970 research outputs found

    FPGA-based module for SURF extraction

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    We present a complete hardware and software solution of an FPGA-based computer vision embedded module capable of carrying out SURF image features extraction algorithm. Aside from image analysis, the module embeds a Linux distribution that allows to run programs specifically tailored for particular applications. The module is based on a Virtex-5 FXT FPGA which features powerful configurable logic and an embedded PowerPC processor. We describe the module hardware as well as the custom FPGA image processing cores that implement the algorithm's most computationally expensive process, the interest point detection. The module's overall performance is evaluated and compared to CPU and GPU based solutions. Results show that the embedded module achieves comparable disctinctiveness to the SURF software implementation running in a standard CPU while being faster and consuming significantly less power and space. Thus, it allows to use the SURF algorithm in applications with power and spatial constraints, such as autonomous navigation of small mobile robots

    TreeBASIS Feature Descriptor and Its Hardware Implementation

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    This paper presents a novel feature descriptor called TreeBASIS that provides improvements in descriptor size, computation time, matching speed, and accuracy. This new descriptor uses a binary vocabulary tree that is computed using basis dictionary images and a test set of feature region images. To facilitate real-time implementation, a feature region image is binary quantized and the resulting quantized vector is passed into the BASIS vocabulary tree. A Hamming distance is then computed between the feature region image and the effectively descriptive basis dictionary image at a node to determine the branch taken and the path the feature region image takes is saved as a descriptor. The TreeBASIS feature descriptor is an excellent candidate for hardware implementation because of its reduced descriptor size and the fact that descriptors can be created and features matched without the use of floating point operations. The TreeBASIS descriptor is more computationally and space efficient than other descriptors such as BASIS, SIFT, and SURF. Moreover, it can be computed entirely in hardware without the support of a CPU for additional software-based computations. Experimental results and a hardware implementation show that the TreeBASIS descriptor compares well with other descriptors for frame-to-frame homography computation while requiring fewer hardware resources

    SYSTEM-ON-A-CHIP (SOC)-BASED HARDWARE ACCELERATION FOR HUMAN ACTION RECOGNITION WITH CORE COMPONENTS

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    Today, the implementation of machine vision algorithms on embedded platforms or in portable systems is growing rapidly due to the demand for machine vision in daily human life. Among the applications of machine vision, human action and activity recognition has become an active research area, and market demand for providing integrated smart security systems is growing rapidly. Among the available approaches, embedded vision is in the top tier; however, current embedded platforms may not be able to fully exploit the potential performance of machine vision algorithms, especially in terms of low power consumption. Complex algorithms can impose immense computation and communication demands, especially action recognition algorithms, which require various stages of preprocessing, processing and machine learning blocks that need to operate concurrently. The market demands embedded platforms that operate with a power consumption of only a few watts. Attempts have been mad to improve the performance of traditional embedded approaches by adding more powerful processors; this solution may solve the computation problem but increases the power consumption. System-on-a-chip eld-programmable gate arrays (SoC-FPGAs) have emerged as a major architecture approach for improving power eciency while increasing computational performance. In a SoC-FPGA, an embedded processor and an FPGA serving as an accelerator are fabricated in the same die to simultaneously improve power consumption and performance. Still, current SoC-FPGA-based vision implementations either shy away from supporting complex and adaptive vision algorithms or operate at very limited resolutions due to the immense communication and computation demands. The aim of this research is to develop a SoC-based hardware acceleration workflow for the realization of advanced vision algorithms. Hardware acceleration can improve performance for highly complex mathematical calculations or repeated functions. The performance of a SoC system can thus be improved by using hardware acceleration method to accelerate the element that incurs the highest performance overhead. The outcome of this research could be used for the implementation of various vision algorithms, such as face recognition, object detection or object tracking, on embedded platforms. The contributions of SoC-based hardware acceleration for hardware-software codesign platforms include the following: (1) development of frameworks for complex human action recognition in both 2D and 3D; (2) realization of a framework with four main implemented IPs, namely, foreground and background subtraction (foreground probability), human detection, 2D/3D point-of-interest detection and feature extraction, and OS-ELM as a machine learning algorithm for action identication; (3) use of an FPGA-based hardware acceleration method to resolve system bottlenecks and improve system performance; and (4) measurement and analysis of system specications, such as the acceleration factor, power consumption, and resource utilization. Experimental results show that the proposed SoC-based hardware acceleration approach provides better performance in terms of the acceleration factor, resource utilization and power consumption among all recent works. In addition, a comparison of the accuracy of the framework that runs on the proposed embedded platform (SoCFPGA) with the accuracy of other PC-based frameworks shows that the proposed approach outperforms most other approaches

