40 research outputs found

    Neuromorphic Engineering Editors' Pick 2021

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    This collection showcases well-received spontaneous articles from the past couple of years, which have been specially handpicked by our Chief Editors, Profs. André van Schaik and Bernabé Linares-Barranco. The work presented here highlights the broad diversity of research performed across the section and aims to put a spotlight on the main areas of interest. All research presented here displays strong advances in theory, experiment, and methodology with applications to compelling problems. This collection aims to further support Frontiers’ strong community by recognizing highly deserving authors

    Recent Application in Biometrics

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    In the recent years, a number of recognition and authentication systems based on biometric measurements have been proposed. Algorithms and sensors have been developed to acquire and process many different biometric traits. Moreover, the biometric technology is being used in novel ways, with potential commercial and practical implications to our daily activities. The key objective of the book is to provide a collection of comprehensive references on some recent theoretical development as well as novel applications in biometrics. The topics covered in this book reflect well both aspects of development. They include biometric sample quality, privacy preserving and cancellable biometrics, contactless biometrics, novel and unconventional biometrics, and the technical challenges in implementing the technology in portable devices. The book consists of 15 chapters. It is divided into four sections, namely, biometric applications on mobile platforms, cancelable biometrics, biometric encryption, and other applications. The book was reviewed by editors Dr. Jucheng Yang and Dr. Norman Poh. We deeply appreciate the efforts of our guest editors: Dr. Girija Chetty, Dr. Loris Nanni, Dr. Jianjiang Feng, Dr. Dongsun Park and Dr. Sook Yoon, as well as a number of anonymous reviewers

    Tactile Arrays for Virtual Textures

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    This thesis describes the development of three new tactile stimulators for active touch, i.e. devices to deliver virtual touch stimuli to the fingertip in response to exploratory movements by the user. All three stimulators are designed to provide spatiotemporal patterns of mechanical input to the skin via an array of contactors, each under individual computer control. Drive mechanisms are based on piezoelectric bimorphs in a cantilever geometry. The first of these is a 25-contactor array (5 × 5 contactors at 2 mm spacing). It is a rugged design with a compact drive system and is capable of producing strong stimuli when running from low voltage supplies. Combined with a PC mouse, it can be used for active exploration tasks. Pilot studies were performed which demonstrated that subjects could successfully use the device for discrimination of line orientation, simple shape identification and line following tasks. A 24-contactor stimulator (6 × 4 contactors at 2 mm spacing) with improved bandwidth was then developed. This features control electronics designed to transmit arbitrary waveforms to each channel (generated on-the-fly, in real time) and software for rapid development of experiments. It is built around a graphics tablet, giving high precision position capability over a large 2D workspace. Experiments using two-component stimuli (components at 40 Hz and 320 Hz) indicate that spectral balance within active stimuli is discriminable independent of overall intensity, and that the spatial variation (texture) within the target is easier to detect at 320 Hz that at 40 Hz. The third system developed (again 6 × 4 contactors at 2 mm spacing) was a lightweight modular stimulator developed for fingertip and thumb grasping tasks; furthermore it was integrated with force-feedback on each digit and a complex graphical display, forming a multi-modal Virtual Reality device for the display of virtual textiles. It is capable of broadband stimulation with real-time generated outputs derived from a physical model of the fabric surface. In an evaluation study, virtual textiles generated from physical measurements of real textiles were ranked in categories reflecting key mechanical and textural properties. The results were compared with a similar study performed on the real fabrics from which the virtual textiles had been derived. There was good agreement between the ratings of the virtual textiles and the real textiles, indicating that the virtual textiles are a good representation of the real textiles and that the system is delivering appropriate cues to the user

    Distributed Sensing and Stimulation Systems Towards Sense of Touch Restoration in Prosthetics

