628 research outputs found

    Scalable and perceptual audio compression

    Get PDF
    This thesis deals with scalable perceptual audio compression. Two scalable perceptual solutions as well as a scalable to lossless solution are proposed and investigated. One of the scalable perceptual solutions is built around sinusoidal modelling of the audio signal whilst the other is built on a transform coding paradigm. The scalable coders are shown to scale both in a waveform matching manner as well as a psychoacoustic manner. In order to measure the psychoacoustic scalability of the systems investigated in this thesis, the similarity between the original signal\u27s psychoacoustic parameters and that of the synthesized signal are compared. The psychoacoustic parameters used are loudness, sharpness, tonahty and roughness. This analysis technique is a novel method used in this thesis and it allows an insight into the perceptual distortion that has been introduced by any coder analyzed in this manner

    Perceptually-Driven Video Coding with the Daala Video Codec

    Full text link
    The Daala project is a royalty-free video codec that attempts to compete with the best patent-encumbered codecs. Part of our strategy is to replace core tools of traditional video codecs with alternative approaches, many of them designed to take perceptual aspects into account, rather than optimizing for simple metrics like PSNR. This paper documents some of our experiences with these tools, which ones worked and which did not. We evaluate which tools are easy to integrate into a more traditional codec design, and show results in the context of the codec being developed by the Alliance for Open Media.Comment: 19 pages, Proceedings of SPIE Workshop on Applications of Digital Image Processing (ADIP), 201

    Contributions in image and video coding

    Get PDF
    Orientador: Max Henrique Machado CostaTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Elétrica e de ComputaçãoResumo: A comunidade de codificação de imagens e vídeo vem também trabalhando em inovações que vão além das tradicionais técnicas de codificação de imagens e vídeo. Este trabalho é um conjunto de contribuições a vários tópicos que têm recebido crescente interesse de pesquisadores na comunidade, nominalmente, codificação escalável, codificação de baixa complexidade para dispositivos móveis, codificação de vídeo de múltiplas vistas e codificação adaptativa em tempo real. A primeira contribuição estuda o desempenho de três transformadas 3-D rápidas por blocos em um codificador de vídeo de baixa complexidade. O codificador recebeu o nome de Fast Embedded Video Codec (FEVC). Novos métodos de implementação e ordens de varredura são propostos para as transformadas. Os coeficiente 3-D são codificados por planos de bits pelos codificadores de entropia, produzindo um fluxo de bits (bitstream) de saída totalmente embutida. Todas as implementações são feitas usando arquitetura com aritmética inteira de 16 bits. Somente adições e deslocamentos de bits são necessários, o que reduz a complexidade computacional. Mesmo com essas restrições, um bom desempenho em termos de taxa de bits versus distorção pôde ser obtido e os tempos de codificação são significativamente menores (em torno de 160 vezes) quando comparados ao padrão H.264/AVC. A segunda contribuição é a otimização de uma recente abordagem proposta para codificação de vídeo de múltiplas vistas em aplicações de video-conferência e outras aplicações do tipo "unicast" similares. O cenário alvo nessa abordagem é fornecer vídeo com percepção real em 3-D e ponto de vista livre a boas taxas de compressão. Para atingir tal objetivo, pesos são atribuídos a cada vista e mapeados em parâmetros de quantização. Neste trabalho, o mapeamento ad-hoc anteriormente proposto entre pesos e parâmetros de quantização é mostrado ser quase-ótimo para uma fonte Gaussiana e um mapeamento ótimo é derivado para fonte típicas de vídeo. A terceira contribuição explora várias estratégias para varredura adaptativa dos coeficientes da transformada no padrão JPEG XR. A ordem de varredura original, global e adaptativa do JPEG XR é comparada com os métodos de varredura localizados e híbridos propostos neste trabalho. Essas novas ordens não requerem mudanças nem nos outros estágios de codificação e decodificação, nem na definição da bitstream A quarta e última contribuição propõe uma transformada por blocos dependente do sinal. As transformadas hierárquicas usualmente exploram a informação residual entre os níveis no estágio da codificação de entropia, mas não no estágio da transformada. A transformada proposta neste trabalho é uma técnica de compactação de energia que também explora as similaridades estruturais entre os níveis de resolução. A idéia central da técnica é incluir na transformada hierárquica um número de funções de base adaptativas derivadas da resolução menor do sinal. Um codificador de imagens completo foi desenvolvido para medir o desempenho da nova transformada e os resultados obtidos são discutidos neste trabalhoAbstract: The image and video coding community has often been working on new advances that go beyond traditional image and video architectures. This work is a set of contributions to various topics that have received increasing attention from researchers in the community, namely, scalable coding, low-complexity coding for portable devices, multiview video coding and run-time adaptive coding. The first contribution studies the performance of three fast block-based 3-D transforms in a low complexity video codec. The codec has received the name Fast Embedded Video Codec (FEVC). New implementation methods and scanning orders are proposed for the transforms. The 3-D coefficients are encoded bit-plane by bit-plane by entropy coders, producing a fully embedded output bitstream. All implementation is performed using 16-bit integer arithmetic. Only additions and bit shifts are necessary, thus lowering computational complexity. Even with these constraints, reasonable rate versus distortion performance can be achieved and the encoding time is significantly smaller (around 160 times) when compared to the H.264/AVC standard. The second contribution is the optimization of a recent approach proposed for multiview video coding in videoconferencing applications or other similar unicast-like applications. The target scenario in this approach is providing realistic 3-D video with free viewpoint video at good compression rates. To achieve such an objective, weights are computed for each view and mapped into quantization parameters. In this work, the previously proposed ad-hoc mapping between weights and quantization parameters is shown to be quasi-optimum for a Gaussian source and an optimum mapping is derived for a typical video source. The third contribution exploits several strategies for adaptive scanning of transform coefficients in the JPEG XR standard. The original global adaptive scanning order applied in JPEG XR is compared with the localized and hybrid scanning methods proposed in this work. These new orders do not require changes in either the other coding and decoding stages or in the bitstream definition. The fourth and last contribution proposes an hierarchical signal dependent block-based transform. Hierarchical transforms usually exploit the residual cross-level information at the entropy coding step, but not at the transform step. The transform proposed in this work is an energy compaction technique that can also exploit these cross-resolution-level structural similarities. The core idea of the technique is to include in the hierarchical transform a number of adaptive basis functions derived from the lower resolution of the signal. A full image codec is developed in order to measure the performance of the new transform and the obtained results are discussed in this workDoutoradoTelecomunicações e TelemáticaDoutor em Engenharia Elétric

