1,554 research outputs found

    Contex-aware gestures for mixed-initiative text editings UIs

    Full text link
    This is a pre-copyedited, author-produced PDF of an article accepted for publication in Interacting with computers following peer review. The version of record is available online at: http://dx.doi.org/10.1093/iwc/iwu019[EN] This work is focused on enhancing highly interactive text-editing applications with gestures. Concretely, we study Computer Assisted Transcription of Text Images (CATTI), a handwriting transcription system that follows a corrective feedback paradigm, where both the user and the system collaborate efficiently to produce a high-quality text transcription. CATTI-like applications demand fast and accurate gesture recognition, for which we observed that current gesture recognizers are not adequate enough. In response to this need we developed MinGestures, a parametric context-aware gesture recognizer. Our contributions include a number of stroke features for disambiguating copy-mark gestures from handwritten text, plus the integration of these gestures in a CATTI application. It becomes finally possible to create highly interactive stroke-based text-editing interfaces, without worrying to verify the user intent on-screen. We performed a formal evaluation with 22 e-pen users and 32 mouse users using a gesture vocabulary of 10 symbols. MinGestures achieved an outstanding accuracy (<1% error rate) with very high performance (<1 ms of recognition time). We then integrated MinGestures in a CATTI prototype and tested the performance of the interactive handwriting system when it is driven by gestures. Our results show that using gestures in interactive handwriting applications is both advantageous and convenient when gestures are simple but context-aware. Taken together, this work suggests that text-editing interfaces not only can be easily augmented with simple gestures, but also may substantially improve user productivity.This work has been supported by the European Commission through the 7th Framework Program (tranScriptorium: FP7- ICT-2011-9, project 600707 and CasMaCat: FP7-ICT-2011-7, project 287576). It has also been supported by the Spanish MINECO under grant TIN2012-37475-C02-01 (STraDa), and the Generalitat Valenciana under grant ISIC/2012/004 (AMIIS).Leiva, LA.; Alabau, V.; Romero Gómez, V.; Toselli, AH.; Vidal, E. (2015). Contex-aware gestures for mixed-initiative text editings UIs. Interacting with Computers. 27(6):675-696. https://doi.org/10.1093/iwc/iwu019S675696276Alabau V. Leiva L. A. Transcribing Handwritten Text Images with a Word Soup Game. Proc. Extended Abstr. Hum. Factors Comput. Syst. (CHI EA) 2012.Alabau V. Rodríguez-Ruiz L. Sanchis A. Martínez-Gómez P. Casacuberta F. On Multimodal Interactive Machine Translation Using Speech Recognition. Proc. Int. Conf. Multimodal Interfaces (ICMI). 2011a.Alabau V. Sanchis A. Casacuberta F. Improving On-Line Handwritten Recognition using Translation Models in Multimodal Interactive Machine Translation. Proc. Assoc. Comput. Linguistics (ACL) 2011b.Alabau, V., Sanchis, A., & Casacuberta, F. (2014). Improving on-line handwritten recognition in interactive machine translation. Pattern Recognition, 47(3), 1217-1228. doi:10.1016/j.patcog.2013.09.035Anthony L. Wobbrock J. O. A Lightweight Multistroke Recognizer for User Interface Prototypes. Proc. Conf. Graph. Interface (GI). 2010.Anthony L. Wobbrock J. O. N-Protractor: a Fast and Accurate Multistroke Recognizer. Proc. Conf. Graph. Interface (GI) 2012.Anthony L. Vatavu R.-D. Wobbrock J. O. Understanding the Consistency of Users' Pen and Finger Stroke Gesture Articulation. Proc. Conf. Graph. Interface (GI). 