92 research outputs found

    Architectural explorations for streaming accelerators with customized memory layouts

    Get PDF
    El concepto básico de la arquitectura mono-nucleo en los procesadores de propósito general se ajusta bien a un modelo de programación secuencial. La integración de multiples núcleos en un solo chip ha permitido a los procesadores correr partes del programa en paralelo. Sin embargo, la explotación del enorme paralelismo disponible en muchas aplicaciones de alto rendimiento y de los datos correspondientes es difícil de conseguir usando unicamente multicores de propósito general. La aparición de aceleradores tipo streaming y de los correspondientes modelos de programación han mejorado esta situación proporcionando arquitecturas orientadas al proceso de flujos de datos. La idea básica detrás del diseño de estas arquitecturas responde a la necesidad de procesar conjuntos enormes de datos. Estos dispositivos de alto rendimiento orientados a flujos permiten el procesamiento rapido de datos mediante el uso eficiente de computación paralela y comunicación entre procesos. Los aceleradores streaming orientados a flujos, igual que en otros procesadores, consisten en diversos componentes micro-arquitectonicos como por ejemplo las estructuras de memoria, las unidades de computo, las unidades de control, los canales de Entrada/Salida y controles de Entrada/Salida, etc. Sin embargo, los requisitos del flujo de datos agregan algunas características especiales e imponen otras restricciones que afectan al rendimiento. Estos dispositivos, por lo general, ofrecen un gran número de recursos computacionales, pero obligan a reorganizar los conjuntos de datos en paralelo, maximizando la independiencia para alimentar los recursos de computación en forma de flujos. La disposición de datos en conjuntos independientes de flujos paralelos no es una tarea sencilla. Es posible que se tenga que cambiar la estructura de un algoritmo en su conjunto o, incluso, puede requerir la reescritura del algoritmo desde cero. Sin embargo, todos estos esfuerzos para la reordenación de los patrones de las aplicaciones de acceso a datos puede que no sean muy útiles para lograr un rendimiento óptimo. Esto es debido a las posibles limitaciones microarquitectonicas de la plataforma de destino para los mecanismos hardware de prefetch, el tamaño y la granularidad del almacenamiento local, y la flexibilidad para disponer de forma serial los datos en el interior del almacenamiento local. Las limitaciones de una plataforma de streaming de proposito general para el prefetching de datos, almacenamiento y demas procedimientos para organizar y mantener los datos en forma de flujos paralelos e independientes podría ser eliminado empleando técnicas a nivel micro-arquitectonico. Esto incluye el uso de memorias personalizadas especificamente para las aplicaciones en el front-end de una arquitectura streaming. El objetivo de esta tesis es presentar exploraciones arquitectónicas de los aceleradores streaming con diseños de memoria personalizados. En general, la tesis cubre tres aspectos principales de tales aceleradores. Estos aspectos se pueden clasificar como: i) Diseño de aceleradores de aplicaciones específicas con diseños de memoria personalizados, ii) diseño de aceleradores con memorias personalizadas basados en plantillas, y iii) exploraciones del espacio de diseño para dispositivos orientados a flujos con las memorias estándar y personalizadas. Esta tesis concluye con la propuesta conceptual de una Blacksmith Streaming Architecture (BSArc). El modelo de computación Blacksmith permite la adopción a nivel de hardware de un front-end de aplicación específico utilizando una GPU como back-end. Esto permite maximizar la explotación de la localidad de datos y el paralelismo a nivel de datos de una aplicación mientras que proporciona un flujo mayor de datos al back-end. Consideramos que el diseño de estos procesadores con memorias especializadas debe ser proporcionado por expertos del dominio de aplicación en la forma de plantillas.The basic concept behind the architecture of a general purpose CPU core conforms well to a serial programming model. The integration of more cores on a single chip helped CPUs in running parts of a program in parallel. However, the utilization of huge parallelism available from many high performance applications and the corresponding data is hard to achieve from these general purpose multi-cores. Streaming accelerators and the corresponding programing models improve upon this situation by providing throughput oriented architectures. The basic idea behind the design of these architectures matches the everyday increasing requirements of processing huge data sets. These high-performance throughput oriented devices help in high performance processing of data by using efficient parallel computations and streaming based communications. The throughput oriented streaming accelerators ¿ similar to the other processors ¿ consist of numerous types of micro-architectural components including the memory structures, compute units, control units, I/O channels and I/O controls etc. However, the throughput requirements add some special features and impose other restrictions for the performance purposes. These devices, normally, offer a large number of compute resources but restrict the applications to arrange parallel and maximally independent data sets to feed the compute resources in the form of streams. The arrangement of data into independent sets of parallel streams is not an easy and simple task. It may need to change the structure of an algorithm as a whole or even it can require to write a new algorithm from scratch for the target application. However, all these efforts for the re-arrangement of application data access patterns may still not be very helpful to achieve the optimal performance. This is because of the possible micro-architectural constraints of the target platform for the hardware pre-fetching mechanisms, the size and the granularity of the local storage and the flexibility in data marshaling inside the local storage. The constraints of a general purpose streaming platform on the data pre-fetching, storing and maneuvering to arrange and maintain it in the form of parallel and independent streams could be removed by employing micro-architectural level design approaches. This includes the usage of application specific customized memories in the front-end of a streaming architecture. The focus of this thesis is to present architectural explorations for the streaming accelerators using customized memory layouts. In general the thesis covers three main aspects of such streaming accelerators in this research. These aspects can be categorized as : i) Design of Application Specific Accelerators with Customized Memory Layout ii) Template Based Design Support for Customized Memory Accelerators and iii) Design Space Explorations for Throughput Oriented Devices with Standard and Customized Memories. This thesis concludes with a conceptual proposal on a Blacksmith Streaming Architecture (BSArc). The Blacksmith Computing allow the hardware-level adoption of an application specific front-end with a GPU like streaming back-end. This gives an opportunity to exploit maximum possible data locality and the data level parallelism from an application while providing a throughput natured powerful back-end. We consider that the design of these specialized memory layouts for the front-end of the device are provided by the application domain experts in the form of templates. These templates are adjustable according to a device and the problem size at the device's configuration time. The physical availability of such an architecture may still take time. However, simulation framework helps in architectural explorations to give insight into the proposal and predicts potential performance benefits for such an architecture

