698 research outputs found

    An application driven comparison of depth perception on desktop 3D displays.

    Get PDF
    Desktop 3D displays vary in their optical design and this results in a significant variation in the way in which stereo images are physically displayed on different 3D displays. When precise depth judgements need to be made these differences may become critical to task performance. Applications where this is a particular issue include medical imaging, geoscience and scientific visualization. We investigate perceived depth thresholds for four classes of desktop 3D display; full resolution, row interleaved, column interleaved and colour-column interleaved. Given the same input image resolution we calculate the physical view resolution for each class of display to geometrically predict its minimum perceived depth threshold. To verify our geometric predictions we present the design of a task where viewers are required to judge which of two neighboring squares lies in front of the other. We report results from a trial using this task where participants are randomly asked to judge whether they can perceive one of four levels of image disparity (0,2,4 and 6 pixels) on seven different desktop 3D displays. The results show a strong effect and the task produces reliable results that are sensitive to display differences. However, we conclude that depth judgement performance cannot always be predicted from display geometry alone. Other system factors, including software drivers, electronic interfaces, and individual participant differences must also be considered when choosing a 3D display to make critical depth judgements

    Multicamera workflow applied to a Cultural Heritage Building: Alhambra's Torre de la Cautiva from the inside

    Get PDF
    It is increasingly necessary to generate accessible and navigable digital representations of historical or heritage buildings. This article explains the workflow that was applied to create such a digital component for one of the least accessible areas of the Alhambra palace in Granada, the so-called Torre de la Cautiva (Tower of the Captive). The main goal of this process was to create affordable, photorealistic 3D models that contribute to the dissemination of cultural heritage, the decision making for its conservation and restoration, and public engagement and entertainment. With enough preparation, the time spent gathering data following a Structure from Motion (SfM) approach can be significantly reduced by using a multi-camera (low cost DSLR) photogrammetric strategy. Without the possibility of artificial lighting, it was essential to use RAW images and calibrate the color in the scene for material and texture characterization. Through processing, the amount of data was reduced by optimizing the model's topology. Thus, a photorealistic result was obtained that could be managed and visualized in immersive Visual Reality (VR) environments, simulating different historical periods and environmental and lighting conditions. The potential of this method allows, with slight modifications, the creation of HBIMs and the adaptation to VR systems development, whose current visualization quality is below the resolution of actionable models in rendering engines.This work was funded by of the Ministry of Science and Innovation of Spain, project number RTI2018-097633-A-I00, Photonic restoration applied to cultural heritage: Application to Dalis painting: Two Figures

    Scalable multi-view stereo camera array for real world real-time image capture and three-dimensional displays

    Get PDF
    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.Includes bibliographical references (leaves 71-75).The number of three-dimensional displays available is escalating and yet the capturing devices for multiple view content are focused on either single camera precision rigs that are limited to stationary objects or the use of synthetically created animations. In this work we will use the existence of inexpensive digital CMOS cameras to explore a multi- image capture paradigm and the gathering of real world real-time data of active and static scenes. The capturing system can be developed and employed for a wide range of applications such as portrait-based images for multi-view facial recognition systems, hypostereo surgical training systems, and stereo surveillance by unmanned aerial vehicles. The system will be adaptable to capturing the correct stereo views based on the environmental scene and the desired three-dimensional display. Several issues explored by the system will include image calibration, geometric correction, the possibility of object tracking, and transfer of the array technology into other image capturing systems. These features provide the user more freedom to interact with their specific 3-D content while allowing the computer to take on the difficult role of stereoscopic cinematographer.Samuel L. Hill.S.M

    Qualitative and quantitative photogrammetric techniques for multi-temporal landslide analysis

    Get PDF
    The results of two survey methods, geological photointerpretation and historical photogrammetry, are compared in order to evaluate the temporal evolution of a unstable slope located in the Tuscan-Emilian Apennines (Italy). Historical aerial photos of the area, derived from photogrammetric surveys conducted in 1954 (scale 1:60000), in 1971 (scale 1:20000), and in 1976 (scale 1:17000) were available. A photogrammetric flight was further conducted in 2000, at a scale of 1:4400, with a traditional GPS ground survey support. First, the results of photographic analysis with the photointerpretation method are presented: the landslides are described from a geological point of view, showing its temporal evolution. To quantitatively assess the landslide movements, Digital Terrain Models were generated by means of an analytical plotter and a digital photogrammetric workstation, with semi-automatic and automatic procedures. To generate these products, it was necessary to solve problems related to a lack of data concerning the aerial cameras used for the historical flights (internal orientation) and the difficulty identifying control points on the photos in order to define the external orientation. An unconventional photogrammetric methodology, based on identification of homologous points in zones considered outside the landslide area, has been there developed and tested to insert the various surveys into a single reference system