    Concepção e realização de um framework para sistemas embarcados baseados em FPGA aplicado a um classificador Floresta de Caminhos Ótimos

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    Orientadores: Eurípedes Guilherme de Oliveira Nóbrega, Isabelle Fantoni-Coichot, Vincent FrémontTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Mecânica, Université de Technologie de CompiègneResumo: Muitas aplicações modernas dependem de métodos de Inteligência Artificial, tais como classificação automática. Entretanto, o alto custo computacional associado a essas técnicas limita seu uso em plataformas embarcadas com recursos restritos. Grandes quantidades de dados podem superar o poder computacional disponível em tais ambientes, o que torna o processo de projetá-los uma tarefa desafiadora. As condutas de processamento mais comuns usam muitas funções de custo computacional elevadas, o que traz a necessidade de combinar alta capacidade computacional com eficiência energética. Uma possível estratégia para superar essas limitações e prover poder computacional suficiente aliado ao baixo consumo de energia é o uso de hardware especializado como, por exemplo, FPGA. Esta classe de dispositivos é amplamente conhecida por sua boa relação desempenho/consumo, sendo uma alternativa interessante para a construção de sistemas embarcados eficazes e eficientes. Esta tese propõe um framework baseado em FPGA para a aceleração de desempenho de um algoritmo de classificação a ser implementado em um sistema embarcado. A aceleração do desempenho foi atingida usando o esquema de paralelização SIMD, aproveitando as características de paralelismo de grão fino dos FPGA. O sistema proposto foi implementado e testado em hardware FPGA real. Para a validação da arquitetura, um classificador baseado em Teoria dos Grafos, o OPF, foi avaliado em uma proposta de aplicação e posteriormente implementado na arquitetura proposta. O estudo do OPF levou à proposição de um novo algoritmo de aprendizagem para o mesmo, usando conceitos de Computação Evolutiva, visando a redução do tempo de processamento de classificação, que, combinada à implementação em hardware, oferece uma aceleração de desempenho suficiente para ser aplicada em uma variedade de sistemas embarcadosAbstract: Many modern applications rely on Artificial Intelligence methods such as automatic classification. However, the computational cost associated with these techniques limit their use in resource constrained embedded platforms. A high amount of data may overcome the computational power available in such embedded environments while turning the process of designing them a challenging task. Common processing pipelines use many high computational cost functions, which brings the necessity of combining high computational capacity with energy efficiency. One of the strategies to overcome this limitation and provide sufficient computational power allied with low energy consumption is the use of specialized hardware such as FPGA. This class of devices is widely known for their performance to consumption ratio, being an interesting alternative to building capable embedded systems. This thesis proposes an FPGA-based framework for performance acceleration of a classification algorithm to be implemented in an embedded system. Acceleration is achieved using SIMD-based parallelization scheme, taking advantage of FPGA characteristics of fine-grain parallelism. The proposed system is implemented and tested in actual FPGA hardware. For the architecture validation, a graph-based classifier, the OPF, is evaluated in an application proposition and afterward applied to the proposed architecture. The OPF study led to a proposition of a new learning algorithm using evolutionary computation concepts, aiming at classification processing time reduction, which combined to the hardware implementation offers sufficient performance acceleration to be applied in a variety of embedded systemsDoutoradoMecanica dos Sólidos e Projeto MecanicoDoutor em Engenharia Mecânica3077/2013-09CAPE