    Architectural explorations for streaming accelerators with customized memory layouts

    Get PDF
    El concepto básico de la arquitectura mono-nucleo en los procesadores de propósito general se ajusta bien a un modelo de programación secuencial. La integración de multiples núcleos en un solo chip ha permitido a los procesadores correr partes del programa en paralelo. Sin embargo, la explotación del enorme paralelismo disponible en muchas aplicaciones de alto rendimiento y de los datos correspondientes es difícil de conseguir usando unicamente multicores de propósito general. La aparición de aceleradores tipo streaming y de los correspondientes modelos de programación han mejorado esta situación proporcionando arquitecturas orientadas al proceso de flujos de datos. La idea básica detrás del diseño de estas arquitecturas responde a la necesidad de procesar conjuntos enormes de datos. Estos dispositivos de alto rendimiento orientados a flujos permiten el procesamiento rapido de datos mediante el uso eficiente de computación paralela y comunicación entre procesos. Los aceleradores streaming orientados a flujos, igual que en otros procesadores, consisten en diversos componentes micro-arquitectonicos como por ejemplo las estructuras de memoria, las unidades de computo, las unidades de control, los canales de Entrada/Salida y controles de Entrada/Salida, etc. Sin embargo, los requisitos del flujo de datos agregan algunas características especiales e imponen otras restricciones que afectan al rendimiento. Estos dispositivos, por lo general, ofrecen un gran número de recursos computacionales, pero obligan a reorganizar los conjuntos de datos en paralelo, maximizando la independiencia para alimentar los recursos de computación en forma de flujos. La disposición de datos en conjuntos independientes de flujos paralelos no es una tarea sencilla. Es posible que se tenga que cambiar la estructura de un algoritmo en su conjunto o, incluso, puede requerir la reescritura del algoritmo desde cero. Sin embargo, todos estos esfuerzos para la reordenación de los patrones de las aplicaciones de acceso a datos puede que no sean muy útiles para lograr un rendimiento óptimo. Esto es debido a las posibles limitaciones microarquitectonicas de la plataforma de destino para los mecanismos hardware de prefetch, el tamaño y la granularidad del almacenamiento local, y la flexibilidad para disponer de forma serial los datos en el interior del almacenamiento local. Las limitaciones de una plataforma de streaming de proposito general para el prefetching de datos, almacenamiento y demas procedimientos para organizar y mantener los datos en forma de flujos paralelos e independientes podría ser eliminado empleando técnicas a nivel micro-arquitectonico. Esto incluye el uso de memorias personalizadas especificamente para las aplicaciones en el front-end de una arquitectura streaming. El objetivo de esta tesis es presentar exploraciones arquitectónicas de los aceleradores streaming con diseños de memoria personalizados. En general, la tesis cubre tres aspectos principales de tales aceleradores. Estos aspectos se pueden clasificar como: i) Diseño de aceleradores de aplicaciones específicas con diseños de memoria personalizados, ii) diseño de aceleradores con memorias personalizadas basados en plantillas, y iii) exploraciones del espacio de diseño para dispositivos orientados a flujos con las memorias estándar y personalizadas. Esta tesis concluye con la propuesta conceptual de una Blacksmith Streaming Architecture (BSArc). El modelo de computación Blacksmith permite la adopción a nivel de hardware de un front-end de aplicación específico utilizando una GPU como back-end. Esto permite maximizar la explotación de la localidad de datos y el paralelismo a nivel de datos de una aplicación mientras que proporciona un flujo mayor de datos al back-end. Consideramos que el diseño de estos procesadores con memorias especializadas debe ser