2,435 research outputs found

    Evaluating motion estimation models from behavioural and psychophysical data

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    International audienceOffering proper evaluation methodology is essential to continue progress in modelling the neural mechanisms involved in vision information processing. Currently the evaluation of biologically inspired motion estimation models lacks a proper methodology for comparing their performance against behavioural and psychophysical data. Here we set the basis for such a new benchmark methodology based on human visual performance and designed a database of image sequences taken from neuroscience and psychophysics literature. In this article we focused on two fundamental aspects of motion estimation, which are the respective influence between 1d versus 2d cues and the dynamics of motion integration. Since motion models deal with many kinds of motion representations and scales, we defined two general readouts based on a global motion estimation. Such readouts, namely eye movements and perceived motion, will serve as a reference to compare simulated and experimental data. Baseline results are provided for biologically inspired artificial vision models but also for computer vision models. As a whole we provide here the basis for a valuable evaluation methodology to unravel the fundamental mechanisms of motion perception in the visual cortex. Our database is freely available on the web together with scoring instructions and results at: http://www-sop.inria.fr/neuromathcomp/psymotionbenc

    Assessing the perceived realism of agent crowd behaviour within virtual urban environments using psychophysics

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    Inhabited virtual environments feature in a growing number of graphical applications. Simulated crowds are employed for different purposes; ranging from evaluation of evacuation procedures to driving interactable elements in video games. For many applications, it is important that the displayed crowd behaviour is perceptually plausible to the intended viewers. Crowd behaviour is inherently in flux, often depending upon many different variables such as location, situation and crowd composition. Researchers have, for a long time, attempted to understand and reason about crowd behaviour, going back as far as famous psychologists such as Gustave Le Bon and Sigmund Freud who applied theories of mob psychology with varying results. Since then, various other methods have been tried, from articial intelligence to simple heuristics, for crowd simulation. Even though the research into methods for simulating crowds has a long history, evaluating such simulations has received less attention and, as this thesis will show, increased complexity and high-delity recreation of recorded behaviours does not guarantee improvement in the plausibility for a human observer. Actual crowd data is not always perceived more real than simulation, making it dicult to identify gold standards, or a ground truth. This thesis presents new work on the use of psychophysics for perceptual evaluation of crowd simulation in order to develop methods and metrics for tailoring crowd behaviour for target applications. Psychophysics itself is branch of psychology dedicated to studying the relationship between a given stimuli and how it is perceived. A three-stage methodology of analysis, synthesis and perception is employed in which crowd data is gathered from the analysis of real instances of crowd behaviour and then used to synthesise behavioural features for simulation before being perceptually evaluated using psychophysics. Perceptual thresholds are calculated based on the psychometric function and key congurations are identied that appear the most perceptually plausible to human viewers. The method is shown to be useful for the initial application and it is expected that it will be applicable to a wide range of simulation problems in which human perception and acceptance is the ultimate measure of success

    A heuristic mathematical model for the dynamics of sensory conflict and motion sickness

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    The etiology of motion sickness is now usually explained in terms of a qualitatively formulated sensory conflict hypothesis. By consideration of the information processing task faced by the central nervous system in estimating body spatial orientation and in controlling active body movement using an internal model referenced control strategy, a mathematical model for sensory conflict generation is developed. The model postulates a major dynamic functional role for sensory conflict signals in movement control, as well as in sensory motor adaptation. It accounts for the role of active movement in creating motion sickness symptoms in some experimental circumstances, and in alleviating them in others. The relationship between motion sickness produced by sensory rearrangement and that resulting from external motion disturbances is explicitly defined. A nonlinear conflict averaging model describes dynamic aspects of experimentally observed subjective discomfort sensation, and suggests resulting behavior

    A heuristic mathematical model for the dynamics of sensory conflict and motion sickness

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    By consideration of the information processing task faced by the central nervous system in estimating body spatial orientation and in controlling active body movement using an internal model referenced control strategy, a mathematical model for sensory conflict generation is developed. The model postulates a major dynamic functional role for sensory conflict signals in movement control, as well as in sensory-motor adaptation. It accounts for the role of active movement in creating motion sickness symptoms in some experimental circumstance, and in alleviating them in others. The relationship between motion sickness produced by sensory rearrangement and that resulting from external motion disturbances is explicitly defined. A nonlinear conflict averaging model is proposed which describes dynamic aspects of experimentally observed subjective discomfort sensation, and suggests resulting behaviours. The model admits several possibilities for adaptive mechanisms which do not involve internal model updating. Further systematic efforts to experimentally refine and validate the model are indicated

    Bio-inspired motion estimation – From modelling to evaluation, can biology be a source of inspiration?

