20,693 research outputs found

    Knowledge Building of 3D Geometry Concepts and Processes within a Virtual Reality Learning Environment

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    This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environment) named VRMath. The two primary school students who were involved in this study engaged in two VRMath learning activities designed by the researchers. The results indicated that 3D navigation within the VR 3D space was difficult. However, it could be aided with the navigation aids designed within VRMath. The 3D navigation within the 3D virtual space also caused the participants confusion in terms of their spatial visualisation and orientation abilities. The construction of 3D geometrical objects within VRMath was also difficult especially when the participants were operating the 3D rotation mentally and physically with respect to their body (i.e., the egocentric frame of reference). It was found that the simultaneously use of different frames of reference could help the construction of 3D geometrical objects. During the learning activities, issues about the usability of VRMath were also explored

    Parallel software tools at Langley Research Center

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    This document gives a brief overview of parallel software tools available on the Intel iPSC/860 parallel computer at Langley Research Center. It is intended to provide a source of information that is somewhat more concise than vendor-supplied material on the purpose and use of various tools. Each of the chapters on tools is organized in a similar manner covering an overview of the functionality, access information, how to effectively use the tool, observations about the tool and how it compares to similar software, known problems or shortfalls with the software, and reference documentation. It is primarily intended for users of the iPSC/860 at Langley Research Center and is appropriate for both the experienced and novice user

    Knowledge Construction of 3D Geometry Concepts and Processes Within a Virtual Reality Learning Environment

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    A consensus has emerged within the mathematics education community about the limitations of traditional approaches for teaching and learning 3D geometry. Therefore, it has been suggested that new approaches based on the use of computers need to be adopted. One such new approach that has been proposed utilises Virtual Reality Learning Environment (VRLE). This paper reports on the initial phases of a research study whose major aim is to design and evaluate a VRLE to facilitate the construction of knowledge about 3D geometry concepts and processes. This research study investigates two primary school students’ construction of 3D geometry knowledge whilst engaged within a VRLE developed by the researcher. A design experiments research methodology was employed in this study. This is research that iterates through cycles of design and research with the objective of arriving at theoretical and design principles that will have application both within and beyond the immediate research study. Therefore, the results being reported in this paper will be used to inform the modification not only of the VRLE but also of theoretical frameworks underlying the design and implementation of VRLEs

    On Verifying Complex Properties using Symbolic Shape Analysis

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    One of the main challenges in the verification of software systems is the analysis of unbounded data structures with dynamic memory allocation, such as linked data structures and arrays. We describe Bohne, a new analysis for verifying data structures. Bohne verifies data structure operations and shows that 1) the operations preserve data structure invariants and 2) the operations satisfy their specifications expressed in terms of changes to the set of objects stored in the data structure. During the analysis, Bohne infers loop invariants in the form of disjunctions of universally quantified Boolean combinations of formulas. To synthesize loop invariants of this form, Bohne uses a combination of decision procedures for Monadic Second-Order Logic over trees, SMT-LIB decision procedures (currently CVC Lite), and an automated reasoner within the Isabelle interactive theorem prover. This architecture shows that synthesized loop invariants can serve as a useful communication mechanism between different decision procedures. Using Bohne, we have verified operations on data structures such as linked lists with iterators and back pointers, trees with and without parent pointers, two-level skip lists, array data structures, and sorted lists. We have deployed Bohne in the Hob and Jahob data structure analysis systems, enabling us to combine Bohne with analyses of data structure clients and apply it in the context of larger programs. This report describes the Bohne algorithm as well as techniques that Bohne uses to reduce the ammount of annotations and the running time of the analysis

    Collaborative research on V/STOL control system/cockpit display tradeoffs under the NASA/MOD joint aeronautical program

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    Summarized here are activities that have taken place from 1979 to the present in a collaborative program between NASA Ames Research Center and the Royal Aerospace Establishment (now Defence Research Agency), Bedford on flight control system and cockpit display tradeoffs for low-speed and hover operations of future V/STOL aircraft. This program was created as Task 8A of the Joint Aeronautical Program between NASA in the United States and the Ministry of Defence (Procurement Executive) in the United Kingdom. The program was initiated based on a recognition by both parties of the strengths of the efforts of their counterparts and a desire to participate jointly in future simulation and flight experiments. In the ensuing years, teams of NASA and RAE engineers and pilots have participated in each other's simulation experiments to evaluate control and display concepts and define design requirements for research aircraft. Both organizations possess Harrier airframes that have undergone extensive modification to provide in-flight research capabilities in the subject areas. Both NASA and RAE have profited by exchanges of control/display concepts, design criteria, fabrication techniques, software development and validation, installation details, and ground and flight clearance techniques for their respective aircraft. This collaboration has permitted the two organizations to achieve jointly substantially more during the period than if they had worked independently. The two organizations are now entering the phase of flight research for the collaborative program as currently defined

    Experimental results with a six-degree-of-freedom force-reflecting hand controller

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    Control experiments performed using an isotonic joystick connected to a six degree-of-freedom manipulator equipped with a six dimensional force-torque sensor at the base of the manipulator end effector are described. The preliminary control experiments were aimed at the investigation of the human operators' ability to command and control forces in different directions by varying the information conditions and the values of the feedforward and feedback command gains in the bilateral control loop. The main conclusions are: (1) a quantified graphic display of force-torque information can considerably enhance the operator's ability to perform a quantitatively sharp force-torque control, and (2) there seems to be a task dependent optimal combination of the feedforward and feedback command gain values which provide a dynamically smooth and stable bilateral control performance
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