871 research outputs found

    Maker-Breaker domination number

    Full text link
    The Maker-Breaker domination game is played on a graph GG by Dominator and Staller. The players alternatively select a vertex of GG that was not yet chosen in the course of the game. Dominator wins if at some point the vertices he has chosen form a dominating set. Staller wins if Dominator cannot form a dominating set. In this paper we introduce the Maker-Breaker domination number γMB(G)\gamma_{{\rm MB}}(G) of GG as the minimum number of moves of Dominator to win the game provided that he has a winning strategy and is the first to play. If Staller plays first, then the corresponding invariant is denoted γMB(G)\gamma_{{\rm MB}}'(G). Comparing the two invariants it turns out that they behave much differently than the related game domination numbers. The invariant γMB(G)\gamma_{{\rm MB}}(G) is also compared with the domination number. Using the Erd\H{o}s-Selfridge Criterion a large class of graphs GG is found for which γMB(G)>γ(G)\gamma_{{\rm MB}}(G) > \gamma(G) holds. Residual graphs are introduced and used to bound/determine γMB(G)\gamma_{{\rm MB}}(G) and γMB(G)\gamma_{{\rm MB}}'(G). Using residual graphs, γMB(T)\gamma_{{\rm MB}}(T) and γMB(T)\gamma_{{\rm MB}}'(T) are determined for an arbitrary tree. The invariants are also obtained for cycles and bounded for union of graphs. A list of open problems and directions for further investigations is given.Comment: 20 pages, 5 figure

    Maker-Breaker domination game on trees when Staller wins

    Get PDF
    In the Maker-Breaker domination game played on a graph GG, Dominator's goal is to select a dominating set and Staller's goal is to claim a closed neighborhood of some vertex. We study the cases when Staller can win the game. If Dominator (resp., Staller) starts the game, then γSMB(G)\gamma_{\rm SMB}(G) (resp., γSMB(G)\gamma_{\rm SMB}'(G)) denotes the minimum number of moves Staller needs to win. For every positive integer kk, trees TT with γSMB(T)=k\gamma_{\rm SMB}'(T)=k are characterized. Applying hypergraphs, a general upper bound on γSMB\gamma_{\rm SMB}' is proved. Let S=S(n1,,n)S = S(n_1,\dots, n_\ell) be the subdivided star obtained from the star with nn edges by subdividing its edges n11,,n1n_1-1, \ldots, n_\ell-1 times, respectively. Then γSMB(S)\gamma_{\rm SMB}'(S) is determined in all the cases except when 4\ell\ge 4 and each nin_i is even. The simplest formula is obtained when there are are at least two odd nin_is. If n1n_1 and n2n_2 are the two smallest such numbers, then γSMB(S(n1,,n))=log2(n1+n2+1)\gamma_{\rm SMB}'(S(n_1,\dots, n_\ell))=\lceil \log_2(n_1+n_2+1)\rceil. For caterpillars, exact formulas for γSMB\gamma_{\rm SMB} and for γSMB\gamma_{\rm SMB}' are established

    Avoidance Games Are PSPACE-Complete

    Get PDF
    Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In 2001, Slany proved some partial results on Avoider-Avoider games complexity, and in 2017 Bonnet et al. proved that short Avoider-Enforcer games are Co-W[1]-hard. More recently, in 2022, Miltzow and Stojakovi\'c proved that these games are NP-hard. As these games corresponds to the mis\`ere version of the well-known Maker-Breaker games, introduced in 1963 and proven PSPACE-complete in 1978, one could expect these games to be PSPACE-complete too, but the question remained open since then. We prove here that both Avoider-Avoider and Avoider-Enforcer conventions are PSPACE-complete, and as a consequence of it that some particular Avoider-Enforcer games also are

    How fast can Dominator win in the Maker--Breaker domination game?

