2,894 research outputs found
OpenPING: A Reflective Middleware for the Construction of Adaptive Networked Game Applications
The emergence of distributed Virtual Reality (VR) applications
that run over the Internet has presented networked game
application designers with new challenges. In an environment
where the public internet streams multimedia data and is
constantly under pressure to deliver over widely heterogeneous
user-platforms, there has been a growing need that distributed VR
applications be aware of and adapt to frequent variations in their
context of execution. In this paper, we argue that in contrast to
research efforts targeted at improvement of scalability, persistence
and responsiveness capabilities, much less attempts have been
aimed at addressing the flexibility, maintainability and
extensibility requirements in contemporary distributed VR
platforms. We propose the use of structural reflection as an
approach that not only addresses these requirements but also
offers added value in the form of providing a framework for
scalability, persistence and responsiveness that is itself flexible,
maintainable and extensible. We also present an adaptive
middleware platform implementation called OpenPING1 that
supports our proposal in addressing these requirements
The Role of Structural Reflection in Distributed Virtual Reality
The emergence of collaborative virtual world applications that run over the Internet has presented Virtual Reality (VR) application designers with new challenges. In an environment where the public internet streams multimedia data and is constantly under pressure to deliver over widely heterogeneous user-platforms, there has been a growing need that distributed virtual world applications be aware of and adapt to frequent variations in their context of execution. In this paper, we argue that in contrast to research efforts targeted at improvement of scalability, persistence and responsiveness capabilities, much less attempts have been aimed at addressing the flexibility, maintainability and extensibility requirements in contemporary Distributed VR applications. We propose the use of structural reflection as an approach that not only addresses these requirements but also offers added value in the form of providing a framework for scalability, persistence and responsiveness that is itself flexible, maintainable and extensible
Holographic and 3D teleconferencing and visualization: implications for terabit networked applications
Abstract not available
Optimal configuration of active and backup servers for augmented reality cooperative games
Interactive applications as online games and mobile devices have become more and more popular in recent years. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors connected as wireless nodes in an ad-hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad-hoc mode instead of the traditional client-server setting. In our architecture, one of the player nodes also acts as the server of the game, whereas other backup server nodes are ready to become active servers in case of disconnection of the network i.e. due to low energy level of the currently active server. This allows to have a longer gaming session before incurring in disconnections or energy exhaustion. In this context, the server election strategy with the aim of maximizing network lifetime is not so straightforward. To this end, we have hence analyzed this issue through a Mixed Integer Linear Programming (MILP) model and both numerical and simulation-based analysis shows that the backup servers solution fulfills its design objective
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Computing infrastructure issues in distributed communications systems : a survey of operating system transport system architectures
The performance of distributed applications (such as file transfer, remote login, tele-conferencing, full-motion video, and scientific visualization) is influenced by several factors that interact in complex ways. In particular, application performance is significantly affected both by communication infrastructure factors and computing infrastructure factors. Several communication infrastructure factors include channel speed, bit-error rate, and congestion at intermediate switching nodes. Computing infrastructure factors include (among other things) both protocol processing activities (such as connection management, flow control, error detection, and retransmission) and general operating system factors (such as memory latency, CPU speed, interrupt and context switching overhead, process architecture, and message buffering). Due to a several orders of magnitude increase in network channel speed and an increase in application diversity, performance bottlenecks are shifting from the network factors to the transport system factors.This paper defines an abstraction called an "Operating System Transport System Architecture" (OSTSA) that is used to classify the major components and services in the computing infrastructure. End-to-end network protocols such as TCP, TP4, VMTP, XTP, and Delta-t typically run on general-purpose computers, where they utilize various operating system resources such as processors, virtual memory, and network controllers. The OSTSA provides services that integrate these resources to support distributed applications running on local and wide area networks.A taxonomy is presented to evaluate OSTSAs in terms of their support for protocol processing activities. We use this taxonomy to compare and contrast five general-purpose commercial and experimental operating systems including System V UNIX, BSD UNIX, the x-kernel, Choices, and Xinu
A Web-Based Collaborative Multimedia Presentation Document System
With the distributed and rapidly increasing volume of data and expeditious development of modern web browsers, web browsers have become a possible legitimate vehicle for remote interactive multimedia presentation and collaboration, especially for geographically dispersed teams. To our knowledge, although there are a large number of applications developed for these purposes, there are some drawbacks in prior work including the lack of interactive controls of presentation flows, general-purpose collaboration support on multimedia, and efficient and precise replay of presentations.
