6 research outputs found

    Enhancing the broadcasted TV consumption experience with broadband omnidirectional video content

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    [EN] The current wide range of heterogeneous consumption devices and delivery technologies, offers the opportunity to provide related contents in order to enhance and enrich the TV consumption experience. This paper describes a solution to handle the delivery and synchronous consumption of traditional broadcast TV content and related broadband omnidirectional video content. The solution is intended to support both hybrid (broadcast/broadband) delivery technologies and has been designed to be compatible with the Hybrid Broadcast Broadband TV (HbbTV) standard. In particular, some specifications of HbbTV, such as the use of global timestamps or discovery mechanisms, have been adopted. However, additional functionalities have been designed to achieve accurate synchronization and to support the playout of omnidirectional video content in current consumption devices. In order to prove that commercial hybrid environments could be immediately enhanced with this type of content, the proposed solution has been included in a testbed, and objectively and subjectively evaluated. Regarding the omnidirectional video content, the two most common types of projections are supported: equirectangular and cube map. The results of the objective assessment show that the playout of broadband delivered omnidirectional video content in companion devices can be accurately synchronized with the playout on TV of traditional broadcast 2D content. The results of the subjective assessment show the high interest of users in this type of new enriched and immersive experience that contributes to enhance their Quality of Experience (QoE) and engagement.This work was supported by the Generalitat Valenciana, Investigacion Competitiva Proyectos, through the Research and Development Program Grants for Research Groups to be Consolidated, under Grant AICO/2017/059 and Grant AICO/2017Marfil-Reguero, D.; Boronat, F.; LĂłpez, J.; Vidal MelĂł, A. (2019). Enhancing the broadcasted TV consumption experience with broadband omnidirectional video content. IEEE Access. 7:171864-171883. https://doi.org/10.1109/ACCESS.2019.2956084S171864171883

    Analysis and Comparison of Modern Video Compression Standards for Random-access Light-field Compression

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    Light-field (LF) 3D displays are anticipated to be the next-generation 3D displays by providing smooth motion parallax, wide field of view (FOV), and higher depth range than the current autostereoscopic displays. The projection-based multi-view LF 3D displays bring the desired new functionalities through a set of projection engines creating light sources for the continuous light field to be created. Such displays require a high number of perspective views as an input to fully exploit the visualization capabilities and viewing angle provided by the LF technology. Delivering, processing and de/compressing this amount of views pose big technical challenges. However, when processing light fields in a distributed system, access patterns in ray space are quite regular, some processing nodes do not need all views, moreover the necessary views are used only partially. This trait could be exploited by partial decoding of pictures to help providing less complex and thus real-time operation. However, none of the recent video coding standards (e.g., Advanced Video Coding (AVC)/H.264 and High Efficiency Video Coding (HEVC)/H.265 standards) provides partial decoding of video pictures. Such feature can be achieved by partitioning video pictures into partitions that can be processed independently at the cost of lowering the compression efficiency. Examples of such partitioning features introduced by the modern video coding standards include slices and tiles, which enable random access into the video bitstreams with a specific granularity. In addition, some extra requirements have to be imposed on the standard partitioning tools in order to be applicable in the context of partial decoding. This leads to partitions called self-contained which refers to isolated or independently decodable regions in the video pictures. This work studies the problem of creating self-contained partitions in the conventional AVC/H.264 and HEVC/H.265 standards, and HEVC 3D extensions including multi-view (i.e., MV-HEVC) and 3D (i.e., 3D-HEVC) extensions using slices and tiles, respectively. The requirements that need to be fulfilled in order to build self-contained partitions are described, and an encoder-side solution is proposed. Further, the work examines how slicing/tiling can be used to facilitate random access into the video bitstreams, how the number of slices/tiles affects the compression ratio considering different prediction structures, and how much effect partial decoding has on decoding time. Overall, the experimental results indicate that the finer the partitioning is, the higher the compression loss occurs. The usage of self-contained partitions makes the decoding operation very efficient and less complex

    Deep learning and bidirectional optical flow based viewport predictions for 360° video coding

