619 research outputs found

    Spaces of working in modern software organisations

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    The growing use of digital media in the workplace is shifting work to digital platforms, whilst digital working is often seen to be replacing office-based work practices. This study captures the opposite. It explores the appropriation of features of both physical and digital environments by collocated software development teams in a multinational IT company. These environments are designed in isolation, yet they become integrated in practice by employees. This study is positioned within the information systems literature as a step to address the gap on digital work and understand the essential role played by the physical environment in the usage and appropriation of digital tools in modern organisations. It posits a view of space as constantly in the making through sociospatial practices. It empirically demonstrates that the physical environment is not only integral to work practices and deeply entangled with digital interactions and activities, but space emerges as a result of a mutual shaping, where physical and digital coexist in tightly woven symbiotic form. In this manner, this study extends existing knowledge through four novel concepts including a combined theorisation to understand how work is performed in modern digital organisations: (a) spatial work practices extend the concept of spatial practices (de Certeau 1984) as they are intrinsically attached to work activities. They are responsible for the creation and the dismantling of (b) physical-digital assemblages, which conceptualise and explain how actors combine and configure elements from the physical environment and digital technologies to create (c) spatialities, as planned spatial effects to influence the way in which work activities are performed. These concepts are integrated through the emergent framework of (d) crafted workspaces, which enables the theorisation of new types of organisational space that transcend traditional dichotomous notions of physical or digital. This research thus responds to recent calls for a ‘spatial turn’ in organisational studies and information systems literature, enabling modern working practices to be understood and effectively integrated into modern organisations, whilst in turn calling for greater attention to space as a performative and constitutive element of digital work in information systems research

    Enhancing ERP Learning Outcomes through Microsoft Dynamics

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    Enterprise resource planning systems (ERP) are the most essential and critical information systems that are widely used to build all the functions of a business into a unified and efficient enterprise system. Although the essence of ERP systems are easy to understand, students, especially those who do not have technical experience, have difficulty appreciating how different components of these systems interrelate and work together to improve the efficiency and effectiveness of business processes. This paper illustrates how an MIS course that incorporates Microsoft Dynamics ERP into the curriculum is designed. We demonstrate how technical aspects of ERP systems can be incorporated into ERP courses to help business students recognize the importance of technical knowledge in today’s marketplace and develop technical skills in their learning process. We focus on Microsoft Dynamics AX as a unified ERP system along with its associated products and technologies (i.e., SQL, Power BI, Visual Studio, etc.) to ensure the highest level of competency. Examples of the course description, hands-on labs, exercises, and resources are provided. Results of student assessments are included, which support that hands-on learning on Microsoft Dynamics AX ERP system can lead to improved learning outcomes, both functionally and technically

    Design for Coworking in Honolulu.

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    D.Arch. Thesis. University of Hawaiʻi at Mānoa 2018

    A component-based collaboration infrastructure

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    Groupware applications allow geographically distributed users to collaborate on shared tasks. However, it is widely recognized that groupware applications are expensive to build due to coordination services and group dynamics, neither of which is present in single-user applications. Previous collaboration transparency systems reuse existing single-user applications as a whole for collaborative work, often at the price of inflexible coordination. Previous collaboration awareness systems, on the other hand, provide reusable coordination services and multi-user widgets, but often with two weaknesses: (1) the multi-user widgets provided are special-purpose and limited in number, while no guidelines are provided for developing multi-user interface components in general; and (2) they often fail to reach the desired level of flexibility in coordination by tightly binding shared data and coordination services. In this dissertation, we propose a component-based approach to developing group- ware applications that addresses the above two problems. To address the first prob- lem, we propose a shared component model for modeling data and graphic user inter- face(GUI) components of groupware applications. As a result, the myriad of existing single-user components can be re-purposed as shared GUI or data components. An adaptation tool is developed to assist the adaptation process. To address the second problem, we propose a coordination service framework which systematically model the interaction between user, data, and coordination protocols. Due to the clean separation of data and control and the capability to dynamically "glue" them together, the framework provides reusable services such as data distribution, persistence, and adaptable consistency control. The association between data and coordination services can be dynamically changed at runtime. An Evolvable and eXtensible Environment for Collaboration (EXEC) is built to evaluate the proposed approach. In our experiments, we demonstrate two benefits of our approach: (1) a group of common groupware features adapted from existing single- user components are plugged in to extend the functionalities of the environment itself; and (2)coordination services can be dynamically attached to and detached from these shared components at different granules to support evolving collaboration needs

    Architectures of the third cloud : distributed, mobile, and pervasive systems design