    Deep perceptual preprocessing for video coding

    Get PDF
    We introduce the concept of rate-aware deep perceptual preprocessing (DPP) for video encoding. DPP makes a single pass over each input frame in order to enhance its visual quality when the video is to be compressed with any codec at any bitrate. The resulting bitstreams can be decoded and displayed at the client side without any post-processing component. DPP comprises a convolutional neural network that is trained via a composite set of loss functions that incorporates: (i) a perceptual loss based on a trained no-reference image quality assessment model, (ii) a reference-based fidelity loss expressing L1 and structural similarity aspects, (iii) a motion-based rate loss via block-based transform, quantization and entropy estimates that converts the essential components of standard hybrid video encoder designs into a trainable framework. Extensive testing using multiple quality metrics and AVC, AV1 and VVC encoders shows that DPP+encoder reduces, on average, the bitrate of the corresponding encoder by 11%. This marks the first time a server-side neural processing component achieves such savings over the state-of-the-art in video coding

    Perceptually lossless coding of medical images - from abstraction to reality

    Get PDF
    This work explores a novel vision model based coding approach to encode medical images at a perceptually lossless quality, within the framework of the JPEG 2000 coding engine. Perceptually lossless encoding offers the best of both worlds, delivering images free of visual distortions and at the same time providing significantly greater compression ratio gains over its information lossless counterparts. This is achieved through a visual pruning function, embedded with an advanced model of the human visual system to accurately identify and to efficiently remove visually irrelevant/insignificant information. In addition, it maintains bit-stream compliance with the JPEG 2000 coding framework and subsequently is compliant with the Digital Communications in Medicine standard (DICOM). Equally, the pruning function is applicable to other Discrete Wavelet Transform based image coders, e.g., The Set Partitioning in Hierarchical Trees. Further significant coding gains are exploited through an artificial edge segmentatio n algorithm and a novel arithmetic pruning algorithm. The coding effectiveness and qualitative consistency of the algorithm is evaluated through a double-blind subjective assessment with 31 medical experts, performed using a novel 2-staged forced choice assessment that was devised for medical experts, offering the benefits of greater robustness and accuracy in measuring subjective responses. The assessment showed that no differences of statistical significance were perceivable between the original images and the images encoded by the proposed coder

