151,791 research outputs found

    Efficient failure detection for point-to-point communication networks

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    Failure detectors are a necessary component in many distributed applications such as business conference applications or shared distributed resource applications. These applications may rely on a failure detector component for various reasons such as security, resource availability, or performance. In a broadcast environment basic heartbeat protocols can be fast and efficient. Such a protocol becomes inefficient when used in network environments where only point-to-point communication is available since a message needs to be sent to each member in the group where only one was sufficient in a broadcast environment. This thesis investigation focused on failure detector protocols used in point-to-point communication environments. The Ping, Gossip, and Heartbeat protocols are well known failure detector algorithms. A protocol presented by Chandra, Goldszmidt, and Gupta uses a unique algorithm to confirm node failures resulting in increased accuracy while decreasing messages sent. Their protocol suffers in other areas due to the randomness of the protocol. Part of the thesis was the development of a new protocol based on improvements of Chandra, Goldszmidt, and Gupta\u27s protocol. Each of the protocols were analyzed in detail and comparisons were made in terms of message usage, accuracy, speed, and complexity. The five protocols were implemented as well as a highly flexible testing environment. Experiments were conducted to compare the protocols and conclusions were drawn as to what protocols are best suited for different application demands and network conditions

    Local Coordination for Interpersonal Communication Systems

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    The decomposition of complex applications into modular units is anacknowledged design principle for creating robust systems and forenabling the flexible re-use of modules in new applicationcontexts. Typically, component frameworks provide mechanisms and rulesfor developing software modules in the scope of a certain programmingparadigm or programming language and a certain computing platform. Forexample, the JavaBeans framework is a component framework for thedevelopment of component-based systems -- in the Java environment.In this thesis, we present a light-weight, platform-independentapproach that views a component-based application as a set of ratherloosely coupled parallel processes that can be distributed on multiplehosts and are coordinated through a protocol. The core of ourframework is the Message Bus (Mbus): an asynchronous, message-orientedcoordination protocol that is based on Internet technologies andprovides group communication between application components.Based on this framework, we have developed a local coordinationarchitecture for decomposed multimedia conferencing applications thatis designed for endpoint and gateway applications. One element of thisarchitecture is an Mbus-based protocol for the coordination of callcontrol components in conferencing applications

    Consistency Algorithms and Protocols for Distributed Interactive Applications

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    The Internet has a major impact not only on how people retrieve information but also on how they communicate. Distributed interactive applications support the communication and collaboration of people through the sharing and manipulation of rich multimedia content via the Internet. Aside from shared text editors, meeting support systems, and distributed virtual environments, shared whiteboards are a prominent example of distributed interactive applications. They allow the presentation and joint editing of documents in video conferencing scenarios. The design of such a shared whiteboard application, the multimedia lecture board (mlb), is a main contribution of this thesis. Like many other distributed interactive applications, the mlb has a replicated architecture where each user runs an instance of the application. This has the distinct advantage that the application can be deployed in a lightweight fashion, without relying on a supporting server infrastructure. But at the same time, this peer-to-peer architecture raises a number of challenging problems: First, application data needs to be distributed among all instances. For this purpose, we present the network protocol RTP/I for the standardized communication of distributed interactive applications, and a novel application-level multicast protocol that realizes efficient group communication while taking application-level knowledge into account. Second, consistency control mechanisms are required to keep the replicated application data synchronized. We present the consistency control algorithms “local lag”, “Timewarp”, and “state request”, show how they can be combined, and discuss how to provide visual feedback so that the session members are able to handle conflicting actions. Finally, late-joining participants need to be initialized with the current application state before they are able to participate in a collaborative session. We propose a novel late-join algorithm, which is both flexible and scalable. All algorithms and protocols presented in this dissertation solve the aforementioned problems in a generic way. We demonstrate how they can be employed for the mlb as well as for other distributed interactive applications

