476 research outputs found

    Real-Time High-Resolution Multiple-Camera Depth Map Estimation Hardware and Its Applications

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    Depth information is used in a variety of 3D based signal processing applications such as autonomous navigation of robots and driving systems, object detection and tracking, computer games, 3D television, and free view-point synthesis. These applications require high accuracy and speed performances for depth estimation. Depth maps can be generated using disparity estimation methods, which are obtained from stereo matching between multiple images. The computational complexity of disparity estimation algorithms and the need of large size and bandwidth for the external and internal memory make the real-time processing of disparity estimation challenging, especially for high resolution images. This thesis proposes a high-resolution high-quality multiple-camera depth map estimation hardware. The proposed hardware is verified in real-time with a complete system from the initial image capture to the display and applications. The details of the complete system are presented. The proposed binocular and trinocular adaptive window size disparity estimation algorithms are carefully designed to be suitable to real-time hardware implementation by allowing efficient parallel and local processing while providing high-quality results. The proposed binocular and trinocular disparity estimation hardware implementations can process 55 frames per second on a Virtex-7 FPGA at a 1024 x 768 XGA video resolution for a 128 pixel disparity range. The proposed binocular disparity estimation hardware provides best quality compared to existing real-time high-resolution disparity estimation hardware implementations. A novel compressed-look up table based rectification algorithm and its real-time hardware implementation are presented. The low-complexity decompression process of the rectification hardware utilizes a negligible amount of LUT and DFF resources of the FPGA while it does not require the existence of external memory. The first real-time high-resolution free viewpoint synthesis hardware utilizing three-camera disparity estimation is presented. The proposed hardware generates high-quality free viewpoint video in real-time for any horizontally aligned arbitrary camera positioned between the leftmost and rightmost physical cameras. The full embedded system of the depth estimation is explained. The presented embedded system transfers disparity results together with synchronized RGB pixels to the PC for application development. Several real-time applications are developed on a PC using the obtained RGB+D results. The implemented depth estimation based real-time software applications are: depth based image thresholding, speed and distance measurement, head-hands-shoulders tracking, virtual mouse using hand tracking and face tracking integrated with free viewpoint synthesis. The proposed binocular disparity estimation hardware is implemented in an ASIC. The ASIC implementation of disparity estimation imposes additional constraints with respect to the FPGA implementation. These restrictions, their implemented efficient solutions and the ASIC implementation results are presented. In addition, a very high-resolution (82.3 MP) 360°x90° omnidirectional multiple camera system is proposed. The hemispherical camera system is able to view the target locations close to horizontal plane with more than two cameras. Therefore, it can be used in high-resolution 360° depth map estimation and its applications in the future

    Single-Image Depth Prediction Makes Feature Matching Easier

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    Good local features improve the robustness of many 3D re-localization and multi-view reconstruction pipelines. The problem is that viewing angle and distance severely impact the recognizability of a local feature. Attempts to improve appearance invariance by choosing better local feature points or by leveraging outside information, have come with pre-requisites that made some of them impractical. In this paper, we propose a surprisingly effective enhancement to local feature extraction, which improves matching. We show that CNN-based depths inferred from single RGB images are quite helpful, despite their flaws. They allow us to pre-warp images and rectify perspective distortions, to significantly enhance SIFT and BRISK features, enabling more good matches, even when cameras are looking at the same scene but in opposite directions.Comment: 14 pages, 7 figures, accepted for publication at the European conference on computer vision (ECCV) 202

    A low-cost, practical acquisition and rendering pipeline for real-time free-viewpoint video communication

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    We present a semiautomatic real-time pipeline for capturing and rendering free-viewpoint video using passive stereo matching. The pipeline is simple and achieves agreeable quality in real time on a system of commodity web cameras and a single desktop computer. We suggest an automatic algorithm to compute a constrained search space for an efficient and robust hierarchical stereo reconstruction algorithm. Due to our fast reconstruction times, we can eliminate the need for an expensive global surface reconstruction with a combination of high coverage and aggressive filtering. Finally, we employ a novel color weighting scheme that generates credible new viewpoints without noticeable seams, while keeping the computational complexity low. The simplicity and low cost of the system make it an accessible and more practical alternative for many applications compared to previous methods

    Pedestrian detection and tracking using stereo vision techniques

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    Automated pedestrian detection, counting and tracking has received significant attention from the computer vision community of late. Many of the person detection techniques described so far in the literature work well in controlled environments, such as laboratory settings with a small number of people. This allows various assumptions to be made that simplify this complex problem. The performance of these techniques, however, tends to deteriorate when presented with unconstrained environments where pedestrian appearances, numbers, orientations, movements, occlusions and lighting conditions violate these convenient assumptions. Recently, 3D stereo information has been proposed as a technique to overcome some of these issues and to guide pedestrian detection. This thesis presents such an approach, whereby after obtaining robust 3D information via a novel disparity estimation technique, pedestrian detection is performed via a 3D point clustering process within a region-growing framework. This clustering process avoids using hard thresholds by using bio-metrically inspired constraints and a number of plan view statistics. This pedestrian detection technique requires no external training and is able to robustly handle challenging real-world unconstrained environments from various camera positions and orientations. In addition, this thesis presents a continuous detect-and-track approach, with additional kinematic constraints and explicit occlusion analysis, to obtain robust temporal tracking of pedestrians over time. These approaches are experimentally validated using challenging datasets consisting of both synthetic data and real-world sequences gathered from a number of environments. In each case, the techniques are evaluated using both 2D and 3D groundtruth methodologies

