14,716 research outputs found
Device and Physical Data Independence for Multimedia Presentations
Multimedia computing promises access to any type of visual or aural medium on the desktop. But in this networked future, will every type of media be accessible from every terminal device? Current multimedia standards do not allow content that is authored for high-bandwidth workstations to scale down for low-bandwidth applications. The problem is that application requests are commonly interpreted as requests for the highest possible quality and resource overloads are handled by ad hoc methods. We can begin to solve this problem by specifying Quality of Service (QOS) requirements based on functionality rather than on content encoding and device capabilities
Pervasive and standalone computing: The perceptual effects of variable multimedia quality.
The introduction of multimedia on pervasive and mobile communication devices raises a number of perceptual quality issues, however, limited work has been done examining the 3-way interaction between use of equipment, quality of perception and quality of service. Our work measures levels of informational transfer (objective) and user satisfaction (subjective)when users are presented with multimedia video clips at three different frame rates, using four different display devices, simulating variation in participant mobility. Our results will show that variation in frame-rate does not impact a user’s level of information assimilation, however, does impact a users’ perception of multimedia video ‘quality’. Additionally, increased visual immersion can be used to increase transfer of video information, but can negatively affect the users’ perception of ‘quality’. Finally, we illustrate the significant affect of clip-content on the transfer of video, audio and textual information, placing into doubt the use of purely objective quality definitions when considering multimedia
presentations
Script-Based QOS Specifications for Multimedia Presentations
Multimedia presentations can convey information not only by the sequence of events but by their timing. The correctness of such presentations thus depends on the timing of events as well as their sequence and content. This paper introduces a formal specification language for playback of real-time presentations. The main contribution of this language is a quality of service (QOS) specification that relaxes resolution and synchronization requirements for playback. Our definitions give a precise meaning to the correctness of a presentation. This specification language will form the basis for a QOS interface for reservation of operating system resources
Content Accessibility of Web documents. Principles and Recommendations
The paper is an overview of issues related to the accessibility of Web sites, of European initiatives and recommendations in the field, of future solutions, such as developing Web 2.0 accessible applications with WAI-ARIA. As part of the Pro-Inclusiv project was included a set of accessibility recommendations to design web sites, recommendations presented in the paper.Web accessibility, users with disabilities, standards and recommendations
News on demand considered useless: An explorative assessment of database news publication features
this paper describes the video scenario, details the interviews and their results, answers the main questions tentatively and finaLLy identifies what appears to be promising research direction
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Dynamic Generation of Intelligent Multimedia Presentations Through Semantic Inferencing
This paper first proposes a high-level architecture for semi-automatically generating multimedia presentations by combining semantic inferencing with multimedia presentation generation tools. It then describes a system, based on this architecture, which was developed as a service to run over OAI archives - but is applicable to any repositories containing mixed-media resources described using Dublin Core. By applying an iterative sequence of searches across the Dublin Core metadata, published by the OAI data providers, semantic relationships can be inferred between the mixed-media objects which are retrieved. Using predefined mapping rules, these semantic relationships are then mapped to spatial and temporal relationships between the objects. The spatial and temporal relationships are expressed within SMIL files which can be replayed as multimedia presentations. Our underlying hypothesis is that by using automated computer processing of metadata to organize and combine semantically-related objects within multimedia presentations, the system may be able to generate new knowledge by exposing previously unrecognized connections. In addition, the use of multilayered information-rich multimedia to present the results, enables faster and easier information browsing, analysis, interpretation and deduction by the end-user
Realization of exposition-like events in cyber-space
Realisation of exposition-like events, like conferences, exhibitions, etc., involves a multifaceted process regarding aspects such as: general planning, administration of the event’s ground, exhibitors and visitors support, local event’s time scheduling during de exposition or simple staff management. Depending on the complexity of the exposition, this usually requires considerable logistics efforts, which could be decisively facilitated through information technologies such as Internet/Intranet/Web-based systems. The aim of this paper is to propose a generic web-based solution to support exposition-like events. A prototype designed to support any type of expositionlike events - the Exvent System, is in detail described and discussed. It supports specific services and interfaces regarding different users such as: organisers, exhibitors and visitors. Users have a multimedia environment available, displaying a graphical model of the exposition-ground along with specific on-line facilities
Towards and inclusive definition of e-learning
L'estudi té com a objectiu la construcció d'una definició actual i integradora del concepte d'e-learning, que sigui acceptada per la major part de la comunitat científica i que serveixi com a referent pels estudiosos i professionals d'aquesta temàtica.El estudio tiene como objetivo la construcción de una definición actual e integradora del concepto de e-learning, que sea aceptada por la mayor parte de la comunidad científica y que sirva como referente para los estudiosos y profesionales de esta temática.The main aim of the project is to create an up-to-date and comprehensive definition of the concept of e-learning. The project aimed to ensure that the definition was accepted by the scientific community and became a point of reference for experts and professionals in the field
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