609 research outputs found

    Embedded Electronic Systems for Electronic Skin Applications

    Get PDF
    The advances in sensor devices are potentially providing new solutions to many applications including prosthetics and robotics. Endowing upper limb prosthesis with tactile sensors (electronic/sensitive skin) can be used to provide tactile sensory feedback to the amputees. In this regard, the prosthetic device is meant to be equipped with tactile sensing system allowing the user limb to receive tactile feedback about objects and contact surfaces. Thus, embedding tactile sensing system is required for wearable sensors that should cover wide areas of the prosthetics. However, embedding sensing system involves set of challenges in terms of power consumption, data processing, real-time response and design scalability (e-skin may include large number of tactile sensors). The tactile sensing system is constituted of: (i) a tactile sensor array, (ii) an interface electronic circuit, (iii) an embedded processing unit, and (iv) a communication interface to transmit tactile data. The objective of the thesis is to develop an efficient embedded tactile sensing system targeting e-skin application (e.g. prosthetic) by: 1) developing a low power and miniaturized interface electronics circuit, operating in real-time; 2) proposing an efficient algorithm for embedded tactile data processing, affecting the system time latency and power consumption; 3) implementing an efficient communication channel/interface, suitable for large amount of data generated from large number of sensors. Most of the interface electronics for tactile sensing system proposed in the literature are composed of signal conditioning and commercial data acquisition devices (i.e. DAQ). However, these devices are bulky (PC-based) and thus not suitable for portable prosthetics from the size, power consumption and scalability point of view. Regarding the tactile data processing, some works have exploited machine learning methods for extracting meaningful information from tactile data. However, embedding these algorithms poses some challenges because of 1) the high amount of data to be processed significantly affecting the real time functionality, and 2) the complex processing tasks imposing burden in terms of power consumption. On the other hand, the literature shows lack in studies addressing data transfer in tactile sensing system. Thus, dealing with large number of sensors will pose challenges on the communication bandwidth and reliability. Therefore, this thesis exploits three approaches: 1) Developing a low power and miniaturized Interface Electronics (IE), capable of interfacing and acquiring signals from large number of tactile sensors in real-time. We developed a portable IE system based on a low power arm microcontroller and a DDC232 A/D converter, that handles an array of 32 tactile sensors. Upon touch applied to the sensors, the IE acquires and pre-process the sensor signals at low power consumption achieving a battery lifetime of about 22 hours. Then we assessed the functionality of the IE by carrying out Electrical and electromechanical characterization experiments to monitor the response of the interface electronics with PVDF-based piezoelectric sensors. The results of electrical and electromechanical tests validate the correct functionality of the proposed system. In addition, we implemented filtering methods on the IE that reduced the effect of noise in the system. Furthermore, we evaluated our proposed IE by integrating it in tactile sensory feedback system, showing effective deliver of tactile data to the user. The proposed system overcomes similar state of art solutions dealing with higher number of input channels and maintaining real time functionality. 2) Optimizing and implementing a tensorial-based machine learning algorithm for touch modality classification on embedded Zynq System-on-chip (SoC). The algorithm is based on Support Vector Machine classifier to discriminate between three input touch modality classes \u201cbrushing\u201d, \u201crolling\u201d and \u201csliding\u201d. We introduced an efficient algorithm minimizing the hardware implementation complexity in terms of number of operations and memory storage which directly affect time latency and power consumption. With respect to the original algorithm, the proposed approach \u2013 implemented on Zynq SoC \u2013 achieved reduction in the number of operations per inference from 545 M-ops to 18 M-ops and the memory storage from 52.2 KB to 1.7 KB. Moreover, the proposed method speeds up the inference time by a factor of 43 7 at a cost of only 2% loss in accuracy, enabling the algorithm to run on embedded processing unit and to extract tactile information in real-time. 3) Implementing a robust and efficient data transfer channel to transfer aggregated data at high transmission data rate and low power consumption. In this approach, we proposed and demonstrated a tactile sensory feedback system based on an optical communication link for prosthetic applications. The optical link features a low power and wide transmission bandwidth, which makes the feedback system suitable for large number of tactile sensors. The low power transmission is due to the employed UWB-based optical modulation. We implemented a system prototype, consisting of digital transmitter and receiver boards and acquisition circuits to interface 32 piezoelectric sensors. Then we evaluated the system performance by measuring, processing and transmitting data of the 32 piezoelectric sensors at 100 Mbps data rate through the optical link, at 50 pJ/bit communication energy consumption. Experimental results have validated the functionality and demonstrated the real time operation of the proposed sensory feedback system

