5,160 research outputs found

    Shelfaware: Accelerating Collaborative Awareness with Shelf CRDT

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    Collaboration has become a key feature of modern software, allowing teams to work together effectively in real-time while in different locations. In order for a user to communicate their intention to several distributed peers, computing devices must exchange high-frequency updates with transient metadata like mouse position, text range highlights, and temporary comments. Current peer-to-peer awareness solutions have high time and space complexity due to the ever-expanding logs that each client must maintain in order to ensure robust collaboration in eventually consistent environments. This paper proposes an awareness Conflict-Free Replicated Data Type (CRDT) library that provides the tooling to support an eventually consistent, decentralized, and robust multi-user collaborative environment. Our library is tuned for rapid iterative updates that communicate fine-grained user actions across a network of collaborators. Our approach holds memory constant for subsequent writes to an existing key on a shared resource and completely prunes stale data from shared documents. These features allow us to keep the CRDT\u27s memory footprint small, making it a feasible solution for memory constrained applications. Results show that our CRDT implementation is comparable to or exceeds the performance of similar data structures in high-frequency read/write scenarios

    Automatic Detection of Critical Dermoscopy Features for Malignant Melanoma Diagnosis

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    Improved methods for computer-aided analysis of identifying features of skin lesions from digital images of the lesions are provided. Improved preprocessing of the image that 1) eliminates artifacts that occlude or distort skin lesion features and 2) identifies groups of pixels within the skin lesion that represent features and/or facilitate the quantification of features are provided including improved digital hair removal algorithms. Improved methods for analyzing lesion features are also provided

    Precise and Robust Visual SLAM with Inertial Sensors and Deep Learning.

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    Dotar a los robots con el sentido de la percepción destaca como el componente más importante para conseguir máquinas completamente autónomas. Una vez que las máquinas sean capaces de percibir el mundo, podrán interactuar con él. A este respecto, la localización y la reconstrucción de mapas de manera simultánea, SLAM (por sus siglas en inglés) comprende todas las técnicas que permiten a los robots estimar su posición y reconstruir el mapa de su entorno al mismo tiempo, usando únicamente el conjunto de sensores a bordo. El SLAM constituye el elemento clave para la percepción de las máquinas, estando ya presente en diferentes tecnologías y aplicaciones como la conducción autónoma, la realidad virtual y aumentada o los robots de servicio. Incrementar la robustez del SLAM expandiría su uso y aplicación, haciendo las máquinas más seguras y requiriendo una menor intervención humana.En esta tesis hemos combinado sensores inerciales (IMU) y visuales para incrementar la robustez del SLAM ante movimientos rápidos, oclusiones breves o entornos con poca textura. Primero hemos propuesto dos técnicas rápidas para la inicialización del sensor inercial, con un bajo error de escala. Estas han permitido empezar a usar la IMU tan pronto como 2 segundos después de lanzar el sistema. Una de estas inicializaciones ha sido integrada en un nuevo sistema de SLAM visual inercial, acuñado como ORB-SLAM3, el cual representa la mayor contribución de esta tesis. Este es el sistema de SLAM visual-inercial de código abierto más completo hasta la fecha, que funciona con cámaras monoculares o estéreo, estenopeicas o de ojo de pez, y con capacidades multimapa. ORB-SLAM3 se basa en una formulación de Máximo a Posteriori, tanto en la inicialización como en el refinamiento y el ajuste de haces visual-inercial. También explota la asociación de datos en el corto, medio y largo plazo. Todo esto hace que ORB-SLAM3 sea el sistema SLAM visual-inercial más preciso, como así demuestran nuestros resultados en experimentos públicos.Además, hemos explorado la aplicación de técnicas de aprendizaje profundo para mejorar la robustez del SLAM. En este aspecto, primero hemos propuesto DynaSLAM II, un sistema SLAM estéreo para entornos dinámicos. Los objetos dinámicos son segmentados mediante una red neuronal, y sus puntos y medidas son incluidas eficientemente en la optimización de ajuste de haces. Esto permite estimar y hacer seguimiento de los objetos en movimiento, al mismo tiempo que se mejora la estimación de la trayectoria de la cámara. En segundo lugar, hemos desarrollado un SLAM monocular y directo basado en predicciones de profundidad a través de redes neuronales. Optimizamos de manera conjunta tanto los residuos de predicción de profundidad como los fotométricos de distintas vistas, lo que da lugar a un sistema monocular capaz de estimar la escala. No sufre el problema de deriva de escala, siendo más robusto y varias veces más preciso que los sistemas monoculares clásicos.<br /

