33,081 research outputs found
Genetic Programming Approach for Classification Problem using GPU
Genetic programming (GP) is a machine learning technique that is based on the evolution of computer programs using a genetic algorithm. Genetic programming have proven to be a good technique for solving data set classification problems but at high computational cost. The objectives of this research is to accelerate the execution of the classification algorithms by proposing a general model of execution in GPU of the adjustment function of the individuals of the population. The computation times of each of the phases of the evolutionary process and the operation of the model of parallel programming in GPU were studied. Genetic programming is interesting to parallelize from the perspective of evolving a population of individuals in paralle
Genetic Programming Approach for Classification Problem using GPU
Genetic programming (GP) is a machine learning technique that is based on the evolution of computer programs using a genetic algorithm. Genetic programming have proven to be a good technique for solving data set classification problems but at high computational cost. The objectives of this research is to accelerate the execution of the classification algorithms by proposing a general model of execution in GPU of the adjustment function of the individuals of the population. The computation times of each of the phases of the evolutionary process and the operation of the model of parallel programming in GPU were studied. Genetic programming is interesting to parallelize from the perspective of evolving a population of individuals in parallel
An adaptive and modular framework for evolving deep neural networks
Santos, F. J. J. B., Gonçalves, I., & Castelli, M. (2023). Neuroevolution with box mutation: An adaptive and modular framework for evolving deep neural networks. Applied Soft Computing, 147(November), 1-15. [110767]. https://doi.org/10.1016/j.asoc.2023.110767 --- Funding: This work is funded by national funds through the FCT - Foundation for Science and Technology, I.P., within the scope of the projects CISUC - UID/CEC/00326/2020, UIDB/04152/2020 - Centro de Investigação em Gestão de Informação (MagIC)/NOVA IMS, and by European Social Fund, through the Regional Operational Program Centro 2020 .The pursuit of self-evolving neural networks has driven the emerging field of Evolutionary Deep Learning, which combines the strengths of Deep Learning and Evolutionary Computation. This work presents a novel method for evolving deep neural networks by adapting the principles of Geometric Semantic Genetic Programming, a subfield of Genetic Programming, and Semantic Learning Machine. Our approach integrates evolution seamlessly through natural selection with the optimization power of backpropagation in deep learning, enabling the incremental growth of neural networks’ neurons across generations. By evolving neural networks that achieve nearly 89% accuracy on the CIFAR-10 dataset with relatively few parameters, our method demonstrates remarkable efficiency, evolving in GPU minutes compared to the field standard of GPU days.publishersversionpublishe
A generic optimising feature extraction method using multiobjective genetic programming
In this paper, we present a generic, optimising feature extraction method using multiobjective genetic programming. We re-examine the feature extraction problem and show that effective feature extraction can significantly enhance the performance of pattern recognition systems with simple classifiers. A framework is presented to evolve optimised feature extractors that transform an input pattern space into a decision space in which maximal class separability is obtained. We have applied this method to real world datasets from the UCI Machine Learning and StatLog databases to verify our approach and compare our proposed method with other reported results. We conclude that our algorithm is able to produce classifiers of superior (or equivalent) performance to the conventional classifiers examined, suggesting removal of the need to exhaustively evaluate a large family of conventional classifiers on any new problem. (C) 2010 Elsevier B.V. All rights reserved
A Field Guide to Genetic Programming
xiv, 233 p. : il. ; 23 cm.Libro ElectrĂłnicoA Field Guide to Genetic Programming (ISBN 978-1-4092-0073-4) is an introduction to genetic programming (GP). GP is a systematic, domain-independent method for getting computers to solve problems automatically starting from a high-level statement of what needs to be done. Using ideas from natural evolution, GP starts from an ooze of random computer programs, and progressively refines them through processes of mutation and sexual recombination, until solutions emerge. All this without the user having to know or specify the form or structure of solutions in advance. GP has generated a plethora of human-competitive results and applications, including novel scientific discoveries and patentable inventions. The authorsIntroduction --
Representation, initialisation and operators in Tree-based GP --
Getting ready to run genetic programming --
Example genetic programming run --
Alternative initialisations and operators in Tree-based GP --
Modular, grammatical and developmental Tree-based GP --
Linear and graph genetic programming --
Probalistic genetic programming --
Multi-objective genetic programming --
Fast and distributed genetic programming --
GP theory and its applications --
Applications --
Troubleshooting GP --
Conclusions.Contents
xi
1 Introduction
1.1 Genetic Programming in a Nutshell
1.2 Getting Started
1.3 Prerequisites
1.4 Overview of this Field Guide I
Basics
2 Representation, Initialisation and GP
2.1 Representation
2.2 Initialising the Population
2.3 Selection
2.4 Recombination and Mutation Operators in Tree-based
3 Getting Ready to Run Genetic Programming 19
3.1 Step 1: Terminal Set 19
3.2 Step 2: Function Set 20
3.2.1 Closure 21
3.2.2 Sufficiency 23
3.2.3 Evolving Structures other than Programs 23
3.3 Step 3: Fitness Function 24
3.4 Step 4: GP Parameters 26
3.5 Step 5: Termination and solution designation 27
4 Example Genetic Programming Run
4.1 Preparatory Steps 29
4.2 Step-by-Step Sample Run 31
4.2.1 Initialisation 31
4.2.2 Fitness Evaluation Selection, Crossover and Mutation Termination and Solution Designation Advanced Genetic Programming