    Human-Machine Interfaces using Distributed Sensing and Stimulation Systems

    Get PDF
    As the technology moves towards more natural human-machine interfaces (e.g. bionic limbs, teleoperation, virtual reality), it is necessary to develop a sensory feedback system in order to foster embodiment and achieve better immersion in the control system. Contemporary feedback interfaces presented in research use few sensors and stimulation units to feedback at most two discrete feedback variables (e.g. grasping force and aperture), whereas the human sense of touch relies on a distributed network of mechanoreceptors providing a wide bandwidth of information. To provide this type of feedback, it is necessary to develop a distributed sensing system that could extract a wide range of information during the interaction between the robot and the environment. In addition, a distributed feedback interface is needed to deliver such information to the user. This thesis proposes the development of a distributed sensing system (e-skin) to acquire tactile sensation, a first integration of distributed sensing system on a robotic hand, the development of a sensory feedback system that compromises the distributed sensing system and a distributed stimulation system, and finally the implementation of deep learning methods for the classification of tactile data. It\u2019s core focus addresses the development and testing of a sensory feedback system, based on the latest distributed sensing and stimulation techniques. To this end, the thesis is comprised of two introductory chapters that describe the state of art in the field, the objectives, and the used methodology and contributions; as well as six studies that tackled the development of human-machine interfaces

    Experimental assessment of the interface electronic system for PVDF-based piezoelectric tactile sensors

    Get PDF
    Tactile sensors are widely employed to enable the sense of touch for applications such as robotics and prosthetics. In addition to the selection of an appropriate sensing material, the performance of the tactile sensing system is conditioned by its interface electronic system. On the other hand, due to the need to embed the tactile sensing system into a prosthetic device, strict requirements such as small size and low power consumption are imposed on the system design. This paper presents the experimental assessment and characterization of an interface electronic system for piezoelectric tactile sensors for prosthetic applications. The interface electronic is proposed as part of a wearable system intended to be integrated into an upper limb prosthetic device. The system is based on a low power arm-microcontroller and a DDC232 device. Electrical and electromechanical setups have been implemented to assess the response of the interface electronic with PVDF-based piezoelectric sensors. The results of electrical and electromechanical tests validate the correct functionality of the proposed system

    Tactile Sensing for Robotic Applications

    Get PDF
    This chapter provides an overview of tactile sensing in robotics. This chapter is an attempt to answer three basic questions: \u2022 What is meant by Tactile Sensing? \u2022 Why Tactile Sensing is important? \u2022 How Tactile Sensing is achieved? The chapter is organized to sequentially provide the answers to above basic questions. Tactile sensing has often been considered as force sensing, which is not wholly true. In order to clarify such misconceptions about tactile sensing, it is defined in section 2. Why tactile section is important for robotics and what parameters are needed to be measured by tactile sensors to successfully perform various tasks, are discussed in section 3. An overview of `How tactile sensing has been achieved\u2019 is given in section 4, where a number of technologies and transduction methods, that have been used to improve the tactile sensing capability of robotic devices, are discussed. Lack of any tactile analog to Complementary Metal Oxide Semiconductor (CMOS) or Charge Coupled Devices (CCD) optical arrays has often been cited as one of the reasons for the slow development of tactile sensing vis-\ue0-vis other sense modalities like vision sensing. Our own contribution \u2013 development of tactile sensing arrays using piezoelectric polymers and involving silicon micromachining - is an attempt in the direction of achieving tactile analog of CMOS optical arrays. The first phase implementation of these tactile sensing arrays is discussed in section 5. Section 6 concludes the chapter with a brief discussion on the present status of tactile sensing and the challenges that remain to be solved