    Edge adaptive filtering of depth maps for mobile devices

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    Abstract. Mobile phone cameras have an almost unlimited depth of field, and therefore the images captured with them have wide areas in focus. When the depth of field is digitally manipulated through image processing, accurate perception of depth in a captured scene is important. Capturing depth data requires advanced imaging methods. In case a stereo lens system is used, depth information is calculated from the disparities between stereo frames. The resulting depth map is often noisy or doesn’t have information for every pixel. Therefore it has to be filtered before it is used for emphasizing depth. Edges must be taken into account in this process to create natural-looking shallow depth of field images. In this study five filtering methods are compared with each other. The main focus is the Fast Bilateral Solver, because of its novelty and high reported quality. Mobile imaging requires fast filtering in uncontrolled environments, so optimizing the processing time of the filters is essential. In the evaluations the depth maps are filtered, and the quality and the speed is determined for every method. The results show that the Fast Bilateral Solver filters the depth maps well, and can handle noisy depth maps better than the other evaluated methods. However, in mobile imaging it is slow and needs further optimization.Reunatietoinen syvyyskarttojen suodatus mobiililaitteilla. TiivistelmĂ€. Matkapuhelimien kameroissa on lĂ€hes rajoittamaton syvĂ€terĂ€vyysalue, ja siksi niillĂ€ otetuissa kuvissa laajat alueet nĂ€kyvĂ€t tarkennettuina. Digitaalisessa syvyysterĂ€vyysalueen muokkauksessa tarvitaan luotettava syvyystieto. Syvyysdatan hankinta vaatii edistyneitĂ€ kuvausmenetelmiĂ€. KĂ€ytettĂ€essĂ€ stereokameroita syvyystieto lasketaan kuvien vĂ€lisistĂ€ dispariteeteista. Tuloksena syntyvĂ€ syvyyskartta on usein kohinainen, tai se ei sisĂ€llĂ€ syvyystietoa joka pikselille. TĂ€stĂ€ syystĂ€ se on suodatettava ennen kĂ€yttöÀ syvyyden korostamiseen. TĂ€ssĂ€ prosessissa reunat ovat otettava huomioon, jotta saadaan luotua luonnollisen nĂ€köisiĂ€ kapean syvĂ€terĂ€vyysalueen kuvia. TĂ€ssĂ€ tutkimuksessa verrataan viittĂ€ suodatusmenetelmÀÀ keskenÀÀn. Eniten keskitytÀÀn nopeaan bilateraaliseen ratkaisijaan, johtuen sen uutuudesta ja korkeasta tuloksen laadusta. Mobiililaitteella kuvantamisen vaatimuksena on nopea suodatus hallitsemattomissa olosuhteissa, joten suodattimien prosessointiajan optimointi on erittĂ€in tĂ€rkeÀÀ. Vertailuissa syvyyskuvat suodatetaan ja suodatuksen laatu ja nopeus mitataan jokaiselle menetelmĂ€lle. Tulokset osoittavat, ettĂ€ nopea bilateraalinen ratkaisija suodattaa syvyyskarttoja hyvin ja osaa kĂ€sitellĂ€ kohinaisia syvyyskarttoja paremmin kuin muut tarkastellut menetelmĂ€t. Mobiilikuvantamiseen se on kuitenkin hidas ja tarvitsee pidemmĂ€lle menevÀÀ optimointia

    High-performance hardware accelerators for image processing in space applications

