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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Fine Grained Component Engineering of Adaptive Overlays: Experiences and Perspectives
Recent years have seen significant research being carried out into peer-to-peer (P2P) systems. This work has focused on the styles and applications of P2P computing, from grid computation to content distribution; however, little investigation has been performed into how these systems are built. Component based engineering is an approach that has seen successful deployment in the field of middleware development; functionality is encapsulated in âbuilding blocksâ that can be dynamically plugged together to form complete systems. This allows efficient, flexible and adaptable systems to be built with lower overhead and development complexity. This paper presents an investigation into the potential of using component based engineering in the design and construction of peer-to-peer overlays. It is highlighted that the quality of these properties is dictated by the component architecture used to implement the system. Three reusable decomposition architectures are designed and evaluated using Chord and Pastry case studies. These demonstrate that significant improvements can be made over traditional design approaches resulting in much more reusable, (re)configurable and extensible systems
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
Handling Network Partitions and Mergers in Structured Overlay Networks
Structured overlay networks form a major class of peer-to-peer systems, which are touted for their abilities to
scale, tolerate failures, and self-manage. Any long-lived
Internet-scale distributed system is destined to face network partitions. Although the problem of network partitions
and mergers is highly related to fault-tolerance and
self-management in large-scale systems, it has hardly been
studied in the context of structured peer-to-peer systems.
These systems have mainly been studied under churn (frequent
joins/failures), which as a side effect solves the problem
of network partitions, as it is similar to massive node
failures. Yet, the crucial aspect of network mergers has been
ignored. In fact, it has been claimed that ring-based structured
overlay networks, which constitute the majority of the
structured overlays, are intrinsically ill-suited for merging
rings. In this paper, we present an algorithm for merging
multiple similar ring-based overlays when the underlying
network merges. We examine the solution in dynamic conditions,
showing how our solution is resilient to churn during
the merger, something widely believed to be difficult or
impossible. We evaluate the algorithm for various scenarios
and show that even when falsely detecting a merger, the
algorithm quickly terminates and does not clutter the network
with many messages. The algorithm is flexible as the
tradeoff between message complexity and time complexity
can be adjusted by a parameter
Talking to the Empowered Consumer Dealing with the Shift of Power
The concept of the empowered consumer cannot be considered as a field of exact scientific
research yet. Nevertheless, it has become part of scholarsâ interest and gains more and more
importance in the research of organisational relationships with customers. It is suggested that
two influencing criteria are especially at the forefront: The emergence of the Internet, which
effected that barriers to collect and to disseminate information across boundaries were
decisively reduced. As a consequence consumers could organise globally and collect and
exchange information and experiences about organisations and their products. Furthermore,
flexible interactivity between companies and consumers, but particularly from consumers to
consumers enable direct interaction changing many previously established rules of doing
business. Due to these new opportunities new business models developed and the proposition
is that intangible values such as reputation gained even more importance and influence
tangible outcomes.
Suggestions are that 1.), this concept links communication, corporate behaviour and
legitimacy of activities influencing reputation as a driver of value. 2.), reputation as a
corporate asset can be managed but it is beyond the pure control of an organisation. 3.),
reputation is part of public perception, which an organisation has to build, maintain and
expand depending on communicative abilities and willingness to accept consumers as a centre
of power. The following discussion will present Grunig et al.âs communication model
explaining changed organisational challenges. It is put forward as a framework for marketing
for times in which online opportunities added to the earlier b2b and b2c models c2c and P2P
considerations and architectures.
The annual studies of the market research institute puls undertaking regular representative
research among German consumers since November 2005 will present evidence for the
relationship of improved prices, which may be achieved, and the perception a firm possesses.
This paper deals mostly with German examples and data, but the hypothesis is that a) the
general situation in other Western countries is alike, but needs b) specific additional research,
since cultural differences are expected to have a considerable influence, especially when
criteria such as individualist and collectivist organisation of society and high and low context
communication styles are involved. Hence, the results of the same study in different countries
are therefore expected to present some variation.
Additionally, the Cluetrain Manifesto challenges corporate behaviour of those companies still
believing to have the ability to control information disseminated by and written about it.
Examples provided will support the hypothesis that powerful consumers may have significant
impact on organisational behaviour, decision-making and outcomes.
Keywords: Empowered Consumer Concept, Symmetric Two-way communication,
Reputation, c2c, P2
Exploiting the Synergy Between Gossiping and Structured Overlays
In this position paper we argue for exploiting the synergy between gossip-based algorithms and structured overlay networks (SON). These two strands of research have both aimed at building fault-tolerant, dynamic, self-managing, and large-scale distributed systems. Despite the common goals, the two areas have, however, been relatively isolated. We focus on three problem domains where there is an untapped potential of using gossiping combined with SONs. We argue for applying gossip-based membership for ring-based SONs---such as Chord and Bamboo---to make them handle partition mergers and loopy networks. We argue that small world SONs---such as Accordion and Mercury---are specifically well-suited for gossip-based membership management. The benefits would be better graph-theoretic properties. Finally, we argue that gossip-based algorithms could use the overlay constructed by SONs. For example, many unreliable broadcast algorithms for SONs could be augmented with anti-entropy protocols. Similarly, gossip-based aggregation could be used in SONs for network size estimation and load-balancing purposes
A component-based middleware framework for configurable and reconfigurable Grid computing
Significant progress has been made in the design and development of Grid middleware which, in its present form, is founded on Web services technologies. However, we argue that present-day Grid middleware is severely limited in supporting projected next-generation applications which will involve pervasive and heterogeneous networked infrastructures, and advanced services such as collaborative distributed visualization. In this paper we discuss a new Grid middleware framework that features (i) support for advanced network services based on the novel concept of pluggable overlay networks, (ii) an architectural framework for constructing bespoke Grid middleware platforms in terms of 'middleware domains' such as extensible interaction types and resource discovery. We believe that such features will become increasingly essential with the emergence of next-generation e-Science applications. Copyright (c) 2005 John Wiley & Sons, Ltd
Agent-oriented Modeling for Collaborative Learning Environments: A Peer-to-Peer Helpdesk Case Study
In this paper, we present the analysis and modelling of Help&Learn, an agent-based peer-to-peer helpdesk system to support extra-class interactions among students and teachers. Help&Learn expands the studentâs possibility of solving problems, getting involved in a cooperative learning experience that transcends the limits of classrooms. To model Help&Learn, we have used Agent-Object-Relationship Modeling Language (AORML), an UML extension for agent-oriented information systems modeling. The aim of this research is two-fold. On one hand, we aim at modeling the variety of roles and the complexity of their interactions and activities within the Help&Learn system. On the other hand, we aim at showing the expressive power and the modeling strengths of AORML
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