184 research outputs found
Effect of selected luminescent layers on CCT, CRI, and response times
Phosphors have been used as wavelength converters in illumination for many years. When it is excited with blue light, the frequently used yttrium aluminium garnet doped with cerium (YAG:Ce) phosphor converts a part of blue light to a wideband yellow light, resulting in the generated light having a white color. By combining an appropriate concentration of the YAG:Ce phosphor and blue excitant light, white light of a desired correlated color temperature (CCT) can be obtained. However, this type of illumination has a lower color rendering index value (CRI). In an attempt to improve the CRI value, we mixed the YAG:Ce phosphor with europium-doped calcium sulfide phosphor (CaS:Eu), which resulted in a considerably increased CRI value. This article examines an experiment with luminescent layers consisting of a mixture of selected phosphors and polydimethylsiloxane (PDMS). Different thicknesses in these layers were achieved by changing the speed of rotation during their accumulation onto laboratory glass using the method of spin coating. The spectral characteristics of these luminescent layers as they were excited with blue light emitting diode (LED) and laser diode (LD) were then determined. A suitable combination of the YAG:Ce phosphor with a phosphor containing europium, as it was excited with a blue LED, yielded a source of white light with a CRI value of greater than 85. The response time in the tested luminescent layers to a rectangular excitant impulse (generated by a signal generator and transmitted by LD) was also measured in order to examine their potential use in visible light communications (VLC).Web of Science1213art. no. 209
ISCEV guidelines for calibration and verification of stimuli and recording instruments (2023 update)
This document developed by the International Society for Clinical Electrophysiology of Vision (ISCEV) provides guidance for calibration and verification of stimulus and recording systems specific to clinical electrophysiology of vision. This guideline provides additional information for those using ISCEV Standards and Extended protocols and supersedes earlier Guidelines. The ISCEV guidelines for calibration and verification of stimuli and recording instruments (2023 update) were approved by the ISCEV Board of Directors 01, March 2023
Review of Display Technologies Focusing on Power Consumption
Producción CientÃficaThis paper provides an overview of the main manufacturing technologies of
displays, focusing on those with low and ultra-low levels of power consumption, which
make them suitable for current societal needs. Considering the typified value obtained from
the manufacturer’s specifications, four technologies—Liquid Crystal Displays, electronic
paper, Organic Light-Emitting Display and Electroluminescent Displays—were selected in
a first iteration. For each of them, several features, including size and brightness, were
assessed in order to ascertain possible proportional relationships with the rate of
consumption. To normalize the comparison between different display types, relative units
such as the surface power density and the display frontal intensity efficiency were
proposed. Organic light-emitting display had the best results in terms of power density for
small display sizes. For larger sizes, it performs less satisfactorily than Liquid Crystal
Displays in terms of energy efficiency.Junta de Castilla y León (Programa de apoyo a proyectos de investigación-Ref. VA036U14)Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA013A12-2)Ministerio de EconomÃa, Industria y Competitividad (Grant DPI2014-56500-R
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Perception-Aware Optimisation Methodologies for Quantum Dot Based Displays and Lighting
Human colour vision acuity is limited. This presents opportunities to leverage these perceptual limits to achieve engineering optimisations for devices and systems that interact with the human vision system. This dissertation presents the results of few investigations we carried out into quantifying these limits and several optimisation methodologies that we devised. The first step in this process is to quantify the acuity of human colour vision. We obtained a large corpus of colour matching data from a mobile video game called Specimen. We examine what questions about human vision this dataset allows us to answer and explore global statistics about colour vision based on this data on 41,000 players from 175 countries. We show that we can use the information in this dataset to infer potential candidate functions for the spectral sensitivities of each person in the dataset. The human eye acts like a many to one function; quantifiably different spectra can look like the same colour. This is referred to as metamerism. From a device perspective, different spectra consume different amounts of energy to generate. We show that we can use these two properties to elicit the same colour sensation using less energy. In the colour samples we evaluated, we show that we can achieve up to 10 times less power consumption while achieving a colour match. Given that one cannot change the emission spectrum of a display after fabrication, we propose the use of a multi-primary colour display to achieve this. We present two indices for quantifying the metameric capacity of such a display and its ability to save energy. The emission spectrum of a quantum dot (QD) based device is very narrow. Previous work in the literature suggested that narrow bandwidth spectra can lead to observer metameric breakdown; different observers disagreeing on the perceived ‘colour’ of a spectrum. We show that this might not be the case, using modern colour science tools, and show how metameric breakdown in a display could be minimised by carefully choosing the primary emission wavelengths. The limited colour acuity of