131 research outputs found

    An ontology knowledge inspection methodology for quality assessment and continuous improvement

    Get PDF
    Ontology-learning methods were introduced in the knowledge engineering area to automatically build ontologies from natural language texts related to a domain. Despite the initial appeal of these methods, automatically generated ontologies may have errors, inconsistencies, and a poor design quality, all of which must be manually fixed, in order to maintain the validity and usefulness of automated output. In this work, we propose a methodology to assess ontologies quality (quantitatively and graphically) and to fix ontology inconsistencies minimising design defects. The proposed methodology is based on the Deming cycle and is grounded on quality standards that proved effective in the software engineering domain and present high potential to be extended to knowledge engineering quality management. This paper demonstrates that software engineering quality assessment approaches and techniques can be successfully extended and applied to the ontology-fixing and quality improvement problem. The proposed methodology was validated in a testing ontology, by ontology design quality comparison between a manually created and automatically generated ontology.info:eu-repo/semantics/publishedVersio

    Application of Machine Learning within Visual Content Production

    Get PDF
    We are living in an era where digital content is being produced at a dazzling pace. The heterogeneity of contents and contexts is so varied that a numerous amount of applications have been created to respond to people and market demands. The visual content production pipeline is the generalisation of the process that allows a content editor to create and evaluate their product, such as a video, an image, a 3D model, etc. Such data is then displayed on one or more devices such as TVs, PC monitors, virtual reality head-mounted displays, tablets, mobiles, or even smartwatches. Content creation can be simple as clicking a button to film a video and then share it into a social network, or complex as managing a dense user interface full of parameters by using keyboard and mouse to generate a realistic 3D model for a VR game. In this second example, such sophistication results in a steep learning curve for beginner-level users. In contrast, expert users regularly need to refine their skills via expensive lessons, time-consuming tutorials, or experience. Thus, user interaction plays an essential role in the diffusion of content creation software, primarily when it is targeted to untrained people. In particular, with the fast spread of virtual reality devices into the consumer market, new opportunities for designing reliable and intuitive interfaces have been created. Such new interactions need to take a step beyond the point and click interaction typical of the 2D desktop environment. The interactions need to be smart, intuitive and reliable, to interpret 3D gestures and therefore, more accurate algorithms are needed to recognise patterns. In recent years, machine learning and in particular deep learning have achieved outstanding results in many branches of computer science, such as computer graphics and human-computer interface, outperforming algorithms that were considered state of the art, however, there are only fleeting efforts to translate this into virtual reality. In this thesis, we seek to apply and take advantage of deep learning models to two different content production pipeline areas embracing the following subjects of interest: advanced methods for user interaction and visual quality assessment. First, we focus on 3D sketching to retrieve models from an extensive database of complex geometries and textures, while the user is immersed in a virtual environment. We explore both 2D and 3D strokes as tools for model retrieval in VR. Therefore, we implement a novel system for improving accuracy in searching for a 3D model. We contribute an efficient method to describe models through 3D sketch via an iterative descriptor generation, focusing both on accuracy and user experience. To evaluate it, we design a user study to compare different interactions for sketch generation. Second, we explore the combination of sketch input and vocal description to correct and fine-tune the search for 3D models in a database containing fine-grained variation. We analyse sketch and speech queries, identifying a way to incorporate both of them into our system's interaction loop. Third, in the context of the visual content production pipeline, we present a detailed study of visual metrics. We propose a novel method for detecting rendering-based artefacts in images. It exploits analogous deep learning algorithms used when extracting features from sketches

    Essays on text mining for improved decision making

    Get PDF

    Integrating case based reasoning and geographic information systems in a planing support system: Çeşme Peninsula study