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    Modern prostheses aim at restoring the functional and aesthetic characteristics of the lost limb. To foster prosthesis embodiment and functionality, it is necessary to restitute both volitional control and sensory feedback. Contemporary feedback interfaces presented in research use few sensors and stimulation units to feedback at most two discrete feedback variables (e.g. grasping force and aperture), whereas the human sense of touch relies on a distributed network of mechanoreceptors providing high-fidelity spatial information. To provide this type of feedback in prosthetics, it is necessary to sense tactile information from artificial skin placed on the prosthesis and transmit tactile feedback above the amputation in order to map the interaction between the prosthesis and the environment. This thesis proposes the integration of distributed sensing systems (e-skin) to acquire tactile sensation, and non-invasive multichannel electrotactile feedback and virtual reality to deliver high-bandwidth information to the user. Its core focus addresses the development and testing of close-loop sensory feedback human-machine interface, based on the latest distributed sensing and stimulation techniques for restoring the sense of touch in prosthetics. To this end, the thesis is comprised of two introductory chapters that describe the state of art in the field, the objectives and the used methodology and contributions; as well as three studies distributed over stimulation system level and sensing system level. The first study presents the development of close-loop compensatory tracking system to evaluate the usability and effectiveness of electrotactile sensory feedback in enabling real-time close-loop control in prosthetics. It examines and compares the subject\u2019s adaptive performance and tolerance to random latencies while performing the dynamic control task (i.e. position control) and simultaneously receiving either visual feedback or electrotactile feedback for communicating the momentary tracking error. Moreover, it reported the minimum time delay needed for an abrupt impairment of users\u2019 performance. The experimental results have shown that electrotactile feedback performance is less prone to changes with longer delays. However, visual feedback drops faster than electrotactile with increased time delays. This is a good indication for the effectiveness of electrotactile feedback in enabling close- loop control in prosthetics, since some delays are inevitable. The second study describes the development of a novel non-invasive compact multichannel interface for electrotactile feedback, containing 24 pads electrode matrix, with fully programmable stimulation unit, that investigates the ability of able-bodied human subjects to localize the electrotactile stimulus delivered through the electrode matrix. Furthermore, it designed a novel dual parameter -modulation (interleaved frequency and intensity) and compared it to conventional stimulation (same frequency for all pads). In addition and for the first time, it compared the electrotactile stimulation to mechanical stimulation. More, it exposes the integration of virtual prosthesis with the developed system in order to achieve better user experience and object manipulation through mapping the acquired real-time collected tactile data and feedback it simultaneously to the user. The experimental results demonstrated that the proposed interleaved coding substantially improved the spatial localization compared to same-frequency stimulation. Furthermore, it showed that same-frequency stimulation was equivalent to mechanical stimulation, whereas the performance with dual-parameter modulation was significantly better. The third study presents the realization of a novel, flexible, screen- printed e-skin based on P(VDF-TrFE) piezoelectric polymers, that would cover the fingertips and the palm of the prosthetic hand (particularly the Michelangelo hand by Ottobock) and an assistive sensorized glove for stroke patients. Moreover, it developed a new validation methodology to examine the sensors behavior while being solicited. The characterization results showed compatibility between the expected (modeled) behavior of the electrical response of each sensor to measured mechanical (normal) force at the skin surface, which in turn proved the combination of both fabrication and assembly processes was successful. This paves the way to define a practical, simplified and reproducible characterization protocol for e-skin patches In conclusion, by adopting innovative methodologies in sensing and stimulation systems, this thesis advances the overall development of close-loop sensory feedback human-machine interface used for restoration of sense of touch in prosthetics. Moreover, this research could lead to high-bandwidth high-fidelity transmission of tactile information for modern dexterous prostheses that could ameliorate the end user experience and facilitate it acceptance in the daily life

    Fingerprint comparison by template matching

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    Embedded electronic systems driven by run-time reconfigurable hardware

