2,454 research outputs found

    Partition Around Medoids Clustering on the Intel Xeon Phi Many-Core Coprocessor

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    Abstract. The paper touches upon the problem of implementation Partition Around Medoids (PAM) clustering algorithm for the Intel Many Integrated Core architecture. PAM is a form of well-known k-Medoids clustering algorithm and is applied in various subject domains, e.g. bioinformatics, text analysis, intelligent transportation systems, etc. An optimized version of PAM for the Intel Xeon Phi coprocessor is introduced where OpenMP parallelizing technology, loop vectorization, tiling technique and efficient distance matrix computation for Euclidean metric are used. Experimental results for different data sets confirm the efficiency of the proposed algorithm

    A GPU-Computing Approach to Solar Stokes Profile Inversion

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    We present a new computational approach to the inversion of solar photospheric Stokes polarization profiles, under the Milne-Eddington model, for vector magnetography. Our code, named GENESIS (GENEtic Stokes Inversion Strategy), employs multi-threaded parallel-processing techniques to harness the computing power of graphics processing units GPUs, along with algorithms designed to exploit the inherent parallelism of the Stokes inversion problem. Using a genetic algorithm (GA) engineered specifically for use with a GPU, we produce full-disc maps of the photospheric vector magnetic field from polarized spectral line observations recorded by the Synoptic Optical Long-term Investigations of the Sun (SOLIS) Vector Spectromagnetograph (VSM) instrument. We show the advantages of pairing a population-parallel genetic algorithm with data-parallel GPU-computing techniques, and present an overview of the Stokes inversion problem, including a description of our adaptation to the GPU-computing paradigm. Full-disc vector magnetograms derived by this method are shown, using SOLIS/VSM data observed on 2008 March 28 at 15:45 UT

    Mixing multi-core CPUs and GPUs for scientific simulation software

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    Recent technological and economic developments have led to widespread availability of multi-core CPUs and specialist accelerator processors such as graphical processing units (GPUs). The accelerated computational performance possible from these devices can be very high for some applications paradigms. Software languages and systems such as NVIDIA's CUDA and Khronos consortium's open compute language (OpenCL) support a number of individual parallel application programming paradigms. To scale up the performance of some complex systems simulations, a hybrid of multi-core CPUs for coarse-grained parallelism and very many core GPUs for data parallelism is necessary. We describe our use of hybrid applica- tions using threading approaches and multi-core CPUs to control independent GPU devices. We present speed-up data and discuss multi-threading software issues for the applications level programmer and o er some suggested areas for language development and integration between coarse-grained and ne-grained multi-thread systems. We discuss results from three common simulation algorithmic areas including: partial di erential equations; graph cluster metric calculations and random number generation. We report on programming experiences and selected performance for these algorithms on: single and multiple GPUs; multi-core CPUs; a CellBE; and using OpenCL. We discuss programmer usability issues and the outlook and trends in multi-core programming for scienti c applications developers

    GPU--accelerated Computation for Statistical Analysis of the Next--Generation Sequencing Data

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    In this project we develop Graphics Processing Unit (GPU) based tools to address the statistical computation challenges in analyzing the next-generation sequencing data. Our work contains three components. First, we accelerate general statistical analysis in R. After studying various approaches of using GPU in R, we adopted the best solution to combine R with GPU. Second, we address a set of specific computation-intensive problems in simulating genetic variants in whole-genome sequencing data. Third, we break the CPU limitation of Variant Tools, a popular toolkit for the next-gen sequencing analysis, by extending its functionality to more the powerful parallel computation of GPU

    Structured Light-Based 3D Reconstruction System for Plants.

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    Camera-based 3D reconstruction of physical objects is one of the most popular computer vision trends in recent years. Many systems have been built to model different real-world subjects, but there is lack of a completely robust system for plants. This paper presents a full 3D reconstruction system that incorporates both hardware structures (including the proposed structured light system to enhance textures on object surfaces) and software algorithms (including the proposed 3D point cloud registration and plant feature measurement). This paper demonstrates the ability to produce 3D models of whole plants created from multiple pairs of stereo images taken at different viewing angles, without the need to destructively cut away any parts of a plant. The ability to accurately predict phenotyping features, such as the number of leaves, plant height, leaf size and internode distances, is also demonstrated. Experimental results show that, for plants having a range of leaf sizes and a distance between leaves appropriate for the hardware design, the algorithms successfully predict phenotyping features in the target crops, with a recall of 0.97 and a precision of 0.89 for leaf detection and less than a 13-mm error for plant size, leaf size and internode distance
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