16 research outputs found

    HTTP/2-based adaptive streaming of HEVC video over 4G/LTE networks

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    In HTTP Adaptive Streaming, video content is temporally divided into multiple segments, each encoded at several quality levels. The client can adapt the requested video quality to network changes, generally resulting in a smoother playback. Unfortunately, live streaming solutions still often suffer from playout freezes and a large end-to-end delay. By reducing the segment duration, the client can use a smaller temporal buffer and respond even faster to network changes. However, since segments are requested subsequently, this approach is susceptible to high round-trip times. In this letter, we discuss the merits of an HTTP/2 push-based approach. We present the details of a measurement study on the available bandwidth in real 4G/LTE networks, and analyze the induced bit-rate overhead for HEVC-encoded video segments with a sub-second duration. Through an extensive evaluation with the generated video content, we show that the proposed approach results in a higher video quality (+7.5%) and a lower freeze time (-50.4%), and allows to reduce the live delay compared with traditional solutions over HTTP/1.1

    Low Latency Low Loss Media Delivery Utilizing In-Network Packet Wash

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    This paper presents new techniques and mechanisms for carrying streams of layered video using Scalable Video Coding (SVC) from servers to clients, utilizing the Packet Wash mechanism which is part of the Big Packet Protocol (BPP). BPP was designed to handle the transfer of packets for high-bandwidth, low-latency applications, aiming to overcome a number of issues current networks have with high precision services. One of the most important advantages of BPP is that it allows the dynamic adaption of packets during transmission. BPP uses Packet Wash to reduce the payload, and the size of a packet by eliminating specific chunks. For video, this means cutting out specific segments of the transferred video, rather than dropping packets, as happens with UDP based transmission, or retrying the transmission of packets, as happens with TCP. The chunk elimination approach is well matched with SVC video, and these techniques and mechanisms are utilized and presented. An evaluation of the performance is provided, plus a comparison of using UDP or TCP, which are the other common approaches for carrying media over IP. Our main contributions are the mapping of SVC video into BPP packets to provide low latency, low loss delivery, which provides better QoE performance than either UDP or TCP, when using those techniques and mechanisms. This approach has proved to be an effective way to enhance the performance of video streaming applications, by obtaining continuous delivery, while maintaining guaranteed quality at the receiver. In this work we have successfully used an H264 SVC encoded video for layered video transmission utilizing BPP, and can demonstrate video delivery with low latency and low loss in limited bandwidth environments

    An HTTP/2 push-based approach for low-latency live streaming with super-short segments

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    Over the last years, streaming of multimedia content has become more prominent than ever. To meet increasing user requirements, the concept of HTTP Adaptive Streaming (HAS) has recently been introduced. In HAS, video content is temporally divided into multiple segments, each encoded at several quality levels. A rate adaptation heuristic selects the quality level for every segment, allowing the client to take into account the observed available bandwidth and the buffer filling level when deciding the most appropriate quality level for every new video segment. Despite the ability of HAS to deal with changing network conditions, a low average quality and a large camera-to-display delay are often observed in live streaming scenarios. In the meantime, the HTTP/2 protocol was standardized in February 2015, providing new features which target a reduction of the page loading time in web browsing. In this paper, we propose a novel push-based approach for HAS, in which HTTP/2's push feature is used to actively push segments from server to client. Using this approach with video segments with a sub-second duration, referred to as super-short segments, it is possible to reduce the startup time and end-to-end delay in HAS live streaming. Evaluation of the proposed approach, through emulation of a multi-client scenario with highly variable bandwidth and latency, shows that the startup time can be reduced with 31.2% compared to traditional solutions over HTTP/1.1 in mobile, high-latency networks. Furthermore, the end-to-end delay in live streaming scenarios can be reduced with 4 s, while providing the content at similar video quality

