247,107 research outputs found

    Research on Application of Cognitive-Driven Human-Computer Interaction

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    Human-computer interaction is an important research content of intelligent manufacturing human factor engineering. Natural human-computer interaction conforms to the cognition of users' habits and can efficiently process inaccurate information interaction, thus improving user experience and reducing cognitive load. Through the analysis of the information interaction process, user interaction experience cognition and human-computer interaction principles in the human-computer interaction system, a cognitive-driven human-computer interaction information transmission model is established. Investigate the main interaction modes in the current human-computer interaction system, and discuss its application status, technical requirements and problems. This paper discusses the analysis and evaluation methods of interaction modes in human-computer system from three levels of subjective evaluation, physiological measurement and mathematical method evaluation, so as to promote the understanding of inaccurate information to achieve the effect of interaction self-adaptation and guide the design and optimization of human-computer interaction system. According to the development status of human-computer interaction in intelligent environment, the research hotspots, problems and development trends of human-computer interaction are put forward

    Extended Cognition Hypothesis Applied to Computational Thinking in Computer Science Education

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    Computational thinking is a much-used concept in computer science education. Here we examine the concept from the viewpoint of the extended cognition hypothesis. The analysis reveals that the extent of the concept is limited by its strong historical roots in computer science and software engineering. According to the extended cognition hypothesis, there is no meaningful distinction between human cognitive functions and the technology. This standpoint promotes a broader interpretation of the human-technology interaction. Human cognitive processes spontaneously adapt available technology enhanced skills when technology is used in cognitively relevant levels and modalities. A new concept technology synchronized thinking is presented to denote this conclusion. More diverse and practical approach is suggested for the computer scienceeducation.Peer reviewe

    Embodying Design

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    Rethinking design through the lens of embodied cognition provides a novel way of understanding human interaction with technology. In this book, Christopher Baber uses embodied cognition as a lens through which to view both how designers engage in creative practices and how people use designed artifacts. This view of cognition as enactive, embedded, situated, or distributed, without recourse to internal representations, provides a theoretical grounding that makes possible a richer account of human interaction with technology. This understanding of everyday interactions with things in the world reveals opportunities for design to intervene. Moreover, Baber argues, design is an embodied activity in which the continual engagement between designers and their materials is at the heart of design practice. Baber proposes that design and creativity should be considered in dynamic, rather than discrete, terms and explores “task ecologies”—the concept of environment as it relates to embodied cognition. He uses a theory of affordance as an essential premise for design practice, arguing that affordances are neither form nor function but arise from the dynamics within the human-artifact-environment system. Baber explores agency and intent of smart devices and implications of tangible user interfaces and activity recognition for human-computer interaction. He proposes a systems view of human-artifact-environment interactions—to focus on any one component or pairing misses the subtleties of these interactions. The boundaries between components remain, but the borders that allow exchange of information and action are permeable, which gives rise to synergies and interactions

    Perception Based Decision Support System for Handwriting Behaviour Analysis

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    AbstractHandwritten text is potentially the most powerful and conventional means of personal authentication in Human Computer Interaction, with applications to be found in document analysis, deception detection, banking and many other areas. Handwriting is a complex perceptual motor task generating linguistic information. Characters reflect shape distinction needed to perceive different phonetic information of words. In this paper, we have tried to emphasize the role of perception and cognition in identifying unique characteristics of handwriting of any person to screen out deceptive and true statements as a computational model in the areas of Pattern Recognition and Human Computer Interaction. The paper reports the prototype development of a decision support system based on handwriting behavior analysis

    A social cognition perspective on human--computer trust. The effect of perceived warmth and competence on trust in decision-making with computers

