13 research outputs found

    Individual differences in decision making: Drive and reward responsiveness affect strategic bargaining in economic games

    Get PDF
    BACKGROUND: In the growing body of literature on economic decision making, the main focus has typically been on explaining aggregate behavior, with little interest in individual differences despite considerable between-subject variability in decision responses. In this study, we were interested in asking to what degree individual differences in fundamental psychological processes can mediate economic decision-making behavior. METHODS: Specifically, we studied a personality dimension that may influence economic decision-making, the Behavioral Activation System, (BAS) which is composed of three components: Reward Responsiveness, Drive, and Fun Seeking. In order to assess economic decision making, we utilized two commonly-used tasks, the Ultimatum Game and Dictator Game. Individual differences in BAS were measured by completion of the BIS/BAS Scales, and correlations between the BAS scales and monetary offers made in the two tasks were computed. RESULTS: We found that higher scores on BAS Drive and on BAS Reward Responsiveness were associated with a pattern of higher offers on the Ultimatum Game, lower offers on the Dictator Game, and a correspondingly larger discrepancy between Ultimatum Game and Dictator Game offers. CONCLUSION: These findings are consistent with an interpretation that high scores on Drive and Reward Responsiveness are associated with a strategy that first seeks to maximize the likelihood of reward, and then to maximize the amount of reward. More generally, these results suggest that there are additional factors other than empathy, fairness and selfishness that contribute to strategic decision-making

    Employer expectations of public relations graduates’ transmedia storytelling proficiency

    Full text link
    The rapid evolution of information and communication technologies presents challenges for public relations educators as they seek to develop pedagogical approaches that balance theoretical concepts with a practical or ‘working’ knowledge of new media platforms. The incipient practice of transmedia storytelling in public relations contexts offers a timely example of this pedagogical flashpoint. In this study, the authors explored the incorporation of transmedia storytelling within current public relations practice and employer expectations of the transmedia storytelling proficiency of recent public relations graduates.The study took a qualitative approach with findings based on 15 semi-structured interviews with senior public relations professionals from four Australian states and five industry sectors. Findings suggest transmedia storytelling campaigns of varying complexity are a common characteristic of contemporary public relations practice, and that digitally literate graduates who can provide evidence of a solid theoretical knowledge and practical skills in relation to transmedia storytelling are highly sought after by the practitioners who took part in the study

    Montana Kaimin, December 10, 1964

    Get PDF
    Student newspaper of the University of Montana, Missoula.https://scholarworks.umt.edu/studentnewspaper/5167/thumbnail.jp

    1968 De Klompen

    Get PDF
    https://nwcommons.nwciowa.edu/yearbooks/1026/thumbnail.jp

    Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality

    Get PDF
    With face-to-face music collaboration being severely limited during the recent pandemic, mixed reality technologies and their potential to provide musicians a feeling of "being there" with their musical partner can offer tremendous opportunities. In order to assess this potential, we conducted a laboratory study in which musicians made music together in real-time while simultaneously seeing their jamming partner's mixed reality point cloud via a head-mounted display and compared mental effects such as flow, affect, and co-presence to an audio-only baseline. In addition, we tracked the musicians' physiological signals and evaluated their features during times of self-reported flow. For users jamming in mixed reality, we observed a significant increase in co-presence. Regardless of the condition (mixed reality or audio-only), we observed an increase in positive affect after jamming remotely. Furthermore, we identified heart rate and HF/LF as promising features for classifying the flow state musicians experienced while making music together.Comment: Conditionally Accepted for CHI 202

    The New Hampshire, Vol. 69, No. 54 (May 4, 1979)

    Get PDF
    The student publication of the University of New Hampshire

    Game music como produto cultural autônomo: como ela ultrapassa os limites do jogo e se insere em outras mídias

    Get PDF
    The music in the video games, besides of working as a background, is also used as a way to leverage the experience of immersion and interactivity of the player. Considering its role in the game as extremely important, this article seeks to analyze how the game’s music has become an autonomous cultural product. Based on literature research, I analyzed this movement of the vgmusic empowerment in order to identify which media in this type of music is used today and how it is becoming a visible manifestation outside the universe of videogames. Based on the analysis of the empowerment processes, it was concluded that the game’s music, besides its importance to the game itself, it is also a new media phenomenon that is continuously growing and attracting more people around the world.Key words: game music, music, videogames.A música, nos jogos eletrônicos, além de servir como fundo, também é utilizada como forma de potencializar a experiência de imersão e interatividade do jogador. Considerando seu papel no game como de extrema importância, este artigo procura analisar como a música de videogames se tornou um produto cultural autônomo. Depois de realizada a pesquisa bibliográfica, foi analisado o movimento de autonomização da game music para identificar em quais mídias esse tipo de música se insere atualmente e como ela está se tornando uma manifestação cada vez mais visível também fora do universo dos videogames. A partir desses estudos, da análise dos processos de autonomização, concluiu-se que a game music, além de sua importância para os jogos, constitui-se num novo fenômeno midiático que a cada dia cresce e contagia mais pessoas ao redor do mundo.Palavras-chave: game music, música, jogos eletrônicos

    Live interactive music performance through the Internet

    Get PDF
    Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1996.Includes bibliographical references (p. 96-97).by Charles Wei-Ting Tang.M.S

    The Murray Ledger and Times, July 3, 1999

    Get PDF
    corecore