148 research outputs found

    Efficient rendering of large 3-D and 4-D scalar fields

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    Rendering volumetric data, as a compute/communication intensive and highly parallel application, represents the characteristics of future workloads for desktop computers. Interactively rendering volumetric data has been a challenging problem due to its high computational and communication requirements. With the consistent trend toward high resolution data, it has remained a difficult problem despite the continuous increase in processing power, because of the increasing performance gap between computation and communication. On the other hand, the new multi-core architecture trend in computational units in PC, which can be characterized by parallelism and heterogeneity, provides both opportunities and challenges. While the new on-chip parallel architectures offer opportunities for extremely high performance, widespread use of those parallel processors requires extensive changes in previous algorithms to take advantage of the new architectures. In this dissertation, we develop new methods and techniques to support interactive rendering of large volumetric data. In particular, we present a novel method to layout data on disk for efficiently performing an out-of-core axis-aligned slicing of large multidimensional scalar fields. We also present a new method to efficiently build an out-of-core indexing structure for n-dimensional volumetric data. Then, we describe a streaming model for efficiently implementing volume ray casting on a heterogeneous compute resource environment. We describe how we implement the model on SONY/TOSHIBA/IBM Cell Broadband Engine and on NVIDIA CUDA architecture. Our results show that our out-of-core techniques significantly reduce the communication bandwidth requirements and that our streaming model very effectively makes use of the strengths of those heterogeneous parallel compute resource environment for volume rendering. In all cases, we achieve scalability and load balancing, while hiding memory latency

    Partial Replica Location And Selection For Spatial Datasets

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    As the size of scientific datasets continues to grow, we will not be able to store enormous datasets on a single grid node, but must distribute them across many grid nodes. The implementation of partial or incomplete replicas, which represent only a subset of a larger dataset, has been an active topic of research. Partial Spatial Replicas extend this functionality to spatial data, allowing us to distribute a spatial dataset in pieces over several locations. We investigate solutions to the partial spatial replica selection problems. First, we describe and develop two designs for an Spatial Replica Location Service (SRLS), which must return the set of replicas that intersect with a query region. Integrating a relational database, a spatial data structure and grid computing software, we build a scalable solution that works well even for several million replicas. In our SRLS, we have improved performance by designing a R-tree structure in the backend database, and by aggregating several queries into one larger query, which reduces overhead. We also use the Morton Space-filling Curve during R-tree construction, which improves spatial locality. In addition, we describe R-tree Prefetching(RTP), which effectively utilizes the modern multi-processor architecture. Second, we present and implement a fast replica selection algorithm in which a set of partial replicas is chosen from a set of candidates so that retrieval performance is maximized. Using an R-tree based heuristic algorithm, we achieve O(n log n) complexity for this NP-complete problem. We describe a model for disk access performance that takes filesystem prefetching into account and is sufficiently accurate for spatial replica selection. Making a few simplifying assumptions, we present a fast replica selection algorithm for partial spatial replicas. The algorithm uses a greedy approach that attempts to maximize performance by choosing a collection of replica subsets that allow fast data retrieval by a client machine. Experiments show that the performance of the solution found by our algorithm is on average always at least 91% and 93.4% of the performance of the optimal solution in 4-node and 8-node tests respectively

    Towards Data-Driven Large Scale Scientific Visualization and Exploration

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    Technological advances have enabled us to acquire extremely large datasets but it remains a challenge to store, process, and extract information from them. This dissertation builds upon recent advances in machine learning, visualization, and user interactions to facilitate exploration of large-scale scientific datasets. First, we use data-driven approaches to computationally identify regions of interest in the datasets. Second, we use visual presentation for effective user comprehension. Third, we provide interactions for human users to integrate domain knowledge and semantic information into this exploration process. Our research shows how to extract, visualize, and explore informative regions on very large 2D landscape images, 3D volumetric datasets, high-dimensional volumetric mouse brain datasets with thousands of spatially-mapped gene expression profiles, and geospatial trajectories that evolve over time. The contribution of this dissertation include: (1) We introduce a sliding-window saliency model that discovers regions of user interest in very large images; (2) We develop visual segmentation of intensity-gradient histograms to identify meaningful components from volumetric datasets; (3) We extract boundary surfaces from a wealth of volumetric gene expression mouse brain profiles to personalize the reference brain atlas; (4) We show how to efficiently cluster geospatial trajectories by mapping each sequence of locations to a high-dimensional point with the kernel distance framework. We aim to discover patterns, relationships, and anomalies that would lead to new scientific, engineering, and medical advances. This work represents one of the first steps toward better visual understanding of large-scale scientific data by combining machine learning and human intelligence

