86 research outputs found

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    Exploiting the power of multiplicity: a holistic survey of network-layer multipath

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    The Internet is inherently a multipath network: For an underlying network with only a single path, connecting various nodes would have been debilitatingly fragile. Unfortunately, traditional Internet technologies have been designed around the restrictive assumption of a single working path between a source and a destination. The lack of native multipath support constrains network performance even as the underlying network is richly connected and has redundant multiple paths. Computer networks can exploit the power of multiplicity, through which a diverse collection of paths is resource pooled as a single resource, to unlock the inherent redundancy of the Internet. This opens up a new vista of opportunities, promising increased throughput (through concurrent usage of multiple paths) and increased reliability and fault tolerance (through the use of multiple paths in backup/redundant arrangements). There are many emerging trends in networking that signify that the Internet's future will be multipath, including the use of multipath technology in data center computing; the ready availability of multiple heterogeneous radio interfaces in wireless (such as Wi-Fi and cellular) in wireless devices; ubiquity of mobile devices that are multihomed with heterogeneous access networks; and the development and standardization of multipath transport protocols such as multipath TCP. The aim of this paper is to provide a comprehensive survey of the literature on network-layer multipath solutions. We will present a detailed investigation of two important design issues, namely, the control plane problem of how to compute and select the routes and the data plane problem of how to split the flow on the computed paths. The main contribution of this paper is a systematic articulation of the main design issues in network-layer multipath routing along with a broad-ranging survey of the vast literature on network-layer multipathing. We also highlight open issues and identify directions for future work

    Multiple Multicast Trees for media distribution

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    Dissertação apresentada Ă  Escola Superior de Tecnologia do Instituto PolitĂ©cnico de Castelo Branco e Instituto de TelecomunicaçÔes para cumprimento dos requisitos necessĂĄrios Ă  obtenção do grau de Mestre em Desenvolvimento de Software e Sistemas Interativos, realizada sob a orientação cientĂ­fica do Professor adjunto Doutor Osvaldo Santos, do Instituto PolitĂ©cnico de Castelo Branco.Com a implementação massiva dos acessos de banda larga nos utilizadores, e com o aumento da capacidade dos dispositivos, o paradigma de rede P2P tem vindo a ganhar consistĂȘncia e terreno comparativamente Ă  tĂ­pica tecnologia cliente-servidor. Na maioria dos paĂ­ses modernos as ligaçÔes Ă  Internet tĂȘm capacidade suficiente para libertar as capacidades que o P2P pode oferecer em aplicaçÔes como, video-on-demand ou televisĂŁo em tempo real. É sabido que o uso de sistemas baseados em P2P para distribuir conteĂșdos sensĂ­veis a atrasos pode levantar questĂ”es tĂ©cnicas associadas Ă  instabilidade do sistema causado pela entrada e saĂ­da de clientes. Neste relatĂłrio Ă© proposto uma plataforma para distribuir conteĂșdos 3D, sensĂ­veis a atrasos, utilizando um sistema hĂ­brido cliente servidor e P2P hibrido. A plataforma proposta utiliza ao nĂ­vel da aplicação P2P tecnologia do tipo mĂșltiplas ĂĄrvores na rede de acesso, delegando as tĂ­picas açÔes de servidor aos super-peers que estĂŁo distribuĂ­dos geograficamente. Esta proposta utiliza uma nova arquitetura de controlo para tirar proveito dos recursos da Internet para alimentar as tĂ©cnicas de QoS rigorosas de forma escalĂĄvel. Os resultados sĂŁo baseados em testes efetuados em laboratĂłrio e mostram uma rĂĄpida reação nos clientes.Abstract: With the massive deployment of broadband access to the end-users and the improved hardware capabilities of end devices, peer-to-peer (P2P) networking paradigm is consistently gaining terrain over the typical client-server approach. In most of the modern countries, today’s Internet connectivity has sufficient conditions to unleash P2P applications such as video-on-demand or real-time television. It is known that the use of P2P based systems to distribute delay sensitive applications raises technical problems mainly associated with the system’s instability caused by the peer churn effect. In this report, we propose a framework to distribute delay sensitive 3D video content using a hybrid client-server and P2P approach. The proposed framework uses P2P application-level multicast trees at the access networks, delegating typical server operations at super-peers who are domain and geographically distributed. The approach uses a new control architecture to take advantage of the Internet to meet stringent QoS demands in a scalable manner. Results based on real testbed implementation show quick reaction at peer level

