826 research outputs found

    Library Facility Layout Design for Digital Native Generation

    Get PDF
    Digital native generation grows up with information technology attached to their daily life. This advantage changes their way to find information, only with one click they have all the answers in their gadget. This situation effect library that used to be the source of information, numbers of library visit has been reduced significantly in the last century. Therefore library needs basic changes to accommodate digital native generation. Library needs to facilitate their need by repositioning itself as a community hub, a place to meet, interact, learn and collaborate. Anish I and Arish Ibrahim (2014), propose to use Systematic Layout Planning (SLP) to design library facility layout. The purpose is to maximize the satisfaction of employee, management, and library users. This paper gives the framework for systematic layout planning but has not applied it using computer simulation tool such as CRAFT. Research is conducted to four universities owned libraries in Surabaya, Indonesia. Two from state universities and another two from private universities. A heuristic improvement algorithm CRAFT (Computerised Relative Allocation of Facilities Technique) will be applied to relayout library facilities. Adjustment to each facility will also be done and as the result, new library facility layout will be more suitable to meet digital native generation needs. The implication of this adjustment is additional investment in new facilities and repositioning current layout

    An Action Design Research on development and deployment of a computer-based group discussion support tool for achieving consensus and culture change at an educational institution

    Get PDF
    Organisational culture change is a long and complex process that typically takes years to complete and has a very low success rate. This project addresses the problem by the proposed use of an Action Design Research Methodology to build and deploy an IT artifact named Organisational Culture Assessment Instrument-Spilter (OCAI-Spilter) to speed up cultural change while reducing failure rate. OCAI-Spilter should be able to fast-track culture change by addressing the problem of scalability and process losses encountered in most change projects involving large numbers of people. We used an iterative prototyping process to continuously refine the tool in use. We also reviewed the design principles in Action Research Design to improve the usability of the tool. New design principles and learning were derived from this process. Finally, we showed the effectiveness of the artifact by measuring the results of the tool in use through culture surveys and alignment, as well as idea generation that was administered through the tool

    Arduino Based Paperless Queue Management System

    Get PDF
    Queue management system is designed in organizing queues at service sectors like banks and post offices, which expected to have a large number of customers daily. Conventional ways of managing queues like issuing paper tickets printed with queue number, leads to several problems such as paper tickets littering and also long queueing or waiting time. Therefore, this paper presents the development of a system to manage queues more efficiently and eco-friendly. The proposed system consists of a Graphical User Interface (GUI), which is used to obtain customers’ mobile phone numbers and the processing unit, which generates the queue number and initiate the ticket to be sent to customers’ mobile phones via SMS, thus replacing the utilization of papers. Moreover, this system additional features allow customers to remotely obtain their queue number just by sending request to the system through SMS, and also reminding the upcoming customers that their turns are nearly arriving, a feature which is very useful especially for those who are waiting outside the premise. Simulations and experimental tests were conducted to ensure the reliability and the efficiency of the proposed system. The proposed system is supporting the development of sustainable green technology, and the expected increase of system efficiency may contribute in improving customers’ satisfaction

    Internet of things

    Get PDF
    Manual of Digital Earth / Editors: Huadong Guo, Michael F. Goodchild, Alessandro Annoni .- Springer, 2020 .- ISBN: 978-981-32-9915-3Digital Earth was born with the aim of replicating the real world within the digital world. Many efforts have been made to observe and sense the Earth, both from space (remote sensing) and by using in situ sensors. Focusing on the latter, advances in Digital Earth have established vital bridges to exploit these sensors and their networks by taking location as a key element. The current era of connectivity envisions that everything is connected to everything. The concept of the Internet of Things(IoT)emergedasaholisticproposaltoenableanecosystemofvaried,heterogeneous networked objects and devices to speak to and interact with each other. To make the IoT ecosystem a reality, it is necessary to understand the electronic components, communication protocols, real-time analysis techniques, and the location of the objects and devices. The IoT ecosystem and the Digital Earth (DE) jointly form interrelated infrastructures for addressing today’s pressing issues and complex challenges. In this chapter, we explore the synergies and frictions in establishing an efficient and permanent collaboration between the two infrastructures, in order to adequately address multidisciplinary and increasingly complex real-world problems. Although there are still some pending issues, the identified synergies generate optimism for a true collaboration between the Internet of Things and the Digital Earth

    Validation of a modular and wearable system for tracking fingers movements

    Get PDF
    Supervising manual operations performed by workers in industrial environments is crucial in a smart factory. Indeed, the production of products with superior quality at higher throughput rates and reduced costs with the support of Industry 4.0-enabling technologies is based on the strict control of all resources inside the factory, including workers. This paper shows a protocol for validating a new wearable system for tracking finger movements. The wearable system consists of two measuring modules worn on the thumb and index finger that measure flexion and extension of the proximal interphalangeal (PIP) joint by a stretch sensor and rotation of the proximal phalanx (PP) by an inertial measurement unit. A marker-based opto-electronic system is used to validate the proposed device by capturing specific finger movements. Four movements that simulate typical tasks and gestures, such as grasp and pinch, were specifically performed. The maximum root-mean-square error is 3.7 deg for the roll angle of PP. The resistance changes of the stretch sensors with respect to flexion and extension of the PIP joint is 0.47 Ω/deg. The results are useful for data interpretation when the system is adopted to monitor finger movements and gestures

    Two-way substitution effects on inventory in configure-to-order production systems

    Get PDF

    Survey on Additive Manufacturing, Cloud 3D Printing and Services

    Full text link
    Cloud Manufacturing (CM) is the concept of using manufacturing resources in a service oriented way over the Internet. Recent developments in Additive Manufacturing (AM) are making it possible to utilise resources ad-hoc as replacement for traditional manufacturing resources in case of spontaneous problems in the established manufacturing processes. In order to be of use in these scenarios the AM resources must adhere to a strict principle of transparency and service composition in adherence to the Cloud Computing (CC) paradigm. With this review we provide an overview over CM, AM and relevant domains as well as present the historical development of scientific research in these fields, starting from 2002. Part of this work is also a meta-review on the domain to further detail its development and structure

    Tacit Knowledge Sharing for Individual Innovation Capability at Indonesian SMI

    Get PDF
    Knowledge sharing is an asset for industrial organizations. These assets play a key role in global competition. Especially in increasing the innovation capacity of Small and Medium Industries (IKM). In this case innovation means introducing new products, making qualitative changes to existing products, introducing new processes in industrial organizations, creating new markets, and developing new sources of raw materials or other inputs. Much knowledge is stored in individuals, which is called tacit knowledge. Sharing tacit knowledge among individuals associated with industry organizations can increase the capacity of innovation previously explained. This study analyzes the relationship between sharing tacit knowledge and organizational innovation capabilities. Certain SMI employees located in Semarang, Central Java were the respondents for this study. Opinions as many as 45 members of each IKM have been analyzed using the hypothesis testing method. Through this research, it is shown that the level of sharing of tacit knowledge influences IKM's innovation ability
    corecore