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.Cataloged from PDF version of thesis.Includes bibliographical references (p. 117-125).In recent years, we have seen the proliferation of ubiquitous computers invading our public and private spaces. While personal computing is unfolding to become mobile activity, it rarely crosses the boundary of our personal devices, using the public interactive infrastructure as a substrate. This thesis develops an approach to interoperability and modular composition in the design of ubiquitous devices and systems. The focus is placed on the relationship between mobile devices and public infrastructure, in particular how a device with access to information about its physical and social context can dynamically configure and extend functionality of its cooperative environment to augment its interactive user experience. Based on Internet concepts of connectivity utility and resource utility, we derive the concept of interaction utility which we call the Third Cloud. Two complementary systems designs and implementations are presented to support this vision of computing. Substrate is an authoring framework and an execution environment intended to provide the necessary language and tools to easily compose self-operable applications capable of dynamically instantiate desired functionality in their proximate environment. The Amulet is a discrete portable device able to act on behalf of its user in a multitude of contexts. We evaluate the power and flexibility of these systems by using them in the construction of two applications. In the final chapter, we compare our approach with alternative ways of building such applications and suggest how our work can be extended.by David Gauthier.S.M

    Development of an intelligent self-learning product assembly system using visual identification

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    Thesis (Master of Engineering in Electrical Engineering) -- Central University of Technology, Free State, 2018Modern automation systems rely on fixed programming to carry out their production routines. These systems are effective for production outputs but do not allow any flexibility within the production routine. Effort is required to change the ongoing production routine through reprogramming, redesign or complete overhaul of the system to cater for new production outputs. These efforts require down time and result in a loss of revenue. If a completely automated flexible system is introduced into such a production line, the complete reprogramming process required to cater for new production needs could be automated without losing production time. Within this study, a real-time KUKA Robotic Control system is introduced. The KUKA Robotic Controller maintains its original programming methods with no reprogramming required when executing a new production assembly. This is achieved through manoeuvring the KUKA Robotic System in real-time to new destinations based on image-processing outputs and feedback. For demonstration purposes and proof of concept, the system learns a design presented to it by an end user and then reproduces this seen design based on the image-processing results in terms of location and orientation. Therefore, instead of reprogramming each new required position, the system takes over real-time control of the KUKA Robotic System and carries out the required steps autonomously. The benefit of such a system would be that the KUKA Robotic System would not require reprogramming to carry out new routines. It is controlled in a real-time environment to carry out new procedures based on external sensors (in this case, image-processing outputs). KUKA Robotic Sensor Interface (RSI) software is used to implement real-time control of the KUKA Robotic System and is explored extensively throughout this study

    Strategic Roadmaps and Implementation Actions for ICT in Construction

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    Cloud-based solutions supporting data and knowledge integration in bioinformatics

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    In recent years, computer advances have changed the way the science progresses and have boosted studies in silico; as a result, the concept of “scientific research” in bioinformatics has quickly changed shifting from the idea of a local laboratory activity towards Web applications and databases provided over the network as services. Thus, biologists have become among the largest beneficiaries of the information technologies, reaching and surpassing the traditional ICT users who operate in the field of so-called "hard science" (i.e., physics, chemistry, and mathematics). Nevertheless, this evolution has to deal with several aspects (including data deluge, data integration, and scientific collaboration, just to cite a few) and presents new challenges related to the proposal of innovative approaches in the wide scenario of emergent ICT solutions. This thesis aims at facing these challenges in the context of three case studies, being each case study devoted to cope with a specific open issue by proposing proper solutions in line with recent advances in computer science. The first case study focuses on the task of unearthing and integrating information from different web resources, each having its own organization, terminology and data formats in order to provide users with flexible environment for accessing the above resources and smartly exploring their content. The study explores the potential of cloud paradigm as an enabling technology to severely curtail issues associated with scalability and performance of applications devoted to support the above task. Specifically, it presents Biocloud Search EnGene (BSE), a cloud-based application which allows for searching and integrating biological information made available by public large-scale genomic repositories. BSE is publicly available at: http://biocloud-unica.appspot.com/. The second case study addresses scientific collaboration on the Web with special focus on building a semantic network, where team members, adequately supported by easy access to biomedical ontologies, define and enrich network nodes with annotations derived from available ontologies. The study presents a cloud-based application called Collaborative Workspaces in Biomedicine (COWB) which deals with supporting users in the construction of the semantic network by organizing, retrieving and creating connections between contents of different types. Public and private workspaces provide an accessible representation of the collective knowledge that is incrementally expanded. COWB is publicly available at: http://cowb-unica.appspot.com/. Finally, the third case study concerns the knowledge extraction from very large datasets. The study investigates the performance of random forests in classifying microarray data. In particular, the study faces the problem of reducing the contribution of trees whose nodes are populated by non-informative features. Experiments are presented and results are then analyzed in order to draw guidelines about how reducing the above contribution. With respect to the previously mentioned challenges, this thesis sets out to give two contributions summarized as follows. First, the potential of cloud technologies has been evaluated for developing applications that support the access to bioinformatics resources and the collaboration by improving awareness of user's contributions and fostering users interaction. Second, the positive impact of the decision support offered by random forests has been demonstrated in order to tackle effectively the curse of dimensionality
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