    Distributed Sensing and Stimulation Systems Towards Sense of Touch Restoration in Prosthetics

    Get PDF
    Modern prostheses aim at restoring the functional and aesthetic characteristics of the lost limb. To foster prosthesis embodiment and functionality, it is necessary to restitute both volitional control and sensory feedback. Contemporary feedback interfaces presented in research use few sensors and stimulation units to feedback at most two discrete feedback variables (e.g. grasping force and aperture), whereas the human sense of touch relies on a distributed network of mechanoreceptors providing high-fidelity spatial information. To provide this type of feedback in prosthetics, it is necessary to sense tactile information from artificial skin placed on the prosthesis and transmit tactile feedback above the amputation in order to map the interaction between the prosthesis and the environment. This thesis proposes the integration of distributed sensing systems (e-skin) to acquire tactile sensation, and non-invasive multichannel electrotactile feedback and virtual reality to deliver high-bandwidth information to the user. Its core focus addresses the development and testing of close-loop sensory feedback human-machine interface, based on the latest distributed sensing and stimulation techniques for restoring the sense of touch in prosthetics. To this end, the thesis is comprised of two introductory chapters that describe the state of art in the field, the objectives and the used methodology and contributions; as well as three studies distributed over stimulation system level and sensing system level. The first study presents the development of close-loop compensatory tracking system to evaluate the usability and effectiveness of electrotactile sensory feedback in enabling real-time close-loop control in prosthetics. It examines and compares the subject\u2019s adaptive performance and tolerance to random latencies while performing the dynamic control task (i.e. position control) and simultaneously receiving either visual feedback or electrotactile feedback for communicating the momentary tracking error. Moreover, it reported the minimum time delay needed for an abrupt impairment of users\u2019 performance. The experimental results have shown that electrotactile feedback performance is less prone to changes with longer delays. However, visual feedback drops faster than electrotactile with increased time delays. This is a good indication for the effectiveness of electrotactile feedback in enabling close- loop control in prosthetics, since some delays are inevitable. The second study describes the development of a novel non-invasive compact multichannel interface for electrotactile feedback, containing 24 pads electrode matrix, with fully programmable stimulation unit, that investigates the ability of able-bodied human subjects to localize the electrotactile stimulus delivered through the electrode matrix. Furthermore, it designed a novel dual parameter -modulation (interleaved frequency and intensity) and compared it to conventional stimulation (same frequency for all pads). In addition and for the first time, it compared the electrotactile stimulation to mechanical stimulation. More, it exposes the integration of virtual prosthesis with the developed system in order to achieve better user experience and object manipulation through mapping the acquired real-time collected tactile data and feedback it simultaneously to the user. The experimental results demonstrated that the proposed interleaved coding substantially improved the spatial localization compared to same-frequency stimulation. Furthermore, it showed that same-frequency stimulation was equivalent to mechanical stimulation, whereas the performance with dual-parameter modulation was significantly better. The third study presents the realization of a novel, flexible, screen- printed e-skin based on P(VDF-TrFE) piezoelectric polymers, that would cover the fingertips and the palm of the prosthetic hand (particularly the Michelangelo hand by Ottobock) and an assistive sensorized glove for stroke patients. Moreover, it developed a new validation methodology to examine the sensors behavior while being solicited. The characterization results showed compatibility between the expected (modeled) behavior of the electrical response of each sensor to measured mechanical (normal) force at the skin surface, which in turn proved the combination of both fabrication and assembly processes was successful. This paves the way to define a practical, simplified and reproducible characterization protocol for e-skin patches In conclusion, by adopting innovative methodologies in sensing and stimulation systems, this thesis advances the overall development of close-loop sensory feedback human-machine interface used for restoration of sense of touch in prosthetics. Moreover, this research could lead to high-bandwidth high-fidelity transmission of tactile information for modern dexterous prostheses that could ameliorate the end user experience and facilitate it acceptance in the daily life