proporcionado por expertos del dominio de aplicación en la forma de plantillas.The basic concept behind the architecture of a general purpose CPU core conforms well to a serial programming model. The integration of more cores on a single chip helped CPUs in running parts of a program in parallel. However, the utilization of huge parallelism available from many high performance applications and the corresponding data is hard to achieve from these general purpose multi-cores. Streaming accelerators and the corresponding programing models improve upon this situation by providing throughput oriented architectures. The basic idea behind the design of these architectures matches the everyday increasing requirements of processing huge data sets. These high-performance throughput oriented devices help in high performance processing of data by using efficient parallel computations and streaming based communications. The throughput oriented streaming accelerators ¿ similar to the other processors ¿ consist of numerous types of micro-architectural components including the memory structures, compute units, control units, I/O channels and I/O controls etc. However, the throughput requirements add some special features and impose other restrictions for the performance purposes. These devices, normally, offer a large number of compute resources but restrict the applications to arrange parallel and maximally independent data sets to feed the compute resources in the form of streams. The arrangement of data into independent sets of parallel streams is not an easy and simple task. It may need to change the structure of an algorithm as a whole or even it can require to write a new algorithm from scratch for the target application. However, all these efforts for the re-arrangement of application data access patterns may still not be very helpful to achieve the optimal performance. This is because of the possible micro-architectural constraints of the target platform for the hardware pre-fetching mechanisms, the size and the granularity of the local storage and the flexibility in data marshaling inside the local storage. The constraints of a general purpose streaming platform on the data pre-fetching, storing and maneuvering to arrange and maintain it in the form of parallel and independent streams could be removed by employing micro-architectural level design approaches. This includes the usage of application specific customized memories in the front-end of a streaming architecture. The focus of this thesis is to present architectural explorations for the streaming accelerators using customized memory layouts. In general the thesis covers three main aspects of such streaming accelerators in this research. These aspects can be categorized as : i) Design of Application Specific Accelerators with Customized Memory Layout ii) Template Based Design Support for Customized Memory Accelerators and iii) Design Space Explorations for Throughput Oriented Devices with Standard and Customized Memories. This thesis concludes with a conceptual proposal on a Blacksmith Streaming Architecture (BSArc). The Blacksmith Computing allow the hardware-level adoption of an application specific front-end with a GPU like streaming back-end. This gives an opportunity to exploit maximum possible data locality and the data level parallelism from an application while providing a throughput natured powerful back-end. We consider that the design of these specialized memory layouts for the front-end of the device are provided by the application domain experts in the form of templates. These templates are adjustable according to a device and the problem size at the device's configuration time. The physical availability of such an architecture may still take time. However, simulation framework helps in architectural explorations to give insight into the proposal and predicts potential performance benefits for such an architecture.Postprint (published version

