1,111 research outputs found

    Indoor Positioning Algorithms with Offline Positioning Capabilities for Local Positioning Systems

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    Location based applications such as indoor navigation is on the rise. A high resolution indoor positioning algorithm generally requires a server grade computer for implementation. Such a requirement, in turn makes access to a network connection a necessity. This has a potential to become an obstacle for indoor navigation and location-based applications. Performing positioning computations at the user end reduces network dependency for location based applications. However, the positioning algorithms have to be optimized to reduce the computational costs. This work introduces new algorithms for indoor positioning using Bluetooth Low Energy Beacons (BLE) tags with offline capabilities. These algorithms run on smartphones and can achieve accuracies of less than 2-meter error distance

    A comparison analysis of ble-based algorithms for localization in industrial environments

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    Proximity beacons are small, low-power devices capable of transmitting information at a limited distance via Bluetooth low energy protocol. These beacons are typically used to broadcast small amounts of location-dependent data (e.g., advertisements) or to detect nearby objects. However, researchers have shown that beacons can also be used for indoor localization converting the received signal strength indication (RSSI) to distance information. In this work, we study the effectiveness of proximity beacons for accurately locating objects within a manufacturing plant by performing extensive experiments in a real industrial environment. To this purpose, we compare localization algorithms based either on trilateration or environment fingerprinting combined with a machine-learning based regressor (k-nearest neighbors, support-vector machines, or multi-layer perceptron). Each algorithm is analyzed in two different types of industrial environments. For each environment, various configurations are explored, where a configuration is characterized by the number of beacons per square meter and the density of fingerprint points. In addition, the fingerprinting approach is based on a preliminary site characterization; it may lead to location errors in the presence of environment variations (e.g., movements of large objects). For this reason, the robustness of fingerprinting algorithms against such variations is also assessed. Our results show that fingerprint solutions outperform trilateration, showing also a good resilience to environmental variations. Given the similar error obtained by all three fingerprint approaches, we conclude that k-NN is the preferable algorithm due to its simple deployment and low number of hyper-parameters

    Understanding collaborative workspaces:spatial affordances & time constraints

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    Abstract. This thesis presents a generic solution for indoor positioning and movement monitoring, positioning data collection and analysis with the aim of improving the interior design of collaborative workspaces. Since the nature of the work and the work attitude of employees varies in different workspaces, no general workspace layout can be applied to all situations. Tailoring workspaces according to the exact needs and requirements of the employees can improve collaboration and productivity. Here, an indoor positioning system based on Bluetooth Low Energy technology was designed and implemented in a pilot area (an IT company), and the position of the employees was monitored during a two months period. The pilot area consisted of an open workplace with workstations for nine employees and two sets of coffee tables, four meeting rooms, two coffee rooms and a soundproof phone booth. Thirteen remixes (BLE signal receivers) provided full coverage over the pilot area, while light durable BLE beacons, which were carried by employees acted as BLE signal broadcasters. The RSSIs of the broadcasted signals from the beacons were recorded by each remix within the range of the signal and the gathered data was stored in a database. The gathered RSSI data was normalized to decrease the effect of workspace obstacles on the signal strength. To predict the position of beacons based on the recorded RSSIs, a few approaches were tested, and the most accurate one was chosen, which provided an above 95% accuracy in predicting the position of each beacon every 3 minutes. This approach was a combination of fingerprinting with a Machine Learning-based Random Forest Classifier. The obtained position results were then used to extract various information about the usage pattern of different workspace areas to accurately access the current layout and the needs of the employees

    A Comparison Analysis of BLE-Based Algorithms for Localization in Industrial Environments

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    Proximity beacons are small, low-power devices capable of transmitting information at a limited distance via Bluetooth low energy protocol. These beacons are typically used to broadcast small amounts of location-dependent data (e.g., advertisements) or to detect nearby objects. However, researchers have shown that beacons can also be used for indoor localization converting the received signal strength indication (RSSI) to distance information. In this work, we study the effectiveness of proximity beacons for accurately locating objects within a manufacturing plant by performing extensive experiments in a real industrial environment. To this purpose, we compare localization algorithms based either on trilateration or environment fingerprinting combined with a machine-learning based regressor (k-nearest neighbors, support-vector machines, or multi-layer perceptron). Each algorithm is analyzed in two different types of industrial environments. For each environment, various configurations are explored, where a configuration is characterized by the number of beacons per square meter and the density of fingerprint points. In addition, the fingerprinting approach is based on a preliminary site characterization; it may lead to location errors in the presence of environment variations (e.g., movements of large objects). For this reason, the robustness of fingerprinting algorithms against such variations is also assessed. Our results show that fingerprint solutions outperform trilateration, showing also a good resilience to environmental variations. Given the similar error obtained by all three fingerprint approaches, we conclude that k-NN is the preferable algorithm due to its simple deployment and low number of hyper-parameters

    Analysis of Object Location Accuracy for iBeacon Technology based on the RSSI Path Loss Model and Fingerprint Map

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    This paper presents analysis of object location accuracy of a mobile device on the basis of the iBeacon technology. The research starts with radio signal strength indicator analysis along the corridor in order to create a path loss model for iBeacon. Two cases are taken into account: line of sight and non-line of sight for model creation. For both cases two tests: Chi-square, Shapiro-Wilk have been performed. It has also been checked if the HCI (Host Controller Interface) is a source with a memory. Acquired data have been filtered with different type of filters, e.g. median, moving average and then compared. Next, the authors evaluated the indoor positioning trilateration algorithms with the use of created model for exemplary hall. The RSSI map (radiomap) was created and the logarithm propagation model was designed. The logarithmic model estimated distance with average error 1.09m for 1 – 9m and 1.75m for 1-20m and after trilateration, the positions with average error 2.45m was achieved. A statistical analysis for acquiring data led to the final conclusion which enhanced knowledge about positioning based on the popular iBeacon technology

    Building Information Modelling : Indoor Localization

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    This thesis presents an integrated system where BIM software is used together with IoT devices to visualize data generated in real-time. Two different IoT devices are modelled as case study that collect environmental and localization data. These devices were installed inside a Test room of an area approx. 22 m2 in UiT Narvik premises . The collected data were, filtered & transferred to database server which were then retrieved and visualized by BIM software in real time. The report presents tools and technologies that are implemented to develop such system and provides details on basic blocks required for such integrations. The combined platform visualize information about the things as it happens in real-time. This makes such systems capable for digitalization of physical process and have various application domains. In the report it is applied as monitoring platform for temperature and illumination data and can be used for facility management applications. Similarly, indoor localization is monitored making it applicable for localization and safety management purpose. The performance of the system is also discussed based on test, observations, and calculation

    Indoor self-localization via bluetooth low energy beacons

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    Indoor localization is concerned with mapping sensory data to physical locations inside buildings. Location of a user or a mobile device is an essential part of the context, and is therefore very useful for pervasive computing applications. Many proposals exist for solving the localization problem, typically based on image or radio signal processing, though the problem is still generally considered to be open, especially when costs and privacy constraints play an important role. In this paper, we propose a solution based on the emerging Bluetooth Low Energy (BLE) standard and off-the-shelf hardware. Such approach proves to satisfy economic constraints, while challenging in terms of accurate location. To translate beacon signals into locations, we consider several approaches, i.e., cosine similarity, nearest neighbourhood classification, and the nearest beacon. Our experiments indicate a vector based approach as the most suited one. In fact, we show its effectiveness in an actual office deployment consisting of five indoor areas: three multiuser offices, a social corner, and a hallway. We achieve 90% and 80% for accuracy and F-measure, respectively
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