611 research outputs found

    Experimental Evaluation of the Projection-based Force Reflection Algorithms for Haptic Interaction with Virtual Environment

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    Haptic interaction with virtual environments is currently a major and growing area of research with a number of emerging applications, particularly in the field of robotics. Digital implementation of the virtual environments, however, introduces errors which may result in instability of the haptic displays. This thesis deals with experimental investigation of the Projection-Based Force Reflection Algorithms (PFRAs) for haptic interaction with virtual environments, focusing on their performance in terms of stability and transparency. Experiments were performed to compare the PFRA in terms of performance for both non-delayed and delayed haptic interactions with more conventional haptic rendering methods, such as the Virtual Coupling (VC) and Wave Variables (WV). The results demonstrated that the PFRA is more stable, guarantees higher levels of transparency, and is less sensitive to decrease in update rates

    The Shape of Damping: Optimizing Damping Coefficients to Improve Transparency on Bilateral Telemanipulation

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    This thesis presents a novel optimization-based passivity control algorithm for hapticenabled bilateral teleoperation systems involving multiple degrees of freedom. In particular, in the context of energy-bounding control, the contribution focuses on the implementation of a passivity layer for an existing time-domain scheme, ensuring optimal transparency of the interaction along subsets of the environment space which are preponderant for the given task, while preserving the energy bounds required for passivity. The involved optimization problem is convex and amenable to real-time implementation. The effectiveness of the proposed design is validated via an experiment performed on a virtual teleoperated environment. The interplay between transparency and stability is a critical aspect in haptic-enabled bilateral teleoperation control. While it is important to present the user with the true impedance of the environment, destabilizing factors such as time delays, stiff environments, and a relaxed grasp on the master device may compromise the stability and safety of the system. Passivity has been exploited as one of the the main tools for providing sufficient conditions for stable teleoperation in several controller design approaches, such as the scattering algorithm, timedomain passivity control, energy bounding algorithm, and passive set position modulation. In this work it is presented an innovative energy-based approach, which builds upon existing time-domain passivity controllers, improving and extending their effectiveness and functionality. The set of damping coefficients are prioritized in each degree of freedom, the resulting transparency presents a realistic force feedback in comparison to the other directions. Thus, the prioritization takes effect using a quadratic programming algorithm to find the optimal values for the damping. Finally, the energy tanks approach on passivity control is a solution used to ensure stability in a system for robotics bilateral manipulation. The bilateral telemanipulation must maintain the principle of passivity in all moments to preserve the system\u2019s stability. This work presents a brief introduction to haptic devices as a master component on the telemanipulation chain; the end effector in the slave side is a representation of an interactive object within an environment having a force sensor as feedback signal. The whole interface is designed into a cross-platform framework named ROS, where the user interacts with the system. Experimental results are presented

    Design of a series visco-elastic actuator for multi-purpose rehabilitation haptic device

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    <p>Abstract</p> <p>Background</p> <p>Variable structure parallel mechanisms, actuated with low-cost motors with serially added elasticity (series elastic actuator - SEA), has considerable potential in rehabilitation robotics. However, reflected masses of a SEA and variable structure parallel mechanism linked with a compliant actuator result in a potentially unstable coupled mechanical oscillator, which has not been addressed in previous studies.</p> <p>Methods</p> <p>The aim of this paper was to investigate through simulation, experimentation and theoretical analysis the necessary conditions that guarantee stability and passivity of a haptic device (based on a variable structure parallel mechanism driven by SEA actuators) when in contact with a human. We have analyzed an equivalent mechanical system where a dissipative element, a mechanical damper was placed in parallel to a spring in SEA.</p> <p>Results</p> <p>The theoretical analysis yielded necessary conditions relating the damping coefficient, spring stiffness, both reflected masses, controller's gain and desired virtual impedance that needs to be fulfilled in order to obtain stable and passive behavior of the device when in contact with a human. The validity of the derived passivity conditions were confirmed in simulations and experimentally.</p> <p>Conclusions</p> <p>These results show that by properly designing variable structure parallel mechanisms actuated with SEA, versatile and affordable rehabilitation robotic devices can be conceived, which may facilitate their wide spread use in clinical and home environments.</p

    Haptic Guidance for Extended Range Telepresence

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    A novel navigation assistance for extended range telepresence is presented. The haptic information from the target environment is augmented with guidance commands to assist the user in reaching desired goals in the arbitrarily large target environment from the spatially restricted user environment. Furthermore, a semi-mobile haptic interface was developed, one whose lightweight design and setup configuration atop the user provide for an absolutely safe operation and high force display quality

    Trajectory Deformations from Physical Human-Robot Interaction

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    Robots are finding new applications where physical interaction with a human is necessary: manufacturing, healthcare, and social tasks. Accordingly, the field of physical human-robot interaction (pHRI) has leveraged impedance control approaches, which support compliant interactions between human and robot. However, a limitation of traditional impedance control is that---despite provisions for the human to modify the robot's current trajectory---the human cannot affect the robot's future desired trajectory through pHRI. In this paper, we present an algorithm for physically interactive trajectory deformations which, when combined with impedance control, allows the human to modulate both the actual and desired trajectories of the robot. Unlike related works, our method explicitly deforms the future desired trajectory based on forces applied during pHRI, but does not require constant human guidance. We present our approach and verify that this method is compatible with traditional impedance control. Next, we use constrained optimization to derive the deformation shape. Finally, we describe an algorithm for real time implementation, and perform simulations to test the arbitration parameters. Experimental results demonstrate reduction in the human's effort and improvement in the movement quality when compared to pHRI with impedance control alone