2013.Appert C. Zhai S. Using Strokes as Command Shortcuts: Cognitive Benefits and Toolkit Support. Proc. SIGCHI Conf. Hum. Fact. Comput. Syst. (CHI) 2009.Bahlmann C. Haasdonk B. Burkhardt H. On-Line Handwriting Recognition with Support Vector Machines: A Kernel Approach. Proc. Int. Workshop Frontiers Handwriting Recognition (IWFHR). 2001.Bailly G. Lecolinet E. Nigay L. Flower Menus: a New Type of Marking Menu with Large Menu Breadth, within Groups and Efficient Expert Mode Memorization. Proc.Work. Conf. Adv. Vis. Interfaces (AVI) 2008.Balakrishnan R. Patel P. The PadMouse: Facilitating Selection and Spatial Positioning for the Non-Dominant Hand. Proc. SIGCHI Conf. Hum. Factors Comput. Syst. (CHI). 1998.Bau O. Mackay W. E. Octopocus: A Dynamic Guide for Learning Gesture-Based Command Sets. Proc. ACM Symp. User Interface Softw. Technol. (UIST) 2008.Belaid A. Haton J. A syntactic approach for handwritten formula recognition. IEEE Trans. Pattern Anal. Mach. Intell. 1984;6:105-111.Bosch V. Bordes-Cabrera I. Munoz P. C. Hernández-Tornero C. Leiva L. A. Pastor M. Romero V. Toselli A. H. Vidal E. Transcribing a XVII Century Handwritten Botanical Specimen Book from Scratch. Proc. Int. Conf. Digital Access Textual Cultural Heritage (DATeCH). 2014.Buxton W. The natural language of interaction: a perspective on non-verbal dialogues. INFOR 1988;26:428-438.Cao X. Zhai S. Modeling Human Performance of Pen Stroke Gestures. Proc. SIGCHI Conf. Hum. Factors Comput. Syst. (CHI). 2007.Castro-Bleda M. J. España-Boquera S. Llorens D. Marzal A. Prat F. Vilar J. M. Zamora-Martinez F. Speech Interaction in a Multimodal Tool for Handwritten Text Transcription. Proc. Int. Conf. Multimodal Interfaces (ICMI) 2011.Connell S. D. Jain A. K. Template-based on-line character recognition. Pattern Recognition 2000;34:1-14.Costagliola G. Deufemia V. Polese G. Risi M. A Parsing Technique for Sketch Recognition Systems. Proc. 2004 IEEE Symp. Vis. Lang. Hum. Centric Comput. (VLHCC). 2004.Culotta, A., Kristjansson, T., McCallum, A., & Viola, P. (2006). Corrective feedback and persistent learning for information extraction. Artificial Intelligence, 170(14-15), 1101-1122. doi:10.1016/j.artint.2006.08.001Deepu V. Madhvanath S. Ramakrishnan A. Principal Component Analysis for Online Handwritten Character Recognition. Proc. Int. Conf. Pattern Recognition (ICPR). 2004.Delaye A. Sekkal R. Anquetil E. Continuous Marking Menus for Learning Cursive Pen-Based Gestures. Proc. Int. Conf. Intell. User Interfaces (IUI) 2011.Dimitriadis Y. Coronado J. Towards an art-based mathematical editor that uses on-line handwritten symbol recognition. Pattern Recognition 1995;8:807-822.El Meseery M. El Din M. F. Mashali S. Fayek M. Darwish N. Sketch Recognition Using Particle Swarm Algorithms. Proc. 16th IEEE Int. Conf. Image Process. (ICIP). 2009.Goldberg D. Goodisman A. Stylus User Interfaces for Manipulating Text. Proc. ACM Symp. User Interface Softw. Technol. (UIST) 1991.Goldberg D. Richardson C. Touch-Typing with a Stylus. Proc. INTERCHI'93 Conf. Hum. Factors Comput. Syst. 1993.Stevens, M. E. (1968). Selected pattern recognition projects in Europe. Pattern Recognition, 1(2), 103-118. doi:10.1016/0031-3203(68)90002-2Hardock G. Design Issues for Line Driven Text Editing/ Annotation Systems. Proc. Conf. Graph. Interface (GI). 1991.Hardock G. Kurtenbach G. Buxton W. A Marking Based Interface for Collaborative Writing. Proc.ACM Symp. User Interface Softw. Technol. (UIST) 1993.Hinckley K. Baudisch P. Ramos G. Guimbretiere F. Design and Analysis of Delimiters for Selection-Action Pen Gesture Phrases in Scriboli. Proc. SIGCHI Conf. Hum. Factors Comput. Syst. (CHI). 