23,886 research outputs found
Validating Network Value of Influencers by means of Explanations
Recently, there has been significant interest in social influence analysis.
One of the central problems in this area is the problem of identifying
influencers, such that by convincing these users to perform a certain action
(like buying a new product), a large number of other users get influenced to
follow the action. The client of such an application is a marketer who would
target these influencers for marketing a given new product, say by providing
free samples or discounts. It is natural that before committing resources for
targeting an influencer the marketer would be interested in validating the
influence (or network value) of influencers returned. This requires digging
deeper into such analytical questions as: who are their followers, on what
actions (or products) they are influential, etc. However, the current
approaches to identifying influencers largely work as a black box in this
respect. The goal of this paper is to open up the black box, address these
questions and provide informative and crisp explanations for validating the
network value of influencers.
We formulate the problem of providing explanations (called PROXI) as a
discrete optimization problem of feature selection. We show that PROXI is not
only NP-hard to solve exactly, it is NP-hard to approximate within any
reasonable factor. Nevertheless, we show interesting properties of the
objective function and develop an intuitive greedy heuristic. We perform
detailed experimental analysis on two real world datasets - Twitter and
Flixster, and show that our approach is useful in generating concise and
insightful explanations of the influence distribution of users and that our
greedy algorithm is effective and efficient with respect to several baselines
Investigation of the use of navigation tools in web-based learning: A data mining approach
Web-based learning is widespread in educational settings. The popularity of Web-based learning is in great measure because of its flexibility. Multiple navigation tools provided some of this flexibility. Different navigation tools offer different functions. Therefore, it is important to understand how the navigation tools are used by learners with different backgrounds, knowledge, and skills. This article presents two empirical studies in which data-mining approaches were used to analyze learners' navigation behavior. The results indicate that prior knowledge and subject content are two potential factors influencing the use of navigation tools. In addition, the lack of appropriate use of navigation tools may adversely influence learning performance. The results have been integrated into a model that can help designers develop Web-based learning programs and other Web-based applications that can be tailored to learners' needs
De retibus socialibus et legibus momenti
Online Social Networks (OSNs) are a cutting edge topic. Almost everybody
--users, marketers, brands, companies, and researchers-- is approaching OSNs to
better understand them and take advantage of their benefits. Maybe one of the
key concepts underlying OSNs is that of influence which is highly related,
although not entirely identical, to those of popularity and centrality.
Influence is, according to Merriam-Webster, "the capacity of causing an effect
in indirect or intangible ways". Hence, in the context of OSNs, it has been
proposed to analyze the clicks received by promoted URLs in order to check for
any positive correlation between the number of visits and different "influence"
scores. Such an evaluation methodology is used in this paper to compare a
number of those techniques with a new method firstly described here. That new
method is a simple and rather elegant solution which tackles with influence in
OSNs by applying a physical metaphor.Comment: Changes made for third revision: Brief description of the dataset
employed added to Introduction. Minor changes to the description of
preparation of the bit.ly datasets. Minor changes to the captions of Tables 1
and 3. Brief addition in the Conclusions section (future line of work added).
Added references 16 and 18. Some typos and grammar polishe
Acceleration of stereo-matching on multi-core CPU and GPU
This paper presents an accelerated version of a
dense stereo-correspondence algorithm for two different parallelism
enabled architectures, multi-core CPU and GPU. The
algorithm is part of the vision system developed for a binocular
robot-head in the context of the CloPeMa 1 research project.
This research project focuses on the conception of a new clothes
folding robot with real-time and high resolution requirements
for the vision system. The performance analysis shows that
the parallelised stereo-matching algorithm has been significantly
accelerated, maintaining 12x and 176x speed-up respectively
for multi-core CPU and GPU, compared with non-SIMD singlethread
CPU. To analyse the origin of the speed-up and gain
deeper understanding about the choice of the optimal hardware,
the algorithm was broken into key sub-tasks and the performance
was tested for four different hardware architectures
Beyond foraging: behavioral science and the future of institutional economics
Institutions affect economic outcomes, but variation in them cannot be directly linked to environmental factors such as geography, climate, or technological availabilities. Game theoretic approaches, based as they typically are on foraging only assumptions, do not provide an adequate foundation for understanding the intervening role of politics and ideology; nor does the view that culture and institutions are entirely socially constructed. Understanding what institutions are and how they influence behavior requires an approach that is in part biological, focusing on cognitive and behavioral adaptations for social interaction favored in the past by group selection. These adaptations, along with their effects on canalizing social learning, help to explain uniformities in political and social order, and are the bedrock upon which we build cultural and institutional variability
- …