1,261 research outputs found

    Hand Tracking and Gesture Recognition for Human-Computer Interaction

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    The proposed work is part of a project that aims for the control of a videogame based on hand gesture recognition. This goal implies the restriction of real-time response and unconstrained environments. In this paper we present a real-time algorithm to track and recognise hand gestures for interacting with the videogame. This algorithm is based on three main steps: hand segmentation, hand tracking and gesture recognition from hand features. For the hand segmentation step we use the colour cue due to the characteristic colour values of human skin, its invariant properties and its computational simplicity. To prevent errors from hand segmentation we add a second step, hand tracking. Tracking is performed assuming a constant velocity model and using a pixel labeling approach. From the tracking process we extract several hand features that are fed to a finite state classifier which identifies the hand configuration. The hand can be classified into one of the four gesture classes or one of the four different movement directions. Finally, using the system's performance evaluation results we show the usability of the algorithm in a videogame environment

    Using marking menus to develop command sets for computer vision based hand gesture interfaces

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    Articulated human tracking and behavioural analysis in video sequences

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    Recently, there has been a dramatic growth of interest in the observation and tracking of human subjects through video sequences. Arguably, the principal impetus has come from the perceived demand for technological surveillance, however applications in entertainment, intelligent domiciles and medicine are also increasing. This thesis examines human articulated tracking and the classi cation of human movement, rst separately and then as a sequential process. First, this thesis considers the development and training of a 3D model of human body structure and dynamics. To process video sequences, an observation model is also designed with a multi-component likelihood based on edge, silhouette and colour. This is de ned on the articulated limbs, and visible from a single or multiple cameras, each of which may be calibrated from that sequence. Second, for behavioural analysis, we develop a methodology in which actions and activities are described by semantic labels generated from a Movement Cluster Model (MCM). Third, a Hierarchical Partitioned Particle Filter (HPPF) was developed for human tracking that allows multi-level parameter search consistent with the body structure. This tracker relies on the articulated motion prediction provided by the MCM at pose or limb level. Fourth, tracking and movement analysis are integrated to generate a probabilistic activity description with action labels. The implemented algorithms for tracking and behavioural analysis are tested extensively and independently against ground truth on human tracking and surveillance datasets. Dynamic models are shown to predict and generate synthetic motion, while MCM recovers both periodic and non-periodic activities, de ned either on the whole body or at the limb level. Tracking results are comparable with the state of the art, however the integrated behaviour analysis adds to the value of the approach.Overseas Research Students Awards Scheme (ORSAS

    Vision systems with the human in the loop

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    The emerging cognitive vision paradigm deals with vision systems that apply machine learning and automatic reasoning in order to learn from what they perceive. Cognitive vision systems can rate the relevance and consistency of newly acquired knowledge, they can adapt to their environment and thus will exhibit high robustness. This contribution presents vision systems that aim at flexibility and robustness. One is tailored for content-based image retrieval, the others are cognitive vision systems that constitute prototypes of visual active memories which evaluate, gather, and integrate contextual knowledge for visual analysis. All three systems are designed to interact with human users. After we will have discussed adaptive content-based image retrieval and object and action recognition in an office environment, the issue of assessing cognitive systems will be raised. Experiences from psychologically evaluated human-machine interactions will be reported and the promising potential of psychologically-based usability experiments will be stressed

    Audio‐Visual Speaker Tracking

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    Target motion tracking found its application in interdisciplinary fields, including but not limited to surveillance and security, forensic science, intelligent transportation system, driving assistance, monitoring prohibited area, medical science, robotics, action and expression recognition, individual speaker discrimination in multi‐speaker environments and video conferencing in the fields of computer vision and signal processing. Among these applications, speaker tracking in enclosed spaces has been gaining relevance due to the widespread advances of devices and technologies and the necessity for seamless solutions in real‐time tracking and localization of speakers. However, speaker tracking is a challenging task in real‐life scenarios as several distinctive issues influence the tracking process, such as occlusions and an unknown number of speakers. One approach to overcome these issues is to use multi‐modal information, as it conveys complementary information about the state of the speakers compared to single‐modal tracking. To use multi‐modal information, several approaches have been proposed which can be classified into two categories, namely deterministic and stochastic. This chapter aims at providing multimedia researchers with a state‐of‐the‐art overview of tracking methods, which are used for combining multiple modalities to accomplish various multimedia analysis tasks, classifying them into different categories and listing new and future trends in this field

    Review of constraints on vision-based gesture recognition for human–computer interaction

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    The ability of computers to recognise hand gestures visually is essential for progress in human-computer interaction. Gesture recognition has applications ranging from sign language to medical assistance to virtual reality. However, gesture recognition is extremely challenging not only because of its diverse contexts, multiple interpretations, and spatio-temporal variations but also because of the complex non-rigid properties of the hand. This study surveys major constraints on vision-based gesture recognition occurring in detection and pre-processing, representation and feature extraction, and recognition. Current challenges are explored in detail

    Towards an Interactive Humanoid Companion with Visual Tracking Modalities

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    The idea of robots acting as human companions is not a particularly new or original one. Since the notion of “robot ” was created, the idea of robots replacing humans in dangerous, dirty and dull activities has been inseparably tied with the fantasy of human-like robots being friends and existing side by side with humans. In 1989, Engelberger (Engelberger
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