76 research outputs found

    DESIGN FOR TESTABILITY TECHNIQUES FOR VIDEO CODING SYSTEMS

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    Motion estimation algorithms are used in various video coding systems. While focusing on the testing of ME in a video coding system, this work presents an error detection and data recovery (EDDR) design, based on the residue-andquotient (RQ) code, to embed into ME for video coding testing applications. An error in processing elements (PEs), i.e. key components of a ME, can be detected and recovered effectively by using the proposed EDDR design. Therefore, paper describes a novel testing scheme of motion estimation. The key part of this scheme is to offer high reliability for motion estimation architecture. The experimental result shows the design achieve 100% fault coverage. And, the main advantages of this scheme are minimal performance degradation, small cost of hardware overhead and the benefit of at speed testing

    Application of learning algorithms to traffic management in integrated services networks.

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    SIGLEAvailable from British Library Document Supply Centre-DSC:DXN027131 / BLDSC - British Library Document Supply CentreGBUnited Kingdo

    Quality of service over ATM networks

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    PhDAbstract not availabl

    QoE on media deliveriy in 5G environments

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    231 p.5G expandirá las redes móviles con un mayor ancho de banda, menor latencia y la capacidad de proveer conectividad de forma masiva y sin fallos. Los usuarios de servicios multimedia esperan una experiencia de reproducción multimedia fluida que se adapte de forma dinámica a los intereses del usuario y a su contexto de movilidad. Sin embargo, la red, adoptando una posición neutral, no ayuda a fortalecer los parámetros que inciden en la calidad de experiencia. En consecuencia, las soluciones diseñadas para realizar un envío de tráfico multimedia de forma dinámica y eficiente cobran un especial interés. Para mejorar la calidad de la experiencia de servicios multimedia en entornos 5G la investigación llevada a cabo en esta tesis ha diseñado un sistema múltiple, basado en cuatro contribuciones.El primer mecanismo, SaW, crea una granja elástica de recursos de computación que ejecutan tareas de análisis multimedia. Los resultados confirman la competitividad de este enfoque respecto a granjas de servidores. El segundo mecanismo, LAMB-DASH, elige la calidad en el reproductor multimedia con un diseño que requiere una baja complejidad de procesamiento. Las pruebas concluyen su habilidad para mejorar la estabilidad, consistencia y uniformidad de la calidad de experiencia entre los clientes que comparten una celda de red. El tercer mecanismo, MEC4FAIR, explota las capacidades 5G de analizar métricas del envío de los diferentes flujos. Los resultados muestran cómo habilita al servicio a coordinar a los diferentes clientes en la celda para mejorar la calidad del servicio. El cuarto mecanismo, CogNet, sirve para provisionar recursos de red y configurar una topología capaz de conmutar una demanda estimada y garantizar unas cotas de calidad del servicio. En este caso, los resultados arrojan una mayor precisión cuando la demanda de un servicio es mayor

    Generic low power reconfigurable distributed arithmetic processor

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    Higher performance, lower cost, increasingly minimizing integrated circuit components, and higher packaging density of chips are ongoing goals of the microelectronic and computer industry. As these goals are being achieved, however, power consumption and flexibility are increasingly becoming bottlenecks that need to be addressed with the new technology in Very Large-Scale Integrated (VLSI) design. For modern systems, more energy is required to support the powerful computational capability which accords with the increasing requirements, and these requirements cause the change of standards not only in audio and video broadcasting but also in communication such as wireless connection and network protocols. Powerful flexibility and low consumption are repellent, but their combination in one system is the ultimate goal of designers. A generic domain-specific low-power reconfigurable processor for the distributed arithmetic algorithm is presented in this dissertation. This domain reconfigurable processor features high efficiency in terms of area, power and delay, which approaches the performance of an ASIC design, while retaining the flexibility of programmable platforms. The architecture not only supports typical distributed arithmetic algorithms which can be found in most still picture compression standards and video conferencing standards, but also offers implementation ability for other distributed arithmetic algorithms found in digital signal processing, telecommunication protocols and automatic control. In this processor, a simple reconfigurable low power control unit is implemented with good performance in area, power and timing. The generic characteristic of the architecture makes it applicable for any small and medium size finite state machines which can be used as control units to implement complex system behaviour and can be found in almost all engineering disciplines. Furthermore, to map target applications efficiently onto the proposed architecture, a new algorithm is introduced for searching for the best common sharing terms set and it keeps the area and power consumption of the implementation at low level. The software implementation of this algorithm is presented, which can be used not only for the proposed architecture in this dissertation but also for all the implementations with adder-based distributed arithmetic algorithms. In addition, some low power design techniques are applied in the architecture, such as unsymmetrical design style including unsymmetrical interconnection arranging, unsymmetrical PTBs selection and unsymmetrical mapping basic computing units. All these design techniques achieve extraordinary power consumption saving. It is believed that they can be extended to more low power designs and architectures. The processor presented in this dissertation can be used to implement complex, high performance distributed arithmetic algorithms for communication and image processing applications with low cost in area and power compared with the traditional methods