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    Mars is a hard place to reach. While there have been many notable success stories in getting probes to the Red Planet, the historical record is full of bad news. The success rate for actually landing on the Martian surface is even worse, roughly 30%. This low success rate must be mainly credited to the Mars environment characteristics. In the Mars atmosphere strong winds frequently breath. This phenomena usually modifies the lander descending trajectory diverging it from the target one. Moreover, the Mars surface is not the best place where performing a safe land. It is pitched by many and close craters and huge stones, and characterized by huge mountains and hills (e.g., Olympus Mons is 648 km in diameter and 27 km tall). For these reasons a mission failure due to a landing in huge craters, on big stones or on part of the surface characterized by a high slope is highly probable. In the last years, all space agencies have increased their research efforts in order to enhance the success rate of Mars missions. In particular, the two hottest research topics are: the active debris removal and the guided landing on Mars. The former aims at finding new methods to remove space debris exploiting unmanned spacecrafts. These must be able to autonomously: detect a debris, analyses it, in order to extract its characteristics in terms of weight, speed and dimension, and, eventually, rendezvous with it. In order to perform these tasks, the spacecraft must have high vision capabilities. In other words, it must be able to take pictures and process them with very complex image processing algorithms in order to detect, track and analyse the debris. The latter aims at increasing the landing point precision (i.e., landing ellipse) on Mars. Future space-missions will increasingly adopt Video Based Navigation systems to assist the entry, descent and landing (EDL) phase of space modules (e.g., spacecrafts), enhancing the precision of automatic EDL navigation systems. For instance, recent space exploration missions, e.g., Spirity, Oppurtunity, and Curiosity, made use of an EDL procedure aiming at following a fixed and precomputed descending trajectory to reach a precise landing point. This approach guarantees a maximum landing point precision of 20 km. By comparing this data with the Mars environment characteristics, it is possible to understand how the mission failure probability still remains really high. A very challenging problem is to design an autonomous-guided EDL system able to even more reduce the landing ellipse, guaranteeing to avoid the landing in dangerous area of Mars surface (e.g., huge craters or big stones) that could lead to the mission failure. The autonomous behaviour of the system is mandatory since a manual driven approach is not feasible due to the distance between Earth and Mars. Since this distance varies from 56 to 100 million of km approximately due to the orbit eccentricity, even if a signal transmission at the light speed could be possible, in the best case the transmission time would be around 31 minutes, exceeding so the overall duration of the EDL phase. In both applications, algorithms must guarantee self-adaptability to the environmental conditions. Since the Mars (and in general the space) harsh conditions are difficult to be predicted at design time, these algorithms must be able to automatically tune the internal parameters depending on the current conditions. Moreover, real-time performances are another key factor. Since a software implementation of these computational intensive tasks cannot reach the required performances, these algorithms must be accelerated via hardware. For this reasons, this thesis presents my research work done on advanced image processing algorithms for space applications and the associated hardware accelerators. My research activity has been focused on both the algorithm and their hardware implementations. Concerning the first aspect, I mainly focused my research effort to integrate self-adaptability features in the existing algorithms. While concerning the second, I studied and validated a methodology to efficiently develop, verify and validate hardware components aimed at accelerating video-based applications. This approach allowed me to develop and test high performance hardware accelerators that strongly overcome the performances of the actual state-of-the-art implementations. The thesis is organized in four main chapters. Chapter 2 starts with a brief introduction about the story of digital image processing. The main content of this chapter is the description of space missions in which digital image processing has a key role. A major effort has been spent on the missions in which my research activity has a substantial impact. In particular, for these missions, this chapter deeply analizes and evaluates the state-of-the-art approaches and algorithms. Chapter 3 analyzes and compares the two technologies used to implement high performances hardware accelerators, i.e., Application Specific Integrated Circuits (ASICs) and Field Programmable Gate Arrays (FPGAs). Thanks to this information the reader may understand the main reasons behind the decision of space agencies to exploit FPGAs instead of ASICs for high-performance hardware accelerators in space missions, even if FPGAs are more sensible to Single Event Upsets (i.e., transient error induced on hardware component by alpha particles and solar radiation in space). Moreover, this chapter deeply describes the three available space-grade FPGA technologies (i.e., One-time Programmable, Flash-based, and SRAM-based), and the main fault-mitigation techniques against SEUs that are mandatory for employing space-grade FPGAs in actual missions. Chapter 4 describes one of the main contribution of my research work: a library of high-performance hardware accelerators for image processing in space applications. The basic idea behind this library is to offer to designers a set of validated hardware components able to strongly speed up the basic image processing operations commonly used in an image processing chain. In other words, these components can be directly used as elementary building blocks to easily create a complex image processing system, without wasting time in the debug and validation phase. This library groups the proposed hardware accelerators in IP-core families. The components contained in a same family share the same provided functionality and input/output interface. This harmonization in the I/O interface enables to substitute, inside a complex image processing system, components of the same family without requiring modifications to the system communication infrastructure. In addition to the analysis of the internal architecture of the proposed components, another important aspect of this chapter is the methodology used to develop, verify and validate the proposed high performance image processing hardware accelerators. This methodology involves the usage of different programming and hardware description languages in order to support the designer from the algorithm modelling up to the hardware implementation and validation. Chapter 5 presents the proposed complex image processing systems. In particular, it exploits a set of actual case studies, associated with the most recent space agency needs, to show how the hardware accelerator components can be assembled to build a complex image processing system. In addition to the hardware accelerators contained in the library, the described complex system embeds innovative ad-hoc hardware components and software routines able to provide high performance and self-adaptable image processing functionalities. To prove the benefits of the proposed methodology, each case study is concluded with a comparison with the current state-of-the-art implementations, highlighting the benefits in terms of performances and self-adaptability to the environmental conditions
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