3,722 research outputs found
A Self-Reconfigurable Framework for Context Awareness
Urban environments are increasingly pervaded by ICT devices. Soon, citizens and technologies could collaboratively constitute large-scale socio-technical organisms supporting both individual and collective awareness. This paper illustrates a modern awareness framework designed to deal with the complexity of this scenario. The framework is able to collect and classify data streams in a modular way by supporting service oriented, reconfigurable components. Furthermore, we evaluate an innovative meta-classifcation scheme based on state-automata for (i) improving energy efficiency, (ii) improving classification accuracy and (iii) improving software engineering of aware systems, without affecting the overall performance
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Location-based and contextual mobile learning. A STELLAR Small-Scale Study
This study starts from several inputs that the partners have collected from previous and current running research projects and a workshop organised at the STELLAR Alpine Rendevous 2010. In the study, several steps have been taken, firstly a literature review and analysis of existing systems; secondly, mobile learning experts have been involved in a concept mapping study to identify the main challenges that can be solved via mobile learning; and thirdly, an identification of educational patterns based on these examples has been done.
Out of this study the partners aim to develop an educational framework for contextual learning as a unifying approach in the field. Therefore one of our central research questions is: how can we investigate, theorise, model and support contextual learning
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Emotional Biosensing: Exploring Critical Alternatives
Emotional biosensing is rising in daily life: Data and categories claim to know how people feel and suggest what they should do about it, while CSCW explores new biosensing possibilities. Prevalent approaches to emotional biosensing are too limited, focusing on the individual, optimization, and normative categorization. Conceptual shifts can help explore alternatives: toward materiality, from representation toward performativity, inter-action to intra-action, shifting biopolitics, and shifting affect/desire. We contribute (1) synthesizing wide-ranging conceptual lenses, providing analysis connecting them to emotional biosensing design, (2) analyzing selected design exemplars to apply these lenses to design research, and (3) offering our own recommendations for designers and design researchers. In particular we suggest humility in knowledge claims with emotional biosensing, prioritizing care and affirmation over self- improvement, and exploring alternative desires. We call for critically questioning and generatively re- imagining the role of data in configuring sensing, feeling, ‘the good life,’ and everyday experience
Engineering Self-Adaptive Collective Processes for Cyber-Physical Ecosystems
The pervasiveness of computing and networking is creating significant opportunities for building valuable socio-technical systems. However, the scale, density, heterogeneity, interdependence, and QoS constraints of many target systems pose severe operational and engineering challenges. Beyond individual smart devices, cyber-physical collectives can provide services or solve complex problems by leveraging a “system effect” while coordinating and adapting to context or environment change. Understanding and building systems exhibiting collective intelligence and autonomic capabilities represent a prominent research goal, partly covered, e.g., by the field of collective adaptive systems. Therefore, drawing inspiration from and building on the long-time research activity on coordination, multi-agent systems, autonomic/self-* systems, spatial computing, and especially on the recent aggregate computing paradigm, this thesis investigates concepts, methods, and tools for the engineering of possibly large-scale, heterogeneous ensembles of situated components that should be able to operate, adapt and self-organise in a decentralised fashion. The primary contribution of this thesis consists of four main parts. First, we define and implement an aggregate programming language (ScaFi), internal to the mainstream Scala programming language, for describing collective adaptive behaviour, based on field calculi. Second, we conceive of a “dynamic collective computation” abstraction, also called aggregate process, formalised by an extension to the field calculus, and implemented in ScaFi. Third, we characterise and provide a proof-of-concept implementation of a middleware for aggregate computing that enables the development of aggregate systems according to multiple architectural styles. Fourth, we apply and evaluate aggregate computing techniques to edge computing scenarios, and characterise a design pattern, called Self-organising Coordination Regions (SCR), that supports adjustable, decentralised decision-making and activity in dynamic environments.Con lo sviluppo di informatica e intelligenza artificiale, la diffusione pervasiva di device computazionali e la crescente interconnessione tra elementi fisici e digitali, emergono innumerevoli opportunità per la costruzione di sistemi socio-tecnici di nuova generazione. Tuttavia, l'ingegneria di tali sistemi presenta notevoli