938 research outputs found

    A Comparative Study of Scheduling Techniques for Multimedia Applications on SIMD Pipelines

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    Parallel architectures are essential in order to take advantage of the parallelism inherent in streaming applications. One particular branch of these employ hardware SIMD pipelines. In this paper, we analyse several scheduling techniques, namely ad hoc overlapped execution, modulo scheduling and modulo scheduling with unrolling, all of which aim to efficiently utilize the special architecture design. Our investigation focuses on improving throughput while analysing other metrics that are important for streaming applications, such as register pressure, buffer sizes and code size. Through experiments conducted on several media benchmarks, we present and discuss trade-offs involved when selecting any one of these scheduling techniques.Comment: Presented at DATE Friday Workshop on Heterogeneous Architectures and Design Methods for Embedded Image Systems (HIS 2015) (arXiv:1502.07241

    Coarse-grained reconfigurable array architectures

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    Coarse-Grained Reconfigurable Array (CGRA) architectures accelerate the same inner loops that benefit from the high ILP support in VLIW architectures. By executing non-loop code on other cores, however, CGRAs can focus on such loops to execute them more efficiently. This chapter discusses the basic principles of CGRAs, and the wide range of design options available to a CGRA designer, covering a large number of existing CGRA designs. The impact of different options on flexibility, performance, and power-efficiency is discussed, as well as the need for compiler support. The ADRES CGRA design template is studied in more detail as a use case to illustrate the need for design space exploration, for compiler support and for the manual fine-tuning of source code

    SCALABLE TECHNIQUES FOR SCHEDULING AND MAPPING DSP APPLICATIONS ONTO EMBEDDED MULTIPROCESSOR PLATFORMS

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    A variety of multiprocessor architectures has proliferated even for off-the-shelf computing platforms. To make use of these platforms, traditional implementation frameworks focus on implementing Digital Signal Processing (DSP) applications using special platform features to achieve high performance. However, due to the fast evolution of the underlying architectures, solution redevelopment is error prone and re-usability of existing solutions and libraries is limited. In this thesis, we facilitate an efficient migration of DSP systems to multiprocessor platforms while systematically leveraging previous investment in optimized library kernels using dataflow design frameworks. We make these library elements, which are typically tailored to specialized architectures, more amenable to extensive analysis and optimization using an efficient and systematic process. In this thesis we provide techniques to allow such migration through four basic contributions: 1. We propose and develop a framework to explore efficient utilization of Single Instruction Multiple Data (SIMD) cores and accelerators available in heterogeneous multiprocessor platforms consisting of General Purpose Processors (GPPs) and Graphics Processing Units (GPUs). We also propose new scheduling techniques by applying extensive block processing in conjunction with appropriate task mapping and task ordering methods that match efficiently with the underlying architecture. The approach gives the developer the ability to prototype a GPU-accelerated application and explore its design space efficiently and effectively. 2. We introduce the concept of Partial Expansion Graphs (PEGs) as an implementation model and associated class of scheduling strategies. PEGs are designed to help realize DSP systems in terms of forms and granularities of parallelism that are well matched to the given applications and targeted platforms. PEGs also facilitate derivation of both static and dynamic scheduling techniques, depending on the amount of variability in task execution times and other operating conditions. We show how to implement efficient PEG-based scheduling methods using real time operating systems, and to re-use pre-optimized libraries of DSP components within such implementations. 3. We develop new algorithms for scheduling and mapping systems implemented using PEGs. Collectively, these algorithms operate in three steps. First, the amount of data parallelism in the application graph is tuned systematically over many iterations to profit from the available cores in the target platform. Then a mapping algorithm that uses graph analysis is developed to distribute data and task parallel instances over different cores while trying to balance the load of all processing units to make use of pipeline parallelism. Finally, we use a novel technique for performance evaluation by implementing the scheduler and a customizable solution on the programmable platform. This allows accurate fitness functions to be measured and used to drive runtime adaptation of schedules. 4. In addition to providing scheduling techniques for the mentioned applications and platforms, we also show how to integrate the resulting solution in the underlying environment. This is achieved by leveraging existing libraries and applying the GPP-GPU scheduling framework to augment a popular existing Software Defined Radio (SDR) development environment -- GNU Radio -- with a dataflow foundation and a stand-alone GPU-accelerated library. We also show how to realize the PEG model on real time operating system libraries, such as the Texas Instruments DSP/BIOS. A code generator that accepts a manual system designer solution as well as automatically configured solutions is provided to complete the design flow starting from application model to running system