    FlexWAFE - eine Architektur für rekonfigurierbare-Bildverarbeitungssysteme

    Get PDF
    Recently there has been an increase in demand for high-resolution digital media content in both cinema and television industries. Currently existing equipment does not meet the requirements, or is too costly. New hardware systems and new programming techniques are needed in order to meet the high-resolution, high-quality, image requirements and reduce costs. The industry seeks a flexible architecture capable of running multiple applications on top of standard off-the-shelf components, with reduced development time. Until now, standard practice has been to develop specialized architectures and systems that target a single application. This has little flexibility and leads to high developments costs, every new application is designed almost from scratch. Our focus was to develop an architecture that is suited to image stream processing and has the flexibility to run multiple applications using the same FPGA-based hardware platform. The novelty in our approach is that we reconfigure parts of the architecture at run-time, but without incurring in the time and added constraints penalty of FPGA-partial-reconfiguration techniques. The architecture uses a hierarchical control structure that is well suited to parallel processing, and allows single cycle latency reconfiguration of parts of the processing pipeline. This is achieved using relatively little resources for the distributed control structures. To test the developed architecture a complex film-grain noise reduction algorithm was implemented on an off-the-shelf hardware platform developed by Thomson-Grass Valley. The system meet all the requirements and had very little load on the hierarchical control structures, there is growth headroom for much complexer control demands. The architecture has been ported to other hardware platforms, and other applications have been implemented as well. The run-time reconfigurability has proven to be a key factor in the success of the FlexWAFE.Kürzlich gab es eine Zunahme der Nachfrage nach hochauflösenden digitalen Medieninhalten in den Kino- und Fernsehenindustrien. Derzeit vorhandene Systeme entsprechen nicht den Anforderungen, oder sind zu teuer. Neue Hardware-Systeme und neuer Programmiertechniken sind erforderlich, um den hochauflösenden, hochwertigen, Bildanforderungen zu genügen und Kosten zu verringern. Die Industrie sucht eine flexible Architektur zur Ausführung mehrerer Anwendungen auf Standard-Komponenten, mit reduzierten Entwicklungszeiten. Bis jetzt ist gängige Praxis, spezialisierten Architektur und Systeme zu entwickeln, die eine einzelne Anwendung zielen. Dieses hat wenig Flexibilität und führt zu hohe Entwicklungskosten, jede neue Anwendung ist fast von Grund auf neu konzipiert. Unser Fokus war es, eine für Bild Verarbeitung geeignet Architektur zu entwickeln dass die Flexibilität hat mehrere Anwendungen an dieselbe FPGA-basierte Hardware-Plattform zu laufen. Die Neuheit in unserem Ansatz ist, dass wir Teile der Architektur zur Laufzeit rekonfigurieren, aber, ohne das Zeit und constraints strafe von FPGA Partielle-Rekonfiguration-Techniken. Die Architektur verwendet eine hierarchische Kontrollstruktur, die zur parallel Verarbeitung gut geeignet ist, und Single-Cycle-Latenz Rekonfiguration von Teilen der Verarbeitungs-Pipeline ermöglicht. Dieses wird unter Verwendung relativ weniger Ressourcen für die verteiltes Steuerung Strukturen erzielt. Um das entwickelte Architektur zu testen ein komplexer Film-Korn-Rauschunterdrückung Algorithmus wurde auf einer von Thomson-Grass Valley entwickelt standard Hardware-Plattform umgesetzt. Das System erfüllt alle Anforderungen und hatte sehr wenig Last auf den hierarchischen Kontrollstrukturen, es gibt viel Wachstum Spielraum für viel kompliziertere Steuerunganforderungen. Die Architektur ist zu anderen Hardwareplattformen portiert worden, und andere Anwendungen wurden ebenfalls implementiert. Der Laufzeitreconfigurability ist ein Schlüsselfaktor im Erfolg des FlexWAFE gewesen