human vision implies that people cannot notice small differences in colour. This fact has been used to create approximate colour transformation algorithms that subtly change colours in images such that they consume less energy when displayed on an emissive pixel display without causing unacceptable visual artefacts. We conducted a user study to gather information about the effect of one such colour transform called Crayon. We present a method for effectively picking the optimal transform parameters for Crayon, based on the user study results. The method presented calculates these parameters based on the properties of the image being transformed such that the power saving can be maximised while minimising the loss of image quality. The user study results show that we can achieve up to 50% power saving with a majority of the study participants reporting a negligible degradation in image quality in the transformed images. We additionally investigate a hypothesis that was presented stating that images with large amounts of highly luminous pixels cause increased power consumption in OLED displays due to localised display heating. We show that this hypothesis is wrong. We also investigate if sub-pixel rendering in Pentile displays can be used to reduce display power consumption by intentionally turning off random sub-pixels. However, we present a negative result showing that even single-pixel artefacts are observable on the test platform and thus, this cannot be used to improve display power efficiency. The narrow-band optical emissions of QD based devices mixed with their ability to be fabricated through solution processing can be used to mix multiple QDs together to build devices that generate arbitrary spectral shapes. We show how to use this property in an numerical optimisation based design framework to create lighting devices with a high colour rendering index (CRI). We evaluate the effects of different cost functions and initialisation strategies, and show that, we are able to design devices with a CRI > 96 using only four different QD primaries. We use a charge-transport based simulator to asses the electric properties of the designed devices. We also showcase initial work done on a modular software interface and a material library we developed for this simulator.EPSRC DTP studentship award RG84040:EP/N509620/
Smart Glasses for Visually Evoked Potential Applications: Characterisation of the Optical Output for Different Display Technologies
Off-the-shelf consumer-grade smart glasses are being increasingly used in extended reality and brain–computer interface applications that are based on the detection of visually evoked potentials from the user’s brain. The displays of these kinds of devices can be based on different technologies, which may affect the nature of the visual stimulus received by the user. This aspect has substantial impact in the field of applications based on wearable sensors and devices. We measured the optical output of three models of smart glasses with different display technologies using a photo-transducer in order to gain insight on their exploitability in brain–computer interface applications. The results suggest that preferring a particular model of smart glasses may strongly depend on the specific application requirements
Utilization of Smartphones in Experiments of Measurement of Electron-Mass Charge Ratio
In this work, the strength of the magnetic field produced by a Helmholtz coil was measured using a magnetic sensor on a smartphone and the Kelmscott Gauss meter app. The e/m ratio measurement is a well-known experiment in the physics curriculum. We demonstrate that the strength of the magnetic fields involved may be accurately measured by cell phones. In an electron diffraction experiment, the diameter of a circular ring can theoretically be determined using the same method. Our findings indicate that reliable measurements of the charge-to-mass ratio of electrons can be achieved using cell phone cameras and image processing software. When teaching contemporary physics, smartphones and image analysis software trackers can be extremely helpful resources
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Engineered pixels using active plasmonic holograms with liquid crystals
Digital holography requires arrays of small reconfigurable elements to achieve complex reconstruction of the hologram with common systems based on pixels utilizing liquid crystal on silicon (LCoS) technology. The backplane of a typical pixel element is potentially underutilized and thus relatively large physical areas exist in which information can be stored and exploited to give additional functionality to pixel elements. Polarisation and wavelength dependent optical properties can be achieved in small areas using the plasmonic effects of optical antennae. The integration of LCs with optical antennae-based plasmonic holograms allows active modulation of the far field pattern. The work here demonstrates the concept that conventional LCoS pixel elements can be greatly enhanced with the integration of plasmonic holograms, composed of optical antennae patterned on the surface, giving rise to new levels of modulation capability for holographic pixel elements. Using LCs, polarisation dependent effects in plasmonic holograms can be switched. ‘Engineered pixels’, with sub-wavelength multiplexing over both polarisation and wavelength, can increase the channel capacity of a typical LC display device.CW would like to thank the EPSRC Integrated Photonic and Electronic Systems (IPES) Centre for Doctoral Training for their financial support. Y.M., J.O.T.-P, A.C.-V received financial sup-port from the Cambridge Overseas Trust and the Mexican National Council on Science and Technology.This is the final published version. It first appeared at http://onlinelibrary.wiley.com/doi/10.1002/pssr.201409524/abstract
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