5 Alternative Initialisations and Operators in
5.1 Constructing the Initial Population
5.1.1 Uniform Initialisation
5.1.2 Initialisation may Affect Bloat
5.1.3 Seeding
5.2 GP Mutation
5.2.1 Is Mutation Necessary?
5.2.2 Mutation Cookbook
5.3 GP Crossover
5.4 Other Techniques 32
5.5 Tree-based GP 39
6 Modular, Grammatical and Developmental Tree-based GP 47
6.1 Evolving Modular and Hierarchical Structures 47
6.1.1 Automatically Defined Functions 48
6.1.2 Program Architecture and Architecture-Altering 50
6.2 Constraining Structures 51
6.2.1 Enforcing Particular Structures 52
6.2.2 Strongly Typed GP 52
6.2.3 Grammar-based Constraints 53
6.2.4 Constraints and Bias 55
6.3 Developmental Genetic Programming 57
6.4 Strongly Typed Autoconstructive GP with PushGP 59
7 Linear and Graph Genetic Programming 61
7.1 Linear Genetic Programming 61
7.1.1 Motivations 61
7.1.2 Linear GP Representations 62
7.1.3 Linear GP Operators 64
7.2 Graph-Based Genetic Programming 65
7.2.1 Parallel Distributed GP (PDGP) 65
7.2.2 PADO 67
7.2.3 Cartesian GP 67
7.2.4 Evolving Parallel Programs using Indirect Encodings 68
8 Probabilistic Genetic Programming
8.1 Estimation of Distribution Algorithms 69
8.2 Pure EDA GP 71
8.3 Mixing Grammars and Probabilities 74
9 Multi-objective Genetic Programming 75
9.1 Combining Multiple Objectives into a Scalar Fitness Function 75
9.2 Keeping the Objectives Separate 76
9.2.1 Multi-objective Bloat and Complexity Control 77
9.2.2 Other Objectives 78
9.2.3 Non-Pareto Criteria 80
9.3 Multiple Objectives via Dynamic and Staged Fitness Functions 80
9.4 Multi-objective Optimisation via Operator Bias 81
10 Fast and Distributed Genetic Programming 83
10.1 Reducing Fitness Evaluations/Increasing their Effectiveness 83
10.2 Reducing Cost of Fitness with Caches 86
10.3 Parallel and Distributed GP are Not Equivalent 88
10.4 Running GP on Parallel Hardware 89
10.4.1 Master–slave GP 89
10.4.2 GP Running on GPUs 90
10.4.3 GP on FPGAs 92
10.4.4 Sub-machine-code GP 93
10.5 Geographically Distributed GP 93
11 GP Theory and its Applications 97
11.1 Mathematical Models 98
11.2 Search Spaces 99
11.3 Bloat 101
11.3.1 Bloat in Theory 101
11.3.2 Bloat Control in Practice 104
III
Practical Genetic Programming
12 Applications
12.1 Where GP has Done Well
12.2 Curve Fitting, Data Modelling and Symbolic Regression
12.3 Human Competitive Results – the Humies
12.4 Image and Signal Processing
12.5 Financial Trading, Time Series, and Economic Modelling
12.6 Industrial Process Control
12.7 Medicine, Biology and Bioinformatics
12.8 GP to Create Searchers and Solvers – Hyper-heuristics xiii
12.9 Entertainment and Computer Games 127
12.10The Arts 127
12.11Compression 128
13 Troubleshooting GP
13.1 Is there a Bug in the Code?
13.2 Can you Trust your Results?
13.3 There are No Silver Bullets
13.4 Small Changes can have Big Effects
13.5 Big Changes can have No Effect
13.6 Study your Populations
13.7 Encourage Diversity
13.8 Embrace Approximation
13.9 Control Bloat
13.10 Checkpoint Results
13.11 Report Well
13.12 Convince your Customers
14 Conclusions
Tricks of the Trade
A Resources
A.1 Key Books
A.2 Key Journals
A.3 Key International Meetings
A.4 GP Implementations
A.5 On-Line Resources 145
B TinyGP 151
B.1 Overview of TinyGP 151
B.2 Input Data Files for TinyGP 153
B.3 Source Code 154
B.4 Compiling and Running TinyGP 162
Bibliography 167
Inde
A first attempt at constructing genetic programming expressions for EEG classification
