217 research outputs found

    Design Principles of Mobile Information Systems in the Digital Transformation of the Workplace - Utilization of Smartwatch-based Information Systems in the Corporate Context

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    During the last decades, smartwatches emerged as an innovative and promising technology and hit the consumer market due to the accessibility of affordable devices and predominant acceptance caused by the considerable similarity to common wristwatches. With the unique characteristics of permanent availability, unobtrusiveness, and hands-free operation, they can provide additional value in the corporate context. Thus, this thesis analyzes use cases for smartwatches in companies, elaborates on the design of smartwatch-based information systems, and covers the usability of smartwatch applications during the development of smartwatch-based information systems. It is composed of three research complexes. The first research complex focuses on the digital assistance of (mobile) employees who have to execute manual work and have been excluded so far from the benefits of the digitalization since they cannot operate hand-held devices. The objective is to design smartwatch-based information systems to support workflows in the corporate context, facilitate the daily work of numerous employees, and make processes more efficient for companies. During a design science research approach, smartwatch-based software artifacts are designed and evaluated in use cases of production, support, security service, as well as logistics, and a nascent design theory is proposed to complement theory according to mobile information system research. The evaluation shows that, on the one hand, smartwatches have enormous potential to assist employees with a fast and ubiquitous exchange of information, instant notifications, collaboration, and workflow guidance while they can be operated incidentally during manual work. On the other hand, the design of smartwatch-based information systems is a crucial factor for successful long-term deployment in companies, and especially limitations according to the small form-factor, general conditions, acceptance of the employees, and legal regulations have to be addressed appropriately. The second research complex addresses smartwatch-based information systems at the office workplace. This broadens and complements the view on the utilization of smartwatches in the corporate context in addition to the mobile context described in the first research complex. Though smartwatches are devices constructed for mobile use, the utilization in low mobile or stationary scenarios also has benefits due they exhibit the characteristic of a wearable computer and are directly connected to the employee’s body. Various sensors can perceive employee-, environment- and therefore context-related information and demand the employees’ attention with proactive notifications that are accompanied by a vibration. Thus, a smartwatch-based and gamified information system for health promotion at the office workplace is designed and evaluated. Research complex three provides a closer look at the topic of usability concerning applications running on smartwatches since it is a crucial factor during the development cycle. As a supporting element for the studies within the first and second research complex, a framework for the usability analysis of smartwatch applications is developed. For research, this thesis contributes a systemization of the state-of-the-art of smartwatch utilization in the corporate context, enabling and inhibiting influence factors of the smartwatch adoption in companies, and design principles as well as a nascent design theory for smartwatch-based information systems to support mobile employees executing manual work. For practice, this thesis contributes possible use cases for smartwatches in companies, assistance in decision-making for the introduction of smartwatch-based information systems in the corporate context with the Smartwatch Applicability Framework, situated implementations of a smartwatch-based information system for typical use cases, design recommendations for smartwatch-based information systems, an implementation of a smartwatch-based information system for the support of mobile employees executing manual work, and a usability-framework for smartwatches to automatically access usability of existing applications providing suggestions for usability improvement

    ν˜„μž₯ 데이터 μˆ˜μ§‘ λŠ₯λ ₯을 ν™•μž₯ν•˜κΈ° μœ„ν•œ μžμœ λ„ 높은 μ…€ν”„ νŠΈλž˜ν‚Ή 기술의 λ””μžμΈ