    Secure, Efficient and Privacy-aware Framework for Unstructured Peer-to-Peer Networks

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    Recently, the advances in Ubiquitous Computing networks and the increased computational power of network devices have led designers to create more flexible distributed network models using decentralised network management systems. Security, resilience and privacy issues within such distributed systems become more complicated while important tasks such as routing, service access and state management become increasingly challenging. Low-level protocols over ubiquitous decentralised systems, which provide autonomy to network nodes, have replaced the traditional client-server arrangements in centralised systems. Small World networks represent a model that addresses many existing challenges within Ubiquitous Computing networks. Therefore, it is imperative to study the properties of Small World networks to help understanding, modelling and improving the performance, usability and resiliency of Ubiquitous Computing networks. Using the network infrastructure and trusted relationships in the Small World networks, this work proposes a framework to enhance security, resilience and trust within scalable Peer-to-Peer (P2P) networks. The proposed framework consists of three major components namely network-aware topology construction, anonymous global communication using community trust, and efficient search and broadcasting based on granularity and pro-active membership management. We utilise the clustering co-efficient and conditional preferential attachment to propose a novel topology construction scheme that organises nodes into groups of trusted users to improve scalability. Network nodes communicate locally without advertising node identity at a global scale, which ensures user anonymity. The global communication is organised and facilitated by Service Centres to maintain security, privacy and integrity of member nodes. Service Centres are allocated using a novel leader election mechanism within unstructured scalable P2P networks. This allows providing fair and equitable access for existing and new nodes without having to make complex changes to the network topology. Moreover, the scale-free and clustering co-efficient characteristics of Small World networks help organising the network layout to maintain its balance in terms of the nodes distribution. Simulation results show that the proposed framework ensures better scalability and membership management in unstructured P2P networks, and improves the performance of the search and broadcasting in terms of the average shortest path and control overhead while maintaining user anonymity and system resiliency

    Robust P2P Live Streaming

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    Projecte fet en col.laboraciĂł amb la FundaciĂł i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge, which will strongly influence in current and future Internet evolution. Aware of this, we are developing a project named Trilogy leaded by the i2CAT Foundation, which has as main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live streaming architectures for the distribution of high-quality media contents. In this context, this work concretely covers media coding aspects and proposes the use of Multiple Description Coding (MDC) as a flexible solution for providing robust and scalable live streaming over P2P networks. This work describes current state of the art in media coding techniques and P2P streaming architectures, presents the implemented prototype as well as its simulation and validation results