    Full-hand electrotactile feedback using electronic skin and matrix electrodes for high-bandwidth human–machine interfacing

    Get PDF
    Tactile feedback is relevant in a broad range of human–machine interaction systems (e.g. teleoperation, virtual reality and prosthetics). The available tactile feedback interfaces comprise few sensing and stimulation units, which limits the amount of information conveyed to the user. The present study describes a novel technology that relies on distributed sensing and stimulation to convey comprehensive tactile feedback to the user of a robotic end effector. The system comprises six flexible sensing arrays (57 sensors) integrated on the fingers and palm of a robotic hand, embedded electronics (64 recording channels), a multichannel stimulator and seven flexible electrodes (64 stimulation pads) placed on the volar side of the subject’s hand. The system was tested in seven subjects asked to recognize contact positions and identify contact sliding on the electronic skin, using distributed anode configuration (DAC) and single dedicated anode configuration. The experiments demonstrated that DAC resulted in substantially better performance. Using DAC, the system successfully translated the contact patterns into electrotactile profiles that the subjects could recognize with satisfactory accuracy (i.e. median{IQR} of 88.6{11}% for static and 93.3{5}% for dynamic patterns). The proposed system is an important step towards the development of a high-density human–machine interfacing between the user and a robotic han

    A dynamic tactile sensor on photoelastic effect

    No full text
    Certain photoelastic materials exhibit birefringent characteristics at a very low level of strain. This property of material may be suitable for dynamic or wave propagation studies, which can be exploited for designing tactile sensors. This paper presents the design, construction and testing of a novel dynamic sensor based on photoelastic effect, which is capable of detecting object slip as well as providing normal force information. The paper investigates the mechanics of object slip, and develops an approximate model of the sensor. This allows visualization of various parameters involved in the sensor design. The model also explains design improvements necessary to obtain continuous signal during object slip. The developed sensor has been compared with other existing sensors and experimental results from the sensor have been discussed. The sensor is calibrated for normal force which is in addition to the dynamic signal that it provides from the same contact location. The sensor has a simple design and is of a small size allowing it to be incorporated into robotic fingers, and it provides output signals which are largely unaffected by external disturbances

    Signal and Information Processing Methods for Embedded Robotic Tactile Sensing Systems