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    ν•™μœ„λ…Όλ¬Έ (박사)-- μ„œμšΈλŒ€ν•™κ΅ λŒ€ν•™μ› : κ³΅κ³ΌλŒ€ν•™ 컴퓨터곡학뢀, 2019. 2. μ„œμ§„μš±.Collecting and tracking data in everyday contexts is a common practice for both individual self-trackers and researchers. The increase in wearable and mobile technologies for self-tracking encourages people to gain personal insights from the data about themselves. Also, researchers exploit self-tracking to gather data in situ or to foster behavioral change. Despite a diverse set of available tracking tools, however, it is still challenging to find ones that suit unique tracking needs, preferences, and commitments. Individual self-tracking practices are constrained by the tracking tools' initial design, because it is difficult to modify, extend, or mash up existing tools. Limited tool support also impedes researchers' efforts to conduct in situ data collection studies. Many researchers still build their own study instruments due to the mismatch between their research goals and the capabilities of existing toolkits. The goal of this dissertation is to design flexible self-tracking technologies that are generative and adaptive to cover diverse tracking contexts, ranging from personal tracking to research contexts. Specifically, this dissertation proposes OmniTrack, a flexible self-tracking approach leveraging a semi-automated tracking concept that combines manual and automated tracking methods to generate an arbitrary tracker design. OmniTrack was implemented as a mobile app for individuals. The OmniTrack app enables self-trackers to construct their own trackers and customize tracking items to meet their individual needs. A usability study and a field development study were conducted with the goal of assessing how people adopt and adapt OmniTrack to fulfill their needs. The studies revealed that participants actively used OmniTrack to create, revise, and appropriate trackers, ranging from a simple mood tracker to a sophisticated daily activity tracker with multiple fields. Furthermore, OmniTrack was extended to cover research contexts that enclose manifold personal tracking contexts. As part of the research, this dissertation presents OmniTrack Research Kit, a research platform that allows researchers without programming expertise to configure and conduct in situ data