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    Kulms P, Kopp S. A social cognition perspective on human--computer trust. The effect of perceived warmth and competence on trust in decision-making with computers. Frontiers in Digital Humanities. Human-Media Interaction. 2018;5: 14.Trust is a crucial guide in interpersonal interactions, helping people to navigate through social decision-making problems and cooperate with others. In human–computer interaction (HCI), trustworthy computer agents foster appropriate trust by supporting a match between their perceived and actual characteristics. As computers are increasingly endowed with capabilities for cooperation and intelligent problem-solving, it is critical to ask under which conditions people discern and distinguish trustworthy from untrustworthy technology. We present an interactive cooperation game framework allowing us to capture human social attributions that indicate trust in continued and interdependent human–agent cooperation. Within this framework, we experimentally examine the impact of two key dimensions of social cognition, warmth and competence, as antecedents of behavioral trust and self-reported trustworthiness attributions of intelligent computers. Our findings suggest that, first, people infer warmth attributions from unselfish vs. selfish behavior and competence attributions from competent vs. incompetent problem-solving. Second, warmth statistically mediates the relation between unselfishness and behavioral trust as well as between unselfishness and perceived trustworthiness. We discuss the possible role of human social cognition for human–computer trust

    Book Review: Imaz, M. and Benyon, D. (2007). Designing with blends. MIT Press, London, England

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    Cognition, Technology & Work, 11, 241-244 (2009). MINES ParisTech - CRC Technical Report.The book presents a theoretical look at software engineering and human-computer interaction. Through the review of numerous theories ranging from cognitive psychology to linguistics and the philosophy of language, the authors decompose the activity of design. The writing style is clear and the arguments are laid out in simple and comprehensible terms

    How to Incorporate Accessibility to Design Principles for IS Artefacts?

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    Design principles are used to specify design knowledge and describe the aim of artefact instantiation. Accessibility research aims to create artefacts that can be used by all users. However, schemes for design principles lack the tools to define accessibility explicitly. This study proposes extensions to scheme design principles for accessibility-related design science research. We draw accessibility domain-specific characteristics from the literature to include accessibility in design principles for Human-Computer Interaction (HCI) instantiations. We extended the components of design principles with the following attributes: HCI Artefact Features; Contextual factors; Computer Input Modalities; Computer Output Media; Human Sensory Perception; Human Cognition; Human Functional Operations. We devised a checklist for researchers to follow the variations in accessibility. The extensions are intended to foster researchers to incorporate accessibility in producing a more accurate formulation of design principles.© authors, Welzer Družovec, Hölbl, Nemec Zlatolas, Kuhar, 2023. Published by University of Maribor, University Press.fi=vertaisarvioitu|en=peerReviewed

    Animal-Computer Interaction (ACI): a manifesto

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    Although we have involved animals in machine and computer interactions for a long time, their perspective has seldom driven the design of interactive technology meant for them and animal-computer interaction is yet to enter mainstream user-computer interaction research. This lack of animal perspective can have negative effects on animal users and on the purposes for which animal technology is developed. Not only could an Animal-Computer Interaction (ACI) agenda mitigate those effects, it could also yield multiple benefits, by enhancing our inter-species relationships with the animals we live or work with, leading to further insights into animal cognition, rendering conservation efforts more effective, improving the economical and ethical sustainability of food production, expanding the horizon of user-computer interaction research altogether and benefiting different groups of human users too. Advances in both our understanding of animal cognition and computing technology make the development of ACI as a discipline both possible and timely, while pressing environmental, economic and cultural changes make it desirable. But what exactly is ACI about and how could we develop such a discipline? This Manifesto describes the scientific aims, methodological approach and ethical principles of ACI and proposes a research agenda for its systematic development

    Eye tracking and visualization. Introduction to the Special Thematic Issue

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    There is a growing interest in eye tracking technologies applied to support traditional visualization techniques like diagrams, charts, maps, or plots, either static, animated, or interactive ones. More complex data analyses are required to derive knowledge and meaning from the data. Eye tracking systems serve that purpose in combination with biological and computer vision, cognition, perception, visualization,  human-computer-interaction, as well as usability and user experience research. The 10 articles collected in this thematic special issue provide interesting examples how sophisticated methods of data analysis and representation enable researchers to discover and describe fundamental spatio-temporal regularities in the data. The human visual system, supported by appropriate visualization tools, enables the human operator to solve complex tasks, like understanding and interpreting three-dimensional medical images, controlling air traffic by radar displays, supporting instrument flight tasks, or interacting with virtual realities. The development and application of new visualization techniques is of major importance for future technological progress
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