Model for Exchanging Additive Manufacturing Capacities Service Systems, Smart Service Systems and Cyber- Physical Systems—What’s the difference? Towards a Unified Terminology Developing an Industrial IoT Platform – Trade-off between Horizontal and Vertical Approaches Machine Learning und Complex Event Processing: Effiziente Echtzeitauswertung am Beispiel Smart Factory Sensor retrofit for a coffee machine as condition monitoring and predictive maintenance use case Stakeholder-Analyse zum Einsatz IIoT-basierter Frischeinformationen in der Lebensmittelindustrie Towards a Framework for Predictive Maintenance Strategies in Mechanical Engineering - A Method-Oriented Literature Analysis Development of a matching platform for the requirement-oriented selection of cyber physical systems for SMEs Track 2: Logistic Analytics An Empirical Study of Customers’ Behavioral Intention to Use Ridepooling Services – An Extension of the Technology Acceptance Model Modeling Delay Propagation and Transmission in Railway Networks What is the impact of company specific adjustments on the acceptance and diffusion of logistic standards? Robust Route Planning in Intermodal Urban Traffic Track 3: Unternehmensmodellierung & Informationssystemgestaltung (Enterprise Modelling & Information Systems Design) Work System Modeling Method with Different Levels of Specificity and Rigor for Different Stakeholder Purposes Resolving Inconsistencies in Declarative Process Models based on Culpability Measurement Strategic Analysis in the Realm of Enterprise Modeling – On the Example of Blockchain-Based Initiatives for the Electricity Sector Zwischenbetriebliche Integration in der Möbelbranche: Konfigurationen und Einflussfaktoren Novices’ Quality Perceptions and the Acceptance of Process Modeling Grammars Entwicklung einer Definition fĂŒr Social Business Objects (SBO) zur Modellierung von Unternehmensinformationen Designing a Reference Model for Digital Product Configurators Terminology for Evolving Design Artifacts Business Role-Object Specification: A Language for Behavior-aware Structural Modeling of Business Objects Generating Smart Glasses-based Information Systems with BPMN4SGA: A BPMN Extension for Smart Glasses Applications Using Blockchain in Peer-to-Peer Carsharing to Build Trust in the Sharing Economy Testing in Big Data: An Architecture Pattern for a Development Environment for Innovative, Integrated and Robust Applications Track 4: Lern- und Wissensmanagement (e-Learning and Knowledge Management) eGovernment Competences revisited – A Literature Review on necessary Competences in a Digitalized Public Sector Say Hello to Your New Automated Tutor – A Structured Literature Review on Pedagogical Conversational Agents Teaching the Digital Transformation of Business Processes: Design of a Simulation Game for Information Systems Education Conceptualizing Immersion for Individual Learning in Virtual Reality Designing a Flipped Classroom Course – a Process Model The Influence of Risk-Taking on Knowledge Exchange and Combination Gamified Feedback durch Avatare im Mobile Learning Alexa, Can You Help Me Solve That Problem? - Understanding the Value of Smart Personal Assistants as Tutors for Complex Problem Tasks Track 5: Data Science & Business Analytics Matching with Bundle Preferences: Tradeoff between Fairness and Truthfulness Applied image recognition: guidelines for using deep learning models in practice Yield Prognosis for the Agrarian Management of Vineyards using Deep Learning for Object Counting Reading Between the Lines of Qualitative Data – How to Detect Hidden Structure Based on Codes Online Auctions with Dual-Threshold Algorithms: An Experimental Study and Practical Evaluation Design Features of Non-Financial Reward Programs for Online Reviews: Evaluation based on Google Maps Data Topic Embeddings – A New Approach to Classify Very Short Documents Based on Predefined Topics Leveraging Unstructured Image Data for Product Quality Improvement Decision Support for Real Estate Investors: Improving Real Estate Valuation with 3D City Models and Points of Interest Knowledge Discovery from CVs: A Topic Modeling Procedure Online Product Descriptions – Boost for your Sales? EntscheidungsunterstĂŒtzung durch historienbasierte Dienstreihenfolgeplanung mit Pattern A Semi-Automated Approach for Generating Online Review Templates Machine Learning goes Measure Management: Leveraging Anomaly Detection and Parts Search to Improve Product-Cost Optimization Bedeutung von Predictive Analytics fĂŒr den theoretischen Erkenntnisgewinn in der IS-Forschung Track 6: Digitale Transformation und Dienstleistungen Heuristic Theorizing in Software Development: Deriving Design Principles for Smart Glasses-based Systems Mirroring E-service for Brick and Mortar Retail: An Assessment and Survey Taxonomy of Digital Platforms: A Platform Architecture Perspective Value of Star Players in the Digital Age Local Shopping Platforms – Harnessing Locational Advantages for the Digital Transformation of Local Retail Outlets: A Content Analysis A Socio-Technical Approach to Manage Analytics-as-a-Service – Results of an Action Design Research Project Characterizing Approaches to Digital Transformation: Development of a Taxonomy of Digital Units Expectations vs. Reality – Benefits of Smart Services in the Field of Tension between Industry and Science Innovation Networks and Digital Innovation: How Organizations Use Innovation Networks in a Digitized Environment Characterising Social Reading Platforms— A Taxonomy-Based Approach to Structure the Field Less Complex than Expected – What Really Drives IT Consulting Value Modularity Canvas – A Framework for Visualizing Potentials of Service Modularity Towards a Conceptualization of Capabilities for Innovating Business Models in the Industrial Internet of Things A Taxonomy of Barriers to Digital Transformation Ambidexterity in Service Innovation Research: A Systematic Literature Review Design and success factors of an online solution for cross-pillar pension information Track 7: IT-Management und -Strategie A Frugal Support Structure for New Software Implementations in SMEs How to Structure a Company-wide Adoption of Big Data Analytics The Changing Roles of Innovation Actors and Organizational Antecedents in the Digital Age Bewertung des Kundennutzens von Chatbots fĂŒr den Einsatz im Servicedesk Understanding the Benefits of Agile Software Development in Regulated Environments Are Employees Following the Rules? On the Effectiveness of IT Consumerization Policies Agile and Attached: The Impact of Agile Practices on Agile Team Members’ Affective Organisational Commitment The Complexity Trap – Limits of IT Flexibility for Supporting Organizational Agility in Decentralized Organizations Platform Openness: A Systematic Literature Review and Avenues for Future Research Competence, Fashion and the Case of Blockchain The Digital Platform Otto.de: A Case Study of Growth, Complexity, and Generativity Track 8: eHealth & alternde Gesellschaft Security and Privacy of Personal Health Records in Cloud Computing Environments – An Experimental Exploration of the Impact of Storage Solutions and Data Breaches Patientenintegration durch Pfadsysteme Digitalisierung in der StressprĂ€vention – eine qualitative Interviewstudie zu Nutzenpotenzialen User Dynamics in Mental Health Forums – A Sentiment Analysis Perspective Intent and the Use of Wearables in the Workplace – A Model Development Understanding Patient Pathways in the Context of Integrated Health Care Services - Implications from a Scoping Review Understanding the Habitual Use of Wearable Activity Trackers On the Fit in Fitness Apps: Studying the Interaction of Motivational Affordances and Users’ Goal Orientations in Affecting the Benefits Gained Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects Investigating the Influence of Information Incongruity on Trust-Relations within Trilateral Healthcare Settings Track 9: Krisen- und KontinuitĂ€tsmanagement Potentiale von IKT beim Ausfall kritischer Infrastrukturen: Erwartungen, Informationsgewinnung und Mediennutzung der Zivilbevölkerung in Deutschland Fake News Perception in Germany: A Representative Study of People’s Attitudes and Approaches to Counteract Disinformation Analyzing the Potential of Graphical Building Information for Fire Emergency Responses: Findings from a Controlled Experiment Track 10: Human-Computer Interaction Towards a Taxonomy of Platforms for Conversational Agent Design Measuring Service Encounter Satisfaction with Customer Service Chatbots using Sentiment Analysis Self-Tracking and Gamification: Analyzing the Interplay of Motivations, Usage and Motivation Fulfillment Erfolgsfaktoren von Augmented-Reality-Applikationen: Analyse von Nutzerrezensionen mit dem Review-Mining-Verfahren Designing Dynamic Decision Support for Electronic Requirements Negotiations Who is Stressed by Using ICTs? A Qualitative Comparison Analysis with the Big Five Personality Traits to Understand Technostress Walking the Middle Path: How Medium Trade-Off Exposure Leads to Higher Consumer Satisfaction in Recommender Agents Theory-Based Affordances of Utilitarian, Hedonic and Dual-Purposed Technologies: A Literature Review Eliciting Customer Preferences for Shopping Companion Apps: A Service Quality Approach The Role of Early User Participation in Discovering Software – A Case Study from the Context of Smart Glasses The Fluidity of the Self-Concept as a Framework to Explain the Motivation to Play Video Games Heart over Heels? An Empirical Analysis of the Relationship between Emotions and Review Helpfulness for Experience and Credence Goods Track 11: Information Security and Information Privacy Unfolding Concerns about Augmented Reality Technologies: A Qualitative Analysis of User Perceptions To (Psychologically) Own Data is to Protect Data: How Psychological Ownership Determines Protective Behavior in a Work and Private Context Understanding Data Protection Regulations from a Data Management Perspective: A Capability-Based Approach to EU-GDPR On the Difficulties of Incentivizing Online Privacy through Transparency: A Qualitative Survey of the German Health Insurance Market What is Your Selfie Worth? A Field Study on Individuals’ Valuation of Personal Data Justification of Mass Surveillance: A Quantitative Study An Exploratory Study of Risk Perception for Data Disclosure to a Network of Firms Track 12: Umweltinformatik und nachhaltiges Wirtschaften KommunikationsfĂ€den im Nadelöhr – Fachliche Prozessmodellierung der Nachhaltigkeitskommunikation am Kapitalmarkt Potentiale und Herausforderungen der Materialflusskostenrechnung Computing Incentives for User-Based Relocation in Carsharing Sustainability’s Coming Home: Preliminary Design Principles for the Sustainable Smart District Substitution of hazardous chemical substances using Deep Learning and t-SNE A Hierarchy of DSMLs in Support of Product Life-Cycle Assessment A Survey of Smart Energy Services for Private Households Door-to-Door Mobility Integrators as Keystone Organizations of Smart Ecosystems: Resources and Value Co-Creation – A Literature Review Ein EntscheidungsunterstĂŒtzungssystem zur