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    Abstract This doctoral thesis addresses the design of embedded electronic systems based on run-time reconfigurable hardware technology –available through SRAM-based FPGA/SoC devices– aimed at contributing to enhance the life quality of the human beings. This work does research on the conception of the system architecture and the reconfiguration engine that provides to the FPGA the capability of dynamic partial reconfiguration in order to synthesize, by means of hardware/software co-design, a given application partitioned in processing tasks which are multiplexed in time and space, optimizing thus its physical implementation –silicon area, processing time, complexity, flexibility, functional density, cost and power consumption– in comparison with other alternatives based on static hardware (MCU, DSP, GPU, ASSP, ASIC, etc.). The design flow of such technology is evaluated through the prototyping of several engineering applications (control systems, mathematical coprocessors, complex image processors, etc.), showing a high enough level of maturity for its exploitation in the industry.Resumen Esta tesis doctoral abarca el diseño de sistemas electrónicos embebidos basados en tecnología hardware dinámicamente reconfigurable –disponible a través de dispositivos lógicos programables SRAM FPGA/SoC– que contribuyan a la mejora de la calidad de vida de la sociedad. Se investiga la arquitectura del sistema y del motor de reconfiguración que proporcione a la FPGA la capacidad de reconfiguración dinámica parcial de sus recursos programables, con objeto de sintetizar, mediante codiseño hardware/software, una determinada aplicación particionada en tareas multiplexadas en tiempo y en espacio, optimizando así su implementación física –área de silicio, tiempo de procesado, complejidad, flexibilidad, densidad funcional, coste y potencia disipada– comparada con otras alternativas basadas en hardware estático (MCU, DSP, GPU, ASSP, ASIC, etc.). Se evalúa el flujo de diseño de dicha tecnología a través del prototipado de varias aplicaciones de ingeniería (sistemas de control, coprocesadores aritméticos, procesadores de imagen, etc.), evidenciando un nivel de madurez viable ya para su explotación en la industria.Resum Aquesta tesi doctoral està orientada al disseny de sistemes electrònics empotrats basats en tecnologia hardware dinàmicament reconfigurable –disponible mitjançant dispositius lògics programables SRAM FPGA/SoC– que contribueixin a la millora de la qualitat de vida de la societat. S’investiga l’arquitectura del sistema i del motor de reconfiguració que proporcioni a la FPGA la capacitat de reconfiguració dinàmica parcial dels seus recursos programables, amb l’objectiu de sintetitzar, mitjançant codisseny hardware/software, una determinada aplicació particionada en tasques multiplexades en temps i en espai, optimizant així la seva implementació física –àrea de silici, temps de processat, complexitat, flexibilitat, densitat funcional, cost i potència dissipada– comparada amb altres alternatives basades en hardware estàtic (MCU, DSP, GPU, ASSP, ASIC, etc.). S’evalúa el fluxe de disseny d’aquesta tecnologia a través del prototipat de varies aplicacions d’enginyeria (sistemes de control, coprocessadors aritmètics, processadors d’imatge, etc.), demostrant un nivell de maduresa viable ja per a la seva explotació a la indústria