sfide, data la loro complessità—si pensi ai livelli, scale, eterogeneità, e interdipendenze coinvolti. Oltre a dispositivi smart individuali, collettivi cyber-fisici possono fornire servizi o risolvere problemi complessi con un “effetto sistema” che emerge dalla coordinazione e l'adattamento di componenti fra loro, l'ambiente e il contesto. Comprendere e costruire sistemi in grado di esibire intelligenza collettiva e capacità autonomiche è un importante problema di ricerca studiato, ad esempio, nel campo dei sistemi collettivi adattativi. Perciò, traendo ispirazione e partendo dall'attività di ricerca su coordinazione, sistemi multiagente e self-*, modelli di computazione spazio-temporali e, specialmente, sul recente paradigma di programmazione aggregata, questa tesi tratta concetti, metodi, e strumenti per l'ingegneria di
ensemble di elementi situati eterogenei che devono essere in grado di lavorare, adattarsi, e auto-organizzarsi in modo decentralizzato. Il contributo di questa tesi consiste in quattro parti principali. In primo luogo, viene definito e implementato un linguaggio di programmazione aggregata (ScaFi), interno al linguaggio Scala, per descrivere comportamenti collettivi e adattativi secondo l'approccio dei campi computazionali. In secondo luogo, si propone e caratterizza l'astrazione di processo aggregato per rappresentare computazioni collettive dinamiche concorrenti, formalizzata come estensione al field calculus e implementata in ScaFi. Inoltre, si analizza e implementa un prototipo di middleware per sistemi aggregati, in grado di supportare più stili architetturali. Infine, si applicano e valutano tecniche di programmazione aggregata in scenari di edge computing, e si propone un pattern, Self-Organising Coordination Regions, per supportare, in modo decentralizzato, attività decisionali e di regolazione in ambienti dinamici
Ethical dimensions of user centric regulation
In this paper, we question the role of information technology (IT) designers in IT regulation. Through our concept of user centric regulation (UCR) we unpack what a closer alignment of IT design and regulation could mean. We also situate how they can respond to their ethical and legal duties to end users. Our concept asserts that human computer interaction (HCI) designers are now regulators and as designers are not traditionally involved in the practice of regulation hence the nature of their role is ill-defined. We believe designers need support in understanding what their new role entails, particularly managing ethical dimensions that go beyond law and compliance. We use conceptual analysis to consolidate perspectives from across Human Computer Interaction and Information Technology Law and Regulation, Computer Ethics, Philosophy of Technology, and beyond. We focus in this paper on the importance of mediation and responsibility and illustrate our argument by drawing on the emerging technological setting of smart cities
Ethical dimensions of user centric regulation
In this paper, we question the role of information technology (IT) designers in IT regulation. Through our concept of user centric regulation (UCR) we unpack what a closer alignment of IT design and regulation could mean. We also situate how they can respond to their ethical and legal duties to end users. Our concept asserts that human computer interaction (HCI) designers are now regulators and as designers are not traditionally involved in the practice of regulation hence the nature of their role is ill-defined. We believe designers need support in understanding what their new role entails, particularly managing ethical dimensions that go beyond law and compliance. We use conceptual analysis to consolidate perspectives from across Human Computer Interaction and Information Technology Law and Regulation, Computer Ethics, Philosophy of Technology, and beyond. We focus in this paper on the importance of mediation and responsibility and illustrate our argument by drawing on the emerging technological setting of smart cities
Adaptive architecture and personal data
Through sensors carried by people and sensors embedded in the environment, personal data is being processed to try to understand activity patterns and people’s internal states in the context of human-building interaction. This data is used to actuate adaptive buildings to make them more comfortable, convenient, and accessible or information rich. In a series of envisioning workshops, we queried the future relationships between people, personal data and the built environment, when there are no technical limits to the availability of personal data to buildings. Our analysis of created designs and user experience fictions allows us to contribute a systematic exposition of the emerging design space for adaptive architecture that draws on personal data. This is being situated within the context of the new European information privacy legislation, the EU General Data Protection Regulation 2016. Drawing on the tension space analysis method, we conclude with the illustration of the tensions in the temporal, spatial, and inhabitation-related relationships of personal data and adaptive buildings, re-usable for the navigation of the emerging, complex issues by future designers
THEORY INTO PRACTICE: "DOMAIN-CENTRIC HANDHELD AUGMENTED REALITY GAME DESIGN" FOR DESIGNERS
Master'sMASTER OF ARTS (INDUSTRIAL DESIGN
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