    LOCATOR: Low-power ORB accelerator for autonomous cars

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    Simultaneous Localization And Mapping (SLAM) is crucial for autonomous navigation. ORB-SLAM is a state-of-the-art Visual SLAM system based on cameras used for self-driving cars. In this paper, we propose a high-performance, energy-efficient, and functionally accurate hardware accelerator for ORB-SLAM, focusing on its most time-consuming stage: Oriented FAST and Rotated BRIEF (ORB) feature extraction. The Rotated BRIEF (rBRIEF) descriptor generation is the main bottleneck in ORB computation, as it exhibits highly irregular access patterns to local on-chip memories causing a high-performance penalty due to bank conflicts. We introduce a technique to find an optimal static pattern to perform parallel accesses to banks based on a genetic algorithm. Furthermore, we propose the combination of an rBRIEF pixel duplication cache, selective ports replication, and pipelining to reduce latency without compromising cost. The accelerator achieves a reduction in energy consumption of 14597× and 9609×, with respect to high-end CPU and GPU platforms, respectively.This work has been supported by the CoCoUnit ERC Advanced Grant of the EU’s Horizon 2020 program (grant No 833057), the Spanish State Research Agency (MCIN/AEI) under grant PID2020- 113172RB-I00, the ICREA Academia program and the FPU grant FPU18/04413Peer ReviewedPostprint (published version

    High-performance hardware accelerators for image processing in space applications

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    Mars is a hard place to reach. While there have been many notable success stories in getting probes to the Red Planet, the historical record is full of bad news. The success rate for actually landing on the Martian surface is even worse, roughly 30%. This low success rate must be mainly credited to the Mars environment characteristics. In the Mars atmosphere strong winds frequently breath. This phenomena usually modifies the lander descending trajectory diverging it from the target one. Moreover, the Mars surface is not the best place where performing a safe land. It is pitched by many and close craters and huge stones, and characterized by huge mountains and hills (e.g., Olympus Mons is 648 km in diameter and 27 km tall). For these reasons a mission failure due to a landing in huge craters, on big stones or on part of the surface characterized by a high slope is highly probable. In the last years, all space agencies have increased their research efforts in order to enhance the success rate of Mars missions. In particular, the two hottest research topics are: the active debris removal and the guided landing on Mars. The former aims at finding new methods to remove space debris exploiting unmanned spacecrafts. These must be able to autonomously: detect a debris, analyses it, in order to extract its characteristics in terms of weight, speed and dimension, and, eventually, rendezvous with it. In order to perform these tasks, the spacecraft must have high vision capabilities. In other words, it must be able to take pictures and process them with very complex image processing algorithms in order to detect, track and analyse the debris. The latter aims at increasing the landing point precision (i.e., landing ellipse) on Mars. Future space-missions will increasingly adopt Video Based Navigation systems to assist the entry, descent and landing (EDL) phase of space modules (e.g., spacecrafts), enhancing the precision of automatic EDL navigation systems. For instance, recent space exploration missions, e.g., Spirity, Oppurtunity, and Curiosity, made use of an EDL procedure aiming at following a fixed and precomputed descending trajectory to reach a precise landing point. This approach guarantees a maximum landing point precision of 20 km. By comparing this data with the Mars environment characteristics, it is possible to understand how the mission failure probability still remains really high. A very challenging problem is to design an autonomous-guided EDL system able to even more reduce the landing ellipse, guaranteeing to avoid the landing in dangerous area of Mars surface (e.g., huge craters or big stones) that could lead to the mission failure. The autonomous behaviour of the system is mandatory since a manual driven approach is not feasible due to the distance between Earth and Mars. Since this distance varies from 56 to 100 million of km approximately due to the orbit eccentricity, even if a signal transmission at the light speed could be possible, in the best case the transmission time would be around 31 minutes, exceeding so the overall duration of the EDL phase. In both applications, algorithms must guarantee self-adaptability to the environmental conditions. Since the Mars (and in general the space) harsh conditions are difficult to be predicted at design time, these algorithms must be able to automatically tune the internal parameters depending on the current conditions. Moreover, real-time performances are another key factor. Since a software implementation of these computational intensive tasks cannot reach the required performances, these algorithms must be accelerated via hardware. For this reasons, this thesis presents my research work done on advanced image processing algorithms for space applications and the associated hardware accelerators. My research activity has been focused on both the algorithm and their hardware implementations. Concerning the first aspect, I mainly focused my research effort to integrate self-adaptability features in the existing algorithms. While concerning the second, I studied and validated a methodology to efficiently develop, verify and validate hardware components aimed at accelerating video-based applications. This approach allowed me to develop and test high performance hardware accelerators that strongly overcome the performances of the actual state-of-the-art implementations. The thesis is organized in four main chapters. Chapter 2 starts with a brief introduction about the story of digital image processing. The main content of this chapter is the description of space missions in which digital image processing has a key role. A major effort has been spent on the missions in which my research activity has a substantial impact. In particular, for these missions, this chapter deeply analizes and evaluates the state-of-the-art approaches and algorithms. Chapter 3 analyzes and compares the two technologies used to implement high performances hardware accelerators, i.e., Application Specific Integrated Circuits (ASICs) and Field Programmable Gate Arrays (FPGAs). Thanks to this information the reader may understand the main reasons behind the decision of space agencies to exploit FPGAs instead of ASICs for high-performance hardware accelerators in space missions, even if FPGAs are more sensible to Single Event Upsets (i.e., transient error induced on hardware component by alpha particles and solar radiation in space). Moreover, this chapter deeply describes the three available space-grade FPGA technologies (i.e., One-time Programmable, Flash-based, and SRAM-based), and the main fault-mitigation techniques against SEUs that are mandatory for employing space-grade FPGAs in actual missions. Chapter 4 describes one of the main contribution of my research work: a library of high-performance hardware accelerators for image processing in space applications. The basic idea behind this library is to offer to designers a set of validated hardware components able to strongly speed up the basic image processing operations commonly used in an image processing chain. In other words, these components can be directly used as elementary building blocks to easily create a complex image processing system, without wasting time in the debug and validation phase. This library groups the proposed hardware accelerators in IP-core families. The components contained in a same family share the same provided functionality and input/output interface. This harmonization in the I/O interface enables to substitute, inside a complex image processing system, components of the same family without requiring modifications to the system communication infrastructure. In addition to the analysis of the internal architecture of the proposed components, another important aspect of this chapter is the methodology used to develop, verify and validate the proposed high performance image processing hardware accelerators. This methodology involves the usage of different programming and hardware description languages in order to support the designer from the algorithm modelling up to the hardware implementation and validation. Chapter 5 presents the proposed complex image processing systems. In particular, it exploits a set of actual case studies, associated with the most recent space agency needs, to show how the hardware accelerator components can be assembled to build a complex image processing system. In addition to the hardware accelerators contained in the library, the described complex system embeds innovative ad-hoc hardware components and software routines able to provide high performance and self-adaptable image processing functionalities. To prove the benefits of the proposed methodology, each case study is concluded with a comparison with the current state-of-the-art implementations, highlighting the benefits in terms of performances and self-adaptability to the environmental conditions