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    The rapid development of virtual reality applications continues to urge better compression of 360° videos owing to the large volume of content. These videos are typically converted to 2-D formats using various projection techniques in order to benefit from ad-hoc coding tools designed to support conventional 2-D video compression. Although recently emerged video coding standard, Versatile Video Coding (VVC) introduces 360° video specific coding tools, it fails to prioritize the user observed regions in 360° videos, represented by the rectilinear images called the viewports. This leads to the encoding of redundant regions in the video frames, escalating the bit rate cost of the videos. In response to this issue, this paper proposes a novel 360° video coding framework for VVC which exploits user observed viewport information to alleviate pixel redundancy in 360° videos. In this regard, bidirectional optical flow, Gaussian filter and Spherical Convolutional Neural Networks (Spherical CNN) are deployed to extract perceptual features and predict user observed viewports. By appropriately fusing the predicted viewports on the 2-D projected 360° video frames, a novel Regions of Interest (ROI) aware weightmap is developed which can be used to mask the source video and introduce adaptive changes to the Lagrange and quantization parameters in VVC. Comprehensive experiments conducted in the context of VVC Test Model (VTM) 7.0 show that the proposed framework can improve bitrate reduction, achieving an average bitrate saving of 5.85% and up to 17.15% at the same perceptual quality which is measured using Viewport Peak Signal-To-Noise Ratio (VPSNR)

    Application-Aware Network Design Using Software DeïŹned Networking for Application Performance Optimization for Big Data and Video Streaming

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    Title from PDF of title page viewed October 30, 2017Dissertation advisor: Deep MedhiVitaIncludes bibliographical references (pages 122-135)Thesis (Ph.D.)--School of Computing and Engineering. University of Missouri--Kansas City, 2017This dissertation investigates improvement in application performance. For applications, we consider two classes: Hadoop MapReduce and video streaming. The Hadoop MapReduce (M/R) framework has become the de facto standard for Big Data analytics. However, the lack of network-awareness of the default MapReduce resource manager in a traditional IP network can cause unbalanced job scheduling and network bottlenecks; such factors can eventually lead to an increase in the Hadoop MapReduce job completion time. Dynamic Video streaming over the HTTP (MPEG-DASH) is becoming the defacto dominating transport for today’s video applications. It has been implemented in today’s major media carriers such as Youtube and NetïŹ‚ix. It enables new video applications to fully utilize the existing physical IP network infrastructure. For new 3D immersive medias such as Virtual Reality and 360-degree videos are drawing great attentions from both consumers and researchers in recent years. One of the biggest challenges in streaming such 3D media is the high band width demands and video quality. A new Tile-based video is introduced in both video codec and streaming layer to reduce the transferred media size. In this dissertation, we propose a Software-DeïŹned Network (SDN) approach in an Application-Aware Network (AAN) platform. We ïŹrst present an architecture for our approach and then show how this architecture can be applied to two aforementioned application areas. Our approach provides both underlying network functions and application level forwarding logics for Hadoop MapReduce and video streaming. By incorporating a comprehensive view of the network, the SDN controller can optimize MapReduce work loads and DASH ïŹ‚ows for videos by application-aware trafïŹc reroute. We quantify the improvement for both Hadoop and MPEG-DASH in terms of job completion time and user’s quality of experience (QoE), respectively. Based on our experiments, we observed that our AAN platform for Hadoop MapReduce job optimization offer a signiïŹcant improvement compared to a static, traditional IP network environment by reducing job run time by 16% to 300% for various MapReduce benchmark jobs. As for MPEG-DASH based video streaming, we can increase user perceived video bitrate by 100%.Introduction -- Research survey -- Proposed architecture -- AAN-SDN for Hadoop -- Study of User QoE Improvement for Dynamic Adaptive Streaming over HTTP (MPEG-DASH) -- AAN-SDN For MPEG-DASH -- Conclusion -- Appendix A. Mininet Topology Source Code For DASH Setup -- Appendix B. Hadoop Installation Source Code -- Appendix C. Openvswitch Installation Source Code -- Appendix D. HiBench Installation Guid
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