    Hierarchical growing cell structures: TreeGCS

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    We propose a hierarchical clustering algorithm (TreeGCS) based upon the Growing Cell Structure (GCS) neural network of Fritzke. Our algorithm refines and builds upon the GCS base, overcoming an inconsistency in the original GCS algorithm, where the network topology is susceptible to the ordering of the input vectors. Our algorithm is unsupervised, flexible, and dynamic and we have imposed no additional parameters on the underlying GCS algorithm. Our ultimate aim is a hierarchical clustering neural network that is both consistent and stable and identifies the innate hierarchical structure present in vector-based data. We demonstrate improved stability of the GCS foundation and evaluate our algorithm against the hierarchy generated by an ascendant hierarchical clustering dendogram. Our approach emulates the hierarchical clustering of the dendogram. It demonstrates the importance of the parameter settings for GCS and how they affect the stability of the clustering

    A cooperative navigation system with distributed architecture for multiple unmanned aerial vehicles

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    Unmanned aerial vehicles (UAVs) have been widely used in many applications due to, among other features, their versatility, reduced operating cost, and small size. These applications increasingly demand that features related to autonomous navigation be employed, such as mapping. However, the reduced capacity of resources such as, for example, battery and hardware (memory and processing units) can hinder the development of these applications in UAVs. Thus, the collaborative use of multiple UAVs for mapping can be used as an alternative to solve this problem, with a cooperative navigation system. This system requires that individual local maps be transmitted and merged into a global map in a distributed manner. In this scenario, there are two main problems to be addressed: the transmission of maps among the UAVs and the merging of the local maps in each UAV. In this context, this work describes the design, development, and evaluation of a cooperative navigation system with distributed architecture to be used by multiple UAVs. This system uses proposed structures to store the 3D occupancy grid maps. Furthermore, maps are compressed and transmitted between UAVs using algorithms specially proposed for these purposes. Then the local 3D maps are merged in each UAV. In this map merging system, maps are processed before and merged in pairs using suitable algorithms to make them compatible with the 3D occupancy grid map data. In addition, keypoints orientation properties are obtained from potential field gradients. Some proposed filters are used to improve the parameters of the transformations among maps. To validate the proposed solution, simulations were performed in six different environments, outdoors and indoors, and with different layout characteristics. The obtained results demonstrate the effectiveness of thesystemin the construction, sharing, and merging of maps. Still, from the obtained results, the extreme complexity of map merging systems is highlighted.Os veículos aéreos não tripulados (VANTs) têm sidoamplamenteutilizados em muitas aplicações devido, entre outrosrecursos,à sua versatilidade, custo de operação e tamanho reduzidos. Essas aplicações exigem cadavez mais que recursos relacionados à navegaçãoautônoma sejam empregados,como o mapeamento. No entanto, acapacidade reduzida de recursos como, por exemplo, bateria e hardware (memória e capacidade de processamento) podem atrapalhar o desenvolvimento dessas aplicações em VANTs.Assim, o uso colaborativo de múltiplosVANTs para mapeamento pode ser utilizado como uma alternativa para resolvereste problema, criando um sistema de navegaçãocooperativo. Estesistema requer que mapas locais individuais sejam transmitidos efundidos em um mapa global de forma distribuída.Nesse cenário, há doisproblemas principais aserem abordados:a transmissão dosmapas entre os VANTs e afusão dos mapas locais em cada VANT. Nestecontexto, estatese apresentao projeto, desenvolvimento e avaliaçãode um sistema de navegação cooperativo com arquitetura distribuída para ser utilizado pormúltiplos VANTs. Este sistemausa estruturas propostas para armazenaros mapasdegradedeocupação 3D. Além disso, os mapas são compactados e transmitidos entre os VANTs usando os algoritmos propostos. Em seguida, os mapas 3D locais são fundidos em cada VANT. Neste sistemade fusão de mapas, os mapas são processados antes e juntados em pares usando algunsalgoritmos adequados para torná-los compatíveiscom os dados dos mapas da grade de ocupação 3D. Além disso, as propriedadesde orientação dos pontoschave são obtidas a partir de gradientes de campos potenciais. Alguns filtros propostos são utilizadospara melhorar as indicações dos parâmetros dastransformações entre mapas. Paravalidar a aplicação proposta, foram realizadas simulações em seis ambientes distintos, externos e internos, e com características construtivas distintas. Os resultados apresentados demonstram a efetividade do sistema na construção, compartilhamento e fusão dos mapas. Ainda, a partir dos resultados obtidos, destaca-se a extrema complexidade dos sistemas de fusão de mapas