ökonomischen Bewertung von Mieterstrom auf Basis der Clusteranalyse Discovering Blockchain for Sustainable Product-Service Systems to enhance the Circular Economy Digitale RĂŒckverfolgbarkeit von Lebensmitteln: Eine verbraucherinformatische Studie Umweltbewusstsein durch audiovisuelles Content Marketing? Eine experimentelle Untersuchung zur Konsumentenbewertung nachhaltiger Smartphones Towards Predictive Energy Management in Information Systems: A Research Proposal A Web Browser-Based Application for Processing and Analyzing Material Flow Models using the MFCA Methodology Track 13: Digital Work - Social, mobile, smart On Conversational Agents in Information Systems Research: Analyzing the Past to Guide Future Work The Potential of Augmented Reality for Improving Occupational First Aid Prevent a Vicious Circle! The Role of Organizational IT-Capability in Attracting IT-affine Applicants Good, Bad, or Both? Conceptualization and Measurement of Ambivalent User Attitudes Towards AI A Case Study on Cross-Hierarchical Communication in Digital Work Environments ‘Show Me Your People Skills’ - Employing CEO Branding for Corporate Reputation Management in Social Media A Multiorganisational Study of the Drivers and Barriers of Enterprise Collaboration Systems-Enabled Change The More the Merrier? The Effect of Size of Core Team Subgroups on Success of Open Source Projects The Impact of Anthropomorphic and Functional Chatbot Design Features in Enterprise Collaboration Systems on User Acceptance Digital Feedback for Digital Work? Affordances and Constraints of a Feedback App at InsurCorp The Effect of Marker-less Augmented Reality on Task and Learning Performance Antecedents for Cyberloafing – A Literature Review Internal Crowd Work as a Source of Empowerment - An Empirical Analysis of the Perception of Employees in a Crowdtesting Project Track 14: GeschĂ€ftsmodelle und digitales Unternehmertum Dividing the ICO Jungle: Extracting and Evaluating Design Archetypes Capturing Value from Data: Exploring Factors Influencing Revenue Model Design for Data-Driven Services Understanding the Role of Data for Innovating Business Models: A System Dynamics Perspective Business Model Innovation and Stakeholder: Exploring Mechanisms and Outcomes of Value Creation and Destruction Business Models for Internet of Things Platforms: Empirical Development of a Taxonomy and Archetypes Revitalizing established Industrial Companies: State of the Art and Success Principles of Digital Corporate Incubators When 1+1 is Greater than 2: Concurrence of Additional Digital and Established Business Models within Companies Special Track 1: Student Track Investigating Personalized Price Discrimination of Textile-, Electronics- and General Stores in German Online Retail From Facets to a Universal Definition – An Analysis of IoT Usage in Retail Is the Technostress Creators Inventory Still an Up-To-Date Measurement Instrument? Results of a Large-Scale Interview Study Application of Media Synchronicity Theory to Creative Tasks in Virtual Teams Using the Example of Design Thinking TrustyTweet: An Indicator-based Browser-Plugin to Assist Users in Dealing with Fake News on Twitter Application of Process Mining Techniques to Support Maintenance-Related Objectives How Voice Can Change Customer Satisfaction: A Comparative Analysis between E-Commerce and Voice Commerce Business Process Compliance and Blockchain: How Does the Ethereum Blockchain Address Challenges of Business Process Compliance? Improving Business Model Configuration through a Question-based Approach The Influence of Situational Factors and Gamification on Intrinsic Motivation and Learning Evaluation von ITSM-Tools fĂŒr Integration und Management von Cloud-Diensten am Beispiel von ServiceNow How Software Promotes the Integration of Sustainability in Business Process Management Criteria Catalog for Industrial IoT Platforms from the Perspective of the Machine Tool Industry Special Track 3: Demos & Prototyping Privacy-friendly User Location Tracking with Smart Devices: The BeaT Prototype Application-oriented robotics in nursing homes Augmented Reality for Set-up Processe Mixed Reality for supporting Remote-Meetings Gamification zur Motivationssteigerung von Werkern bei der Betriebsdatenerfassung Automatically Extracting and Analyzing Customer Needs from Twitter: A “Needmining” Prototype GaNEsHA: Opportunities for Sustainable Transportation in Smart Cities TUCANA: A platform for using local processing power of edge devices for building data-driven services Demonstrator zur Beschreibung und Visualisierung einer kritischen Infrastruktur Entwicklung einer alltagsnahen persuasiven App zur Bewegungsmotivation fĂŒr Ă€ltere Nutzerinnen und Nutzer A browser-based modeling tool for studying the learning of conceptual modeling based on a multi-modal data collection approach Exergames & Dementia: An interactive System for People with Dementia and their Care-Network Workshops Workshop Ethics and Morality in Business Informatics (Workshop Ethik und Moral in der Wirtschaftsinformatik – EMoWI’19) Model-Based Compliance in Information Systems - Foundations, Case Description and Data Set of the MobIS-Challenge for Students and Doctoral Candidates Report of the Workshop on Concepts and Methods of Identifying Digital Potentials in Information Management Control of Systemic Risks in Global Networks - A Grand Challenge to Information Systems Research Die Mitarbeiter von morgen - Kompetenzen kĂŒnftiger Mitarbeiter im Bereich Business Analytics Digitaler Konsum: Herausforderungen und Chancen der Verbraucherinformati