    Get PDF
    The human skin has several sensors with different properties and responses that are able to detect stimuli resulting from mechanical stimulations. Pressure sensors are the most important type of receptors for the exploration and manipulation of objects. In the last decades, smart tactile sensing based on different sensing techniques have been developed as their application in robotics and prosthetics is considered of huge interest, mainly driven by the prospect of autonomous and intelligent robots that can interact with the environment. However, regarding object properties estimation on robots, hardness detection is still a major limitation due to the lack of techniques to estimate it. Furthermore, finding processing methods that can interpret the measured information from multiple sensors and extract relevant information is a Challenging task. Moreover, embedding processing methods and machine learning algorithms in robotic applications to extract meaningful information such as object properties from tactile data is an ongoing challenge, which is controlled by the device constraints (power constraint, memory constraints, etc.), the computational complexity of the processing and machine learning algorithms, the application requirements (real-time operations, high prediction performance). In this dissertation, we focus on the design and implementation of pre-processing methods and machine learning algorithms to handle the aforementioned challenges for a tactile sensing system in robotic application. First, we propose a tactile sensing system for robotic application. Then we present efficient preprocessing and feature extraction methods for our tactile sensors. Then we propose a learning strategy to reduce the computational cost of our processing unit in object classification using sensorized Baxter robot. Finally, we present a real-time robotic tactile sensing system for hardness classification on a resource-constrained devices. The first study represents a further assessment of the sensing system that is based on the PVDF sensors and the interface electronics developed in our lab. In particular, first, it presents the development of a skin patch (multilayer structure) that allows us to use the sensors in several applications such as robotic hand/grippers. Second, it shows the characterization of the developed skin patch. Third, it validates the sensing system. Moreover, we designed a filter to remove noise and detect touch. The experimental assessment demonstrated that the developed skin patch and the interface electronics indeed can detect different touch patterns and stimulus waveforms. Moreover, the results of the experiments defined the frequency range of interest and the response of the system to realistic interactions with the sensing system to grasp and release events. In the next study, we presented an easy integration of our tactile sensing system into Baxter gripper. Computationally efficient pre-processing techniques were designed to filter the signal and extract relevant information from multiple sensor signals, in addition to feature extraction methods. These processing methods aim in turn to reduce also the computational complexity of machine learning algorithms utilized for object classification. The proposed system and processing strategy were evaluated on object classification application by integrating our system into the gripper and we collected data by grasping multiple objects. We further proposed a learning strategy to accomplish a trade-off between the generalization accuracy and the computational cost of the whole processing unit. The proposed pre-processing and feature extraction techniques together with the learning strategy have led to models with extremely low complexity and very high generalization accuracy. Moreover, the support vector machine achieved the best trade-off between accuracy and computational cost on tactile data from our sensors. Finally, we presented the development and implementation on the edge of a real–time tactile sensing system for hardness classification on Baxter robot based on machine and deep learning algorithms. We developed and implemented in plain C a set of functions that provide the fundamental layer functionalities of the Machine learning and Deep Learning models (ML and DL), along with the pre–processing methods to extract the features and normalize the data. The models can be deployed to any device that supports C code since it does not rely on any of the existing libraries. Shallow ML/DL algorithms for the deployment on resource–constrained devices are designed. To evaluate our work, we collected data by grasping objects of different hardness and shape. Two classification problems were addressed: 5 levels of hardness classified on the same objects’ shape, and 5 levels of hardness classified on two different objects’ shape. Furthermore, optimization techniques were employed. The models and pre–processing were implemented on a resource constrained device, where we assessed the performance of the system in terms of accuracy, memory footprint, time latency, and energy consumption. We achieved for both classification problems a real-time inference (< 0.08 ms), low power consumption (i.e., 3.35 ÎŒJ), extremely small models (i.e., 1576 Byte), and high accuracy (above 98%)

    Low Power Multi-Channel Interface for Charge Based Tactile Sensors

    Get PDF
    Analog front end electronics are designed in 65 nm CMOS technology to process charge pulses arriving from a tactile sensor array. This is accomplished through the use of charge sensitive amplifiers and discrete time filters with tunable clock signals located in each of the analog front ends. Sensors were emulated using Gaussian pulses during simulation. The digital side of the system uses SAR (successive approximation register) ADCs for sampling of the processed sensor signals. Adviser: Sina Balkı

    Scalable Tactile Sensing E-Skins Through Spatial Frequency Encoding

    Get PDF
    Most state-of-the-art tactile sensing arrays are not scalable to large numbers of sensing units due to their raster-scanned readout. This readout scheme results in a high degree of wiring complexity and a tradeoff between spatial and temporal resolution. In this thesis I present the use of spatial frequency encoding to develop asynchronous tactile sensor arrays with single-wire sensor transduction, no per-taxel electronics, and no scanning latency. I demonstrate this through two prototype devices, Neuroskin 1, which is developed using fabric-based e-textile materials, and Neuroskin 2, which is developed using fPCB. Like human skin, Neuroskin has a temporal resolution of 1 kHz and innate data compression where tactile data from an MxN Neuroskin is compressed into M+N values. Neuroskin 2 requires only four interface wires (regardless of its number of sensors) and can be easily scaled up through its development as an fPCB. To demonstrate the utility of the prototypes, Neuroskin was mounted onto a biomimetic robotic finger to palpate different textures and perform a texture discrimination task. Neuroskin 1 and 2 achieved 87% and 76% classification accuracy respectively in the texture discrimination task. Overall, the method of spatial-frequency encoding is theoretically scalable to support sensor arrays with thousands of sensing elements without latency, and the resolution of a Neuroskin array is only limited by the ADC sampling rate. Future tactile sensing systems can utilize the spatial frequency encoding architecture presented here to be dense, numerous, and flexible while retaining excellent temporal resolution
    • 

    corecore