    Full text link
    We study the Maker--Breaker domination games played by two players, Dominator and Staller. We give a structural characterization for graphs with Maker--Breaker domination number equal to the domination number. Specifically, we show how fast Dominator can win in the game on P2PnP_2 \square P_n, for n1n\geq 1

    The Maker-Maker domination game in forests

    Full text link
    We study the Maker-Maker version of the domination game introduced in 2018 by Duch\^ene et al. Given a graph, two players alternately claim vertices. The first player to claim a dominating set of the graph wins. As the Maker-Breaker version, this game is PSPACE-complete on split and bipartite graphs. Our main result is a linear time algorithm to solve this game in forests. We also give a characterization of the cycles where the first player has a winning strategy

    Mejker–Brejker igre na grafovima

    Get PDF
    The topic of this thesis are different variants of Maker–Breaker positional game, where two players Maker and Breaker alternatively take turns in claiming unclaimed edges/vertices of a given graph. We consider Walker–Breaker game, played on the edge set of the graph Kn. Walker, playing the role of Maker is restricted to claim her edges according to a walk, while Breaker can claim any unclaimed edge per move. The focus is on two standard games - the Connectivity game, where Walker has the goal to build a spanning tree on Kn, and the Hamilton Cycle game, where Walker has the goal to build a Hamilton cycle on Kn. We show that Walker with bias 2 can win both games even when playing against Breaker whose bias b is of the order of magnitude n= ln n. Next, we consider (1 : 1) WalkerMaker–WalkerBreaker game on E(Kn),where both Maker and Breaker are walkers and we are interested in seeing how fast WalkerMaker can build spanning tree and Hamilton cycle. Finally, we study Maker–Breaker total domination game played on the vertex set of a given graph. Two players, Dominator and Staller, alternately take turns in claiming unclaimed vertices of the graph. Staller is Maker and wins if she can claim an open neighbourhood of a vertex. Dominator is Breaker and wins if he manages to claim a total dominating set of a graph. For certain connected cubic graphs on n ≥ 6 vertices, we give the characterization of those graphs which are Dominator’s win and those which are Staller’s win.Tema istrazivanja ove disertacije su igre tipa Mejker– Brejker u kojima uˇcestvuju dva igraˇca, Mejker i Brejker, koji naizmjeniˇcno uzimaju slobodne grane/ˇcvorove datog grafa. Bavimo se Voker–Brejker igrama koje se igraju na skupu grana grafa Kn. Voker, u ulozi Mejkera, jeograniˇcen da uzima svoje grane kao da se ˇseta kroz graf, dok Brejker moˇze da uzme bilo koju slobodnu granu grafa. Fokus je na dvije standardne igre - igri povezanosti, gdje Voker ima za cilj da napravi pokrivaju´ce stablo grafa Kn i igri Hamiltonove konture, gdje Voker ima za cilj da napravi Hamiltonovu konturu. Brejker pobjeduje ako sprijeˇci Vokera u ostvarenju njegovog cilja. Pokaza´cemo da Voker sa biasom 2 moˇze da pobijedi u obje igre ˇcak i ako igra protiv Brejkera ˇciji je bias b reda n= ln n. Potom razmatramo (1 : 1) VokerMejker–VokerBrejker igre na Kn, gdje oba igraˇca, i Mejker i Brejker, moraju da biraju grane koje su dio ˇsetnje u njihovom grafu s ciljem odredivanja brze pobjedniˇce strategije VokerMejkera u igri povezanosti i igri Hamiltonove konture. Konaˇcno, istraˇzujemo Mejker–Brejker igre totalne dominacije koje se igraju na skupu ˇcvorova datog grafa. Dva igraˇca, Dom inator i Stoler naizmjeniˇcno uzimaju slobodne ˇcvorove datog grafa. Stoler je Mejker i pobjeduje ako uspije da uzme sve susjede nekog ˇcvora. Dominator je Brejker i pobjeduje ako ˇcvorovi koje uzme dok kraja igre formiraju skup totalne dominacije. Za odredene klase povezanih kubnih grafova reda n ≥ 6, dajemo karakterizaciju onih grafova na kojima Dominator pobjeduje i onih na kojima Stoler pobjeduje.
    corecore