    Audio Coding Based on Integer Transforms

    Get PDF
    Die Audiocodierung hat sich in den letzten Jahren zu einem sehr populären Forschungs- und Anwendungsgebiet entwickelt. Insbesondere gehörangepasste Verfahren zur Audiocodierung, wie etwa MPEG-1 Layer-3 (MP3) oder MPEG-2 Advanced Audio Coding (AAC), werden häufig zur effizienten Speicherung und Übertragung von Audiosignalen verwendet. Für professionelle Anwendungen, wie etwa die Archivierung und Übertragung im Studiobereich, ist hingegen eher eine verlustlose Audiocodierung angebracht. Die bisherigen Ansätze für gehörangepasste und verlustlose Audiocodierung sind technisch völlig verschieden. Moderne gehörangepasste Audiocoder basieren meist auf Filterbänken, wie etwa der überlappenden orthogonalen Transformation "Modifizierte Diskrete Cosinus-Transformation" (MDCT). Verlustlose Audiocoder hingegen verwenden meist prädiktive Codierung zur Redundanzreduktion. Nur wenige Ansätze zur transformationsbasierten verlustlosen Audiocodierung wurden bisher versucht. Diese Arbeit präsentiert einen neuen Ansatz hierzu, der das Lifting-Schema auf die in der gehörangepassten Audiocodierung verwendeten überlappenden Transformationen anwendet. Dies ermöglicht eine invertierbare Integer-Approximation der ursprünglichen Transformation, z.B. die IntMDCT als Integer-Approximation der MDCT. Die selbe Technik kann auch für Filterbänke mit niedriger Systemverzögerung angewandt werden. Weiterhin ermöglichen ein neuer, mehrdimensionaler Lifting-Ansatz und eine Technik zur Spektralformung von Quantisierungsfehlern eine Verbesserung der Approximation der ursprünglichen Transformation. Basierend auf diesen neuen Integer-Transformationen werden in dieser Arbeit neue Verfahren zur Audiocodierung vorgestellt. Die Verfahren umfassen verlustlose Audiocodierung, eine skalierbare verlustlose Erweiterung eines gehörangepassten Audiocoders und einen integrierten Ansatz zur fein skalierbaren gehörangepassten und verlustlosen Audiocodierung. Schließlich wird mit Hilfe der Integer-Transformationen ein neuer Ansatz zur unhörbaren Einbettung von Daten mit hohen Datenraten in unkomprimierte Audiosignale vorgestellt.In recent years audio coding has become a very popular field for research and applications. Especially perceptual audio coding schemes, such as MPEG-1 Layer-3 (MP3) and MPEG-2 Advanced Audio Coding (AAC), are widely used for efficient storage and transmission of music signals. Nevertheless, for professional applications, such as archiving and transmission in studio environments, lossless audio coding schemes are considered more appropriate. Traditionally, the technical approaches used in perceptual and lossless audio coding have been separate worlds. In perceptual audio coding, the use of filter banks, such as the lapped orthogonal transform "Modified Discrete Cosine Transform" (MDCT), has been the approach of choice being used by many state of the art coding schemes. On the other hand, lossless audio coding schemes mostly employ predictive coding of waveforms to remove redundancy. Only few attempts have been made so far to use transform coding for the purpose of lossless audio coding. This work presents a new approach of applying the lifting scheme to lapped transforms used in perceptual audio coding. This allows for an invertible integer-to-integer approximation of the original transform, e.g. the IntMDCT as an integer approximation of the MDCT. The same technique can also be applied to low-delay filter banks. A generalized, multi-dimensional lifting approach and a noise-shaping technique are introduced, allowing to further optimize the accuracy of the approximation to the original transform. Based on these new integer transforms, this work presents new audio coding schemes and applications. The audio coding applications cover lossless audio coding, scalable lossless enhancement of a perceptual audio coder and fine-grain scalable perceptual and lossless audio coding. Finally an approach to data hiding with high data rates in uncompressed audio signals based on integer transforms is described

    A simple lossy audio coding scheme based on the DWT

    Get PDF
    This paper proposes a simple scheme for audio coding that does not use perceptual models. The audio coder is based on the discrete wavelet transform to decorrelate signals, computed through the lifting scheme, and followed by Huffman coding. The evaluation of the coding scheme is presented by using some .wav audio test files, coded for different conditions, and also includes subjective evaluation. Experimental results show the compression ratios achieved, the degradation of the signals expressed as values of signal to noise ratio and the changes in spectrum information
    corecore