9,111 research outputs found

    Goodbye, ALOHA!

    Get PDF
    ©2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.The vision of the Internet of Things (IoT) to interconnect and Internet-connect everyday people, objects, and machines poses new challenges in the design of wireless communication networks. The design of medium access control (MAC) protocols has been traditionally an intense area of research due to their high impact on the overall performance of wireless communications. The majority of research activities in this field deal with different variations of protocols somehow based on ALOHA, either with or without listen before talk, i.e., carrier sensing multiple access. These protocols operate well under low traffic loads and low number of simultaneous devices. However, they suffer from congestion as the traffic load and the number of devices increase. For this reason, unless revisited, the MAC layer can become a bottleneck for the success of the IoT. In this paper, we provide an overview of the existing MAC solutions for the IoT, describing current limitations and envisioned challenges for the near future. Motivated by those, we identify a family of simple algorithms based on distributed queueing (DQ), which can operate for an infinite number of devices generating any traffic load and pattern. A description of the DQ mechanism is provided and most relevant existing studies of DQ applied in different scenarios are described in this paper. In addition, we provide a novel performance evaluation of DQ when applied for the IoT. Finally, a description of the very first demo of DQ for its use in the IoT is also included in this paper.Peer ReviewedPostprint (author's final draft

    Random Access Game and Medium Access Control Design

    Get PDF
    Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (strategy evolutions) to achieve Nash equilibria. This provides a general analytical framework that is capable of modeling a large class of system-wide quality-of-service (QoS) models via the specification of per-node utility functions, in which system-wide fairness or service differentiation can be achieved in a distributed manner as long as each node executes a contention resolution algorithm that is designed to achieve the Nash equilibrium. We thus propose a novel medium access method derived from carrier sense multiple access/collision avoidance (CSMA/CA) according to distributed strategy update mechanism achieving the Nash equilibrium of random access game. We present a concrete medium access method that adapts to a continuous contention measure called conditional collision probability, stabilizes the network into a steady state that achieves optimal throughput with targeted fairness (or service differentiation), and can decouple contention control from handling failed transmissions. In addition to guiding medium access control design, the random access game model also provides an analytical framework to understand equilibrium and dynamic properties of different medium access protocols

    Is Our Model for Contention Resolution Wrong?

    Full text link
    Randomized binary exponential backoff (BEB) is a popular algorithm for coordinating access to a shared channel. With an operational history exceeding four decades, BEB is currently an important component of several wireless standards. Despite this track record, prior theoretical results indicate that under bursty traffic (1) BEB yields poor makespan and (2) superior algorithms are possible. To date, the degree to which these findings manifest in practice has not been resolved. To address this issue, we examine one of the strongest cases against BEB: nn packets that simultaneously begin contending for the wireless channel. Using Network Simulator 3, we compare against more recent algorithms that are inspired by BEB, but whose makespan guarantees are superior. Surprisingly, we discover that these newer algorithms significantly underperform. Through further investigation, we identify as the culprit a flawed but common abstraction regarding the cost of collisions. Our experimental results are complemented by analytical arguments that the number of collisions -- and not solely makespan -- is an important metric to optimize. We believe that these findings have implications for the design of contention-resolution algorithms.Comment: Accepted to the 29th ACM Symposium on Parallelism in Algorithms and Architectures (SPAA 2017

    Distributed QoS Guarantees for Realtime Traffic in Ad Hoc Networks

    Get PDF
    In this paper, we propose a new cross-layer framework, named QPART ( QoS br>rotocol for Adhoc Realtime Traffic), which provides QoS guarantees to real-time multimedia applications for wireless ad hoc networks. By adapting the contention window sizes at the MAC layer, QPART schedules packets of flows according to their unique QoS requirements. QPART implements priority-based admission control and conflict resolution to ensure that the requirements of admitted realtime flows is smaller than the network capacity. The novelty of QPART is that it is robust to mobility and variances in channel capacity and imposes no control message overhead on the network

    LPDQ: a self-scheduled TDMA MAC protocol for one-hop dynamic lowpower wireless networks

    Get PDF
    Current Medium Access Control (MAC) protocols for data collection scenarios with a large number of nodes that generate bursty traffic are based on Low-Power Listening (LPL) for network synchronization and Frame Slotted ALOHA (FSA) as the channel access mechanism. However, FSA has an efficiency bounded to 36.8% due to contention effects, which reduces packet throughput and increases energy consumption. In this paper, we target such scenarios by presenting Low-Power Distributed Queuing (LPDQ), a highly efficient and low-power MAC protocol. LPDQ is able to self-schedule data transmissions, acting as a FSA MAC under light traffic and seamlessly converging to a Time Division Multiple Access (TDMA) MAC under congestion. The paper presents the design principles and the implementation details of LPDQ using low-power commercial radio transceivers. Experiments demonstrate an efficiency close to 99% that is independent of the number of nodes and is fair in terms of resource allocation.Peer ReviewedPostprint (author’s final draft

    Wireless broadband access: WiMAX and beyond - Investigation of bandwidth request mechanisms under point-to-multipoint mode of WiMAX networks

    Get PDF
    The WiMAX standard specifies a metropolitan area broadband wireless access air interface. In order to support QoS for multimedia applications, various bandwidth request and scheduling mechanisms are suggested in WiMAX, in which a subscriber station can send request messages to a base station, and the base station can grant or reject the request according to the available radio resources. This article first compares two fundamental bandwidth request mechanisms specified in the standard, random access vs. polling under the point-to-multipoint mode, a mandatory transmission mode. Our results demonstrate that random access outperforms polling when the request rate is low. However, its performance degrades significantly when the channel is congested. Adaptive switching between random access and polling according to load can improve system performance. We also investigate the impact of channel noise on the random access request mechanism
    corecore