    High Performance Computing via High Level Synthesis

    Get PDF
    As more and more powerful integrated circuits are appearing on the market, more and more applications, with very different requirements and workloads, are making use of the available computing power. This thesis is in particular devoted to High Performance Computing applications, where those trends are carried to the extreme. In this domain, the primary aspects to be taken into consideration are (1) performance (by definition) and (2) energy consumption (since operational costs dominate over procurement costs). These requirements can be satisfied more easily by deploying heterogeneous platforms, which include CPUs, GPUs and FPGAs to provide a broad range of performance and energy-per-operation choices. In particular, as we will see, FPGAs clearly dominate both CPUs and GPUs in terms of energy, and can provide comparable performance. An important aspect of this trend is of course design technology, because these applications were traditionally programmed in high-level languages, while FPGAs required low-level RTL design. The OpenCL (Open Computing Language) developed by the Khronos group enables developers to program CPU, GPU and recently FPGAs using functionally portable (but sadly not performance portable) source code which creates new possibilities and challenges both for research and industry. FPGAs have been always used for mid-size designs and ASIC prototyping thanks to their energy efficient and flexible hardware architecture, but their usage requires hardware design knowledge and laborious design cycles. Several approaches are developed and deployed to address this issue and shorten the gap between software and hardware in FPGA design flow, in order to enable FPGAs to capture a larger portion of the hardware acceleration market in data centers. Moreover, FPGAs usage in data centers is growing already, regardless of and in addition to their use as computational accelerators, because they can be used as high performance, low power and secure switches inside data-centers. High-Level Synthesis (HLS) is the methodology that enables designers to map their applications on FPGAs (and ASICs). It synthesizes parallel hardware from a model originally written C-based programming languages .e.g. C/C++, SystemC and OpenCL. Design space exploration of the variety of implementations that can be obtained from this C model is possible through wide range of optimization techniques and directives, e.g. to pipeline loops and partition memories into multiple banks, which guide RTL generation toward application dependent hardware and benefit designers from flexible parallel architecture of FPGAs. Model Based Design (MBD) is a high-level and visual process used to generate implementations that solve mathematical problems through a varied set of IP-blocks. MBD enables developers with different expertise, e.g. control theory, embedded software development, and hardware design to share a common design framework and contribute to a shared design using the same tool. Simulink, developed by MATLAB, is a model based design tool for simulation and development of complex dynamical systems. Moreover, Simulink embedded code generators can produce verified C/C++ and HDL code from the graphical model. This code can be used to program micro-controllers and FPGAs. This PhD thesis work presents a study using automatic code generator of Simulink to target Xilinx FPGAs using both HDL and C/C++ code to demonstrate capabilities and challenges of high-level synthesis process. To do so, firstly, digital signal processing unit of a real-time radar application is developed using Simulink blocks. Secondly, generated C based model was used for high level synthesis process and finally the implementation cost of HLS is compared to traditional HDL synthesis using Xilinx tool chain. Alternative to model based design approach, this work also presents an analysis on FPGA programming via high-level synthesis techniques for computationally intensive algorithms and demonstrates the importance of HLS by comparing performance-per-watt of GPUs(NVIDIA) and FPGAs(Xilinx) manufactured in the same node running standard OpenCL benchmarks. We conclude that generation of high quality RTL from OpenCL model requires stronger hardware background with respect to the MBD approach, however, the availability of a fast and broad design space exploration ability and portability of the OpenCL code, e.g. to CPUs and GPUs, motivates FPGA industry leaders to provide users with OpenCL software development environment which promises FPGA programming in CPU/GPU-like fashion. Our experiments, through extensive design space exploration(DSE), suggest that FPGAs have higher performance-per-watt with respect to two high-end GPUs manufactured in the same technology(28 nm). Moreover, FPGAs with more available resources and using a more modern process (20 nm) can outperform the tested GPUs while consuming much less power at the cost of more expensive devices