    Toward Understanding Human Expression in Human-Robot Interaction

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    Intelligent devices are quickly becoming necessities to support our activities during both work and play. We are already bound in a symbiotic relationship with these devices. An unfortunate effect of the pervasiveness of intelligent devices is the substantial investment of our time and effort to communicate intent. Even though our increasing reliance on these intelligent devices is inevitable, the limits of conventional methods for devices to perceive human expression hinders communication efficiency. These constraints restrict the usefulness of intelligent devices to support our activities. Our communication time and effort must be minimized to leverage the benefits of intelligent devices and seamlessly integrate them into society. Minimizing the time and effort needed to communicate our intent will allow us to concentrate on tasks in which we excel, including creative thought and problem solving. An intuitive method to minimize human communication effort with intelligent devices is to take advantage of our existing interpersonal communication experience. Recent advances in speech, hand gesture, and facial expression recognition provide alternate viable modes of communication that are more natural than conventional tactile interfaces. Use of natural human communication eliminates the need to adapt and invest time and effort using less intuitive techniques required for traditional keyboard and mouse based interfaces. Although the state of the art in natural but isolated modes of communication achieves impressive results, significant hurdles must be conquered before communication with devices in our daily lives will feel natural and effortless. Research has shown that combining information between multiple noise-prone modalities improves accuracy. Leveraging this complementary and redundant content will improve communication robustness and relax current unimodal limitations. This research presents and evaluates a novel multimodal framework to help reduce the total human effort and time required to communicate with intelligent devices. This reduction is realized by determining human intent using a knowledge-based architecture that combines and leverages conflicting information available across multiple natural communication modes and modalities. The effectiveness of this approach is demonstrated using dynamic hand gestures and simple facial expressions characterizing basic emotions. It is important to note that the framework is not restricted to these two forms of communication. The framework presented in this research provides the flexibility necessary to include additional or alternate modalities and channels of information in future research, including improving the robustness of speech understanding. The primary contributions of this research include the leveraging of conflicts in a closed-loop multimodal framework, explicit use of uncertainty in knowledge representation and reasoning across multiple modalities, and a flexible approach for leveraging domain specific knowledge to help understand multimodal human expression. Experiments using a manually defined knowledge base demonstrate an improved average accuracy of individual concepts and an improved average accuracy of overall intents when leveraging conflicts as compared to an open-loop approach

    Development of a multi-modal tactile force sensing system for deep-sea applications

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    With the increasing demand for autonomy in robotic systems, there is a rising need for sensory data sensed via different modalities. In this way system states and the aspects of unstructured environments can be assessed in the most detailed fashion possible, thus providing a basis for making decisions regarding the robotâ s task. Com- pared to other sensing modalities, the sense of touch is underrepresented in todayâ s robots. That is where this thesis comes in. A tactile sensing system is developed that combines several modalities of contact sensing. The use of the tactile sense in robotic grippers is of great relevance especially for robotic systems in the deep sea. Up to now manipulation systems in master-slave control mode have been used in this area of application. An operator performing the manipulation task has to rely on visual feedback coming from cameras. Working on the oceanâ s seafloor means having to cope with conditions of limited visibility caused by swirled-up sediment