2005.Hong J. I. Landay J. A. SATIN: A Toolkit for Informal Ink-Based Applications. Proc. ACM Symp. User Interface Softw. Technol. (UIST) 2000.Horvitz E. Principles of Mixed-Initiative User Interfaces. Proc. SIGCHI Conf. Hum. Factors Comput. Syst. (CHI). 1999.Huerst W. Yang J. Waibel A. Interactive Error Repair for an Online Handwriting Interface. Proc. SIGCHI Conf. Hum. Factors Comput. Syst. (CHI) 2010.Jelinek F. Cambridge, Massachusetts: MIT Press; 1998. Statistical Methods for Speech Recognition.Johansson S. Atwell E. Garside R. Leech G. The Tagged LOB Corpus, User's Manual. Norwegian Computing Center for the Humanities. 1996.Karat C.-M. Halverson C. Horn D. Karat J. Patterns of Entry and Correction in Large Vocabulary Continuous Speech Recognition Systems. Proc. SIGCHI Conf. Hum. Factors Comput. Syst. (CHI). 1999.Kerrick, D. D., & Bovik, A. C. (1988). Microprocessor-based recognition of handprinted characters from a tablet input. Pattern Recognition, 21(5), 525-537. doi:10.1016/0031-3203(88)90011-8Koschinski M. Winkler H. Lang M. Segmentation and Recognition of Symbols within Handwritten Mathematical Expressions. Proc. IEEE Int. Conf. Acoustics Speech Signal Process. (ICASSP). 1995.Kosmala A. Rigoll G. On-Line Handwritten Formula Recognition Using Statistical Methods. Proc. Int. Conf. Pattern Recognition (ICPR) 1998.Kristensson P. O. Discrete and continuous shape writing for text entry and control. 2007. Ph.D. Thesis, Linköping University, Sweden.Kristensson P. O. Denby L. C. Text Entry Performance of State of the Art Unconstrained Handwriting Recognition: a Longitudinal User Study. Proc. SIGCHI Conf. Hum. Factors Comput. Syst. (CHI). 2009.Kristensson P. O. Denby L. C. Continuous Recognition and Visualization of Pen Strokes and Touch-Screen Gestures. Proc. Eighth Eurograph. Symp. Sketch-Based Interfaces Model. (SBIM) 2011.Kristensson P. O. Zhai S. SHARK2: A Large Vocabulary Shorthand Writing System for Pen-Based Computers. Proc. ACM Symp. User Interface Softw. Technol. (UIST). 2004.Kurtenbach G. P. The design and evaluation of marking menus. 1991. Ph.D. Thesis, University of Toronto.Kurtenbach G. P. Buxton W. Issues in Combining Marking and Direct Manipulation Techniques. Proc. ACM Symp. User Interface Softw. Technol. (UIST). 1991.Kurtenbach G. Buxton W. User Learning and Performance with Marking Menus. Proc. Extended Abstr. Hum. Factors Comput. Syst. (CHI EA) 1994.Kurtenbach, G., Sellen, A., & Buxton, W. (1993). An Empirical Evaluation of Some Articulatory and Cognitive Aspects of Marking Menus. Human-Computer Interaction, 8(1), 1-23. doi:10.1207/s15327051hci0801_1LaLomia M. User Acceptance of Handwritten Recognition Accuracy. Proc. Extended Abstr. Hum. Factors Comput. Syst. (CHI EA). 1994.Leiva L. A. Romero V. Toselli A. H. Vidal E. Evaluating an Interactive–Predictive Paradigm on Handwriting Transcription: A Case Study and Lessons Learned. Proc. 35th Annu. IEEE Comput. Softw. Appl. Conf. (COMPSAC) 2011.Leiva L. A. Alabau V. Vidal E. Error-Proof, High-Performance, and Context-Aware Gestures for Interactive Text Edition. Proc. Extended Abstr. Hum. Factors Comput. Syst. (CHI EA). 2013.Li Y. Protractor: A Fast and Accurate Gesture Recognizer. Proc. SIGCHI Conf. Hum. Factors Comput. Syst. (CHI) 2010.Li W. Hammond T. Using Scribble Gestures to Enhance Editing Behaviors of Sketch Recognition Systems. Proc. Extended Abstr. Hum. Factors Comput. Syst. (CHI EA). 2012.Liao C. Guimbretière F. Hinckley K. Hollan J. Papiercraft: a gesture-based command system for interactive paper. ACM Trans. Comput.–Hum. Interaction (TOCHI) 2008;14:18:1-18:27.Liu P. Soong F. K. Word Graph Based Speech Rcognition Error Correction by Handwriting Input. Proc. Int. Conf. Multimodal Interfaces (ICMI). 