collection studies by deploying the OmniTrack app on participants' smartphones. A case study in deploying the research kit for conducting a diary study demonstrated how OmniTrack Research Kit could support researchers who manage study participants' self-tracking process. This work makes artifacts contributions to the fields of human-computer interaction and ubiquitous computing, as well as expanding empirical understanding of how flexible self-tracking tools can enhance the practices of individual self-trackers and researchers. Moreover, this dissertation discusses design challenges for flexible self-tracking technologies, opportunities for further improving the proposed systems, and future research agenda for reaching the audiences not covered in this research.μΌμƒμ˜ λ§₯λ½μ—μ„œ 데이터λ₯Ό λͺ¨μœΌλŠ” ν™œλ™μΈ μ…€ν”„ νŠΈλž˜ν‚Ή(self-tracking)은 개인과 μ—°κ΅¬μ˜ μ˜μ—­μ—μ„œ ν™œλ°œνžˆ ν™œμš©λ˜κ³  μžˆλ‹€. μ›¨μ–΄λŸ¬λΈ” λ””λ°”μ΄μŠ€μ™€ λͺ¨λ°”일 기술의 λ°œλ‹¬λ‘œ 인해 μ‚¬λžŒλ“€μ€ 각자의 삢에 λŒ€ν•΄ λ§ν•΄μ£ΌλŠ” 데이터λ₯Ό 더 μ‰½κ²Œ μˆ˜μ§‘ν•˜κ³ , 톡찰할 수 있게 λ˜μ—ˆλ‹€. λ˜ν•œ, μ—°κ΅¬μžλ“€μ€ ν˜„μž₯(in situ) 데이터λ₯Ό μˆ˜μ§‘ν•˜κ±°λ‚˜ μ‚¬λžŒλ“€μ—κ²Œ 행동 λ³€ν™”λ₯Ό μΌμœΌν‚€λŠ” 데에 μ…€ν”„ νŠΈλž˜ν‚Ήμ„ ν™œμš©ν•œλ‹€. 비둝 μ…€ν”„ νŠΈλž˜ν‚Ήμ„ μœ„ν•œ λ‹€μ–‘ν•œ 도ꡬ듀이 μ‘΄μž¬ν•˜μ§€λ§Œ, νŠΈλž˜ν‚Ήμ— λŒ€ν•΄ λ‹€μ–‘ν™”λœ μš”κ΅¬μ™€ μ·¨ν–₯을 μ™„λ²½νžˆ μΆ©μ‘±ν•˜λŠ” 것듀을 μ°ΎλŠ” 것은 쉽지 μ•Šλ‹€. λŒ€λΆ€λΆ„μ˜ μ…€ν”„ νŠΈλž˜ν‚Ή λ„κ΅¬λŠ” 이미 μ„€κ³„λœ 뢀뢄을 μˆ˜μ •ν•˜κ±°λ‚˜ ν™•μž₯ν•˜κΈ°μ— μ œν•œμ μ΄λ‹€. κ·Έλ ‡κΈ° λ•Œλ¬Έμ— μ‚¬λžŒλ“€μ˜ μ…€ν”„ νŠΈλž˜ν‚Ήμ— λŒ€ν•œ μžμœ λ„λŠ” κΈ°μ‘΄ λ„κ΅¬λ“€μ˜ λ””μžμΈ 곡간에 μ˜ν•΄ μ œμ•½μ„ 받을 μˆ˜λ°–μ— μ—†λ‹€. λ§ˆμ°¬κ°€μ§€λ‘œ, ν˜„μž₯ 데이터λ₯Ό μˆ˜μ§‘ν•˜λŠ” μ—°κ΅¬μžλ“€λ„ μ΄λŸ¬ν•œ λ„κ΅¬μ˜ ν•œκ³„λ‘œ 인해 μ—¬λŸ¬ λ¬Έμ œμ— λ΄‰μ°©ν•œλ‹€. μ—°κ΅¬μžλ“€μ΄ 데이터λ₯Ό 톡해 λ‹΅ν•˜κ³ μž ν•˜λŠ” 연ꡬ 질문(research question)은 λΆ„μ•Όκ°€ λ°œμ „ν• μˆ˜λ‘ μ„ΈλΆ„λ˜κ³ , μΉ˜λ°€ν•΄μ§€κΈ° λ•Œλ¬Έμ— 이λ₯Ό μœ„ν•΄μ„œλŠ” λ³΅μž‘ν•˜κ³  κ³ μœ ν•œ μ‹€ν—˜ 섀계가 ν•„μš”ν•˜λ‹€. ν•˜μ§€λ§Œ ν˜„μ‘΄ν•˜λŠ” μ—°κ΅¬μš© μ…€ν”„ νŠΈλž˜ν‚Ή ν”Œλž«νΌλ“€μ€ 이에 λΆ€ν•©ν•˜λŠ” μžμœ λ„λ₯Ό λ°œνœ˜ν•˜μ§€ λͺ»ν•œλ‹€. μ΄λŸ¬ν•œ κ°„κ·ΉμœΌλ‘œ 인해 λ§Žμ€ μ—°κ΅¬μžλ“€μ΄ 각자의 ν˜„μž₯ 데이터 μˆ˜μ§‘ 연ꡬ에 ν•„μš”ν•œ 디지털 도ꡬ듀을 직접 κ΅¬ν˜„ν•˜κ³  μžˆλ‹€. λ³Έ μ—°κ΅¬μ˜ λͺ©ν‘œλŠ” μžμœ λ„ 높은---연ꡬ적 λ§₯락과 개인적 λ§₯락을 μ•„μš°λ₯΄λŠ” λ‹€μ–‘ν•œ 상황에 ν™œμš©ν•  수 μžˆλŠ”---μ…€ν”„ νŠΈλž˜ν‚Ή κΈ°μˆ μ„ λ””μžμΈν•˜λŠ” 것이닀. 