    Hardware/software architectures for iris biometrics

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    Nowadays, the necessity of identifying users of facilities and services has become quite important not only to determine who accesses a system and/or service, but also to determine which privileges should be provided to each user. For achieving such identification, Biometrics is emerging as a technology that provides a high level of security, as well as being convenient and comfortable for the citizen. Most biometric systems are based on computer solutions, where the identification process is performed by servers or workstations, whose cost and processing time make them not feasible for some situations. However, Microelectronics can provide a suitable solution without the need of complex and expensive computer systems. Microelectronics is a subfield of Electronics and as the name suggests, is related to the study, development and/or manufacturing of electronic components, i.e. integrated circuits (ICs). We have focused our research in a concrete field of Microelectronics: hardware/software co-design. This technique is widely used for developing specific and high computational cost devices. Its basis relies on using both hardware and software solutions in an effective way, thus, obtaining a device faster than just a software solution, or smaller devices that use dedicated hardware developed for all the processes. The questions on how we can obtain an effective solution for Biometrics will be solved considering all the different aspects of these systems. In this Thesis, we have made two important contributions: the first one for a verification system based on ID token and secondly, a search engine used for massive recognition systems, both of them related to Iris Biometrics. The first relevant contribution is a biometric system architecture proposal based on ID tokens in a distributed system. In this contribution, we have specified some considerations to be done in the system and describe the different functionalities of the elements which form it, such as the central servers and/or the terminals. The main functionality of the terminal is just left to acquiring the initial biometric raw data, which will be transmitted under security cryptographic methods to the token, where all the biometric process will be performed. The ID token architecture is based on Hardware/software co-design. The architecture proposed, independent of the modality, divides the biometric process into hardware and software in order to achieve further performance functions, more than in the existing tokens. This partition considers not only the decrease of computational time hardware can provide, but also the reduction of area and power consumption, the increase in security levels and the effects on performance in all the design. To prove the proposal made, we have implemented an ID token based on Iris Biometrics following our premises. We have developed different modules for an iris algorithm both in hardware and software platforms to obtain results necessary for an effective combination of same. We have also studied different alternatives for solving the partition problem in the Hardware/software co-design issue, leading to results which point out tabu search as the fastest algorithm for this purpose. Finally, with all the data obtained, we have been able to obtain different architectures according to different constraints. We have presented architectures where the time is a major requirement, and we have obtained 30% less processing time than in all software solutions. Likewise, another solution has been proposed which provides less area and power consumption. When considering the performance as the most important constraint, two architectures have been presented, one which also tries to minimize the processing time and another which reduces hardware area and power consumption. In regard the security we have also shown two architectures considering time and hardware area as secondary requirements. Finally, we have presented an ultimate architecture where all these factors were considered. These architectures have allowed us to study how hardware improves the security against authentication attacks, how the performance is influenced by the lack of floating point operations in hardware modules, how hardware reduces time with software reducing the hardware area and the power consumption. The other singular contribution made is the development of a search engine for massive identification schemes, where time is a major constraint as the comparison should be performed over millions of users. We have initially proposed two implementations: following a centralized architecture, where memories are connected to the microprocessor, although the comparison is performed by a dedicated hardware co-processor, and a second approach, where we have connected the memory driver directly in the hardware coprocessor. This last architecture has showed us the importance of a correct connection between the elements used when time is a major requirement. A graphical representation of the different aspects covered in this Thesis is presented in Fig.1, where the relation between the different topics studied can be seen. The main topics, Biometrics and Hardware/Software Co-design have been studied, where several aspects of them have been described, such as the different Biometric modalities, where we have focussed on Iris Biometrics and the security related to these systems. Hardware/Software Co-design has been studied by presenting different design alternatives and by identifying the most suitable configuration for ID Tokens. All the data obtained from this analysis has allowed us to offer two main proposals: The first focuses on the development of a fast search engine device, and the second combines all the factors related to both sciences with regards ID tokens, where different aspects have been combined in its Hardware/Software Design. Both approaches have been implemented to show the feasibility of our proposal. Finally, as a result of the investigation performed and presented in this thesis, further work and conclusions can be presented as a consequence of the work developed.