    Proceedings der 11. Internationalen Tagung Wirtschaftsinformatik (WI2013) - Band 1

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    The two volumes represent the proceedings of the 11th International Conference on Wirtschaftsinformatik WI2013 (Business Information Systems). They include 118 papers from ten research tracks, a general track and the Student Consortium. The selection of all submissions was subject to a double blind procedure with three reviews for each paper and an overall acceptance rate of 25 percent. The WI2013 was organized at the University of Leipzig between February 27th and March 1st, 2013 and followed the main themes Innovation, Integration and Individualization.:Track 1: Individualization and Consumerization Track 2: Integrated Systems in Manufacturing Industries Track 3: Integrated Systems in Service Industries Track 4: Innovations and Business Models Track 5: Information and Knowledge ManagementDie zweibĂ€ndigen TagungsbĂ€nde zur 11. Internationalen Tagung Wirtschaftsinformatik (WI2013) enthalten 118 ForschungsbeitrĂ€ge aus zehn thematischen Tracks der Wirtschaftsinformatik, einem General Track sowie einem Student Consortium. Die Selektion der Artikel erfolgte nach einem Double-Blind-Verfahren mit jeweils drei Gutachten und fĂŒhrte zu einer Annahmequote von 25%. Die WI2013 hat vom 27.02. - 01.03.2013 unter den Leitthemen Innovation, Integration und Individualisierung an der UniversitĂ€t Leipzig stattgefunden.:Track 1: Individualization and Consumerization Track 2: Integrated Systems in Manufacturing Industries Track 3: Integrated Systems in Service Industries Track 4: Innovations and Business Models Track 5: Information and Knowledge Managemen