To fill the research gaps in prior work, in this dissertation, we propose a web-based multimedia collaborative presentation document system, which models a presentation as media resources together with a stream of media events, attached to associated media objects. It represents presentation flows and collaboration actions in events, implements temporal and spatial scheduling on multimedia objects, and supports real-time interactive control of the predefined schedules. As all events are represented by simple messages with an object-prioritized approach, our platform can also support fine-grained precise replay of presentations. Hundreds of kilobytes could be enough to store the events in a collaborative presentation session for accurate replays, compared with hundreds of megabytes in screen recording tools with a pixel-based replay mechanism
On Consistency and Network Latency in Distributed Interactive Applications: A SurveyâPart I
This paper is the first part of a two-part paper that documents a detailed survey
of the research carried out on consistency and latency in distributed interactive applications
(DIAs) in recent decades. Part I reviews the terminology associated with DIAs and offers
definitions for consistency and latency. Related issues such as jitter and fidelity are also
discussed. Furthermore, the various consistency maintenance mechanisms that researchers
have used to improve consistency and reduce latency effects are considered. These
mechanisms are grouped into one of three categories, namely time management,
Information management and system architectural management. This paper presents the
techniques associated with the time management category. Examples of such mechanisms
include time warp, lock step synchronisation and predictive time management. The
remaining two categories are presented in part two of the survey
Optimized traffic scheduling and routing in smart home networks
Home networks are evolving rapidly to include heterogeneous physical access and a large number of smart devices that generate different types of traffic with different distributions and different Quality of Service (QoS) requirements. Due to their particular architectures, which are very dense and very dynamic, the traditional one-pair-node shortest path solution is no longer efficient to handle inter-smart home networks (inter-SHNs) routing constraints such as delay, packet loss, and bandwidth in all-pair node heterogenous links. In addition, Current QoS-aware scheduling methods consider only the conventional priority metrics based on the IP Type of Service (ToS) field to make decisions for bandwidth allocation. Such priority based scheduling methods are not optimal to provide both QoS and Quality of Experience (QoE), especially for smart home applications, since higher priority traffic does not necessarily require higher stringent delay than lower-priority traffic. Moreover, current QoS-aware scheduling methods in the intra-smart home network (intra-SHN) do not consider concurrent traffic caused by the fluctuation of intra-SH network traffic distributions. Thus, the goal of this dissertation is to build an efficient heterogenous multi-constrained routing mechanism and an optimized traffic scheduling tool in order to maintain a cost-effective communication between all wired-wireless connected devices in inter-SHNs and to effectively process concurrent and non-concurrent traffic in intra-SHN. This will help Internet service providers (ISPs) and home user to enhance the overall QoS and QoE of their applications while maintaining a relevant communication in both inter-SHNs and intra-SHN.
In order to meet this goal, three key issues are required to be addressed in our framework and are summarized as follows: i) how to build a cost-effective routing mechanism in heterogonous inter-SHNs ? ii) how to efficiently schedule the multi-sourced intra-SHN traffic based on both QoS and QoE ? and iii) how to design an optimized queuing model for intra-SHN concurrent traffics while considering their QoS requirements?
As part of our contributions to solve the first problem highlighted above, we present an analytical framework for dynamically optimizing data flows in inter-SHNs using Software-defined networking (SDN). We formulate a QoS-based routing optimization problem as a constrained shortest path problem and then propose an optimized solution (QASDN) to determine minimal cost between all pairs of nodes in the network taking into account the different types of physical accesses and the network utilization patterns.
To address the second issue and to solve the gaps between QoS and QoE, we propose a new queuing model for QoS-level Pair traffic with mixed arrival distributions in Smart Home network (QP-SH) to make a dynamic QoS-aware scheduling decision meeting delay requirements of all traffic while preserving their degrees of criticality. A new metric combining the ToS field and the maximum number of packets that can be processed by the system's service during the maximum required delay, is defined.
Finally, as part of our contribution to address the third issue, we present an analytic model for a QoS-aware scheduling optimization of concurrent intra-SHN traffics with mixed arrival distributions and using probabilistic queuing disciplines. We formulate a hybrid QoS-aware scheduling problem for concurrent traffics in intra-SHN, propose an innovative queuing model (QC-SH) based on the auction economic model of game theory to provide a fair multiple access over different communication channels/ports, and design an applicable model to implement auction game on both sides; traffic sources and the home gateway, without changing the structure of the IEEE 802.11 standard. The results of our work offer SHNs more effective data transfer between all heterogenous connected devices with optimal resource utilization, a dynamic QoS/QoE-aware traffic processing in SHN as well as an innovative model for optimizing concurrent SHN traffic scheduling with enhanced fairness strategy. Numerical results show an improvement up to 90% for network resource utilization, 77% for bandwidth, 40% for scheduling with QoS and QoE and 57% for concurrent traffic scheduling delay using our proposed solutions compared with Traditional methods
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