-----------------------------------------------------------------------------------------Actualmente la identificación usuarios para el acceso a recintos o servicios está cobrando importancia no sólo para poder permitir el acceso, sino además para asignar los correspondientes privilegios según el usuario del que se trate. La Biometría es una tecnología emergente que además de realizar estas funciones de identificación, aporta mayores niveles de seguridad que otros métodos empleados, además de resultar más cómodo para el usuario. La mayoría de los sistemas biométricos están basados en ordenadores personales o servidores, sin embargo, la Microelectrónica puede aportar soluciones adecuadas para estos sistemas, con un menor coste y complejidad. La Microelectrónica es un campo de la Electrónica, que como su nombre sugiere, se basa en el estudio, desarrollo y/o fabricación de componentes electrónicos, también denominados circuitos integrados. Hemos centrado nuestra investigación en un campo específico de la Microelectrónica llamado co-diseño hardware/software. Esta técnica se emplea en el desarrollo de dispositivos específicos que requieren un alto gasto computacional. Se basa en la división de tareas a realizar entre hardware y software, consiguiendo dispositivos más rápidos que aquellos únicamente basados en una de las dos plataformas, y más pequeños que aquellos que se basan únicamente en hardware. Las cuestiones sobre como podemos crear soluciones aplicables a la Biometría son las que intentan ser cubiertas en esta tesis. En esta tesis, hemos propuesto dos importantes contribuciones: una para aquellos sistemas de verificación que se apoyan en dispositivos de identificación y una segunda que propone el desarrollo de un sistema de búsqueda masiva. La primera aportación es la metodología para el desarrollo de un sistema distribuido basado en dispositivos de identificación. En nuestra propuesta, el sistema de identificación está formado por un proveedor central de servicios, terminales y dichos dispositivos. Los terminales propuestos únicamente tienen la función de adquirir la muestra necesaria para la identificación, ya que son los propios dispositivos quienes realizan este proceso. Los dispositivos se apoyan en una arquitectura basada en codiseño hardware/software, donde los procesos biométricos se realizan en una de las dos plataformas, independientemente de la modalidad biométrica que se trate. El reparto de tareas se realiza de tal manera que el diseñador pueda elegir que parámetros le interesa más enfatizar, y por tanto se puedan obtener distintas arquitecturas según se quiera optimizar el tiempo de procesado, el área o consumo, minimizar los errores de identificación o incluso aumentar la seguridad del sistema por medio de la implementación en hardware de aquellos módulos que sean más susceptibles a ser atacados por intrusos. Para demostrar esta propuesta, hemos implementado uno de estos dispositivos basándonos en un algoritmo de reconocimiento por iris. Hemos desarrollado todos los módulos de dicho algoritmo tanto en hardware como en software, para posteriormente realizar combinaciones de ellos, en busca de arquitecturas que cumplan ciertos requisitos. Hemos estudiado igualmente distintas alternativas para la solucionar el problema propuesto, basándonos en algoritmos genéticos, enfriamiento simulado y búsqueda tabú. Con los datos obtenidos del estudio previo y los procedentes de los módulos implementados, hemos obtenido una arquitectura que minimiza el tiempo de ejecución en un 30%, otra que reduce el área y el consumo del dispositivo, dos arquitecturas distintas que evitan la pérdida de precisión y por tanto minimizan los errores en la identificación: una que busca reducir el área al máximo posible y otra que pretende que el tiempo de procesado sea mínimo; dos arquitecturas que buscan aumentar la seguridad, minimizando ya sea el tiempo o el área y por último, una arquitectura donde todos los factores antes nombrados son considerados por igual. La segunda contribución de la tesis se refiere al desarrollo de un motor de búsqueda para identificación masiva. La premisa seguida en esta propuesta es la de minimizar el tiempo lo más posible para que los usuarios no deban esperar mucho tiempo para ser identificados. Para ello hemos propuesto dos alternativas: una arquitectura clásica donde las memorias están conectadas a un microprocesador central, el cual a su vez se comunica con un coprocesador que realiza las funciones de comparación. Una segunda alternativa, donde las memorias se conectan directamente a dicho co-procesador, evitándose el uso del microprocesador en el proceso de comparación. Ambas propuestas son comparadas y analizadas, mostrando la importancia de una correcta y apropiada conexión de los distintos elementos que forman un sistema. La Fig. 2 muestra los distintos temas tratados en esta tesis, señalando la relación existente entre ellos. Los principales temas estudiados son la Biometría y el co-diseño hardware/software, describiendo distintos aspectos de ellos, como las diferentes modalidades biométricas, centrándonos en la Biometría por iris o la seguridad relativa a estos sistemas. En el caso del co-diseño hardware/software se presenta un estado de la técnica donde se comentan diversas alternativas para el desarrollo de sistemas empotrados, el trabajo propuesto por otros autores en el ¶ambito del co-diseño y por último qué características deben cumplir los dispositivos de identificación como sistemas empotrados. Con toda esta información pasamos al desarrollo de las propuestas antes descritas y los desarrollos realizados. Finalmente, conclusiones y trabajo futuro son propuestos a raíz de la investigación realizada
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