    FPGA dynamic and partial reconfiguration : a survey of architectures, methods, and applications

    Get PDF
    Dynamic and partial reconfiguration are key differentiating capabilities of field programmable gate arrays (FPGAs). While they have been studied extensively in academic literature, they find limited use in deployed systems. We review FPGA reconfiguration, looking at architectures built for the purpose, and the properties of modern commercial architectures. We then investigate design flows, and identify the key challenges in making reconfigurable FPGA systems easier to design. Finally, we look at applications where reconfiguration has found use, as well as proposing new areas where this capability places FPGAs in a unique position for adoption

    Just In Time Assembly (JITA) - A Run Time Interpretation Approach for Achieving Productivity of Creating Custom Accelerators in FPGAs

    Get PDF
    The reconfigurable computing community has yet to be successful in allowing programmers to access FPGAs through traditional software development flows. Existing barriers that prevent programmers from using FPGAs include: 1) knowledge of hardware programming models, 2) the need to work within the vendor specific CAD tools and hardware synthesis. This thesis presents a series of published papers that explore different aspects of a new approach being developed to remove the barriers and enable programmers to compile accelerators on next generation reconfigurable manycore architectures. The approach is entitled Just In Time Assembly (JITA) of hardware accelerators. The approach has been defined to allow hardware accelerators to be built and run through software compilation and run time interpretation outside of CAD tools and without requiring each new accelerator to be synthesized. The approach advocates the use of libraries of pre-synthesized components that can be referenced through symbolic links in a similar fashion to dynamically linked software libraries. Synthesis still must occur but is moved out of the application programmers software flow and into the initial coding process that occurs when programming patterns that define a Domain Specific Language (DSL) are first coded. Programmers see no difference between creating software or hardware functionality when using the DSL. A new run time interpreter is introduced to assemble the individual pre-synthesized hardware accelerators that comprise the accelerator functionality within a configurable tile array of partially reconfigurable slots at run time. Quantitative results are presented that compares utilization, performance, and productivity of the approach to what would be achieved by full custom accelerators created through traditional CAD flows using hardware programming models and passing through synthesis

    Enabling Runtime Self-Coordination of Reconfigurable Embedded Smart Cameras in Distributed Networks

    Get PDF
    Smart camera networks are real-time distributed embedded systems able to perform computer vision using multiple cameras. This new approach is a confluence of four major disciplines (computer vision, image sensors, embedded computing and sensor networks) and has been subject of intensive work in the past decades. The recent advances in computer vision and network communication, and the rapid growing in the field of high-performance computing, especially using reconfigurable devices, have enabled the design of more robust smart camera systems. Despite these advancements, the effectiveness of current networked vision systems (compared to their operating costs) is still disappointing; the main reason being the poor coordination among cameras entities at runtime and the lack of a clear formalism to dynamically capture and address the self-organization problem without relying on human intervention. In this dissertation, we investigate the use of a declarative-based modeling approach for capturing runtime self-coordination. We combine modeling approaches borrowed from logic programming, computer vision techniques, and high-performance computing for the design of an autonomous and cooperative smart camera. We propose a compact modeling approach based on Answer Set Programming for architecture synthesis of a system-on-reconfigurable-chip camera that is able to support the runtime cooperative work and collaboration with other camera nodes in a distributed network setup. Additionally, we propose a declarative approach for modeling runtime camera self-coordination for distributed object tracking in which moving targets are handed over in a distributed manner and recovered in case of node failure

    Towards the development of a reliable reconfigurable real-time operating system on FPGAs