2006.Long A. Landay J. Rowe L. Implications for a Gesture Design Tool. Proc. SIGCHI Conf. Hum. Factors Comput. Syst. (CHI) 1999.Long A. C. Jr. Landay J. A. Rowe L. A. Michiels J. Visual Similarity of Pen Gestures. Proc. SIGCHI Conf. Hum. Factors Comput. Syst. (CHI). 2000.MacKenzie, I. S., & Chang, L. (1999). A performance comparison of two handwriting recognizers. Interacting with Computers, 11(3), 283-297. doi:10.1016/s0953-5438(98)00030-7MacKenzie I. S. Tanaka-Ishii K. San Francisco, CA, USA: Morgan Kaufmann Publishers Inc.; 2007. Text Entry Systems: Mobility, Accessibility, Universality.MARTI, U.-V., & BUNKE, H. (2001). USING A STATISTICAL LANGUAGE MODEL TO IMPROVE THE PERFORMANCE OF AN HMM-BASED CURSIVE HANDWRITING RECOGNITION SYSTEM. International Journal of Pattern Recognition and Artificial Intelligence, 15(01), 65-90. doi:10.1142/s0218001401000848Marti, U.-V., & Bunke, H. (2002). The IAM-database: an English sentence database for offline handwriting recognition. International Journal on Document Analysis and Recognition, 5(1), 39-46. doi:10.1007/s100320200071Martín-Albo D. Romero V. Toselli A. H. Vidal E. Multimodal computer-assisted transcription of text images at character-level interaction. Int. J. Pattern Recogn. Artif. Intell. 2012;26:1-19.Marzinkewitsch R. Operating Computer Algebra Systems by Hand-Printed Input. Proc. Int. Symp. Symbolic Algebr. Comput. (ISSAC). 1991.Mas, J., Llados, J., Sanchez, G., & Jorge, J. A. P. (2010). A syntactic approach based on distortion-tolerant Adjacency Grammars and a spatial-directed parser to interpret sketched diagrams. Pattern Recognition, 43(12), 4148-4164. doi:10.1016/j.patcog.2010.07.003Moyle M. Cockburn A. Analysing Mouse and Pen Flick Gestures. Proc. SIGCHI-NZ Symp. Comput.–Hum. Interact. (CHINZ). 2002.Nakayama Y. A Prototype Pen-Input Mathematical Formula Editor. Proc. AACE EdMedia 1993.Ogata J. Goto M. Speech Repair: Quick Error Correction Just by Using Selection Operation for Speech Input Interface. Proc. Eurospeech. 2005.Ortiz-Martínez D. Leiva L. A. Alabau V. Casacuberta F. Interactive Machine Translation using a Web-Based Architecture. Proc. Int. Conf. Intell. User Interfaces (IUI) 2010.Ortiz-Martínez D. Leiva L. A. Alabau V. García-Varea I. Casacuberta F. An Interactive Machine Translation System with Online Learning. Proc. Assoc. Comput. Linguist. (ACL). 2011.Michael Powers, V. (1973). Pen direction sequences in character recognition. Pattern Recognition, 5(4), 291-302. doi:10.1016/0031-3203(73)90022-8Raab F. Extremely efficient menu selection: Marking menus for the Flash platform. 2009. Available at http://www.betriebsraum.de/blog/2009/07/21/efficient-gesture-recognition-and-corner-finding-in-as3/ (retrieved on May 2012).Revuelta-Martínez A. Rodríguez L. García-Varea I. A Computer Assisted Speech Transcription System. Proc. Eur. Chap. Assoc. Comput. Linguist. (EACL). 2012.Revuelta-Martínez, A., Rodríguez, L., García-Varea, I., & Montero, F. (2013). Multimodal interaction for information retrieval using natural language. Computer Standards & Interfaces, 35(5), 428-441. doi:10.1016/j.csi.2012.11.002Rodríguez L. García-Varea I. Revuelta-Martínez A. Vidal E. A Multimodal Interactive Text Generation System. Proc. Int. Conf. Multimodal Interfaces Workshop Mach. Learn. Multimodal Interact. (ICMI-MLMI). 2010a.Rodríguez L. García-Varea I. Vidal E. Multi-Modal Computer Assisted Speech Transcription. Proc. Int. Conf. Multimodal Interfaces Workshop Mach. Learn. Multimodal Interact. (ICMI-MLMI) 2010b.Romero V. Leiva L. A. Toselli A. H. Vidal E. Interactive Multimodal Transcription of Text Images using a Web-Based Demo System. Proc. Int. Conf. Intell. User Interfaces (IUI). 