    Get PDF
    Thesis (Doctoral)--Izmir Institute of Technology, City and Regional Planning, Izmir, 2009Includes bibliographical references (leaves: 110-121)Text in English; Abstract: Turkish and Englishxii, 140 leavesUrban and regional planning is experiencing fundamental changes on the use of of computer-based models in planning practice and education. However, with this increased use, .Geographic Information Systems. (GIS) or .Computer Aided Design.(CAD) alone cannot serve all of the needs of planning. Computational approaches should be modified to deal better with the imperatives of contemporary planning by using artificial intelligence techniques in city planning process.The main aim of this study is to develop an integrated .Planning Support System. (PSS) tool for supporting the planning process. In this research, .Case Based Reasoning. (CBR) .an artificial intelligence technique- and .Geographic Information Systems. (GIS) .geographic analysis, data management and visualization techniqueare used as a major PSS tools to build a .Case Based System. (CBS) for knowledge representation on an operational study. Other targets of the research are to discuss the benefits of CBR method in city planning domain and to demonstrate the feasibility and usefulness of this technique in a PSS. .Çeşme Peninsula. case study which applied under the desired methodology is presented as an experimental and operational stage of the thesis.This dissertation tried to find out whether an integrated model which employing CBR&GIS could support human decision making in a city planning task. While the CBS model met many of predefined goals of the thesis, both advantages and limitations have been realized from findings when applied to the complex domain such as city planning

    Visual Information Display Systems. A Survey

    Get PDF
    Visual information display systems that are computer connected or updated with computer generated informatio

    Description of six scenarios and of the results of six validated trials

    Get PDF
    Description of six scenarios and of the results of six validated trialsThis deliverable aims at presenting and analysing the processes of elaboration and validation of the PALETTE scenarios. After having defined these two processes and situated them into the PALETTE methodology, the scenarios are presented. For each scenario, the specific methodology of elaboration and validation is described with a special focus on the participation of the concerned Communities of Pratcice (CoPs). Then the results of the validation are presented as well as the reports of their technical feasability and the usability of PALETTE services from a user perspective. Finally we reflect on and we discuss about the whole process of validation of the scenarios and we describe the next steps towards the development of the scenarios and their trilas with the CoPs

    Architectures for embedded multimodal sensor data fusion systems in the robotics : and airport traffic suveillance ; domain

