29,274 research outputs found

    Building Machines That Learn and Think Like People

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    Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans in some respects. Despite their biological inspiration and performance achievements, these systems differ from human intelligence in crucial ways. We review progress in cognitive science suggesting that truly human-like learning and thinking machines will have to reach beyond current engineering trends in both what they learn, and how they learn it. Specifically, we argue that these machines should (a) build causal models of the world that support explanation and understanding, rather than merely solving pattern recognition problems; (b) ground learning in intuitive theories of physics and psychology, to support and enrich the knowledge that is learned; and (c) harness compositionality and learning-to-learn to rapidly acquire and generalize knowledge to new tasks and situations. We suggest concrete challenges and promising routes towards these goals that can combine the strengths of recent neural network advances with more structured cognitive models.Comment: In press at Behavioral and Brain Sciences. Open call for commentary proposals (until Nov. 22, 2016). https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentar

    The immune system and other cognitive systems

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    In the following pages we propose a theory on cognitive systems and the common strategies of perception, which are at the basis of their function. We demonstrate that these strategies are easily seen to be in place in known cognitive systems such as vision and language. Furthermore we show that taking these strategies into consideration implies a new outlook on immune function calling for a new appraisal of the immune system as a cognitive system

    Computational and Robotic Models of Early Language Development: A Review

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    We review computational and robotics models of early language learning and development. We first explain why and how these models are used to understand better how children learn language. We argue that they provide concrete theories of language learning as a complex dynamic system, complementing traditional methods in psychology and linguistics. We review different modeling formalisms, grounded in techniques from machine learning and artificial intelligence such as Bayesian and neural network approaches. We then discuss their role in understanding several key mechanisms of language development: cross-situational statistical learning, embodiment, situated social interaction, intrinsically motivated learning, and cultural evolution. We conclude by discussing future challenges for research, including modeling of large-scale empirical data about language acquisition in real-world environments. Keywords: Early language learning, Computational and robotic models, machine learning, development, embodiment, social interaction, intrinsic motivation, self-organization, dynamical systems, complexity.Comment: to appear in International Handbook on Language Development, ed. J. Horst and J. von Koss Torkildsen, Routledg

    Bayesian cognitive science, predictive brains, and the nativism debate

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    The rise of Bayesianism in cognitive science promises to shape the debate between nativists and empiricists into more productive forms—or so have claimed several philosophers and cognitive scientists. The present paper explicates this claim, distinguishing different ways of understanding it. After clarifying what is at stake in the controversy between nativists and empiricists, and what is involved in current Bayesian cognitive science, the paper argues that Bayesianism offers not a vindication of either nativism or empiricism, but one way to talk precisely and transparently about the kinds of mechanisms and representations underlying the acquisition of psychological traits without a commitment to an innate language of thought

    Learning Hierarchical Visual Representations in Deep Neural Networks Using Hierarchical Linguistic Labels

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    Modern convolutional neural networks (CNNs) are able to achieve human-level object classification accuracy on specific tasks, and currently outperform competing models in explaining complex human visual representations. However, the categorization problem is posed differently for these networks than for humans: the accuracy of these networks is evaluated by their ability to identify single labels assigned to each image. These labels often cut arbitrarily across natural psychological taxonomies (e.g., dogs are separated into breeds, but never jointly categorized as "dogs"), and bias the resulting representations. By contrast, it is common for children to hear both "dog" and "Dalmatian" to describe the same stimulus, helping to group perceptually disparate objects (e.g., breeds) into a common mental class. In this work, we train CNN classifiers with multiple labels for each image that correspond to different levels of abstraction, and use this framework to reproduce classic patterns that appear in human generalization behavior.Comment: 6 pages, 4 figures, 1 table. Accepted as a paper to the 40th Annual Meeting of the Cognitive Science Society (CogSci 2018

    The supernatural guilt trip does not take us far enough

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    Belief in souls is only one component of supernatural thinking in which individuals infer the presence of invisible mechanisms that explain events as paranormal rather than natural. We believe it is important to place greater emphasis on the prevalence of supernatural beliefs across other domains, if only to counter simplistic divisions between rationality and irrationality recently aligned with the contentious science/religion debate

    The design with intent method: A design tool for influencing user behaviour

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    The official published version can be found at the link below.Using product and system design to influence user behaviour offers potential for improving performance and reducing user error, yet little guidance is available at the concept generation stage for design teams briefed with influencing user behaviour. This article presents the Design with Intent Method, an innovation tool for designers working in this area, illustrated via application to an everyday human–technology interaction problem: reducing the likelihood of a customer leaving his or her card in an automatic teller machine. The example application results in a range of feasible design concepts which are comparable to existing developments in ATM design, demonstrating that the method has potential for development and application as part of a user-centred design process
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