    Diffusion en directe avec du Gossip

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    Video streaming has become a killer application for peer-to-peer technologies. By aggregating scarce resources such as upload bandwidth, decentralized video streaming protocols make it possible to serve a video stream to huge numbers of users while requiring very limited investments from broadcasters. In this paper, we present HEAP, a novel peer-to-peer streaming protocol designed for heterogeneous scenarios. Gossip protocols have already shown their effec- tiveness in the context of live video streaming. HEAP, HEterogeneity-Aware gossip Protocol, goes beyond their applicability and performance by incorporating several novel features. First, HEAP includes a fanout-adaptation scheme that tunes the contribution of nodes to the streaming process based on their bandwidth capabilities. Second, HEAP comprises heuristics that improve reliability, as well as operation in the presence of heterogeneous network latency. We extensively evaluate HEAP on a real deployment over 200 nodes on the Grid5000 platform in a variety of settings, and assess its scalability with up to 100k simulated nodes. Our results show that HEAP significantly improves the quality of streamed videos over standard homogeneous gossip protocols, especially when the stream rate is close to the average available bandwidth.Le streaming vidéo est devenu une killer application pour les technologies pair-à- pair. En agrégeant les ressources rares telles que le debit maximale téléversement, les protocoles de diffusion vidéo décentralisée permettent servir un flux vidéo à un grand nombre d’utilisateurs tout en limitant les couts. Dans cet article, nous présentons HEAP, un nouveau protocole de streaming pair-à-pair conçu pour des réseaux hétérogènes. Les protocoles de gossip ont déjà mon- tré leur efficacité dans le contexte du streaming vidéo en direct. HEAP, em HEterogeneity-Aware Gossip Protocol, va au-delà de protocoles existantes en incorporant plusieurs caractéristiques nouvelles. Premièrement, HEAP adapte la contribution des noeuds en fonction de leurs debit maximal. Deuxièmement, HEAP inclut des heuristiques qui améliorent la fiabilité, en présence de latence de réseau hétérogène. Nous évaluons HEAP sur un déploiement réel sur 200 noeuds sur la plate-forme Grid5000 avec une variété de paramètres, et évaluons son passage à l’échelle avec jusqu’à 100k noeuds simulé. Nos résultats montrent que HEAP améliore significativement la qualité des vidéos diffusées par rapport au protocoles standard, surtout lorsque le débit est proche de la bande passante moyenne disponible

    Codage réseau pour des applications multimédias avancées

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    Network coding is a paradigm that allows an efficient use of the capacity of communication networks. It maximizes the throughput in a multi-hop multicast communication and reduces the delay. In this thesis, we focus our attention to the integration of the network coding framework to multimedia applications, and in particular to advanced systems that provide enhanced video services to the users. Our contributions concern several instances of advanced multimedia communications: an efficient framework for transmission of a live stream making joint use of network coding and multiple description coding; a novel transmission strategy for lossy wireless networks that guarantees a trade-off between loss resilience and short delay based on a rate-distortion optimized scheduling of the video frames, that we also extended to the case of interactive multi-view streaming; a distributed social caching system that, using network coding in conjunction with the knowledge of the users' preferences in terms of views, is able to select a replication scheme such that to provide a high video quality by accessing only other members of the social group without incurring the access cost associated with a connection to a central server and without exchanging large tables of metadata to keep track of the replicated parts; and, finally, a study on using blind source separation techniques to reduce the overhead incurred by network coding schemes based on error-detecting techniques such as parity coding and message digest generation. All our contributions are aimed at using network coding to enhance the quality of video transmission in terms of distortion and delay perceivedLe codage rĂ©seau est un paradigme qui permet une utilisation efficace du rĂ©seau. Il maximise le dĂ©bit dans un rĂ©seau multi-saut en multicast et rĂ©duit le retard. Dans cette thĂšse, nous concentrons notre attention sur l’intĂ©gration du codage rĂ©seau aux applications multimĂ©dias, et en particulier aux systĂšmes avancĂšs qui fournissent un service vidĂ©o amĂ©liorĂ© pour les utilisateurs. Nos contributions concernent plusieurs scĂ©narios : un cadre de fonctions efficace pour la transmission de flux en directe qui utilise Ă  la fois le codage rĂ©seau et le codage par description multiple, une nouvelle stratĂ©gie de transmission pour les rĂ©seaux sans fil avec perte qui garantit un compromis entre la rĂ©silience vis-Ă -vis des perte et la reduction du retard sur la base d’une optimisation dĂ©bit-distorsion de l'ordonnancement des images vidĂ©o, que nous avons Ă©galement Ă©tendu au cas du streaming multi-vue interactive, un systĂšme replication sociale distribuĂ©e qui, en utilisant le rĂ©seau codage en relation et la connaissance des prĂ©fĂ©rences des utilisateurs en termes de vue, est en mesure de sĂ©lectionner un schĂ©ma de rĂ©plication capable de fournir une vidĂ©o de haute qualitĂ© en accĂ©dant seulement aux autres membres du groupe social, sans encourir le coĂ»t d’accĂšs associĂ© Ă  une connexion Ă  un serveur central et sans Ă©changer des larges tables de mĂ©tadonnĂ©es pour tenir trace des Ă©lĂ©ments rĂ©pliquĂ©s, et, finalement, une Ă©tude sur l’utilisation de techniques de sĂ©paration aveugle de source -pour rĂ©duire l’overhead encouru par les schĂ©mas de codage rĂ©seau- basĂ© sur des techniques de dĂ©tection d’erreur telles que le codage de paritĂ© et la gĂ©nĂ©ration de message digest