    Identifikation in digitalen Lernspielen: der Einfluss der Identifikation mit Spielercharakteren auf das Lernen und die Motivation

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    The present research project deals with the medium of digital learning games. First, digital learning games will be described. Then the “player character,” a major element of digital learning games, will be described in depth. A preliminary definition for both concepts will be advanced. The goal of this research project is to prove (theoretically and empirically) and to describe in detail the (initiating) relationship between the player of digital learning games and the “player characters.” First we will consider if and how a relationship between player and player character develops, and if this relationship is an identification or another (more or less close related) process (i. e., parasocial interaction, similarity, or wishful identification). Furthermore, the processes of learning and motivation will be integrated into the research on digital learning games--i. e., is the process of identification influenced by the learning process or by motivation? The empirical part of this research project starts with a pilot study, in which subjects were observed and afterwards interviewed. The aim of this pilot study was to find out whether player characters are relevant components for the players of digital learning games, which elements of player characters are important for players, and to what extent a relationship, or even an identification, between player and player character can be observed. For the following master study a digital learning game (probably a fantasy game) will be developed. Using this learning game, we will investigate to what extent players identify with their player characters and how the identification influences learning and the motivation to continue playing the game. The empirical results from both studies, combined with theoretical insights, will give indications and suggestions for the future development, creation and design of player characters in digital learning games

    Zur studentischen Nutzung von E-Learning- und Social Web-Anwendungen im universitĂ€ren Kontext – eine explorative Analyse

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    Welche E-Learning- und Social Web-Anwendungen nutzen Studierende innerhalb ihres Studiums und aus welchen GrĂŒnden tun sie dies? Die folgende Masterarbeit widmet sich dieser Fragestellung. Unter der Einbeziehung des Technology-Acceptance-Models (TAM) und dem Uses-and-Gratification Ansatzes werden Nutzungsmotive aus dem Forschungsstand herausgearbeitet und empirisch getestet (Studierende der TU Dresden, n=1242). Studierende nutzen demnach Anwendungen fĂŒr das Studium, die sie auch schon im alltĂ€glichen Leben verwenden. Besonders im Bereich der Zusammenarbeit sowie zur Kontaktaufnahme zu Kommilitonen werden Anwendungen aus der Freizeit genutzt. Unverzichtbar fĂŒr das Studium ist fĂŒr die meisten Studierenden die Nutzung des Lernmanagementsystems, welche zumeist von Dozenten vorgeschrieben ist. Nur so ist es den Studierenden möglich, auf bestimmte Lerninhalte, die fĂŒr das Bestehen des Studiums notwendig sind, zuzugreifen. Die Arbeit leistet einen Beitrag zur Beforschung des Mediennutzungsverhalten von Studierenden. Die Ergebnisse können wiederum fĂŒr die Strategieentwicklung im Bereich des Einsatzes von Lehr- und Lerntechnologien in der Hochschule nĂŒtzlich sein

    Zur studentischen Nutzung von E-Learning- und Social Web-Anwendungen im universitĂ€ren Kontext – eine explorative Analyse

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    Welche E-Learning- und Social Web-Anwendungen nutzen Studierende innerhalb ihres Studiums und aus welchen GrĂŒnden tun sie dies? Die folgende Masterarbeit widmet sich dieser Fragestellung. Unter der Einbeziehung des Technology-Acceptance-Models (TAM) und dem Uses-and-Gratification Ansatzes werden Nutzungsmotive aus dem Forschungsstand herausgearbeitet und empirisch getestet (Studierende der TU Dresden, n=1242). Studierende nutzen demnach Anwendungen fĂŒr das Studium, die sie auch schon im alltĂ€glichen Leben verwenden. Besonders im Bereich der Zusammenarbeit sowie zur Kontaktaufnahme zu Kommilitonen werden Anwendungen aus der Freizeit genutzt. Unverzichtbar fĂŒr das Studium ist fĂŒr die meisten Studierenden die Nutzung des Lernmanagementsystems, welche zumeist von Dozenten vorgeschrieben ist. Nur so ist es den Studierenden möglich, auf bestimmte Lerninhalte, die fĂŒr das Bestehen des Studiums notwendig sind, zuzugreifen. Die Arbeit leistet einen Beitrag zur Beforschung des Mediennutzungsverhalten von Studierenden. Die Ergebnisse können wiederum fĂŒr die Strategieentwicklung im Bereich des Einsatzes von Lehr- und Lerntechnologien in der Hochschule nĂŒtzlich sein