    A low-power hardware accelerator for ORB feature extraction in self-driving cars

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    Simultaneous Localization And Mapping (SLAM) is a key component for autonomous navigation. SLAM consists of building and creating a map of an unknown environment while keeping track of the exploring agent's location within it. An effective implementation of SLAM presents important challenges due to real-time inherent constraints and energy consumption. ORB-SLAM is a state-of-the-art Visual SLAM system based on cameras that can be used for self-driving cars. In this paper, we propose a high-performance, energy-efficient and functionally accurate hardware accelerator for ORB-SLAM, focusing on its most time-consuming stage: Oriented FAST and Rotated BRIEF (ORB) feature extraction. We identify the BRIEF descriptor generation as the main bottleneck, as it exhibits highly irregular access patterns to local on-chip memories, causing a high performance penalty due to bank conflicts. We propose a genetic algorithm to generate an optimal memory access pattern offline, which greatly simplifies the hardware while minimizing bank conflicts in the computation of the BRIEF descriptor. Compared with a CPU system, the accelerator achieves 8x speedup and 1957x reduction in power dissipation.This work has been supported by the CoCoUnit ERC Advanced Grant of the EU’s Horizon 2020 program (grant No 833057), the Spanish State Research Agency (MCIN/AEI) under grant PID2020-113172RB-I00, the ICREA Academia program and the FPU grant FPU18/04413.Peer ReviewedPostprint (author's final draft
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