    Efficient rendering for three-dimensional displays

    Get PDF
    This thesis explores more efficient methods for visualizing point data sets on three-dimensional (3D) displays. Point data sets are used in many scientific applications, e.g. cosmological simulations. Visualizing these data sets in {3D} is desirable because it can more readily reveal structure and unknown phenomena. However, cutting-edge scientific point data sets are very large and producing/rendering even a single image is expensive. Furthermore, current literature suggests that the ideal number of views for 3D (multiview) displays can be in the hundreds, which compounds the costs. The accepted notion that many views are required for {3D} displays is challenged by carrying out a novel human factor trials study. The results suggest that humans are actually surprisingly insensitive to the number of viewpoints with regard to their task performance, when occlusion in the scene is not a dominant factor. Existing stereoscopic rendering algorithms can have high set-up costs which limits their use and none are tuned for uncorrelated {3D} point rendering. This thesis shows that it is possible to improve rendering speeds for a low number of views by perspective reprojection. The novelty in the approach described lies in delaying the reprojection and generation of the viewpoints until the fragment stage of the pipeline and streamlining the rendering pipeline for points only. Theoretical analysis suggests a fragment reprojection scheme will render at least 2.8 times faster than na\"{i}vely re-rendering the scene from multiple viewpoints. Building upon the fragment reprojection technique, further rendering performance is shown to be possible (at the cost of some rendering accuracy) by restricting the amount of reprojection required according to the stereoscopic resolution of the display. A significant benefit is that the scene depth can be mapped arbitrarily to the perceived depth range of the display at no extra cost than a single region mapping approach. Using an average case-study (rendering from a 500k points for a 9-view High Definition 3D display), theoretical analysis suggests that this new approach is capable of twice the performance gains than simply reprojecting every single fragment, and quantitative measures show the algorithm to be 5 times faster than a naïve rendering approach. Further detailed quantitative results, under varying scenarios, are provided and discussed

    Combined use of geophysical methods and remote techniques for characterizing the fracture network of a potential unstable cliff site (the “Roche du Midi”, Vercors massif, France)

    Get PDF
    International audienceStability assessment of a cliff strongly depends on the fracture pattern and the face topography. Geological observations as well as classical geodetic measurements are difficult to perform on high nearly vertical cliffs like the ones surrounding the town of Grenoble (French Alps). In this study we combine remote and ground imaging techniques for characterizing the geometry and the fracture pattern of potential unstable cliff sites. A Dense Digital Surface Model (DDSM) of the rock face can now be obtained from laser scanning (Lidar) or photogrammetry. These techniques are safer and quicker than direct measurements. They offer the possibility to collect structural data and to sample the shape of the outcrop at a centimetric resolution. We applied these two techniques to a potential unstable site (the “Roche du Midi”, Vercors massif) for determining the main fracture families affecting the rock mass and we obtained results similar to direct measurements performed on the nearby outcrops and on the cliff face itself. The laser scanning data suffers a bias in the illumination of the site. Geophysical experiments were also conducted on the plateau and on the cliff face in order to delineate the fracture pattern inside the rock mass. ERT (Electrical Resistivity Tomography) and GPR (Ground Penetrating Radar) profiles were performed on the plateau and allowed near-vertical open fractures to be located in the vicinity of the surface. Best geophysical results in terms of penetration and resolution were however obtained from GPR profiles conducted directly on the cliff face. Laser scanning data were combined with GPR data in order to take into account the shape of the sampled profiles. The combination of vertical and short horizontal profiles allowed the strike and dip of the discontinuities to be determined. The two main families were imaged, as well as a major continuous inward dipping reflector which was not shown during the initial reconnaissance. Further investigation inside the mass effectively showed the existence of this fracture. These results highlight the power of the GPR technique in characterizing the discontinuity pattern inside rock mass for improving the model in view of hazard assessment

    Perceived Acceleration in Stereoscopic Animation

    Get PDF
    In stereoscopic media, a sensation of depth is produced through the differences of images presented to the left and the right eyes. These differences are a result of binocular parallax caused by the separation of the cameras used to capture the scene. Creators of stereoscopic media face the challenge of producing compelling depth while restricting the amount of parallax to a comfortable range. Control of camera separation is a key manipulation to control parallax. Sometimes, stereoscopic warping is used in post-production process to selectively increase or decrease depth in certain regions of the image. However, mismatches between camera geometry and natural stereoscopic geometry can theoretically produce nonlinear distortions of perceived space. The relative expansion or compression of the stereoscopic space, in theory, should affect the perceived acceleration of objects moving through that space. This thesis suggests that viewers are tolerant of effects of distortions when perceiving acceleration in a stereoscopic scene

    Underwater Photogrammetry for Archaeology

    Get PDF
    corecore