2009a.Romero V. Toselli A. H. Vidal E. Using Mouse Feedback in Computer Assisted Transcription of Handwritten Text Images. Proc. Int. Conf. Doc. Anal. Recogn. (ICDAR) 2009b.Romero V. Toselli A. H. Vidal E. Study of Different Interactive Editing Operations in an Assisted Transcription System. Proc. Int. Conf. Multimodal Interfaces (ICMI). 2011.Romero V. Toselli A. H. Vidal E. Vol. 80. Singapore: World Scientific Publishing Company; 2012. Multimodal Interactive Handwritten Text Transcription.Rubine, D. (1991). Specifying gestures by example. ACM SIGGRAPH Computer Graphics, 25(4), 329-337. doi:10.1145/127719.122753Rubine D. H. 1991b. The automatic recognition of gestures. Ph.D. Thesis, Carnegie Mellon University.Sánchez-Sáez R. Leiva L. A. Sánchez J. A. Benedí J. M. Interactive Predictive Parsing using a Web-Based Architecture. Proc. North Am. Chap. Assoc. Comput. Linguist. 2010.Saund E. Fleet D. Larner D. Mahoney J. Perceptually-Supported Image Editing of Text and Graphics. Proc. ACM Symp. User Interface Softw. Technol. (UIST) 2003.Shilman M. Tan D. S. Simard P. CueTIP: a Mixed-Initiative Interface for Correcting Handwriting Errors. Proc. ACM Symp. User Interface Softw. Technol. (UIST). 2006.Signer B. Kurmann U. Norrie M. C. igesture: A General Gesture Recognition Framework. Proc. Int. Conf. Doc. Anal. Recogn. (ICDAR) 2007.Smithies S. Novins K. Arvo J. A handwriting-based equation editor. Proc. Conf. Graph. Interface (GI). 1999.Suhm, B., Myers, B., & Waibel, A. (2001). Multimodal error correction for speech user interfaces. ACM Transactions on Computer-Human Interaction, 8(1), 60-98. doi:10.1145/371127.371166Tappert C. C. Mosley P. H. Recent advances in pen computing. 2001. Technical Report 166, Pace University, available: http://support.csis.pace.edu.Toselli, A. H., Romero, V., Pastor, M., & Vidal, E. (2010). Multimodal interactive transcription of text images. Pattern Recognition, 43(5), 1814-1825. doi:10.1016/j.patcog.2009.11.019Toselli A. H. Vidal E. Casacuberta F. , editors. Berlin, Heidelberg, New York: Springer; 2011. Multimodal-Interactive Pattern Recognition and Applications.Tseng S. Fogg B. Credibility and computing technology. Commun. ACM 1999;42:39-44.Vatavu R.-D. Anthony L. Wobbrock J. O. Gestures as Point Clouds: A P Recognizer for User Interface Prototypes. Proc. Int. Conf. Multimodal Interfaces (ICMI). 2012.Vertanen K. Kristensson P. O. Parakeet: A Continuous Speech Recognition System for Mobile Touch-Screen Devices. Proc. Int. Conf. Intell. User Interfaces (IUI) 2009.Vidal E. Rodríguez L. Casacuberta F. García-Varea I. Mach. Learn. Multimodal Interact., Lect. Notes Comput. Sci. Vol. 4892. Berlin, Heidelberg: Springer; 2008. Interactive Pattern Recognition.Wang X. Li J. Ao X. Wang G. Dai G. Multimodal Error Correction for Continuous Handwriting Recognition in Pen-Based User Interfaces. Proc. Int. Conf. Intell. User Interfaces (IUI). 2006.Wang L. Hu T. Liu P. Soong F. K. Efficient Handwriting Correction of Speech Recognition Errors with Template Constrained Posterior (TCP). Proc. INTERSPEECH 2008.Wobbrock J. O. Wilson A. D. Li Y. Gestures without Libraries, Toolkits or Training: A $1 Recognizer for User Interface Prototypes. Proc. ACM Symp. User Interface Softw. Technol. (UIST). 2007.Wolf C. G. Morrel-Samuels P. The use of hand-drawn gestures for text editing. Int. J. Man–Mach. Stud. 1987;27:91-102.Zeleznik R. Miller T. Fluid Inking: Augmenting the Medium of Free-Form Inking with Gestures. Proc. Conf. Graph. Interface (GI). 2006.Yong Zhang, McCullough, C., Sullins, J. R., & Ross, C. R. (2010). Hand-Drawn Face Sketch Recognition by Humans and a PCA-Based Algorithm for Forensic Applications. IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans, 40(3), 475-485. doi:10.1109/tsmca.2010.2041654Zhao S. Balakrishnan R. Simple vs. Compound Mark Hierarchical Marking Menus. Proc. ACM Symp. User Interface Softw. Technol. (UIST) 2004