    Ontwerp en evaluatie van content distributie netwerken voor multimediale streaming diensten.

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    Traditionele Internetgebaseerde diensten voor het verspreiden van bestanden, zoals Web browsen en het versturen van e-mails, worden aangeboden via één centrale server. Meer recente netwerkdiensten zoals interactieve digitale televisie of video-op-aanvraag vereisen echter hoge kwaliteitsgaranties (QoS), zoals een lage en constante netwerkvertraging, en verbruiken een aanzienlijke hoeveelheid bandbreedte op het netwerk. Architecturen met één centrale server kunnen deze garanties moeilijk bieden en voldoen daarom niet meer aan de hoge eisen van de volgende generatie multimediatoepassingen. In dit onderzoek worden daarom nieuwe netwerkarchitecturen bestudeerd, die een dergelijke dienstkwaliteit kunnen ondersteunen. Zowel peer-to-peer mechanismes, zoals bij het uitwisselen van muziekbestanden tussen eindgebruikers, als servergebaseerde oplossingen, zoals gedistribueerde caches en content distributie netwerken (CDN's), komen aan bod. Afhankelijk van de bestudeerde dienst en de gebruikte netwerktechnologieën en -architectuur, worden gecentraliseerde algoritmen voor netwerkontwerp voorgesteld. Deze algoritmen optimaliseren de plaatsing van de servers of netwerkcaches en bepalen de nodige capaciteit van de servers en netwerklinks. De dynamische plaatsing van de aangeboden bestanden in de verschillende netwerkelementen wordt aangepast aan de heersende staat van het netwerk en aan de variërende aanvraagpatronen van de eindgebruikers. Serverselectie, herroutering van aanvragen en het verspreiden van de belasting over het hele netwerk komen hierbij ook aan bod

    Design and Evaluation of Distributed Algorithms for Placement of Network Services

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    Network services play an important role in the Internet today. They serve as data caches for websites, servers for multiplayer games and relay nodes for Voice over IP: VoIP) conversations. While much research has focused on the design of such services, little attention has been focused on their actual placement. This placement can impact the quality of the service, especially if low latency is a requirement. These services can be located on nodes in the network itself, making these nodes supernodes. Typically supernodes are selected in either a proprietary or ad hoc fashion, where a study of this placement is either unavailable or unnecessary. Previous research dealt with the only pieces of the problem, such as finding the location of caches for a static topology, or selecting better routes for relays in VoIP. However, a comprehensive solution is needed for dynamic applications such as multiplayer games or P2P VoIP services. These applications adapt quickly and need solutions based on the immediate demands of the network. In this thesis we develop distributed algorithms to assign nodes the role of a supernode. This research first builds off of prior work by modifying an existing assignment algorithm and implementing it in a distributed system called Supernode Placement in Overlay Topologies: SPOT). New algorithms are developed to assign nodes the supernode role. These algorithms are then evaluated in SPOT to demonstrate improved SN assignment and scalability. Through a series of simulation, emulation, and experimentation insight is gained into the critical issues associated with allocating resources to perform the role of supernodes. Our contributions include distributed algorithms to assign nodes as supernodes, an open source fully functional distributed supernode allocation system, an evaluation of the system in diverse networking environments, and a simulator called SPOTsim which demonstrates the scalability of the system to thousands of nodes. An example of an application deploying such a system is also presented along with the empirical results
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