1,885 research outputs found
AXMEDIS 2008
The AXMEDIS International Conference series aims to explore all subjects and topics related to cross-media and digital-media content production, processing, management, standards, representation, sharing, protection and rights management, to address the latest developments and future trends of the technologies and their applications, impacts and exploitation. The AXMEDIS events offer venues for exchanging concepts, requirements, prototypes, research ideas, and findings which could contribute to academic research and also benefit business and industrial communities. In the Internet as well as in the digital era, cross-media production and distribution represent key developments and innovations that are fostered by emergent technologies to ensure better value for money while optimising productivity and market coverage
Digital tools in media studies: analysis and research. An overview
Digital tools are increasingly used in media studies, opening up new perspectives for research and analysis, while creating new problems at the same time. In this volume, international media scholars and computer scientists present their projects, varying from powerful film-historical databases to automatic video analysis software, discussing their application of digital tools and reporting on their results. This book is the first publication of its kind and a helpful guide to both media scholars and computer scientists who intend to use digital tools in their research, providing information on applications, standards, and problems
Digital Tools in Media Studies
Digital tools are increasingly used in media studies, opening up new perspectives for research and analysis, while creating new problems at the same time. In this volume, international media scholars and computer scientists present their projects, varying from powerful film-historical databases to automatic video analysis software, discussing their application of digital tools and reporting on their results. This book is the first publication of its kind and a helpful guide to both media scholars and computer scientists who intend to use digital tools in their research, providing information on applications, standards, and problems
Multimodal Content Delivery for Geo-services
This thesis describes a body of work carried out over several research projects in the area of multimodal interaction for location-based services. Research in this area has progressed from using simulated mobile environments to demonstrate the visual modality, to the ubiquitous delivery of rich media using multimodal interfaces (geo- services). To effectively deliver these services, research focused on innovative solutions to real-world problems in a number of disciplines including geo-location, mobile spatial interaction, location-based services, rich media interfaces and auditory user interfaces. My original contributions to knowledge are made in the areas of multimodal interaction underpinned by advances in geo-location technology and supported by the proliferation of mobile device technology into modern life. Accurate positioning is a known problem for location-based services, contributions in the area of mobile positioning demonstrate a hybrid positioning technology for mobile devices that uses terrestrial beacons to trilaterate position. Information overload is an active concern for location-based applications that struggle to manage large amounts of data, contributions in the area of egocentric visibility that filter data based on field-of-view demonstrate novel forms of multimodal input. One of the more pertinent characteristics of these applications is the delivery or output modality employed (auditory, visual or tactile). Further contributions in the area of multimodal content delivery are made, where multiple modalities are used to deliver information using graphical user interfaces, tactile interfaces and more notably auditory user interfaces. It is demonstrated how a combination of these interfaces can be used to synergistically deliver context sensitive rich media to users - in a responsive way - based on usage scenarios that consider the affordance of the device, the geographical position and bearing of the device and also the location of the device
Connecting Music and Place: Exploring Library Collection Data Using Geo-visualizations
Objectives – This project had two stated objectives: 1) to compare the location and concentration of Saskatchewan-based large ensembles (bands, orchestras, choirs) within the province, with the intention to draw conclusions about the history of community-based musical activity within the province; and 2) to enable location-based browsing of Saskatchewan music materials through an interactive search interface.
Methods – Data was harvested from MARC metadata found in the library catalogue for a special collection of Saskatchewan music at the University of Saskatchewan. Microsoft Excel and OpenRefine were used to screen, clean, and enhance the dataset. Data was imported into ArcGIS software, where it was plotted using a geo-visualization showing location and concentrations of musical activity by large ensembles within the province. The geo-visualization also allows users to filter results based on the ensemble type (band, orchestra, or choir).
Results – The geo-visualization shows that albums from large community ensembles appear across the province, in cities and towns of all sizes. The ensembles are concentrated in the southern portion of the province and there is a correlation between population density and ensemble location. Choral ensembles are more prevalent than bands and orchestras, and appear more widely across the province, whereas bands and orchestras are concentrated around larger centres.
Conclusions – Library catalogue data contains unique information for research based on special collections, though additional cleaning is needed. Using geospatial visualizations to navigate collections allows for more intuitive searching by location, and allow users to compare facets. While not appropriate for all kinds of searching, maps are useful for browsing and for location-based searches. Information is displayed in a visual way that allows users to explore and connect with other platforms for more information
How Visualization Supports the Daily Work in Traditional Humanities on the Example of Visual Analysis Case Studies
Attempts to convince humanities scholars of digital approaches are met with
resistance, often. The so-called Digitization Anxiety is the phenomenon that
describes the fear of many traditional scientists of being replaced by digital
processes. This hinders not only the progress of the scientific domains themselves
– since a lot of digital potential is missing – but also makes the everyday work
of researchers unnecessarily difficult. Over the past eight years, we have
made various attempts to walk the tightrope between 'How can we help
traditional humanities to exploit their digital potential?' and 'How can we
make them understand that their expertise is not replaced by digital means, but
complemented?' We will present our successful interdisciplinary collaborations:
How they came about, how they developed, and the problems we encountered. In
the first step, we will look at the theoretical basics, which paint a comprehensive
picture of the digital humanities and introduces us to the topic of visualization.
The field of visualization has shown a special ability: It manages to walk the
tightrope and thus keeps digitization anxiety at bay, while not only making it
easier for scholars to access their data, but also enabling entirely new research
questions. After an introduction to our interdisciplinary collaborations with
the Musical Instrument Museum of Leipzig University, as well as with the
Bergen-Belsen Memorial, we will present a series of user scenarios that we
have collected in the course of 13 publications. These show our cooperation
partners solving different research tasks, which we classify using Brehmer and
Munzner’s Task Classification. In this way, we show that we provide researchers
with a wide range of opportunities: They can answer their traditional research
questions – and in some cases verify long-standing hypotheses about the data
for the first time – but also develop their own interest in previously impossible,
new research questions and approaches. Finally, we conclude our insights on
individual collaborative ideas with perspectives on our newest projects. These
have risen from the growing interest of collaborators in the methods we deliver.
For example, we get insights into the music of real virtuosos of the 20th century.
The necessary music storage media can be heard for the first time through
digital tools without risking damage to the old material. In addition, we can
provide computer-aided analysis capabilities that help musicologists in their work.
In the course of the visualization project at the Bergen-Belsen memorial, we
will see that what was once a small diary project has grown into a multimodal
and international project with institutions of culture and science from eight
countries. This is dedicated not only to the question of preserving cultural
objects from Nazi persecution contexts but also to modern ways of disseminating
and processing knowledge around this context. Finally, we will compile our
experience and accumulated knowledge in the form of problems and challenges
at the border between computer science and traditional humanities. These will
serve as preparation and assistance for future and current interested parties of
such interdisciplinary collaborative project
Sonification of information security events in auditory display: Text vocalization, navigation, and event flow representation
This research is dedicated to developing an information security tool with a sound interface. If there is a possibility to manage information security by ear, analysis of computer attacks could be effectively maintained by people with vision problems. For this purpose, a human-computer interface is required in which the signs of malicious code and computer attacks are encoded using sounds. This research highlights the features returned by the console tools for static analysis of executable files, as well as an audio coding method for auditory expression of textual and non-textual features is proposed. In order to provide visually impaired people with the opportunity to work in the cybersecurity field, we propose a method of analysing malware by ear.Peer Reviewe
Volume 14, Number 3, September 1994 OLAC Newsletter
Digitized September 1994 issue of the OLAC Newsletter
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