    Delta state replicated data types

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    Conflict-free Replicated Data Types (CRDTs) are distributed data types that make eventual consistency of a distributed object possible and non ad-hoc. Specifically, state-based CRDTs ensure convergence through disseminating the entire state, that may be large, and merging it to other replicas. We introduce Delta State Conflict-Free Replicated Data Types (delta-CRDT) that can achieve the best of both operation-based and state-based CRDTs: small messages with an incremental nature, as in operation-based CRDTs, disseminated over unreliable communication channels, as in traditional state-based CRDTs. This is achieved by defining delta-mutators to return a delta-state, typically with a much smaller size than the full state, that to be joined with both local and remote states. We introduce the delta-CRDT framework, and we explain it through establishing a correspondence to current state-based CRDTs. In addition, we present an anti-entropy algorithm for eventual convergence, and another one that ensures causal consistency. Finally, we introduce several delta-CRDT specifications of both well-known replicated datatypes and novel datatypes, including a generic map composition. (C) 2017 Elsevier Inc. All rights reserved.The work presented was partially supported by EU FP7 SyncFree project (609551), EU H2020 LightKone project (732505), and SMILES line in project TEC4Growth (NORTE-01-0145-FEDER-000020)

    Making sense of EST sequences by CLOBBing them

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    BACKGROUND: Expressed sequence tags (ESTs) are single pass reads from randomly selected cDNA clones. They provide a highly cost-effective method to access and identify expressed genes. However, they are often prone to sequencing errors and typically define incomplete transcripts. To increase the amount of information obtainable from ESTs and reduce sequencing errors, it is necessary to cluster ESTs into groups sharing significant sequence similarity. RESULTS: As part of our ongoing EST programs investigating 'orphan' genomes, we have developed a clustering algorithm, CLOBB (Cluster on the basis of BLAST similarity) to identify and cluster ESTs. CLOBB may be used incrementally, preserving original cluster designations. It tracks cluster-specific events such as merging, identifies 'superclusters' of related clusters and avoids the expansion of chimeric clusters. Based on the Perl scripting language, CLOBB is highly portable relying only on a local installation of NCBI's freely available BLAST executable and can be usefully applied to > 95 % of the current EST datasets. Analysis of the Danio rerio EST dataset demonstrates that CLOBB compares favourably with two less portable systems, UniGene and TIGR Gene Indices. CONCLUSIONS: CLOBB provides a highly portable EST clustering solution and is freely downloaded from: http://www.nematodes.org/CLOB
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