    Efficient Many-Light Rendering of Scenes with Participating Media

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    We present several approaches based on virtual lights that aim at capturing the light transport without compromising quality, and while preserving the elegance and efficiency of many-light rendering. By reformulating the integration scheme, we obtain two numerically efficient techniques; one tailored specifically for interactive, high-quality lighting on surfaces, and one for handling scenes with participating media

    Seventh Biennial Report : June 2003 - March 2005

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    3D exemplar-based image inpainting in electron microscopy

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    In electron microscopy (EM) a common problem is the non-availability of data, which causes artefacts in reconstructions. In this thesis the goal is to generate artificial data where missing in EM by using exemplar-based inpainting (EBI). We implement an accelerated 3D version tailored to applications in EM, which reduces reconstruction times from days to minutes. We develop intelligent sampling strategies to find optimal data as input for reconstruction methods. Further, we investigate approaches to reduce electron dose and acquisition time. Sparse sampling followed by inpainting is the most promising approach. As common evaluation measures may lead to misinterpretation of results in EM and falsify a subsequent analysis, we propose to use application driven metrics and demonstrate this in a segmentation task. A further application of our technique is the artificial generation of projections in tiltbased EM. EBI is used to generate missing projections, such that the full angular range is covered. Subsequent reconstructions are significantly enhanced in terms of resolution, which facilitates further analysis of samples. In conclusion, EBI proves promising when used as an additional data generation step to tackle the non-availability of data in EM, which is evaluated in selected applications. Enhancing adaptive sampling methods and refining EBI, especially considering the mutual influence, promotes higher throughput in EM using less electron dose while not lessening quality.Ein häufig vorkommendes Problem in der Elektronenmikroskopie (EM) ist die Nichtverfügbarkeit von Daten, was zu Artefakten in Rekonstruktionen führt. In dieser Arbeit ist es das Ziel fehlende Daten in der EM künstlich zu erzeugen, was durch Exemplar-basiertes Inpainting (EBI) realisiert wird. Wir implementieren eine auf EM zugeschnittene beschleunigte 3D Version, welche es ermöglicht, Rekonstruktionszeiten von Tagen auf Minuten zu reduzieren. Wir entwickeln intelligente Abtaststrategien, um optimale Datenpunkte für die Rekonstruktion zu erhalten. Ansätze zur Reduzierung von Elektronendosis und Aufnahmezeit werden untersucht. Unterabtastung gefolgt von Inpainting führt zu den besten Resultaten. Evaluationsmaße zur Beurteilung der Rekonstruktionsqualität helfen in der EM oft nicht und können zu falschen Schlüssen führen, weswegen anwendungsbasierte Metriken die bessere Wahl darstellen. Dies demonstrieren wir anhand eines Beispiels. Die künstliche Erzeugung von Projektionen in der neigungsbasierten Elektronentomographie ist eine weitere Anwendung. EBI wird verwendet um fehlende Projektionen zu generieren. Daraus resultierende Rekonstruktionen weisen eine deutlich erhöhte Auflösung auf. EBI ist ein vielversprechender Ansatz, um nicht verfügbare Daten in der EM zu generieren. Dies wird auf Basis verschiedener Anwendungen gezeigt und evaluiert. Adaptive Aufnahmestrategien und EBI können also zu einem höheren Durchsatz in der EM führen, ohne die Bildqualität merklich zu verschlechtern

    Sparse data structure design for wavelet-based methods

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    Eight Biennial Report : April 2005 – March 2007

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    Deep learning-based artifacts removal in video compression