    Predicting and Reducing the Impact of Errors in Character-Based Text Entry

    Get PDF
    This dissertation focuses on the effect of errors in character-based text entry techniques. The effect of errors is targeted from theoretical, behavioral, and practical standpoints. This document starts with a review of the existing literature. It then presents results of a user study that investigated the effect of different error correction conditions on popular text entry performance metrics. Results showed that the way errors are handled has a significant effect on all frequently used error metrics. The outcomes also provided an understanding of how users notice and correct errors. Building on this, the dissertation then presents a new high-level and method-agnostic model for predicting the cost of error correction with a given text entry technique. Unlike the existing models, it accounts for both human and system factors and is general enough to be used with most character-based techniques. A user study verified the model through measuring the effects of a faulty keyboard on text entry performance. Subsequently, the work then explores the potential user adaptation to a gesture recognizer’s misrecognitions in two user studies. Results revealed that users gradually adapt to misrecognition errors by replacing the erroneous gestures with alternative ones, if available. Also, users adapt to a frequently misrecognized gesture faster if it occurs more frequently than the other error-prone gestures. Finally, this work presents a new hybrid approach to simulate pressure detection on standard touchscreens. The new approach combines the existing touch-point- and time-based methods. Results of two user studies showed that it can simulate pressure detection more reliably for at least two pressure levels: regular (~1 N) and extra (~3 N). Then, a new pressure-based text entry technique is presented that does not require tapping outside the virtual keyboard to reject an incorrect or unwanted prediction. Instead, the technique requires users to apply extra pressure for the tap on the next target key. The performance of the new technique was compared with the conventional technique in a user study. Results showed that for inputting short English phrases with 10% non-dictionary words, the new technique increases entry speed by 9% and decreases error rates by 25%. Also, most users (83%) favor the new technique over the conventional one. Together, the research presented in this dissertation gives more insight into on how errors affect text entry and also presents improved text entry methods