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    We propose a bio-inspired approach to motion estimation based on recent neuroscience findings concerning the motion pathway. Our goal is to identify the key biological features in order to reach a good compromise between bio-inspiration and computational efficiency. Here we choose the neural field formalism which provides a sound mathematical framework to describe the model at a macroscopic scale. Within this framework we define the cortical activity as coupled integro-differential equations and we prove the well-posedness of the model. We show how our model performs on some classical computer vision videos, and we compare its behaviour against the visual system on a simple classical video used in psychophysics. Following this idea, we propose a new benchmark to evaluate models against visual system performance. Baseline results are provided for both bio-inspired and computer vision models. Results confirm the good performance of recent computer vision approaches even on such synthetic stimuli, and also show that taking biology into account in models can improve performance. As a whole, this article affords a considerable insight into how biology can bring new ideas in computer vision at different levels: modelling principles, mathematical formalism and evaluation methodology. Perspectives around this work are promising and cover the addition of delays to constrain propagation as well as the extension of our benchmark to better characterise the visual system performance

    Generalization of form in visual pattern classification.

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    Human observers were trained to criterion in classifying compound Gabor signals with sym- metry relationships, and were then tested with each of 18 blob-only versions of the learning set. General- ization to dark-only and light-only blob versions of the learning signals, as well as to dark-and-light blob versions was found to be excellent, thus implying virtually perfect generalization of the ability to classify mirror-image signals. The hypothesis that the learning signals are internally represented in terms of a 'blob code' with explicit labelling of contrast polarities was tested by predicting observed generalization behaviour in terms of various types of signal representations (pixelwise, Laplacian pyramid, curvature pyramid, ON/OFF, local maxima of Laplacian and curvature operators) and a minimum-distance rule. Most representations could explain generalization for dark-only and light-only blob patterns but not for the high-thresholded versions thereof. This led to the proposal of a structure-oriented blob-code. Whether such a code could be used in conjunction with simple classifiers or should be transformed into a propo- sitional scheme of representation operated upon by a rule-based classification process remains an open question

    Non-linear dependency of the subjective perceived intensity of steering wheel rotational vibration

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2009 ElsevierThe present study has established equal sensation curves for steering wheel hand-arm rotational vibration. Psychophysical response tests of 20 participants were performed in a steering wheel rotational vibration simulator using the category-ratio Borg CR10 scale procedure for direct estimation of perceived vibration intensity. The test stimuli used were sinusoidal vibrations at 22 third octave band centre frequencies in the range from 3 to 400 Hz, with acceleration amplitudes in the range from 0.06 to 30 m/s(2) r.m.s. A multivariate regression analysis was performed on the mean perceived intensity Borg CR10 values as a function of the two independent parameters of the vibration frequency and amplitude. The results suggested a non-linear dependency of the subjective perceived intensity on both the steering wheel rotational vibration frequency and amplitude. The equal sensation curves were found to be characterised by a decreased sensitivity to hand-arm vibration with increasing frequency from 10 to 400 Hz, but by an increased sensitivity with increasing frequency from 4 to 10 Hz. A 6th order polynomial model has been proposed as a best fit regression model from which the equal sensation curves for steering wheel rotational vibration are derived.Relevance to industry: For the manufactures of automobiles, steering systems and other automobile components this study provides a mathematical model from which one or more new frequency weightings for the use in evaluating the perceived intensity of steering wheel rotational vibration are derived. (C) 2008 Elsevier B.V. All rights reserved