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    Title from PDF of title page viewed December 15, 2021Dissertation advisor: Zhu LiVitaIncludes bibliographical references (pages 112-129)Thesis (Ph.D.)--School of Computing and Engineering. University of Missouri--Kansas City, 2021The block-based coding structure in the hybrid video coding framework inevitably introduces compression artifacts such as blocking, ringing, etc. To compensate for those artifacts, extensive filtering techniques were proposed in the loop of video codecs, which are capable of boosting the subjective and objective qualities of reconstructed videos. Recently, neural network-based filters were presented with the power of deep learning from a large magnitude of data. Though the coding efficiency has been improved from traditional methods in High-Efficiency Video Coding (HEVC), the rich features and in- formation generated by the compression pipeline has not been fully utilized in the design of neural networks. Therefore, we propose a learning-based method to further improve the coding efficiency to its full extent. In addition, the point cloud is an essential format for three-dimensional (3-D) ob- jects capture and communication for Augmented Reality (AR) and Virtual Reality (VR) applications. In the current state of the art video-based point cloud compression (V-PCC),a dynamic point cloud is projected onto geometry and attribute videos patch by patch, each represented by its texture, depth, and occupancy map for reconstruction. To deal with oc- clusion, each patch is projected onto near and far depth fields in the geometry video. Once there are artifacts on the compressed two-dimensional (2-D) geometry video, they would be propagated to the 3-D point cloud frames. In addition, in the lossy compression, there always exists a tradeoff between the rate of bitstream and distortion (RD). Although some methods were proposed to attenuate these artifacts and improve the coding efficiency, the non-linear representation ability of Convolutional Neural Network (CNN) has not been fully considered. Therefore, we propose a learning-based approach to remove the geom- etry artifacts and improve the compressing efficiency. Besides, we propose using a CNN to improve the accuracy of the occupancy map video in V-PCC. To the best of our knowledge, these are the first learning-based solutions of the geometry artifacts removal in HEVC and occupancy map enhancement in V-PCC. The extensive experimental results show that the proposed approaches achieve significant gains in HEVC and V-PCC compared to the state-of-the-art schemes.Residual-Guided In-Loop Filter Using Convolution Neural Network -- Deep learning geometry compression artifacts removal for video-based point cloud compression -- Convolutional Neural Network-Based Occupancy Map Accuracy Improvement for Video-based Point Cloud Compressio

    Visual Analysis of High-Dimensional Point Clouds using Topological Abstraction

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    This thesis is about visualizing a kind of data that is trivial to process by computers but difficult to imagine by humans because nature does not allow for intuition with this type of information: high-dimensional data. Such data often result from representing observations of objects under various aspects or with different properties. In many applications, a typical, laborious task is to find related objects or to group those that are similar to each other. One classic solution for this task is to imagine the data as vectors in a Euclidean space with object variables as dimensions. Utilizing Euclidean distance as a measure of similarity, objects with similar properties and values accumulate to groups, so-called clusters, that are exposed by cluster analysis on the high-dimensional point cloud. Because similar vectors can be thought of as objects that are alike in terms of their attributes, the point cloud\''s structure and individual cluster properties, like their size or compactness, summarize data categories and their relative importance. The contribution of this thesis is a novel analysis approach for visual exploration of high-dimensional point clouds without suffering from structural occlusion. The work is based on implementing two key concepts: The first idea is to discard those geometric properties that cannot be preserved and, thus, lead to the typical artifacts. Topological concepts are used instead to shift away the focus from a point-centered view on the data to a more structure-centered perspective. The advantage is that topology-driven clustering information can be extracted in the data\''s original domain and be preserved without loss in low dimensions. The second idea is to split the analysis into a topology-based global overview and a subsequent geometric local refinement. The occlusion-free overview enables the analyst to identify features and to link them to other visualizations that permit analysis of those properties not captured by the topological abstraction, e.g. cluster shape or value distributions in particular dimensions or subspaces. The advantage of separating structure from data point analysis is that restricting local analysis only to data subsets significantly reduces artifacts and the visual complexity of standard techniques. That is, the additional topological layer enables the analyst to identify structure that was hidden before and to focus on particular features by suppressing irrelevant points during local feature analysis. This thesis addresses the topology-based visual analysis of high-dimensional point clouds for both the time-invariant and the time-varying case. Time-invariant means that the points do not change in their number or positions. That is, the analyst explores the clustering of a fixed and constant set of points. The extension to the time-varying case implies the analysis of a varying clustering, where clusters appear as new, merge or split, or vanish. Especially for high-dimensional data, both tracking---which means to relate features over time---but also visualizing changing structure are difficult problems to solve
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