46 research outputs found

    FPGA ACCELERATION OF A CORTICAL AND A MATCHED FILTER-BASED ALGORITHM

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    Digital image processing is a widely used and diverse field. It is used in a broad array of areas such as tracking and detection, object avoidance, computer vision, and numerous other applications. For many image processing tasks, the computations can become time consuming. Therefore, a means for accelerating the computations would be beneficial. Using that as motivation, this thesis examines the acceleration of two distinctly different image processing applications. The first image processing application examined is a recent neocortex inspired cognitive model geared towards pattern recognition as seen in the visual cortex. For this model, both software and reconfigurable logic based FPGA implementations of the model are examined on a Cray XD1. Results indicate that hardware-acceleration can provide average throughput gains of 75 times over software-only implementations of the networks examined when utilizing the full resources of the Cray XD1. The second image processing application examined is matched filter-based position detection. This approach is at the heart of the automatic alignment algorithm currently being tested in the National Ignition Faculty presently under construction at the Lawrence Livermore National Laboratory. To reduce the processing time of the match filtering, a reconfigurable logic architecture was developed. Results show that the reconfigurable logic architecture provides a speedup of approximately 253 times over an optimized software implementation

    Parallel computing for brain simulation

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    [Abstract] Background: The human brain is the most complex system in the known universe, it is therefore one of the greatest mysteries. It provides human beings with extraordinary abilities. However, until now it has not been understood yet how and why most of these abilities are produced. Aims: For decades, researchers have been trying to make computers reproduce these abilities, focusing on both understanding the nervous system and, on processing data in a more efficient way than before. Their aim is to make computers process information similarly to the brain. Important technological developments and vast multidisciplinary projects have allowed creating the first simulation with a number of neurons similar to that of a human brain. Conclusion: This paper presents an up-to-date review about the main research projects that are trying to simulate and/or emulate the human brain. They employ different types of computational models using parallel computing: digital models, analog models and hybrid models. This review includes the current applications of these works, as well as future trends. It is focused on various works that look for advanced progress in Neuroscience and still others which seek new discoveries in Computer Science (neuromorphic hardware, machine learning techniques). Their most outstanding characteristics are summarized and the latest advances and future plans are presented. In addition, this review points out the importance of considering not only neurons: Computational models of the brain should also include glial cells, given the proven importance of astrocytes in information processing.Galicia. Consellería de Cultura, Educación e Ordenación Universitaria; GRC2014/049Galicia. Consellería de Cultura, Educación e Ordenación Universitaria; R2014/039Instituto de Salud Carlos III; PI13/0028

    An investigation into adaptive power reduction techniques for neural hardware

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    In light of the growing applicability of Artificial Neural Network (ANN) in the signal processing field [1] and the present thrust of the semiconductor industry towards lowpower SOCs for mobile devices [2], the power consumption of ANN hardware has become a very important implementation issue. Adaptability is a powerful and useful feature of neural networks. All current approaches for low-power ANN hardware techniques are ‘non-adaptive’ with respect to the power consumption of the network (i.e. power-reduction is not an objective of the adaptation/learning process). In the research work presented in this thesis, investigations on possible adaptive power reduction techniques have been carried out, which attempt to exploit the adaptability of neural networks in order to reduce the power consumption. Three separate approaches for such adaptive power reduction are proposed: adaptation of size, adaptation of network weights and adaptation of calculation precision. Initial case studies exhibit promising results with significantpower reduction

    Neuromorphic Engineering Editors' Pick 2021

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    This collection showcases well-received spontaneous articles from the past couple of years, which have been specially handpicked by our Chief Editors, Profs. André van Schaik and Bernabé Linares-Barranco. The work presented here highlights the broad diversity of research performed across the section and aims to put a spotlight on the main areas of interest. All research presented here displays strong advances in theory, experiment, and methodology with applications to compelling problems. This collection aims to further support Frontiers’ strong community by recognizing highly deserving authors

    Prescription of rhythmic patterns for legged locomotion

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    As the engine behind many life phenomena, motor information generated by the central nervous system (CNS) plays a critical role in the activities of all animals. In this work, a novel, macroscopic and model-independent approach is presented for creating different patterns of coupled neural oscillations observed in biological central pattern generators (CPG) during the control of legged locomotion. Based on a simple distributed state machine, which consists of two nodes sharing pre-defined number of resources, the concept of oscillatory building blocks (OBBs) is summarised for the production of elaborated rhythmic patterns. Various types of OBBs can be designed to construct a motion joint of one degree-of-freedom (DOF) with adjustable oscillatory frequencies and duty cycles. An OBBs network can thus be potentially built to generate a full range of locomotion patterns of a legged animal with controlled transitions between different rhythmic patterns. It is shown that gait pattern transition can be achieved by simply changing a single parameter of an OBB module. Essentially this simple mechanism allows for the consolidation of a methodology for the construction of artificial CPG architectures behaving as an asymmetric Hopfield neural network. Moreover, the proposed CPG model introduced here is amenable to analogue and/or digital circuit integration
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