    Heterogeneous Architectures For Parallel Acceleration

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    To enable a new generation of digital computing applications, the greatest challenge is to provide a better level of energy efficiency (intended as the performance that a system can provide within a certain power budget) without giving up a systems's flexibility. This constraint applies to digital system across all scales, starting from ultra-low power implanted devices up to datacenters for high-performance computing and for the "cloud". In this thesis, we show that architectural heterogeneity is the key to provide this efficiency and to respond to many of the challenges of tomorrow's computer architecture - and at the same time we show methodologies to introduce it with little or no loss in terms of flexibility. In particular, we show that heterogeneity can be employed to tackle the "walls" that impede further development of new computing applications: the utilization wall, i.e. the impossibility to keep all transistors on in deeply integrated chips, and the "data deluge", i.e. the amount of data to be processed that is scaling up much faster than the computing performance and efficiency. We introduce a methodology to improve heterogeneous design exploration of tightly coupled clusters; moreover we propose a fractal heterogeneity architecture that is a parallel accelerator for low-power sensor nodes, and is itself internally heterogeneous thanks to an heterogeneous coprocessor for brain-inspired computing. This platform, which is silicon-proven, can lead to more than 100x improvement in terms of energy efficiency with respect to typical computing nodes used within the same domain, enabling the application of complex algorithms, vastly more performance-hungry than the current state-of-the-art in the ULP computing domain

    Energy efficient enabling technologies for semantic video processing on mobile devices

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    Semantic object-based processing will play an increasingly important role in future multimedia systems due to the ubiquity of digital multimedia capture/playback technologies and increasing storage capacity. Although the object based paradigm has many undeniable benefits, numerous technical challenges remain before the applications becomes pervasive, particularly on computational constrained mobile devices. A fundamental issue is the ill-posed problem of semantic object segmentation. Furthermore, on battery powered mobile computing devices, the additional algorithmic complexity of semantic object based processing compared to conventional video processing is highly undesirable both from a real-time operation and battery life perspective. This thesis attempts to tackle these issues by firstly constraining the solution space and focusing on the human face as a primary semantic concept of use to users of mobile devices. A novel face detection algorithm is proposed, which from the outset was designed to be amenable to be offloaded from the host microprocessor to dedicated hardware, thereby providing real-time performance and reducing power consumption. The algorithm uses an Artificial Neural Network (ANN), whose topology and weights are evolved via a genetic algorithm (GA). The computational burden of the ANN evaluation is offloaded to a dedicated hardware accelerator, which is capable of processing any evolved network topology. Efficient arithmetic circuitry, which leverages modified Booth recoding, column compressors and carry save adders, is adopted throughout the design. To tackle the increased computational costs associated with object tracking or object based shape encoding, a novel energy efficient binary motion estimation architecture is proposed. Energy is reduced in the proposed motion estimation architecture by minimising the redundant operations inherent in the binary data. Both architectures are shown to compare favourable with the relevant prior art

    Automated Debugging Methodology for FPGA-based Systems

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    Electronic devices make up a vital part of our lives. These are seen from mobiles, laptops, computers, home automation, etc. to name a few. The modern designs constitute billions of transistors. However, with this evolution, ensuring that the devices fulfill the designer’s expectation under variable conditions has also become a great challenge. This requires a lot of design time and effort. Whenever an error is encountered, the process is re-started. Hence, it is desired to minimize the number of spins required to achieve an error-free product, as each spin results in loss of time and effort. Software-based simulation systems present the main technique to ensure the verification of the design before fabrication. However, few design errors (bugs) are likely to escape the simulation process. Such bugs subsequently appear during the post-silicon phase. Finding such bugs is time-consuming due to inherent invisibility of the hardware. Instead of software simulation of the design in the pre-silicon phase, post-silicon techniques permit the designers to verify the functionality through the physical implementations of the design. The main benefit of the methodology is that the implemented design in the post-silicon phase runs many order-of-magnitude faster than its counterpart in pre-silicon. This allows the designers to validate their design more exhaustively. This thesis presents five main contributions to enable a fast and automated debugging solution for reconfigurable hardware. During the research work, we used an obstacle avoidance system for robotic vehicles as a use case to illustrate how to apply the proposed debugging solution in practical environments. The first contribution presents a debugging system capable of providing a lossless trace of debugging data which permits a cycle-accurate replay. This methodology ensures capturing permanent as well as intermittent errors in the implemented design. The contribution also describes a solution to enhance hardware observability. It is proposed to utilize processor-configurable concentration networks, employ debug data compression to transmit the data more efficiently, and partially reconfiguring the debugging system at run-time to save the time required for design re-compilation as well as preserve the timing closure. The second contribution presents a solution for communication-centric designs. Furthermore, solutions for designs with multi-clock domains are also discussed. The third contribution presents a priority-based signal selection methodology to identify the signals which can be more helpful during the debugging process. A connectivity generation tool is also presented which can map the identified signals to the debugging system. The fourth contribution presents an automated error detection solution which can help in capturing the permanent as well as intermittent errors without continuous monitoring of debugging data. The proposed solution works for designs even in the absence of golden reference. The fifth contribution proposes to use artificial intelligence for post-silicon debugging. We presented a novel idea of using a recurrent neural network for debugging when a golden reference is present for training the network. Furthermore, the idea was also extended to designs where golden reference is not present
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