1,070 research outputs found

    Human-centered Electric Prosthetic (HELP) Hand

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    Through a partnership with Indian non-profit Bhagwan Mahaveer Viklang Sahayata Samiti, we designed a functional, robust, and and low cost electrically powered prosthetic hand that communicates with unilateral, transradial, urban Indian amputees through a biointerface. The device uses compliant tendon actuation, a small linear servo, and a wearable garment outfitted with flex sensors to produce a device that, once placed inside a prosthetic glove, is anthropomorphic in both look and feel. The prosthesis was developed such that future groups can design for manufacturing and distribution in India

    sEMG Sensor Using Polypyrrole-Coated Nonwoven Fabric Sheet for Practical Control of Prosthetic Hand

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    One of the greatest challenges of using a myoelectric prosthetic hand in daily life is to conveniently measure stable myoelectric signals. This study proposes a novel surface electromyography (sEMG) sensor using polypyrrole-coated nonwoven fabric sheet as electrodes (PPy electrodes) to allow people with disabilities to control prosthetic limbs. The PPy electrodes are sewn on an elastic band to guarantee close contact with the skin and thus reduce the contact electrical impedance between the electrodes and the skin. The sensor is highly customizable to fit the size and the shape of the stump so that people with disabilities can attach the sensor by themselves. The performance of the proposed sensor was investigated experimentally by comparing measurements of Ag/AgCl electrodes with electrolytic gel and the sEMG from the same muscle fibers. The high correlation coefficient (0.87) between the two types of sensors suggests the effectiveness of the proposed sensor. Another experiment of sEMG pattern recognition to control myoelectric prosthetic hands showed that the PPy electrodes are as effective as Ag/AgCl electrodes for measuring sEMG signals for practical myoelectric control. We also investigated the relation between the myoelectric signals\u27 signal-to-noise ratio and the source impedances by simultaneously measuring the source impedances and the myoelectric signals with a switching circuit. The results showed that differences in both the norm and the phase of the source impedance greatly affect the common mode noise in the signal

    Investigating motor skill in closed-loop myoelectric hand prostheses:Through speed-accuracy trade-offs

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    Mechanical design of a biologically inspired prosthetic hand, the touch hand 3.

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    Masters Degrees. University of KwaZulu-Natal. Durban.The Touch hand 3 was developed to improve on the mechanical and mechatronic design of the Touch hand 2. A basic prototype hand was rapidly developed using 3D CAD software and 3D printing and tested on an amputee. The improvements in the final design included an improved finger actuation system utilizing mechanical linkages, an improved Electromyography (EMG) operated control system, four micro-linear servo-motors, modular fingers, hinges and chassis. The final design was designed such that the hand can be easily interchanged between a fully mechatronic system and full mechanically operated system using the same generic parts including the chassis, finger and wrist components. The hands were both tested with the Yale Open Hand test, a test used to assess robotic grippers. The Southampton Hand Assessment Procedure (SHAP), a test usually used to assess the effectiveness of upper limb prostheses, was also carried out on both versions of the hand. The hands were also tested with a hand dynamometer to assess their grip strength. The hand were compared to current hands on the market and their strength and weaknesses analysed