이λ₯Ό μœ„ν•΄ λ³Έκ³ μ—μ„œλŠ” μ˜΄λ‹ˆνŠΈλž™(OmniTrack)μ΄λΌλŠ” λ””μžμΈ 접근법을 μ œμ•ˆν•œλ‹€. μ˜΄λ‹ˆνŠΈλž™μ€ μžμœ λ„ 높은 μ…€ν”„ νŠΈλž˜ν‚Ήμ„ μœ„ν•œ 방법둠이며, λ°˜μžλ™ νŠΈλž˜ν‚Ή(semi-automated tracking)μ΄λΌλŠ” 컨셉을 λ°”νƒ•μœΌλ‘œ μˆ˜λ™ 방식과 μžλ™ λ°©μ‹μ˜ 쑰합을 톡해 μž„μ˜μ˜ 트래컀λ₯Ό ν‘œν˜„ν•  수 μžˆλ‹€. λ¨Όμ € μ˜΄λ‹ˆνŠΈλž™μ„ κ°œμΈμ„ μœ„ν•œ λͺ¨λ°”일 μ•± ν˜•νƒœλ‘œ κ΅¬ν˜„ν•˜μ˜€λ‹€. μ˜΄λ‹ˆνŠΈλž™ 앱은 개개인이 μžμ‹ μ˜ νŠΈλž˜ν‚Ή λ‹ˆμ¦ˆμ— λ§žλŠ” 트래컀λ₯Ό μ»€μŠ€ν„°λ§ˆμ΄μ§•ν•˜μ—¬ ν™œμš©ν•  수 μžˆλ„λ‘ κ΅¬μ„±λ˜μ–΄ μžˆλ‹€. λ³Έκ³ μ—μ„œλŠ” μ‚¬λžŒλ“€μ΄ μ–΄λ–»κ²Œ μ˜΄λ‹ˆνŠΈλž™μ„ μžμ‹ μ˜ λ‹ˆμ¦ˆμ— 맞게 ν™œμš©ν•˜λŠ”μ§€ μ•Œμ•„λ³΄κ³ μž μ‚¬μš©μ„± ν…ŒμŠ€νŠΈ(usability testing)와 ν•„λ“œ 배포 연ꡬ(field deployment study)λ₯Ό μˆ˜ν–‰ν•˜μ˜€λ‹€. μ°Έκ°€μžλ“€μ€ μ˜΄λ‹ˆνŠΈλž™μ„ ν™œλ°œνžˆ μ΄μš©ν•΄ λ‹€μ–‘ν•œ λ””μžμΈμ˜ νŠΈλž˜μ»€β€”μ•„μ£Ό λ‹¨μˆœν•œ 감정 νŠΈλž˜μ»€λΆ€ν„° μ—¬λŸ¬ 개의 ν•„λ“œλ₯Ό 가진 λ³΅μž‘ν•œ 일일 ν™œλ™ νŠΈλž˜μ»€κΉŒμ§€β€”λ“€μ„ μƒμ„±ν•˜κ³ , μˆ˜μ •ν•˜κ³ , ν™œμš©ν•˜μ˜€λ‹€. λ‹€μŒμœΌλ‘œ, μ˜΄λ‹ˆνŠΈλž™μ„ ν˜„μž₯ 데이터 μˆ˜μ§‘ 연ꡬ에 ν™œμš©ν•  수 μžˆλ„λ‘ 연ꡬ ν”Œλž«νΌ ν˜•νƒœμ˜ 'μ˜΄λ‹ˆνŠΈλž™ λ¦¬μ„œμΉ˜ ν‚·(OmniTrack Research Kit)'으둜 ν™•μž₯ν•˜μ˜€λ‹€. μ˜΄λ‹ˆνŠΈλž™ λ¦¬μ„œμΉ˜ 킷은 μ—°κ΅¬μžλ“€μ΄ ν”„λ‘œκ·Έλž˜λ° μ–Έμ–΄ 없이 μ›ν•˜λŠ” μ‹€ν—˜μ„ μ„€κ³„ν•˜κ³  μ˜΄λ‹ˆνŠΈλž™ 앱을 μ°Έκ°€μžλ“€μ˜ 슀마트폰으둜 배포할 수 μžˆλ„λ‘ λ””μžμΈλ˜μ—ˆλ‹€. 그리고 μ˜΄λ‹ˆνŠΈλž™ λ¦¬μ„œμΉ˜ 킷을 μ΄μš©ν•΄ 일지기둝 연ꡬ(diary study)λ₯Ό 직접 μˆ˜ν–‰ν•˜μ˜€κ³ , 이λ₯Ό 톡해 μ˜΄λ‹ˆνŠΈλž™ 접근법이 μ–΄λ–»κ²Œ μ—°κ΅¬μžλ“€μ˜ 연ꡬ λͺ©μ μ„ μ΄λ£¨λŠ” 데에 도움을 쀄 수 μžˆλŠ”μ§€ 직접 ν™•μΈν•˜μ˜€λ‹€. λ³Έ μ—°κ΅¬λŠ” 휴먼-컴퓨터 μΈν„°λž™μ…˜(Human-Computer Interaction) 및 μœ λΉ„μΏΌν„°μŠ€ μ»΄ν“¨νŒ…(Ubiquitous Computing) 뢄야에 기술적 μ‚°μΆœλ¬Όλ‘œμ¨ κΈ°μ—¬ν•˜λ©°, μžμœ λ„ 높은 μ…€ν”„ νŠΈλž˜ν‚Ή 도ꡬ가 μ–΄λ–»κ²Œ 개인과 μ—°κ΅¬μžλ“€μ„ λ„μšΈ 수 μžˆλŠ”μ§€ 싀증적인 이해λ₯Ό μ¦μ§„ν•œλ‹€. λ˜ν•œ, μžμœ λ„ 높은 μ…€ν”„νŠΈλž˜ν‚Ή κΈ°μˆ μ— λŒ€ν•œ λ””μžμΈμ  λ‚œμ œ, μ—°κ΅¬μ—μ„œ μ œμ‹œν•œ μ‹œμŠ€ν…œμ— λŒ€ν•œ κ°œμ„ λ°©μ•ˆ, λ§ˆμ§€λ§‰μœΌλ‘œ λ³Έ μ—°κ΅¬μ—μ„œ 닀루지 λͺ»ν•œ λ‹€λ₯Έ 집단을 μ§€μ›ν•˜κΈ° μœ„ν•œ ν–₯ν›„ 연ꡬ λ…Όμ œμ— λŒ€ν•˜μ—¬ λ…Όμ˜ν•œλ‹€.Abstract CHAPTER 1. Introduction 1.1 Background and Motivation 1.2 Research Questions and Approaches 1.2.1 Designing a Flexible Self-Tracking Approach Leveraging Semiautomated Tracking 1.2.2 Design and Evaluation of OmniTrack in Individual Tracking Contexts 1.2.3 Designing a Research Platform for In Situ Data Collection Studies Leveraging OmniTrack 1.2.4 A Case Study of Conducting an In Situ Data Collection Study using the Research Platform 1.3 Contributions 1.4 Structure of this Dissertation CHAPTER 2. Related Work 