21 research outputs found

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface

    Interval simplex splines for scientific databases

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Ocean Engineering, 1995.Includes bibliographical references (p. 130-138).by Jingfang Zhou.Ph.D

    Non-Uniform Rational B-Splines and Rational Bezier Triangles for Isogeometric Analysis of Structural Applications

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    Isogeometric Analysis (IGA) is a major advancement in computational analysis that bridges the gap between a computer-aided design (CAD) model, which is typically constructed using Non-Uniform Rational B-splines (NURBS), and a computational model that traditionally uses Lagrange polynomials to represent the geometry and solution variables. In IGA, the same shape functions that are used in CAD are employed for analysis. The direct manipulation of CAD data eliminates approximation errors that emanate from the process of converting the geometry from CAD to Finite Element Analysis (FEA). As a result, IGA allows the exact geometry to be represented at the coarsest level and maintained throughout the analysis process. While IGA was initially introduced to streamline the design and analysis process, this dissertation shows that IGA can also provide improved computational results for complex and highly nonlinear problems in structural mechanics. This dissertation addresses various problems in structural mechanics in the context of IGA, with the use of NURBS and rational BĂ©zier triangles for the description of the parametric and physical spaces. The approaches considered here show that a number of important properties (e.g., high-order smoothness, geometric exactness, reduced number of degrees of freedom, and increased flexibility in discretization) can be achieved, leading to improved numerical solutions. Specifically, using B-splines and a layer-based discretization, a distributed plasticity isogeometric frame model is formulated to capture the spread of plasticity in large-deformation frames. The modeling approach includes an adaptive analysis where the structure of interest is initially modeled with coarse mesh and knots are inserted based on the yielding information at the quadrature points. It is demonstrated that improvement on efficiency and convergence rates is attained. With NURBS, an isogeometric rotation-free multi-layered plate formulation is developed based on a layerwise deformation theory. The derivation assumes a separate displacement field expansion within each layer, and considers transverse displacement component as C0-continuous at dissimilar material interfaces, which is enforced via knot repetition. The separate integration of the in-plane and through-thickness directions allows to capture the complete 3D stresses in a 2D setting. The proposed method is used to predict the behavior of advanced materials such as laminated composites, and the results show advantages in efficiency and accuracy. To increase the flexibility in discretizing complex geometries, rational BĂ©zier triangles for domain triangulation is studied. They are further coupled with a Delaunay-based feature-preserving discretization algorithm for static bending and free vibration analysis of Kirchhoff plates. Lagrange multipliers are employed to explicitly impose high-order continuity constraints and the augmented system is solved iteratively without increasing the matrix size. The resulting discretization is geometrically exact, admits small geometric features, and constitutes C1-continuity. The feature-preserving rational BĂ©zier triangles are further applied to smeared damage modeling of quasi-brittle materials. Due to the ability of Lagrange multipliers to raise global continuity to any desired order, the implicit fourth- and sixth-order gradient damage models are analyzed. The inclusion of higher-order terms in the nonlocal Taylor expansion improves solution accuracy. A local refinement algorithm that resolves marked regions with high resolution while keeping the resulting mesh conforming and well-conditioned is also utilized to improve efficiency. The outcome is a unified modeling framework where the feature-preserving discretization is able to capture the damage initiation and early-stage propagation, and the local refinement technique can then be applied to adaptively refine the mesh in the direction of damage propagation.PHDCivil EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/147668/1/ningliu_1.pd

    Proceedings of the NASA Workshop on Surface Fitting

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    Surface fitting techniques and their utilization are addressed. Surface representation, approximation, and interpolation are discussed. Along with statistical estimation problems associated with surface fitting

    Lagrange interpolation and quasi-interpolation using trivariate splines on a uniform partition