Proceeding of: 15th International Conference on Artificial Neural Networks ICANN 2005, Poland, 11-15 September, 2005In BCI (Brain Computer Interface) research, the classification of EEG signals is a domain where raw data has to undergo some preprocessing, so that the right attributes for classification are obtained. Several transformational techniques have been used for this purpose: Principal Component Analysis, the Adaptive Autoregressive Model, FFT or Wavelet Transforms, etc. However, it would be useful to automatically build significant attributes appropriate for each particular problem. In this paper, we use Genetic Programming to evolve projections that translate EEG data into a new vectorial space (coordinates of this space being the new attributes), where projected data can be more easily classified. Although our method is applied here in a straightforward way to check for feasibility, it has achieved reasonable classification results that are comparable to those obtained by other state of the art algorithms. In the future, we expect that by choosing carefully primitive functions, Genetic Programming will be able to give original results that cannot be matched by other machine learning classification algorithms.Publicad
Evolving text classification rules with genetic programming
We describe a novel method for using genetic programming to create compact classification rules using combinations of N-grams (character strings). Genetic programs acquire fitness by producing rules that are effective classifiers in terms of precision and recall when evaluated against a set of training documents. We describe a set of functions and terminals and provide results from a classification task using the Reuters 21578 dataset. We also suggest that the rules may have a number of other uses beyond classification and provide a basis for text mining applications
Application of multiobjective genetic programming to the design of robot failure recognition systems
We present an evolutionary approach using multiobjective genetic programming (MOGP) to derive optimal feature extraction preprocessing stages for robot failure detection. This data-driven machine learning method is compared both with conventional (nonevolutionary) classifiers and a set of domain-dependent feature extraction methods. We conclude MOGP is an effective and practical design method for failure recognition systems with enhanced recognition accuracy over conventional classifiers, independent of domain knowledge
Learning to solve planning problems efficiently by means of genetic programming
Declarative problem solving, such as planning, poses interesting challenges for Genetic Programming (GP). There have been recent attempts to apply GP to planning that fit two approaches: (a) using GP to search in plan space or (b) to evolve a planner. In this article, we propose to evolve only the heuristics to make a particular planner more efficient. This approach is more feasible than (b) because it does not have to build a planner from scratch but can take advantage of already existing planning systems. It is also more efficient than (a) because once the heuristics have been evolved, they can be used to solve a whole class of different planning problems in a planning domain, instead of running GP for every new planning problem. Empirical results show that our approach (EVOCK) is able to evolve heuristics in two planning domains (the blocks world and the logistics domain) that improve PRODIGY4.0 performance. Additionally, we experiment with a new genetic operator - Instance-Based Crossover - that is able to use traces of the base planner as raw genetic material to be injected into the evolving population.Publicad
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