2.1 Background on Self-Tracking 2.1.1 Self-Tracking in Personal Tracking Contexts 2.1.2 Utilization of Self-Tracking in Other Contexts 2.2 Barriers Caused by Limited Tool Support 2.2.1 Limited Tools and Siloed Data in Personal Tracking 2.2.2 Challenges of the Instrumentation for In Situ Data Collection 2.3 Flexible Self-Tracking Approaches 2.3.1 Appropriation of Generic Tools 2.3.2 Universal Tracking Systems for Individuals 2.3.3 Research Frameworks for In Situ Data Collection 2.4 Grounding Design Approach: Semi-Automated Tracking 2.5 Summary of Related Work CHAPTER3 DesigningOmniTrack: a Flexible Self-Tracking Approach 3.1 Design Goals and Rationales 3.2 System Design and User Interfaces 3.2.1 Trackers: Enabling Flexible Data Inputs 3.2.2 Services: Integrating External Trackers and Other Services 3.2.3 Triggers: Retrieving Values Automatically 3.2.4 Streamlining Tracking and Lowering the User Burden 3.2.5 Visualization and Feedback 3.3 OmniTrack Use Cases 3.3.1 Tracker 1: Beer Tracker 3.3.2 Tracker 2: SleepTight++ 3.3.3 Tracker 3: Comparison of Automated Trackers 3.4 Summary CHAPTER 4. Understanding HowIndividuals Adopt and Adapt OmniTrack 4.1 Usability Study 4.1.1 Participants 4.1.2 Procedure and Study Setup 4.1.3 Tasks 4.1.4 Results and Discussion 4.1.5 Improvements A_er the Usability Study 4.2 Field Deployment Study 4.2.1 Study Setup 4.2.2 Participants 4.2.3 Data Analysis and Results 4.2.4 Reflections on the Deployment Study 4.3 Discussion 4.3.1 Expanding the Design Space for Self-Tracking 4.3.2 Leveraging Other Building Blocks of Self-Tracking 4.3.3 Sharing Trackers with Other People 4.3.4 Studying with a Broader Audience 4.4 Summary CHAPTER 5. Extending OmniTrack for Supporting In Situ Data Collection Studies 5.1 Design Space of Study Instrumentation for In-Situ Data Collection 5.1.1 Experiment-Level Dimensions 5.1.2 Condition-Level Dimensions 5.1.3 Tracker-Level Dimensions 5.1.4 Reminder/Trigger-Level Dimensions 5.1.5 Extending OmniTrack to Cover the Design Space 5.2 Design Goals and Rationales 5.3 System Design and User Interfaces 5.3.1 Experiment Management and Collaboration 5.3.2 Experiment-level Configurations 5.3.3 A Participants Protocol for Joining the Experiment 5.3.4 Implementation 5.4 Replicated Study Examples 5.4.1 Example A: Revisiting the Deployment Study of OmniTrack 5.4.2 Example B: Exploring the Clinical Applicability of a Mobile Food Logger 5.4.3 Example C: Understanding the Effect of Cues and Positive Reinforcement on Habit Formation 5.4.4 Example D: Collecting Stress and Activity Data for Building a Prediction Model 5.5 Discussion 5.5.1 Supporting Multiphase Experimental Design 5.5.2 Serving as Testbeds for Self-Tracking Interventions 5.5.3 Exploiting the Interaction Logs 5.6 Summary CHAPTER 6. Using the OmniTrack Research Kit: A Case Study 6.1 Study Background and Motivation 6.2 OmniTrack Configuration for Study Instruments 6.3 Participants 6.4 Study Procedure 6.5 Dataset and Analysis 6.6 Study Result 6.6.1 Diary Entries 6.6.2 Aspects of Productivity Evaluation 6.6.3 Productive Activities 6.7 Experimenter Experience of OmniTrack 6.8 Participant Experience of OmniTrack 6.9 Implications 6.9.1 Visualization Support for Progressive, Preliminary Analysis of Collected Data 6.9.2 Inspection to Prevent Misconfiguration 6.9.3 Providing More Alternative Methods to Capture Data 6.10 Summary CHAPTER 7. Discussion 7.1 Lessons Learned 7.2 Design Challenges and Implications 7.2.1 Making the Flexibility Learnable 7.2.2 Additive vs. Subtractive Design for Flexibility 7.3 Future Opportunities for Improvement 7.3.1 Utilizing External Information and Contexts 7.3.2 Providing Flexible Visual Feedback 7.4 Expanding Audiences of OmniTrack 7.4.1 Supporting Clinical Contexts 7.4.2 Supporting Self-Experimenters 7.5 Limitations CHAPTER 8. Conclusion 8.1 Summary of the Approaches 8.2 Summary of Contributions 8.2.1 Artifact Contributions 8.2.2 Empirical Research Contributions 8.3 Future Work 8.3.1 Understanding the Long-term E_ect of OmniTrack 8.3.2 Utilizing External Information and Contexts 8.3.3 Extending the Input Modality to Lower the Capture Burden 8.3.4 Customizable Visual Feedback 8.3.5 Community-Driven Tracker Sharing 8.3.6 Supporting Multiphase Study Design 8.4 Final Remarks APPENDIX A. Study Material for Evaluations of the OmniTrack App A.1 Task Instructions for Usability Study A.2 The SUS (System Usability Scale) Questionnaire A.3 Screening Questionnaire for Deployment Study A.4 Exit Interview Guide for Deployment Study A.5 Deployment Participant Information APPENDIX B Study Material for Productivity Diary Study B.1 Recruitment Screening Questionnaire B.2 Exit Interview Guide Abstract (Korean)Docto