    FRIENDS - A flexible architecture for implementing fault tolerant and secure distributed applications

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    FRIENDS is a software-based architecture for implementing fault-tolerant and, to some extent, secure applications. This architecture is composed of sub-systems and libraries of metaobjects. Transparency and separation of concerns is provided not only to the application programmer but also to the programmers implementing metaobjects for fault tolerance, secure communication and distribution. Common services required for implementing metaobjects are provided by the sub-systems. Metaobjects are implemented using object-oriented techniques and can be reused and customised according to the application needs, the operational environment and its related fault assumptions. Flexibility is increased by a recursive use of metaobjects. Examples and experiments are also described

    A metaobject architecture for fault-tolerant distributed systems : the FRIENDS approach

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    The FRIENDS system developed at LAAS-CNRS is a metalevel architecture providing libraries of metaobjects for fault tolerance, secure communication, and group-based distributed applications. The use of metaobjects provides a nice separation of concerns between mechanisms and applications. Metaobjects can be used transparently by applications and can be composed according to the needs of a given application, a given architecture, and its underlying properties. In FRIENDS, metaobjects are used recursively to add new properties to applications. They are designed using an object oriented design method and implemented on top of basic system services. This paper describes the FRIENDS software-based architecture, the object-oriented development of metaobjects, the experiments that we have done, and summarizes the advantages and drawbacks of a metaobject approach for building fault-tolerant system

    A Flexible and Modular Framework for Implementing Infrastructures for Global Computing

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    We present a Java software framework for building infrastructures to support the development of applications for systems where mobility and network awareness are key issues. The framework is particularly useful to develop run-time support for languages oriented towards global computing. It enables platform designers to customize communication protocols and network architectures and guarantees transparency of name management and code mobility in distributed environments. The key features are illustrated by means of a couple of simple case studies

    Design of a shared whiteboard component for multimedia conferencing

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    This paper reports on the development of a framework for multimedia applications in the domain of tele-education. The paper focuses on the protocol design of a specific component of the framework, namely a shared whiteboard application. The relationship of this component with other components of the framework is also discussed. A salient feature of the framework is that it uses an advanced ATM-based network service. The design of the shared whiteboard component is considered representative for the design as a whole, and is used to illustrate how a flexible protocol architecture utilizing innovative network functions and satisfying demanding user requirements can be developed

    Deceit: A flexible distributed file system

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    Deceit, a distributed file system (DFS) being developed at Cornell, focuses on flexible file semantics in relation to efficiency, scalability, and reliability. Deceit servers are interchangeable and collectively provide the illusion of a single, large server machine to any clients of the Deceit service. Non-volatile replicas of each file are stored on a subset of the file servers. The user is able to set parameters on a file to achieve different levels of availability, performance, and one-copy serializability. Deceit also supports a file version control mechanism. In contrast with many recent DFS efforts, Deceit can behave like a plain Sun Network File System (NFS) server and can be used by any NFS client without modifying any client software. The current Deceit prototype uses the ISIS Distributed Programming Environment for all communication and process group management, an approach that reduces system complexity and increases system robustness

    Managed ecosystems of networked objects

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    Small embedded devices such as sensors and actuators will become the cornerstone of the Future Internet. To this end, generic, open and secure communication and service platforms are needed in order to be able to exploit the new business opportunities these devices bring. In this paper, we evaluate the current efforts to integrate sensors and actuators into the Internet and identify the limitations at the level of cooperation of these Internet-connected objects and the possible intelligence at the end points. As a solution, we propose the concept of Managed Ecosystem of Networked Objects, which aims to create a smart network architecture for groups of Internet-connected objects by combining network virtualization and clean-slate end-to-end protocol design. The concept maps to many real-life scenarios and should empower application developers to use sensor data in an easy and natural way. At the same time, the concept introduces many new challenging research problems, but their realization could offer a meaningful contribution to the realization of the Internet of Things
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