    A Biomimetic Approach to Controlling Restorative Robotics

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    Movement is the only way a person can interact with the world around them. When trauma to the neuromuscular systems disrupts the control of movement, quality of life suffers. To restore limb functionality, active robotic interventions and/or rehabilitation are required. Unfortunately, the primary obstacle in a person’s recovery is the limited robustness of the human-machine interfaces. Current systems rely on control approaches that rely on the person to learn how the system works instead of the system being more intuitive and working with the person naturally. My research goal is to design intuitive control mechanisms based on biological processes termed the biomimetic approach. I have applied this control scheme to problems with restorative robotics focused on the upper and lower limb control. Operating an advanced active prosthetic hand is a two-pronged problem of actuating a high-dimensional mechanism and controlling it with an intuitive interface. Our approach attempts to solve these problems by going from muscle activity, electromyography (EMG), to limb kinematics calculated through dynamic simulation of a musculoskeletal model. This control is more intuitive to the user because they attempt to move their hand naturally, and the prosthetic hand performs that movement. The key to this approach was validating simulated muscle paths using both experimental measurements and anatomical constraints where data is missing. After the validation, simulated muscle paths and forces are used to decipher the intended movement. After we have calculated the intended movement, we can move a prosthetic hand to match. This approach required minimal training to give an amputee the ability to control prosthetic hand movements, such as grasping. A more intuitive controller has the potential to improve how people interact and use their prosthetic hands. Similarly, the rehabilitation of the locomotor system in people with damaged motor pathways or missing limbs require appropriate interventions. The problem of decoding human motor intent in a treadmill walking task can be solved with a biomimetic approach. Estimated limb speed is essential for this approach according to the theoretical input-output computation performed by spinal central pattern generators (CPGs), which represents neural circuitry responsible for autonomous control of stepping. The system used the locomotor phases, swing and stance, to estimate leg speeds and enable self-paced walking as well as steering in virtual reality with congruent visual flow. The unique advantage of this system over the previous state-of-art is the independent leg speed control, which is required for multidirectional movement in VR. This system has the potential to contribute to VR gait rehab techniques. Creating biologically-inspired controllers has the potential to improve restorative robotics and allow people a better opportunity to recover lost functionality post-injury. Movement is the only way a person can interact with the world around them. When trauma to the neuromuscular systems disrupts the control of movement, quality of life suffers. To restore limb functionality, active robotic interventions and/or rehabilitation are required. Unfortunately, the primary obstacle in a person’s recovery is the limited robustness of the human-machine interfaces. Current systems rely on control approaches that rely on the person to learn how the system works instead of the system being more intuitive and working with the person naturally. My research goal is to design intuitive control mechanisms based on biological processes termed the biomimetic approach. I have applied this control scheme to problems with restorative robotics focused on the upper and lower limb control.Operating an advanced active prosthetic hand is a two-pronged problem of actuating a high-dimensional mechanism and controlling it with an intuitive interface. Our approach attempts to solve these problems by going from muscle activity, electromyography (EMG), to limb kinematics calculated through dynamic simulation of a musculoskeletal model. This control is more intuitive to the user because they attempt to move their hand naturally, and the prosthetic hand performs that movement. The key to this approach was validating simulated muscle paths using both experimental measurements and anatomical constraints where data is missing. After the validation, simulated muscle paths and forces are used to decipher the intended movement. After we have calculated the intended movement, we can move a prosthetic hand to match. This approach required minimal training to give an amputee the ability to control prosthetic hand movements, such as grasping. A more intuitive controller has the potential to improve how people interact and use their prosthetic hands.Similarly, the rehabilitation of the locomotor system in people with damaged motor pathways or missing limbs require appropriate interventions. The problem of decoding human motor intent in a treadmill walking task can be solved with a biomimetic approach. Estimated limb speed is essential for this approach according to the theoretical input-output computation performed by spinal central pattern generators (CPGs), which represents neural circuitry responsible for autonomous control of stepping. The system used the locomotor phases, swing and stance, to estimate leg speeds and enable self-paced walking as well as steering in virtual reality with congruent visual flow. The unique advantage of this system over the previous state-of-art is the independent leg speed control, which is required for multidirectional movement in VR. This system has the potential to contribute to VR gait rehab techniques.Creating biologically-inspired controllers has the potential to improve restorative robotics and allow people a better opportunity to recover lost functionality post-injury

    Vector Autoregressive Hierarchical Hidden Markov Models for Extracting Finger Movements Using Multichannel Surface EMG Signals

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    We present a novel computational technique intended for the robust and adaptable control of a multifunctional prosthetic hand using multichannel surface electromyography. The initial processing of the input data was oriented towards extracting relevant time domain features of the EMG signal. Following the feature calculation, a piecewise modeling of the multidimensional EMG feature dynamics using vector autoregressive models was performed. The next step included the implementation of hierarchical hidden semi-Markov models to capture transitions between piecewise segments of movements and between different movements. Lastly, inversion of the model using an approximate Bayesian inference scheme served as the classifier. The effectiveness of the novel algorithms was assessed versus methods commonly used for real-time classification of EMGs in a prosthesis control application. The obtained results show that using hidden semi-Markov models as the top layer, instead of the hidden Markov models, ranks top in all the relevant metrics among the tested combinations. The choice of the presented methodology for the control of prosthetic hand is also supported by the equal or lower computational complexity required, compared to other algorithms, which enables the implementation on low-power microcontrollers, and the ability to adapt to user preferences of executing individual movements during activities of daily living

    Robust Electromyography Based Control of Multifunctional Prostheses of The Upper Extremity

