2,828 research outputs found

    Realization of reactive control for multi purpose mobile agents

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    Mobile robots are built for different purposes, have different physical size, shape, mechanics and electronics. They are required to work in real-time, realize more than one goal simultaneously, hence to communicate and cooperate with other agents. The approach proposed in this paper for mobile robot control is reactive and has layered structure that supports multi sensor perception. Potential field method is implemented for both obstacle avoidance and goal tracking. However imaginary forces of the obstacles and of the goal point are separately treated, and then resulting behaviors are fused with the help of the geometry. Proposed control is tested on simulations where different scenarios are studied. Results have confirmed the high performance of the method

    An enhanced classifier system for autonomous robot navigation in dynamic environments

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    In many cases, a real robot application requires the navigation in dynamic environments. The navigation problem involves two main tasks: to avoid obstacles and to reach a goal. Generally, this problem could be faced considering reactions and sequences of actions. For solving the navigation problem a complete controller, including actions and reactions, is needed. Machine learning techniques has been applied to learn these controllers. Classifier Systems (CS) have proven their ability of continuos learning in these domains. However, CS have some problems in reactive systems. In this paper, a modified CS is proposed to overcome these problems. Two special mechanisms are included in the developed CS to allow the learning of both reactions and sequences of actions. The learning process has been divided in two main tasks: first, the discrimination between a predefined set of rules and second, the discovery of new rules to obtain a successful operation in dynamic environments. Different experiments have been carried out using a mini-robot Khepera to find a generalised solution. The results show the ability of the system to continuous learning and adaptation to new situations.Publicad

    A reconfigurable hybrid intelligent system for robot navigation

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    Soft computing has come of age to o er us a wide array of powerful and e cient algorithms that independently matured and in uenced our approach to solving problems in robotics, search and optimisation. The steady progress of technology, however, induced a ux of new real-world applications that demand for more robust and adaptive computational paradigms, tailored speci cally for the problem domain. This gave rise to hybrid intelligent systems, and to name a few of the successful ones, we have the integration of fuzzy logic, genetic algorithms and neural networks. As noted in the literature, they are signi cantly more powerful than individual algorithms, and therefore have been the subject of research activities in the past decades. There are problems, however, that have not succumbed to traditional hybridisation approaches, pushing the limits of current intelligent systems design, questioning their solutions of a guarantee of optimality, real-time execution and self-calibration. This work presents an improved hybrid solution to the problem of integrated dynamic target pursuit and obstacle avoidance, comprising of a cascade of fuzzy logic systems, genetic algorithm, the A* search algorithm and the Voronoi diagram generation algorithm

    Neural network controller against environment: A coevolutive approach to generalize robot navigation behavior

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    In this paper, a new coevolutive method, called Uniform Coevolution, is introduced to learn weights of a neural network controller in autonomous robots. An evolutionary strategy is used to learn high-performance reactive behavior for navigation and collisions avoidance. The introduction of coevolutive over evolutionary strategies allows evolving the environment, to learn a general behavior able to solve the problem in different environments. Using a traditional evolutionary strategy method, without coevolution, the learning process obtains a specialized behavior. All the behaviors obtained, with/without coevolution have been tested in a set of environments and the capability of generalization is shown for each learned behavior. A simulator based on a mini-robot Khepera has been used to learn each behavior. The results show that Uniform Coevolution obtains better generalized solutions to examples-based problems.Publicad

    A general learning co-evolution method to generalize autonomous robot navigation behavior

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    Congress on Evolutionary Computation. La Jolla, CA, 16-19 July 2000.A new coevolutive method, called Uniform Coevolution, is introduced, to learn weights for a neural network controller in autonomous robots. An evolutionary strategy is used to learn high-performance reactive behavior for navigation and collision avoidance. The coevolutive method allows the evolution of the environment, to learn a general behavior able to solve the problem in different environments. Using a traditional evolutionary strategy method without coevolution, the learning process obtains a specialized behavior. All the behaviors obtained, with or without coevolution have been tested in a set of environments and the capability for generalization has been shown for each learned behavior. A simulator based on the mini-robot Khepera has been used to learn each behavior. The results show that Uniform Coevolution obtains better generalized solutions to example-based problems

    Reusable Software Components for Robots Using Fuzzy Abstractions

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    Mobile robots today, while varying greatly in design, often have a large number of similarities in terms of their tasks and goals. Navigation, obstacle avoidance, and vision are all examples. In turn, robots of similar design, but with varying configurations, should be able to share the bulk of their controlling software. Any changes required should be minimal and ideally only to specify new hardware configurations. However, it is difficult to achieve such flexibility, mainly due to the enormous variety of robot hardware available and the huge number of possible configurations. Monolithic controllers that can handle such variety are impossible to build. This paper will investigate these portability problems, as well as techniques to manage common abstractions for user-designed components. The challenge is in creating new methods for robot software to support a diverse variety of robots, while also being easily upgraded and extended. These methods can then provide new ways to support the operational and functional reuse of the same high-level components across a variety of robots

    Evolving connection weights between sensors and actuators in robots

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    International Symposium on Industrial Electronics. Guimaraes, 7-11 July 1997.In this paper, an evolution strategy (ES) is introduced, to learn reactive behaviour in autonomous robots. An ES is used to learn high-performance reactive behaviour for navigation and collisions avoidance. The learned behaviour is able to solve the problem in a dynamic environment; so, the learning process has proven the ability to obtain generalised behaviours. The robot starts without information about the right associations between sensors and actuators, and, from this situation, the robot is able to learn, through experience, to reach the highest adaptability grade to the sensors information. No subjective information about “how to accomplish the task” is included in the fitness function. A mini-robot Khepera has been used to test the learned behaviour

    A Reactive Anticipation for Autonomous Robot Navigation

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    Applying classifier systems to learn the reactions in mobile robots

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    The navigation problem involves how to reach a goal avoiding obstacles in dynamic environments. This problem can be faced considering reactions and sequences of actions. Classifier systems (CSs) have proven their ability of continuous learning, however, they have some problems in reactive systems. A modified CS, namely a reactive classifier system (RCS), is proposed to overcome those problems. Two special mechanisms are included in the RCS: the non-existence of internal cycles inside the CS (no internal cycles) and the fusion of environmental message with the messages posted to the message list in the previous instant (generation list through fusion). These mechanisms allow the learning of both reactions and sequences of actions. This learning process involves two main tasks: first, discriminate between rules and, second, the discovery of new rules to obtain a successful operation in dynamic environments. DiVerent experiments have been carried out using a mini-robot Khepera to find a generalized solution. The results show the ability of the system for continuous learning and adaptation to new situations.Publicad
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