    Keyboardless Visual Programming Using Voice, Handwriting, and Gesture

    Get PDF
    Visual programming languages have facilitated the application development process, improving our ability to express programs, as well as our ability to view, edit and interact with them. Yet even in programming environments, productivity is restricted by the primary input sources: the mouse and the keyboard. As an alternative, we investigate a program development interface which responds to the most natural human communication technologies: voice, handwriting and gesture. Speech- and pen-based systems have yet to find broad acceptance in everyday life because they are insufficiently advantageous to overcome problems with reliability. However, we believe that a visual programming environment with a multimodal user interface properly constrained so as not to exceed the limits of the current technology has the potential to increase programming productivity for not only those people who are manually or visually impaired, but for the general population as well. In this paper we report on such a system

    Structure Editing of Handwritten Mathematics: Improving the Computer Support for the Calculational Method

    Get PDF
    We present a structure editor that aims to facilitate the presentation and manipulation of handwritten mathematical expressions. The editor is oriented to the calculational mathematics involved in algorithmic problem solving and it provides features that allow reliable structure manipulation of mathematical formulae, as well as flexible and interactive presentations. We describe some of its most important features, including the use of gestures to manipulate algebraic formulae, the structured selection of expressions, definition and redefi- nition of operators in runtime, gesture’s editor, and handwrit- ten templates. The editor is made available in the form of a C# class library which can be easily used to extend existing tools. For example, we have extended Classroom Presenter,a tool for ink-based teaching presentations and classroom interaction. We have tested and evaluated the editor with target users. The results obtained seem to indicate that the software is usable, suitable for its purpose and a valuable contribution to teaching and learning algorithmic problem solving.(undefined

    An initial evaluation of MathPad(2): A tool for creating dynamic mathematical illustrations

    Get PDF
    MathPad(2) is a pen-based application prototype for creating mathematical sketches. Using a modeless gestural interface, it lets users make dynamic illustrations by associating handwritten mathematics with free-form drawings and provides a set of tools for graphing and evaluating mathematical expressions and solving equations. In this paper, we present the results of an initial evaluation of the MathPad(2) prototype, examining the user interface\u27s intuitiveness and the application\u27s perceived usefulness. Our evaluations are based on both performance and questionnaire results including first attempt gesture performance, interface recall tests, and surveys of user interface satisfaction and perceived usefulness. The results of our evaluation suggest that, although some test subjects had difficulty with our mathematical expression recognizer, they found the interface, in general, intuitive and easy to remember. More importantly, these results suggest the prototype has the potential to assist beginning physics and mathematics students in problem solving and understanding scientific concepts. (c) 2007 Elsevier Ltd. All rights reserved

    Applying touch gesture to improve application accessing speed on mobile devices.