    Nägemistaju automaatsete protsesside eksperimentaalne uurimine

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    Väitekirja elektrooniline versioon ei sisalda publikatsiooneVäitekiri keskendub nägemistaju protsesside eksperimentaalsele uurimisele, mis on suuremal või vähemal määral automaatsed. Uurimistöös on kasutatud erinevaid eksperimentaalseid katseparadigmasid ja katsestiimuleid ning nii käitumuslikke- kui ka ajukuvamismeetodeid. Esimesed kolm empiirilist uurimust käsitlevad liikumisinformatsiooni töötlust, mis on evolutsiooni käigus kujunenud üheks olulisemaks baasprotsessiks nägemistajus. Esmalt huvitas meid, kuidas avastatakse liikuva objekti suunamuutusi, kui samal ajal toimub ka taustal liikumine (Uurimus I). Nägemistaju uurijad on pikka aega arvanud, et liikumist arvutatakse alati mõne välise objekti või tausta suhtes. Meie uurimistulemused ei kinnitanud taolise suhtelise liikumise printsiibi paikapidavust ning toetavad pigem seisukohta, et eesmärkobjekti liikumisinformatsiooni töötlus on automaatne protsess, mis tuvastab silma põhjas toimuvaid nihkeid, ja taustal toimuv seda eriti ei mõjuta. Teise uurimuse tulemused (Uurimus II) näitasid, et nägemissüsteem töötleb väga edukalt ka seda liikumisinformatsiooni, millele vaatleja teadlikult tähelepanu ei pööra. See tähendab, et samal ajal, kui inimene on mõne tähelepanu hõlmava tegevusega ametis, suudab tema aju taustal toimuvaid sündmusi automaatselt registreerida. Igapäevaselt on inimese nägemisväljas alati palju erinevaid objekte, millel on erinevad omadused, mistõttu järgmiseks huvitas meid (Uurimus III), kuidas ühe tunnuse (antud juhul värvimuutuse) töötlemist mõjutab mõne teise tunnusega toimuv (antud juhul liikumiskiiruse) muutus. Näitasime, et objekti liikumine parandas sama objekti värvimuutuse avastamist, mis viitab, et nende kahe omaduse töötlemine ajus ei ole päris eraldiseisev protsess. Samuti tähendab taoline tulemus, et hoolimata ühele tunnusele keskendumisest ei suuda inimene ignoreerida teist tähelepanu tõmbavat tunnust (liikumine), mis viitab taas kord automaatsetele töötlusprotsessidele. Neljas uurimus keskendus emotsionaalsete näoväljenduste töötlusele, kuna need kannavad keskkonnas hakkamasaamiseks vajalikke sotsiaalseid signaale, mistõttu on alust arvata, et nende töötlus on kujunenud suuresti automaatseks protsessiks. Näitasime, et emotsiooni väljendavaid nägusid avastati kiiremini ja kergemini kui neutraalse ilmega nägusid ning et vihane nägu tõmbas rohkem tähelepanu kui rõõmus (Uurimus IV). Väitekirja viimane osa puudutab visuaalset lahknevusnegatiivsust (ingl Visual Mismatch Negativity ehk vMMN), mis näitab aju võimet avastada automaatselt erinevusi enda loodud mudelist ümbritseva keskkonna kohta. Selle automaatse erinevuse avastamise mehhanismi uurimisse andsid oma panuse nii Uurimus II kui Uurimus IV, mis mõlemad pakuvad välja tõendusi vMMN tekkimise kohta eri tingimustel ja katseparadigmades ning ka vajalikke metodoloogilisi täiendusi. Uurimus V on esimene kogu siiani ilmunud temaatilist teadustööd hõlmav ülevaateartikkel ja metaanalüüs visuaalsest lahknevusnegatiivsusest psühhiaatriliste ja neuroloogiliste haiguste korral, mis panustab oluliselt visuaalse lahknevusnegatiivsuse valdkonna arengusse.The research presented and discussed in the thesis is an experimental exploration of processes in visual perception, which all display a considerable amount of automaticity. These processes are targeted from different angles using different experimental paradigms and stimuli, and by measuring both behavioural and brain responses. In the first three empirical studies, the focus is on motion detection that is regarded one of the most basic processes shaped by evolution. Study I investigated how motion information of an object is processed in the presence of background motion. Although it is widely believed that no motion can be perceived without establishing a frame of reference with other objects or motion on the background, our results found no support for relative motion principle. This finding speaks in favour of a simple and automatic process of detecting motion, which is largely insensitive to the surrounding context. Study II shows that the visual system is built to automatically process motion information that is outside of our attentional focus. This means that even if we are concentrating on some task, our brain constantly monitors the surrounding environment. Study III addressed the question of what happens when multiple stimulus qualities (motion and colour) are present and varied, which is the everyday reality of our visual input. We showed that velocity facilitated the detection of colour changes, which suggests that processing motion and colour is not entirely isolated. These results also indicate that it is hard to ignore motion information, and processing it is rather automatically initiated. The fourth empirical study focusses on another example of visual input that is processed in a rather automatic way and carries high survival value – emotional expressions. In Study IV, participants detected emotional facial expressions faster and more easily compared with neutral facial expressions, with a tendency towards more automatic attention to angry faces. In addition, we investigated the emergence of visual mismatch negativity (vMMN) that is one of the most objective and efficient methods for analysing automatic processes in the brain. Study II and Study IV proposed several methodological gains for registering this automatic change-detection mechanism. Study V is an important contribution to the vMMN research field as it is the first comprehensive review and meta-analysis of the vMMN studies in psychiatric and neurological disorders

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
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