    Electrotactile feedback applications for hand and arm interactions: A systematic review, meta-analysis, and future directions

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    Haptic feedback is critical in a broad range of human-machine/computer-interaction applications. However, the high cost and low portability/wearability of haptic devices remain unresolved issues, severely limiting the adoption of this otherwise promising technology. Electrotactile interfaces have the advantage of being more portable and wearable due to their reduced actuators' size, as well as their lower power consumption and manufacturing cost. The applications of electrotactile feedback have been explored in human-computer interaction and human-machine-interaction for facilitating hand-based interactions in applications such as prosthetics, virtual reality, robotic teleoperation, surface haptics, portable devices, and rehabilitation. This paper presents a technological overview of electrotactile feedback, as well a systematic review and meta-analysis of its applications for hand-based interactions. We discuss the different electrotactile systems according to the type of application. We also discuss over a quantitative congregation of the findings, to offer a high-level overview into the state-of-art and suggest future directions. Electrotactile feedback systems showed increased portability/wearability, and they were successful in rendering and/or augmenting most tactile sensations, eliciting perceptual processes, and improving performance in many scenarios. However, knowledge gaps (e.g., embodiment), technical (e.g., recurrent calibration, electrodes' durability) and methodological (e.g., sample size) drawbacks were detected, which should be addressed in future studies.Comment: 18 pages, 1 table, 8 figures, under review in Transactions on Haptics. This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible.Upon acceptance of the article by IEEE, the preprint article will be replaced with the accepted versio

    A Practically Linear Relation between Time Delay and the Optimal Settling Time of a Haptic Device

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    Haptic rendering denotes the process of computing and displaying forces from a virtual environment to a human operator via a haptic device. From the control point of view, the complete haptic system comprising virtual environment, haptic device, and human operator is a hybrid control system that contains both discrete- and continuous-time elements. This letter investigates the influence of time delay on the theoretical optimal performance during haptic rendering with regard to minimal settling time, which belongs to the most frequently used design criteria in control engineering. It is shown that both continuous-time stiffness and damping of human operator or haptic device improve the optimal performance of the device. For the worst case, i.e., without such physical elements, the influence of delay on the optimal settling time becomes almost linear. This observation leads to an easy-to-remember rule of thumb for the optimal settling time that a haptic device should theoretically be able to reach. It states that each sampling period of additional time delay causes the optimal settling time (for a 2% position threshold) to increase by approximately five sampling periods. In this linear relation, the effect of discrete-time sampling appears to correspond to a delay of one whole sampling period. The theoretical investigations are accompanied by a series of experiments on a DLR/KUKA light-weight robot, which shows that the newly introduced rule of thumb also applies for single joints of complex robotic systems

    Steering control for haptic feedback and active safety functions

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    Steering feedback is an important element that defines driver–vehicle interaction. It strongly affects driving performance and is primarily dependent on the steering actuator\u27s control strategy. Typically, the control method is open loop, that is without any reference tracking; and its drawbacks are hardware dependent steering feedback response and attenuated driver–environment transparency. This thesis investigates a closed-loop control method for electric power assisted steering and steer-by-wire systems. The advantages of this method, compared to open loop, are better hardware impedance compensation, system independent response, explicit transparency control and direct interface to active safety functions.The closed-loop architecture, outlined in this thesis, includes a reference model, a feedback controller and a disturbance observer. The feedback controller forms the inner loop and it ensures: reference tracking, hardware impedance compensation and robustness against the coupling uncertainties. Two different causalities are studied: torque and position control. The two are objectively compared from the perspective of (uncoupled and coupled) stability, tracking performance, robustness, and transparency.The reference model forms the outer loop and defines a torque or position reference variable, depending on the causality. Different haptic feedback functions are implemented to control the following parameters: inertia, damping, Coulomb friction and transparency. Transparency control in this application is particularly novel, which is sequentially achieved. For non-transparent steering feedback, an environment model is developed such that the reference variable is a function of virtual dynamics. Consequently, the driver–steering interaction is independent from the actual environment. Whereas, for the driver–environment transparency, the environment interaction is estimated using an observer; and then the estimated signal is fed back to the reference model. Furthermore, an optimization-based transparency algorithm is proposed. This renders the closed-loop system transparent in case of environmental uncertainty, even if the initial condition is non-transparent.The steering related active safety functions can be directly realized using the closed-loop steering feedback controller. This implies, but is not limited to, an angle overlay from the vehicle motion control functions and a torque overlay from the haptic support functions.Throughout the thesis, both experimental and the theoretical findings are corroborated. This includes a real-time implementation of the torque and position control strategies. In general, it can be concluded that position control lacks performance and robustness due to high and/or varying system inertia. Though the problem is somewhat mitigated by a robust H-infinity controller, the high frequency haptic performance remains compromised. Whereas, the required objectives are simultaneously achieved using a torque controller
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