    Get PDF
    The touch gesture shortcut is one of the most significant contributions to Human-Computer Interaction (HCI). It is used in many fields: e.g., performing web browsing tasks (i.e., moving to the next page, adding bookmarks, etc.) on a smartphone, manipulating a virtual object on a tabletop device and communicating between two touch screen devices. Compared with the traditional Graphic User Interface (GUI), the touch gesture shortcut is more efficient, more natural, it is intuitive and easier to use. With the rapid development of smartphone technology, an increasing number of data items are showing up in users’ mobile devices, such as contacts, installed apps and photos. As a result, it has become troublesome to find a target item on a mobile device with traditional GUI. For example, to find a target app, sliding and browsing through several screens is a necessity. This thesis addresses this challenge by proposing two alternative methods of using a touch gesture shortcut to find a target item (an app, as an example) in a mobile device. Current touch gesture shortcut methods either employ a universal built-in system- defined shortcut template or a gesture-item set, which is defined by users before using the device. In either case, the users need to learn/define first and then recall and draw the gesture to reach the target item according to the template/predefined set. Evidence has shown that compared with GUI, the touch gesture shortcut has an advantage when performing several types of tasks e.g., text editing, picture drawing, audio control, etc. but it is unknown whether it is quicker or more effective than the traditional GUI for finding target apps. This thesis first conducts an exploratory study to understand user memorisation of their Personalized Gesture Shortcuts (PGS) for 15 frequently used mobile apps. An experiment will then be conducted to investigate (1) the users’ recall accuracy on the PGS for finding both frequently and infrequently used target apps, (2) and the speed by which users are able to access the target apps relative to GUI. The results show that the PGS produced a clear speed advantage (1.3s faster on average) over the traditional GUI, while there was an approximate 20% failure rate due to unsuccessful recall on the PGS. To address the unsuccessful recall problem, this thesis explores ways of developing a new interactive approach based on the touch gesture shortcut but without requiring recall or having to be predefined before use. It has been named the Intelligent Launcher in this thesis, and it predicts and launches any intended target app from an unconstrained gesture drawn by the user. To explore how to achieve this, this thesis conducted a third experiment to investigate the relationship between the reasons underlying the user’s gesture creation and the gesture shape (handwriting, non-handwriting or abstract) they used as their shortcut. According to the results, unlike the existing approaches, the thesis proposes that the launcher should predict the users’ intended app from three types of gestures. First, the non-handwriting gestures via the visual similarity between it and the app’s icon; second, the handwriting gestures via the app’s library name plus functionality; and third, the abstract gestures via the app’s usage history. In light of these findings mentioned above, we designed and developed the Intelligent Launcher, which is based on the assumptions drawn from the empirical data. This thesis introduces the interaction, the architecture and the technical details of the launcher. How to use the data from the third experiment to improve the predictions based on a machine learning method, i.e., the Markov Model, is described in this thesis. An evaluation experiment, shows that the Intelligent Launcher has achieved user satisfaction with a prediction accuracy of 96%. As of now, it is still difficult to know which type of gesture a user tends to use. Therefore, a fourth experiment, which focused on exploring the factors that influence the choice of touch gesture shortcut type for accessing a target app is also conducted in this thesis. The results of the experiment show that (1) those who preferred a name-based method used it more consistently and used more letter gestures compared with those who preferred the other three methods; (2) those who preferred the keyword app search method created more letter gestures than other types; (3) those who preferred an iOS system created more drawing gestures than other types; (4) letter gestures were more often used for the apps that were used frequently, whereas drawing gestures were more often used for the apps that were used infrequently; (5) the participants tended to use the same creation method as the preferred method on different days of the experiment. This thesis contributes to the body of Human-Computer Interaction knowledge. It proposes two alternative methods which are more efficient and flexible for finding a target item among a large number of items. The PGS method has been confirmed as being effective and has a clear speed advantage. The Intelligent Launcher has been developed and it demonstrates a novel way of predicting a target item via the gesture user’s drawing. The findings concerning the relationship between the user’s choice of gesture for the shortcut and some of the individual factors have informed the design of a more flexible touch gesture shortcut interface for ”target item finding” tasks. When searching for different types of data items, the Intelligent Launcher is a prototype for finding target apps since the variety in visual appearance of an app and its functionality make it more difficult to predict than other targets, such as a standard phone setting, a contact or a website. However, we believe that the ideas that have been presented in this thesis can be further extended to other types of items, such as videos or photos in a Photo Library, places on a map or clothes in an online store. What is more, this study also leads the way in tackling the advantage of a machine learning method in touch gesture shortcut interactions

    Onsetsu hyoki no kyotsusei ni motozuita Ajia moji nyuryoku intafesu ni kansuru kenkyu

    Get PDF
    制度:新 ; 報告番号:甲3450号 ; 学位の種類:博士(国際情報通信学) ; 授与年月日:2011/10/26 ; 早大学位記番号:新577

    Drawing from calculators.

    Get PDF
    corecore