    WearPut : Designing Dexterous Wearable Input based on the Characteristics of Human Finger Motions

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    Department of Biomedical Engineering (Human Factors Engineering)Powerful microchips for computing and networking allow a wide range of wearable devices to be miniaturized with high fidelity and availability. In particular, the commercially successful smartwatches placed on the wrist drive market growth by sharing the role of smartphones and health management. The emerging Head Mounted Displays (HMDs) for Augmented Reality (AR) and Virtual Reality (VR) also impact various application areas in video games, education, simulation, and productivity tools. However, these powerful wearables have challenges in interaction with the inevitably limited space for input and output due to the specialized form factors for fitting the body parts. To complement the constrained interaction experience, many wearable devices still rely on other large form factor devices (e.g., smartphones or hand-held controllers). Despite their usefulness, the additional devices for interaction can constrain the viability of wearable devices in many usage scenarios by tethering users' hands to the physical devices. This thesis argues that developing novel Human-Computer interaction techniques for the specialized wearable form factors is vital for wearables to be reliable standalone products. This thesis seeks to address the issue of constrained interaction experience with novel interaction techniques by exploring finger motions during input for the specialized form factors of wearable devices. The several characteristics of the finger input motions are promising to enable increases in the expressiveness of input on the physically limited input space of wearable devices. First, the input techniques with fingers are prevalent on many large form factor devices (e.g., touchscreen or physical keyboard) due to fast and accurate performance and high familiarity. Second, many commercial wearable products provide built-in sensors (e.g., touchscreen or hand tracking system) to detect finger motions. This enables the implementation of novel interaction systems without any additional sensors or devices. Third, the specialized form factors of wearable devices can create unique input contexts while the fingers approach their locations, shapes, and components. Finally, the dexterity of fingers with a distinctive appearance, high degrees of freedom, and high sensitivity of joint angle perception have the potential to widen the range of input available with various movement features on the surface and in the air. Accordingly, the general claim of this thesis is that understanding how users move their fingers during input will enable increases in the expressiveness of the interaction techniques we can create for resource-limited wearable devices. This thesis demonstrates the general claim by providing evidence in various wearable scenarios with smartwatches and HMDs. First, this thesis explored the comfort range of static and dynamic touch input with angles on the touchscreen of smartwatches. The results showed the specific comfort ranges on variations in fingers, finger regions, and poses due to the unique input context that the touching hand approaches a small and fixed touchscreen with a limited range of angles. Then, finger region-aware systems that recognize the flat and side of the finger were constructed based on the contact areas on the touchscreen to enhance the expressiveness of angle-based touch input. In the second scenario, this thesis revealed distinctive touch profiles of different fingers caused by the unique input context for the touchscreen of smartwatches. The results led to the implementation of finger identification systems for distinguishing two or three fingers. Two virtual keyboards with 12 and 16 keys showed the feasibility of touch-based finger identification that enables increases in the expressiveness of touch input techniques. In addition, this thesis supports the general claim with a range of wearable scenarios by exploring the finger input motions in the air. In the third scenario, this thesis investigated the motions of in-air finger stroking during unconstrained in-air typing for HMDs. The results of the observation study revealed details of in-air finger motions during fast sequential input, such as strategies, kinematics, correlated movements, inter-fingerstroke relationship, and individual in-air keys. The in-depth analysis led to a practical guideline for developing robust in-air typing systems with finger stroking. Lastly, this thesis examined the viable locations of in-air thumb touch input to the virtual targets above the palm. It was confirmed that fast and accurate sequential thumb touch can be achieved at a total of 8 key locations with the built-in hand tracking system in a commercial HMD. Final typing studies with a novel in-air thumb typing system verified increases in the expressiveness of virtual target selection on HMDs. This thesis argues that the objective and subjective results and novel interaction techniques in various wearable scenarios support the general claim that understanding how users move their fingers during input will enable increases in the expressiveness of the interaction techniques we can create for resource-limited wearable devices. Finally, this thesis concludes with thesis contributions, design considerations, and the scope of future research works, for future researchers and developers to implement robust finger-based interaction systems on various types of wearable devices.ope