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    We develop quasi-interpolation methods and a Lagrange interpolation method for trivariate splines on a regular tetrahedral partition, based on the Bernstein-BĂ©zier representation of polynomials. The partition is based on the bodycentered cubic grid. Our quasi-interpolation operators use quintic C2 splines and are defined by giving explicit formulae for each coefficient. One operator satisfies a certain convexity condition, but has sub-optimal approximation order. A second operator has optimal approximation order, while a third operator interpolates the provided data values. The first two operators are defined by a small set of computation rules which can be applied independently to all tetrahedra of the underlying partition. The interpolating operator is more complex while maintaining the best-possible approximation order for the spline space. It relies on a decomposition of the partition into four classes, for each of which a set of computation rules is provided. Moreover, we develop algorithms that construct blending operators which are based on two quasi-interpolation operators defined for the same spline space, one of which is convex. The resulting blending operator satisfies the convexity condition for a given data set. The local Lagrange interpolation method is based on cubic C1 splines and focuses on low locality. Our method is 2-local, while comparable methods are at least 4-local. We provide numerical tests which confirm the results, and high-quality visualizations of both artificial and real-world data sets

    New Techniques for the Modeling, Processing and Visualization of Surfaces and Volumes

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    With the advent of powerful 3D acquisition technology, there is a growing demand for the modeling, processing, and visualization of surfaces and volumes. The proposed methods must be efficient and robust, and they must be able to extract the essential structure of the data and to easily and quickly convey the most significant information to a human observer. Independent of the specific nature of the data, the following fundamental problems can be identified: shape reconstruction from discrete samples, data analysis, and data compression. This thesis presents several novel solutions to these problems for surfaces (Part I) and volumes (Part II). For surfaces, we adopt the well-known triangle mesh representation and develop new algorithms for discrete curvature estimation,detection of feature lines, and line-art rendering (Chapter 3), for connectivity encoding (Chapter 4), and for topology preserving compression of 2D vector fields (Chapter 5). For volumes, that are often given as discrete samples, we base our approach for reconstruction and visualization on the use of new trivariate spline spaces on a certain tetrahedral partition. We study the properties of the new spline spaces (Chapter 7) and present efficient algorithms for reconstruction and visualization by iso-surface rendering for both, regularly (Chapter 8) and irregularly (Chapter 9) distributed data samples

    Geometrical modelling and graphics display of stratigraphic orebodies.

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    In this research project the author introduces the use of geometrical modelling techniques alongside geostatistical methods to model a stratigraphic orebody and to present a graphics display system developed as a fIrst step towards a general integrated system for computer aided design and planning in mining. Geometrical modelling techniques and geostatistical methods are combined to carry out the process of modelling a stratigraphic orebody. From a mining point of view, there are two main features of interest in a stratigraphic ore-body: a-The modelling of the geometry of the orebody. b- The modelling (estimation) of the physical properties (grades, etc ... ) of the orebody. The first feature is the subject of this research project. Modelling methods and techniques developed elsewhere and for different applications, such as Computer Aided Design, have been applied successfully to model the geometry of stratigraphic orebodies. The modelling process consists of the applications of surface modelling techniques to represent the hangingwall and the footwall of the stratigraphic orebody and thereby to produce the space where the physical properties are geostatistically to be estimated. The graphics display system is presented to highlight the use of computer graphics techniques to communicate graphically all sorts of information concerning the modelling of stratigraphic orebodies and also to display the end product of the modelling process, such as cross-sections, plane-sections, wireframe and solid models of the orebody. The graphics system itself is part of a computer based system for mine design and planning similar to computer aided design systems used mainly in the manufacturing industry. The presentation of the research project in this thesis started by the review of the literature of some existing ore reserves estimation methods in the mineral industry, particularly geostatistical methods. Then an overview and the scope of this research project have been given. The second chapter describes the type of data which could be encountered while building a geometrical model of a stratigraphic orebody and a description of data from a nickel vein deposit used as a case study for this research project. The accumulations have been estimated geostatistically subject to geometrical control. The geometrical control concept and surface modelling techniques are presented in chapter three together with the numerical application of modelling a nickel vein deposit using two different surface modelling techniques. Chapter four describes the graphics display system developed to display several geometric features of stratigraphic orebodies in two and three dimensions. The summary of this research project and some concluding remarks are given in chapter fiv
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