    A real-time computer vision library for heterogeneous processing environments

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    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 69-70).With a variety of processing technologies available today, using a combination of different technologies often provides the best performance for a particular task. However, unifying multiple processors with different instruction sets can be a very ad hoc and difficult process. The Open Component Portability Infrastructure (OpenCPI) provides a platform that simplifies programming heterogeneous processing applications requiring a mix of processing technologies. These include central processing units (CPU), graphics processing units (GPU), field-programmable gate arrays (FPGA), general-purpose processors (GPP), digital signal processors (DSP), and high-speed switch fabrics. This thesis presents the design and implementation of a computer vision library in the OpenCPI framework, largely based on Open Source Computer Vision (OpenCV), a widely used library of optimized software components for real-time computer vision. The OpenCPI-OpenCV library consists of a collection of resource-constrained C language (RCC) workers, along with applications demonstrating how these workers can be combined to achieve the same functionality as various OpenCV library functions. Compared with applications relying solely on OpenCV, analogous OpenCPI applications can be constructed from many workers, often resulting in greater parallelization if run on multi-core platforms. Future OpenCPI computer vision applications will be able to utilize these existing RCC workers, and a subset of these workers can potentially be replaced with alternative implementations, e.g. on GPUs or FPGAs.by Tony J. Liu.M.Eng

    StreamDrive: A Dynamic Dataflow Framework for Clustered Embedded Architectures

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    In this paper, we present StreamDrive, a dynamic dataflow framework for programming clustered embedded multicore architectures. StreamDrive simplifies development of dynamic dataflow applications starting from sequential reference C code and allows seamless handling of heterogeneous and applicationspecific processing elements by applications. We address issues of ecient implementation of the dynamic dataflow runtime system in the context of constrained embedded environments, which have not been sufficiently addressed by previous research. We conducted a detailed performance evaluation of the StreamDrive implementation on our Application Specic MultiProcessor (ASMP) cluster using the Oriented FAST and Rotated BRIEF (ORB) algorithm typical of image processing domain.We have used the proposed incremental development flow for the transformation of the ORB original reference C code into an optimized dynamic dataflow implementation. Our implementation has less than 10% parallelization overhead, near-linear speedup when the number of processors increases from 1 to 8, and achieves the performance of 15 VGA frames per second with a small cluster configuration of 4 processing elements and 64KB of shared memory, and of 30 VGA frames per second with 8 processors and 128KB of shared memory

    Automatic mapping of graphical programming applications to microelectronic technologies

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    Adaptive computing systems (ACSs) and application-specific integrated circuits (ASICs) can serve as flexible hardware accelerators for applications in domains such as image processing and digital signal processing. However, the mapping of applications onto ACSs and ASICs using the traditional methods can take months for a hardware engineer to develop and debug. In this dissertation, a new approach for automatic mapping of software applications onto ACSs and ASICs has been developed, implemented and validated. This dissertation presents the design flow of the software environment called CHAMPION, which is being developed at the University of Tennessee. This environment permits high-level design entry using the Cantata graphical programming software fromKRI. Using Cantata as the design entry, CHAMPION hides from the user the low-level details of the hardware architecture and the finer issues of application mapping onto the hardware. Validation of the CHAMPION environment was performed using multiple applications of moderate complexity. In one case, theapplication mapping time which required six weeks to perform manually took only six minutes for CHAMPION, yet comparable results were produced. Furthermore, the CHAMPION environment was constructed such that retargeting to a new adaptive computing system could be accomplished in just a few hours as opposed to weeks using manual methods. Thus, CHAMPION permits both ACSs and ASICs to be utilized by a wider audience and application development accomplished in less time

    Low Power Processor Architectures and Contemporary Techniques for Power Optimization – A Review

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    The technological evolution has increased the number of transistors for a given die area significantly and increased the switching speed from few MHz to GHz range. Such inversely proportional decline in size and boost in performance consequently demands shrinking of supply voltage and effective power dissipation in chips with millions of transistors. This has triggered substantial amount of research in power reduction techniques into almost every aspect of the chip and particularly the processor cores contained in the chip. This paper presents an overview of techniques for achieving the power efficiency mainly at the processor core level but also visits related domains such as buses and memories. There are various processor parameters and features such as supply voltage, clock frequency, cache and pipelining which can be optimized to reduce the power consumption of the processor. This paper discusses various ways in which these parameters can be optimized. Also, emerging power efficient processor architectures are overviewed and research activities are discussed which should help reader identify how these factors in a processor contribute to power consumption. Some of these concepts have been already established whereas others are still active research areas. © 2009 ACADEMY PUBLISHER
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