    Aufwachsen in ĂŒberwachten Umgebungen

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    Digital technologies are exerting a growing influence on the lives of children and teenagers: from video monitoring of babies and educational robots in nursery school to AI-powered learning assistants used to guarantee individual success in education. However, issues relating to privacy, surveillance and data protection are seldom reflected on with regard to this sensitive and important social sphere. The majority of these applications generate data which reveal a great deal about the adolescents who use them. This study addresses this subject area. Together with practitioners from the field of education and with the goal of laying the foundations for addressing this issue in both academic and (socio-) political discourse, it depicts interdisciplinary and transdisciplinary exchange that extends beyond disciplines and academic borders. The authors Regina Ammicht Quinn, Jutta Croll, Sephan Dreyer, Michael Freidewald, Elena Frense, Marit Hansen, Asmae Harrach-Lasfaghi, Jessica Heesen, Gerrit Hornung, Andreas Janson, Nicole KrĂ€mer-Mertens, Leonie Kreidel, Marco Leimeister, Yannic Meier, Judith Meinert, Maxi Nebel, Carsten Ochs, Dr. Senta Pfaff-RĂŒdiger, Alexander Roßnagel, Sofia Schöbel, Reinhold Schulze-Tammena, Matthias Söllner, Ingrid Stapf and Prof. Dr. Isabel Zorn.illustratorDigitale Technologien prĂ€gen zunehmend Kindheit und Jugend: von der VideoĂŒberwachung im SĂ€uglingsalter ĂŒber den Lernroboter im Kindergarten bis hin zu den durch KĂŒnstliche Intelligenz gesteuerten Lernassistenten fĂŒr den individuellen Bildungserfolg. WorĂŒber jedoch wenig reflektiert wird, sind Privatheits-, Überwachungs- und Datenschutzfragen in diesem sensiblen und wichtigen gesellschaftlichen Bereich. In den meisten dieser Anwendungen fallen Daten an, die viel ĂŒber die Heranwachsenden aussagen. Diesem Themenkomplex widmet sich die vorliegende Publikation. Abgebildet wird der inter- und transdisziplinĂ€re Austausch ĂŒber Disziplinen und Wissenschaftsgrenzen hinaus, gemeinsam mit PraktikerInnen aus der Bildungsarbeit und mit dem Ziel einer Grundlegung im wissenschaftlichen sowie (gesellschafts)-politischen Diskurs. Die Autoren Regina Ammicht Quinn, Jutta Croll, Sephan Dreyer, Michael Freidewald, Elena Frense, Marit Hansen, Asmae Harrach-Lasfaghi, Jessica Heesen, Gerrit Hornung, Andreas Janson, Nicole KrĂ€mer-Mertens, Leonie Kreidel, Marco Leimeister, Yannic Meier, Judith Meinert, Maxi Nebel, Carsten Ochs, Dr. Senta Pfaff-RĂŒdiger, Alexander Roßnagel, Sofia Schöbel, Reinhold Schulze-Tammena, Matthias Söllner, Ingrid Stapf und Prof. Dr. Isabel Zorn

    “The Bard meets the Doctor” – ComputergestĂŒtzte Identifikation intertextueller ShakespearebezĂŒge in der Science Fiction-Serie Dr. Who.

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    A single abstract from the DHd-2019 Book of Abstracts.Sofern eine editorische Arbeit an dieser Publikation stattgefunden hat, dann bestand diese aus der Eliminierung von Bindestrichen in Überschriften, die aufgrund fehlerhafter Silbentrennung entstanden sind, der Vereinheitlichung von Namen der Autor*innen in das Schema "Nachname, Vorname" und/oder der Trennung von Überschrift und UnterĂŒberschrift durch die Setzung eines Punktes, sofern notwendig
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