    PEER-TO-PEER VIDEO CONTENT DELIVERY OPTIMIZATION SERVICE IN A DISTRIBUTED NETWORK

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    Η δυναμικά προσαρμοζόμενη ροή βίντεο μέσω HTTP (DASH) παρέχει βελτιώσεις στην ποιότητα της εμπειρίας χρήσης (QoE) κατά την αναπαραγωγή βίντεο σε δίκτυα παλαιότερα των δικτύων 5ης γενιάς (5G). Ωστόσο, οι εφαρμογές τύπου νέφους τις οποίες μπορεί να παρέχει η αρχιτεκτονική δικτύων 5ης γενιάς, σε συνδυασμό με την υλοποίηση υπολογιστικών υποδομών νέφους στο άκρο του δικτύου και κοντά στους τελικούς χρήστες, μπορεί να βελτιώσει σημαντικά τόσο την ποιότητα της προσφερόμενης υπηρεσίας (QoS) όσο και την εμπειρία χρήσης λόγω της δυνατότητας προσωρινής αποθήκευσης περιεχομένου βίντεο στο άκρο του δικτύου, λόγω της δυνατότητας παροχής προσωρινής αποθήκευσης μέρους του βίντεο στο άκρο του δικτύου. Επιπροσθέτως, εκτός της αποθήκευσης στο και διανομής βίντεο από το άκρο του δικτύου προς τους τελικούς χρήστες, οι νέες υποδομές βίντεο θα παρέχουν τη δυνατότητα διανομής περιεχομένου βίντεο απευθείας από συσκευή σε συσκευή (D2D). Αξιοποιώντας τις τεχνολογίες αυτές, μπορούν να υλοποιηθούν καινοτόμες υπηρεσίες ροής βίντεο, οι οποίες μπορούν όχι μόνο να βελτιώσουν την εμπειρία χρήσης των τελικών χρηστών κατά την αναπαραγωγή βίντεο, αλλά και να μειώσουν το συνολικό κόστος διανομής βίντεο καθώς και την συμφόρηση των δικτύων, άρα και την καθυστέρηση από άκρο σε άκρο και τη συμφόρηση στα δίκτυα διανομής περιεχομένου (CDN) των παρόχων υπηρεσιών διανομής και ροής βίντεο. Στην παρούσα διπλωματική εργασία μελετούμε την επίπτωση που έχουν διάφοροι συνδυασμοί τεχνικών προσωρινής αποθήκευσης, διανομής, καθώς και επιλογής ανάλυσης, σε περιεχόμενο βίντεο, πάνω στην ποιότητα της προσφερόμενης υπηρεσίας και στην εμπειρία των τελικών χρηστών που βρίσκονται στο άκρο του δικτύου, οι οποίες μπορούν να αξιοποιηθούν στη δημιουργία μιας καινοτόμας υπηρεσίας που βελτιστοποιεί τη διανομή περιεχομένου βίντεο μεταξύ ομότιμων κόμβων (P2P) σε ένα κατανεμημένο δίκτυο.Dynamtic Adaptive Streaming over HTTP (DASH) has yield several improvements in the video playback Quality of Experimence (QoE) for the end users in pre-fifth generation (5G) networks. However, cloud applications that 5G networks enable, combined with cloud infrastructures at the edge of the network and in close vicinity to the end users, can offer significant improvements in both the offered Quality of Service (QoS) and QoE because of the video content caching capabilities at the edge of the network that the edge cloud can offer. Furthermore, in addition to edge caching and edge video streaming to the end users, new video infrastructures can offer Device-to-Device (D2D) video content exchange and delivery. Taking advantage of these technologies, innovative video streaming services can be developed which not only improve the video playback QoE for the end users but also reduce the video delivery costs and generated network traffic, which also means reduced end-to-end latency and reduced overhead in video content providers’ Content Delivery Network (CDN). In this thesis we study the impact of using different combinations of distinct video caching techniques, video segment request and streaming algorithms and video resolution selection logics on the QoS and the QoE of end users at the network edge, which can be used in developing an innovative Peer-to-Peer (P2P) video content delivery optimization service in a distributed network

    Quality of experience-centric management of adaptive video streaming services : status and challenges

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    Video streaming applications currently dominate Internet traffic. Particularly, HTTP Adaptive Streaming ( HAS) has emerged as the dominant standard for streaming videos over the best-effort Internet, thanks to its capability of matching the video quality to the available network resources. In HAS, the video client is equipped with a heuristic that dynamically decides the most suitable quality to stream the content, based on information such as the perceived network bandwidth or the video player buffer status. The goal of this heuristic is to optimize the quality as perceived by the user, the so-called Quality of Experience (QoE). Despite the many advantages brought by the adaptive streaming principle, optimizing users' QoE is far from trivial. Current heuristics are still suboptimal when sudden bandwidth drops occur, especially in wireless environments, thus leading to freezes in the video playout, the main factor influencing users' QoE. This issue is aggravated in case of live events, where the player buffer has to be kept as small as possible in order to reduce the playout delay between the user and the live signal. In light of the above, in recent years, several works have been proposed with the aim of extending the classical purely client-based structure of adaptive video streaming, in order to fully optimize users' QoE. In this article, a survey is presented of research works on this topic together with a classification based on where the optimization takes place. This classification goes beyond client-based heuristics to investigate the usage of server-and network-assisted architectures and of new application and transport layer protocols. In addition, we outline the major challenges currently arising in the field of multimedia delivery, which are going to be of extreme relevance in future years
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