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    Multifunctional, highly dexterous and complex mechanic hand prostheses are emerging and currently entering the market. However, the bottleneck to fully exploiting all capabilities of these mechatronic devices, and to making all available functions controllable reliably and intuitively by the users, remains a considerable challenge. The robustness of scientific methods proposed to overcome this barrier is a crucial factor for their future commercial success. Therefore, in this thesis the matter of robust, multifunctional and dexterous control of prostheses of the upper limb was addressed and some significant advancements in the scientific field were aspired. To this end, several investigations grouped in four studies were conducted, all with the same focus on understanding mechanisms that influence the robustness of myoelectric control and resolving their deteriorating effects. For the first study, a thorough literature review of the field was conducted and it was revealed that many non-stationarities, which could be expected to affect the reliability of surface EMG pattern recognition myoprosthesis control, had been identified and studied previously. However, one significant factor had not been addressed to a sufficient extent: the effect of long-term usage and day-to-day testing. Therefore, a dedicated study was designed and carried out, in order to address the previously unanswered question of how reliable surface electromyography pattern recognition was across days. Eleven subjects, involving both able-bodied and amputees, participated in this study over the course of 5 days, and a pattern recognition system was tested without daily retraining. As the main result of this study, it was revealed that the time between training and testing a classifier was indeed a very relevant factor influencing the classification accuracy. More estimation errors were observed as more time lay between the classifier training and testing. With the insights obtained from the first study, the need for compensating signal non-stationarities was identified. Hence, in a second study, building up on the data obtained from the first investigation, a self-correction mechanism was elaborated. The goal of this approach was to increase the systems robustness towards non-stationarities such as those identified in the first study. The system was capable of detecting and correcting its own mistakes, yielding a better estimation of movements than the uncorrected classification or other, previously proposed strategies for error removal. In the third part of this thesis, the previously investigated ideas for error suppression for increased robustness of a classification based system were extended to regression based movement estimation. While the same method as tested in the second study was not directly applicable to regression, the same underlying idea was used for developing a novel proportional estimator. It was validated in online tests, with the control of physical prostheses by able-bodied and transradial amputee subjects. The proposed method, based on common spatial patterns, outperformed two state-of-the art control methods, demonstrating the benefit of increased robustness in movement estimation during applied tasks. The results showed the superior performance of robust movement estimation in real life investigations, which would have hardly been observable in offline or abstract cursor control tests, underlining the importance of tests with physical prostheses. In the last part of this work, the limitation of sequential movements of the previously explored system was addressed and a methodology for enhancing the system with simultaneous and proportional control was developed. As a result of these efforts, a system robust, natural and fluent in its movements was conceived. Again, online control tests of physical prostheses were performed by able-bodied and amputee subjects, and the novel system proved to outperform the sequential controller of the third study of this thesis, yielding the best control technique tested. An extensive set of tests was conducted with both able-bodied and amputee subjects, in scenarios close to clinical routine. Custom prosthetic sockets were manufactured for all subjects, allowing for experimental control of multifunction prostheses with advanced machine learning based algorithms in real-life scenarios. The tests involved grasping and manipulating objects, in ways as they are often encountered in everyday living. Similar investigations had not been conducted before. One of the main conclusions of this thesis was that the suppression of wrong prosthetic motions was a key factor for robust prosthesis control and that simultaneous wrist control was a beneficial asset especially for experienced users. As a result of all investigations performed, clinically relevant conclusions were drawn from these tests, maximizing the impact of the developed systems on potential future commercialization of the newly conceived control methods. This was emphasized by the close collaboration with Otto Bock as an industrial partner of the AMYO project and hence this work.2016-02-2

    Teleimpedance Control of a Synergy-Driven Anthropomorphic Hand

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    In this paper, a novel synergy driven teleimpedance controller for the Pisa–IIT SoftHand is presented. Towards the development of an efficient, robust, and low-cost hand prothesis, the Pisa–IIT SoftHand is built on the motor control principle of synergies, through which the immense complexity of the hand is simplified into distinct motor patterns. As the SoftHand grasps, it follows a synergistic path with built-in flexibility to allow grasping of objects of various shapes using only a single motor. In this work, the hand grasping motion is regulated with an impedance controller which incorporates the user’s postural and stiffness synergy profiles in realtime. In addition, a disturbance observer is realized which estimates the grasping contact force. The estimated force is then fedback to the user via a vibration motor. Grasp robustness and transparency improvements were evaluated on two healthy subjects while grasping different objects. Implementation of the proposed teleimpedance controller led to the execution of stable grasps by controlling the grasping forces, via modulation of hand compliance. In addition, utilization of the vibrotactile feedback resulted in reduced physical load on the user. While these results need to be validated with amputees, they provide evidence that a low-cost, robust hand employing hardwarebased synergies is a viable alternative to traditional myoelectric prostheses

    Hybrid Tongue-Myoelectric Control Improves Functional Use of a Robotic Hand Prosthesis

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