    Get PDF
    Smaller autonomous robots and embedded sensor data fusion systems often suffer from limited computational and hardware resources. Many ‘Real Time’ algorithms for multi modal sensor data fusion cannot be executed on such systems, at least not in real time and sometimes not at all, because of the computational and energy resources needed, resulting from the architecture of the computational hardware used in these systems. Alternative hardware architectures for generic tracking algorithms could provide a solution to overcome some of these limitations. For tracking and self localization sequential Bayesian filters, in particular particle filters, have been shown to be able to handle a range of tracking problems that could not be solved with other algorithms. But particle filters have some serious disadvantages when executed on serial computational architectures used in most systems. The potential increase in performance for particle filters is huge as many of the computational steps can be done concurrently. A generic hardware solution for particle filters can relieve the central processing unit from the computational load associated with the tracking task. The general topic of this research are hardware-software architectures for multi modal sensor data fusion in embedded systems in particular tracking, with the goal to develop a high performance computational architecture for embedded applications in robotics and airport traffic surveillance domain. The primary concern of the research is therefore: The integration of domain specific concept support into hardware architectures for low level multi modal sensor data fusion, in particular embedded systems for tracking with Bayesian filters; and a distributed hardware-software tracking systems for airport traffic surveillance and control systems. Runway Incursions are occurrences at an aerodrome involving the incorrect presence of an aircraft, vehicle, or person on the protected area of a surface designated for the landing and take-off of aircraft. The growing traffic volume kept runway incursions on the NTSB’s ‘Most Wanted’ list for safety improvements for over a decade. Recent incidents show that problem is still existent. Technological responses that have been deployed in significant numbers are ASDE-X and A-SMGCS. Although these technical responses are a significant improvement and reduce the frequency of runway incursions, some runway incursion scenarios are not optimally covered by these systems, detection of runway incursion events is not as fast as desired, and they are too expensive for all but the biggest airports. Local, short range sensors could be a solution to provide the necessary affordable surveillance accuracy for runway incursion prevention. In this context the following objectives shall be reached. 1) Show the feasibility of runway incursion prevention systems based on localized surveillance. 2) Develop a design for a local runway incursion alerting system. 3) Realize a prototype of the system design using the developed tracking hardware.Kleinere autonome Roboter und eingebettete Sensordatenfusionssysteme haben oft mit stark begrenzter Rechenkapazität und eingeschränkten Hardwareressourcen zu kämpfen. Viele Echtzeitalgorithmen für die Fusion von multimodalen Sensordaten können, bedingt durch den hohen Bedarf an Rechenkapazität und Energie, auf solchen Systemen überhaupt nicht ausgeführt werden, oder zu mindesten nicht in Echtzeit. Der hohe Bedarf an Energie und Rechenkapazität hat seine Ursache darin, dass die Architektur der ausführenden Hardware und der ausgeführte Algorithmus nicht aufeinander abgestimmt sind. Dies betrifft auch Algorithmen zu Spurverfolgung. Mit Hilfe von alternativen Hardwarearchitekturen für die generische Ausführung solcher Algorithmen könnten sich einige der typischerweise vorliegenden Einschränkungen überwinden lassen. Eine Reihe von Aufgaben, die sich mit anderen Spurverfolgungsalgorithmen nicht lösen lassen, lassen sich mit dem Teilchenfilter, einem Algorithmus aus der Familie der Bayesschen Filter lösen. Bei der Ausführung auf traditionellen Architekturen haben Teilchenfilter gegenüber anderen Algorithmen einen signifikanten Nachteil, allerdings ist hier ein großer Leistungszuwachs durch die nebenläufige Ausführung vieler Rechenschritte möglich. Eine generische Hardwarearchitektur für Teilchenfilter könnte deshalb die oben genannten Systeme stark entlasten. Das allgemeine Thema dieses Forschungsvorhabens sind Hardware-Software-Architekturen für die multimodale Sensordatenfusion auf eingebetteten Systemen - speziell für Aufgaben der Spurverfolgung, mit dem Ziel eine leistungsfähige Architektur für die Berechnung entsprechender Algorithmen auf eingebetteten Systemen zu entwickeln, die für Anwendungen in der Robotik und Verkehrsüberwachung auf Flughäfen geeignet ist. Das Augenmerk des Forschungsvorhabens liegt dabei auf der Integration von vom Einsatzgebiet abhängigen Konzepten in die Architektur von Systemen zur Spurverfolgung mit Bayeschen Filtern, sowie auf verteilten Hardware-Software Spurverfolgungssystemen zur Überwachung und Führung des Rollverkehrs auf Flughäfen. Eine „Runway Incursion“ (RI) ist ein Vorfall auf einem Flugplatz, bei dem ein Fahrzeug oder eine Person sich unerlaubt in einem Abschnitt der Start- bzw. Landebahn befindet, der einem Verkehrsteilnehmer zur Benutzung zugewiesen wurde. Der wachsende Flugverkehr hat dafür gesorgt, das RIs seit über einem Jahrzehnt auf der „Most Wanted“-Liste des NTSB für Verbesserungen der Sicherheit stehen. Jüngere Vorfälle zeigen, dass das Problem noch nicht behoben ist. Technologische Maßnahmen die in nennenswerter Zahl eingesetzt wurden sind das ASDE-X und das A-SMGCS. Obwohl diese Maßnahmen eine deutliche Verbesserung darstellen und die Zahl der RIs deutlich reduzieren, gibt es einige RISituationen die von diesen Systemen nicht optimal abgedeckt werden. Außerdem detektieren sie RIs ist nicht so schnell wie erwünscht und sind - außer für die größten Flughäfen - zu teuer. Lokale Sensoren mit kurzer Reichweite könnten eine Lösung sein um die für die zuverlässige Erkennung von RIs notwendige Präzision bei der Überwachung des Rollverkehrs zu erreichen. Vor diesem Hintergrund sollen die folgenden Ziele erreicht werden. 1) Die Machbarkeit eines Runway Incursion Vermeidungssystems, das auf lokalen Sensoren basiert, zeigen. 2) Einen umsetzbaren Entwurf für ein solches System entwickeln. 3) Einen Prototypen des Systems realisieren, das die oben gennannte Hardware zur Spurverfolgung einsetzt

    Proceedings of the 17th Annual Conference of the European Association for Machine Translation

    Get PDF
    Proceedings of the 17th Annual Conference of the European Association for Machine Translation (EAMT
    corecore