    Get PDF
    In the last two decades, Field Programmable Gate Arrays (FPGAs) have been rapidly developed from simple “glue-logic” to a powerful platform capable of implementing a System on Chip (SoC). Modern FPGAs achieve not only the high performance compared with General Purpose Processors (GPPs), thanks to hardware parallelism and dedication, but also better programming flexibility, in comparison to Application Specific Integrated Circuits (ASICs). Moreover, the hardware programming flexibility of FPGAs is further harnessed for both performance and manipulability, which makes Dynamic Partial Reconfiguration (DPR) possible. DPR allows a part or parts of a circuit to be reconfigured at run-time, without interrupting the rest of the chip’s operation. As a result, hardware resources can be more efficiently exploited since the chip resources can be reused by swapping in or out hardware tasks to or from the chip in a time-multiplexed fashion. In addition, DPR improves fault tolerance against transient errors and permanent damage, such as Single Event Upsets (SEUs) can be mitigated by reconfiguring the FPGA to avoid error accumulation. Furthermore, power and heat can be reduced by removing finished or idle tasks from the chip. For all these reasons above, DPR has significantly promoted Reconfigurable Computing (RC) and has become a very hot topic. However, since hardware integration is increasing at an exponential rate, and applications are becoming more complex with the growth of user demands, highlevel application design and low-level hardware implementation are increasingly separated and layered. As a consequence, users can obtain little advantage from DPR without the support of system-level middleware. To bridge the gap between the high-level application and the low-level hardware implementation, this thesis presents the important contributions towards a Reliable, Reconfigurable and Real-Time Operating System (R3TOS), which facilitates the user exploitation of DPR from the application level, by managing the complex hardware in the background. In R3TOS, hardware tasks behave just like software tasks, which can be created, scheduled, and mapped to different computing resources on the fly. The novel contributions of this work are: 1) a novel implementation of an efficient task scheduler and allocator; 2) implementation of a novel real-time scheduling algorithm (FAEDF) and two efficacious allocating algorithms (EAC and EVC), which schedule tasks in real-time and circumvent emerging faults while maintaining more compact empty areas. 3) Design and implementation of a faulttolerant microprocessor by harnessing the existing FPGA resources, such as Error Correction Code (ECC) and configuration primitives. 4) A novel symmetric multiprocessing (SMP)-based architectures that supports shared memory programing interface. 5) Two demonstrations of the integrated system, including a) the K-Nearest Neighbour classifier, which is a non-parametric classification algorithm widely used in various fields of data mining; and b) pairwise sequence alignment, namely the Smith Waterman algorithm, used for identifying similarities between two biological sequences. R3TOS gives considerably higher flexibility to support scalable multi-user, multitasking applications, whereby resources can be dynamically managed in respect of user requirements and hardware availability. Benefiting from this, not only the hardware resources can be more efficiently used, but also the system performance can be significantly increased. Results show that the scheduling and allocating efficiencies have been improved up to 2x, and the overall system performance is further improved by ~2.5x. Future work includes the development of Network on Chip (NoC), which is expected to further increase the communication throughput; as well as the standardization and automation of our system design, which will be carried out in line with the enablement of other high-level synthesis tools, to allow application developers to benefit from the system in a more efficient manner

    Dynamically reconfigurable architecture for embedded computer vision systems

    Get PDF
    The objective of this research work is to design, develop and implement a new architecture which integrates on the same chip all the processing levels of a complete Computer Vision system, so that the execution is efficient without compromising the power consumption while keeping a reduced cost. For this purpose, an analysis and classification of different mathematical operations and algorithms commonly used in Computer Vision are carried out, as well as a in-depth review of the image processing capabilities of current-generation hardware devices. This permits to determine the requirements and the key aspects for an efficient architecture. A representative set of algorithms is employed as benchmark to evaluate the proposed architecture, which is implemented on an FPGA-based system-on-chip. Finally, the prototype is compared to other related approaches in order to determine its advantages and weaknesses
    corecore