    Factors Influencing the purchase intention of Smart wearable technology

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    A Research Report Submitted to the Faculty of Commerce, Law and Management, Witwatersrand University School of Economics and Business Sciences, In partial fulfilment of the requirements of a Master Degree in Marketing, May 2017The consumer market of Smart wearable technology has shown a massive growth, therefore convincing that Smart wearable technology will be the next great thing, with market analysts forecasting its market to be worth over $30 billion by 2020. However this belief is mainly driven by major new technology manufacturers to produce Smart wearable devices that commoditise cellphones, tablets, and portable computers to influence consumer purchase intention. Consumers purchase intention is crucial for every business survival, therefore cannot be overemphasised. With the increasing number of Smart wearable technology brands on the electronics market, South African consumers have to make a choice on which brands to purchase. This study examines the factors influencing the purchase intention of Smart wearable technology in South Africa, with a special focus on product quality, design, price, and consumer attitude. From the academic side, the study makes a significant contribution by exploring the impact of product price and consumer attitude on consumer purchase intention. As a result, manufacturers in the wearable technology industry may apply this study information to develop proper strategies that will help influence more people to purchase wearable devices and ensure Smart wearable technology market growth. The study data were collected through the aid of a self-administered hardcopy questionnaire, which was circulated by the researcher in the University of the Witwatersrand Johannesburg. The research findings show that both consumer attitude and product price have a significant positive effect on the intention to purchase Smart wearable devices. Nevertheless, to be more precise, the effect of consumer’s attitude on purchase intention goes through the positive effect of a product design on consumer’s attitude. Both product quality and price are found to extend the effect of positivity of consumer’s attitude toward the product or brand, and the price tag of the product. These scenarios are fully supported in hypotheses one, two, and three. Although both quality and design positively influence product price, Product design is found to have an enlarging effect on product price. Generally, it can be stated that the design of a product successfully influence the price set for product.XL201

    Wearable technology industry: challenges and opportunties in the European market

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    Wearable technology is a new industry which is develop. Smartwatches, activity trackers are done explains of these devices. In this new field, fashion and technology work together to create successful products with limitless function

    The utility of handheld and wearable devices in the diagnosis of cardiac arrhythmias

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    The aim of this thesis is to highlight the existing body of literature on the utility of wearable and handheld devices in the diagnosis and management of cardiac arrhythmias. Furthermore, the thesis investigates the accuracy and utility of the AliveCor Kardia for the detection of cardiac arrhythmias in a systematic fashion

    College Senate Minutes April 18, 2019

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    Minutes for the meeting of the College Senate on April 18, 2019

    Influence of Personality Traits on the Continued Use of Fitness Apps

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    While fitness apps show promise to improve people’s health and well-being, studies have indicated a high dropout rate among their users. This study uses the expectation confirmation model (ECM) to examine post-adoption factors affecting continued use or dropout among users of fitness apps, with a specific focus on the impact of users’ personality traits (the β€œbig five” traits) on the ECM model variables. We present our theoretical model and the results of our survey with 129 participants. We confirm that satisfaction, perceived usefulness, and confirmation of expectations resulting from use of fitness apps influence the continued use of the apps. Moreover, we show that conscientiousness and neuroticism, as traits, positively influence perceived usefulness. This study increases our understanding of the factors impacting continued use of fitness app

    Can vital signs recorded in patients' homes aid decision making in emergency care? A Scoping Review

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    Aim: Use of tele-health programs and wearable sensors that allow patients to monitor their own vital signs have been expanded in response to COVID-19. We aimed to explore the utility of patient-held data during presentation as medical emergencies. Methods: We undertook a systematic scoping review of two groups of studies: studies using non-invasive vital sign monitoring in patients with chronic diseases aimed at preventing unscheduled reviews in primary care, hospitalization or emergency department visits and studies using vital sign measurements from wearable sensors for decision making by clinicians on presentation of these patients as emergencies. Only studies that described a comparator or control group were included. Studies limited to inpatient use of devices were excluded. Results: The initial search resulted in 896 references for screening, nine more studies were identified through searches of references. 26 studies fulfilled inclusion and exclusion criteria and were further analyzed. The majority of studies were from telehealth programs of patients with congestive heart failure or Chronic Obstructive Pulmonary Disease. There was limited evidence that patient held data is currently used to risk-stratify the admission or discharge process for medical emergencies. Studies that showed impact on mortality or hospital admission rates measured vital signs at least daily. We identified no interventional study using commercially available sensors in watches or smart phones. Conclusions: Further research is needed to determine utility of patient held monitoring devices to guide management of acute medical emergencies at the patients’ home, on presentation to hospital and after discharge back to the community

    Stress and Health

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    Acute stressful experiences or high levels of chronic stress are risk factors for mental and physical disorders. Insights into the effects of posttraumatic stress disorder and other stress-related disorders experienced by war veterans, refugees, and immigrants are presented. This volume also presents examinations of the pathological effects of stress that may disrupt the normal relationships between individuals and their families. The health of individuals and their children may be enhanced by interventions to help them manage the effects of stressful life experiences and environments. Innovative and effective interventions are examined and their applications are recommended
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